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Subastral de Roshar

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Subastral de Roshar
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Ocupado por Fusionados
Mundo Roshar
Universo Cosmere

Los demás y tú os referís a Shadesmar como el mundo de los spren, y al Reino Físico como vuestro mundo. O como el mundo real. Eso no es cierto. No somos dos mundos, sino uno. Y no somos dos pueblos, sino uno. Humanos. Spren. Dos mitades. Ninguna completa.

Patrón reflexionando sobre Shadesmar[1]

Shadesmar es el subastral roshariano en el Reino Cognitivo.[2] Abarca la totalidad del sistema roshariano[3][4] y es el reino y lugar de nacimiento, de los spren.[5]

Shadesmar es el nombre coloquial[6] del subastral roshariano[7] y también la traducción roshariana de "Reino Cognitivo".[8] Aunque otros mundos tienen sus propias palabras para referirse al "Reino Cognitivo", cuando éstas se traducen mágicamente a otro idioma, el resultado es el nombre "Shadesmar", aunque no se refiera al subastral roshariano.[9] Shadesmar, tal y como lo acuñan y utilizan los rosharianos, también se utiliza en Luzdeplata como el estándar del Cosmere.[9]

Ubicaciones

El subastral del Cosmere forma parte de un único plano infinito[10] que se conecta con los demás subastrales del Cosmere mediante regiones que se conocen localmente como Extensiones.[11] Moviéndose lo suficientemente lejos en la dirección de una Extensión, te llevará a otro mundo en el Cosmere.[12][13] Las cuatro Extensionesen el borde del subastral roshariano son;

Mapa de Shadesmar de Isaac Stewart

Otros lugares de Shadesmar son;


Es posible[16] cruzar entre puntos diametrales en Roshar utilizando el Reino Cognitivo, sin embargo, sería difícil.[17]

Localizaciones destacables

Los spren verdaderos viven en una serie de ciudades y otros asentamientos en Shadesmar. Algunas de estas ciudades están habitadas y gobernadas por un solo tipo de spren,[18][19][20] sin embargo, no todos los spren Radiantes tienen su propio reino.[21] Se sabe que los crípticos gobiernan una de las grandes ciudades de Shadesmar,[18] y los honorspren tienen el control de múltiples lugares.[19][20] Los cultivacispren, sin embargo, no gobiernan ninguna ciudad del reino.[21] Un clan de comecuernos vive permanentemente en Shadesmar, presumiblemente cerca de la Perpendicularidad de Cultivación.[1]

Geografía y ecología

Medio ambiente

El Reino Cognitivo es un reflejo inverso del Reino Físico, siendo las masas de "agua" de Shadesmar el reflejo de la tierra en el Reino Físico, y la tierra del Reino Cognitivo el reflejo de los océanos, ríos y lagos. En el subastral roshariano, el "agua" está formada por pequeñas cuentas que representan los aspectos cognitivos de los objetos del mundo físico, mientras que la tierra se crea con obsidiana.[22][23][5]

Shallan y Adolin en Shadesmar por Michael Whelan

Shadesmar se superpone al Reino Físico,[24] sin embargo, como el Reino Cognitivo es más compacto,[25] las localizaciones no se mapean una a una entre los dos reinos.[16] Como el reino se forma en base a la percepción de los objetos y el espacio por parte de la gente, la dimensión vertical,[26] el espacio entre planetas,[27][12] y las localizaciones desconocidas en el Reino Físico,[28][27] están particularmente comprimidas. La geografía de Shadesmar no necesita basarse en la geología natural del Reino Físico, y también puede formarse como un reflejo de las fuentes de agua o tierra creadas por el hombre.[29]

El cielo de Shadesmar es negro como el carbón[22], sin luna ni estrellas.[30][26] En el horizonte se asienta un pequeño y frágil,[26] sol blanco,[31][24] que proporciona la luz suficiente para iluminar las tierras pero no el cielo, a pesar de parecer casi demasiado débil para lograr incluso esto.[26] El sol no se mueve ni cambia, independientemente de la hora del día o de la distancia recorrida; debido a esto, Shadesmar no tiene ningún ciclo natural de día y noche.[32][30][33] Shadesmar tiene una atmósfera natural con un ambiente respirable debido al aire que penetra en el Cognitivo desde el Reino Físico.[34]

Las nubes largas, rectas,[35] y planas[36] van directamente hacia el sol[35] y dan la impresión de que el objeto está al final de un largo túnel.[37] Es posible que estas nubes aparezcan y desaparezcan y esto puede estar relacionado con el ángulo desde el que se observan.[38] Las nubes también son corpóreas y a veces se utilizan como plataformas de aterrizaje para tipos de spren voladores. Cuando se utilizan de este modo, los spren alteran los patrones de las nubes.[39]

Las sombras se comportan de forma extraña en Shadesmar, dependiendo de la fuente de luz que las cree. Las sombras proyectadas por el sol apuntarán hacia él en lugar de alejarse,[22][26] mientras que las proyectadas por el fuego manifestado apuntarán en dirección contraria a la fuente de luz (como ocurriría en el Reino Físico).[40] Las sombras invertidas ocurren en raras ocasiones en el Reino Físico, y están relacionadas de alguna manera con Shadesmar.[41][35][42]

La tierra de Shadesmar está hecha de una obsidiana negra y vidriosa. Debido a la naturaleza de este material, el suelo es frío al tacto[43] y es fácil moverse en silencio.[40] El suelo puede utilizarse como recurso si es necesario,[44][38] aunque es difícil extraer trozos de obsidiana ya que se rompe si se golpea de forma incorrecta.[38] Los spren rara vez utilizan la obsidiana como material de construcción debido a esta dificultad, aunque ocasionalmente crean armamento con ella. Para acceder a las piezas de obsidiana utilizables se necesitan picos. Una vez extraída, la obsidiana puede ser moldeada, y es fácilmente persuadida para que se convierta en otros materiales.[45][38]

Es común encontrar penínsulas en Shadesmar ya que son el espejo de los ríos del Reino Físico. La profundidad del río no dicta la profundidad de la península y en la mayoría de los casos uno no podría nadar por debajo de la península.[46] A veces se cortan canales en estas secciones de tierra para crear rutas marítimas más convenientes para los viajeros y comerciantes.[20][47] En los extremos de estas penínsulas se encuentran faros que indican a los barcos que pasan que están cerca de tierra y que deben tener cuidado con las rocas ocultas.[44] Estos faros son también puntos de paso comerciales donde los barcos pueden entregar mercancías o reponer suministros para su viaje en curso.[30]

Océano de Shadesmar

En lugar de agua, los océanos, ríos y lagos de Shadesmar están hechos de pequeñas y translúcidas cuentas de vidrio oscuro,[31][35] del tamaño aproximado de la punta de un dedo índice,[26] una judía o una uña.[48] Cada una de estas cuentas representa el alma de un elemento no vivo en el Reino Físico,[5] y tienen una conciencia muy básica que es capaz de comunicar su Intención primordial. Las cuentas no siempre pueden ser entendidas y algunos spren son capaces de actuar como traductores entre las cuentas y los demás.[22] Pueden ser retiradas de su ubicación en el océano y llevadas a cualquier lugar dentro de Shadesmar, independientemente de dónde se encuentre su objeto correspondiente en el Reino Físico, ya que el cuerpo y la mente del objeto están conectados a través del Reino Espiritual.[20] Sin embargo, los abalorios deben guardarse de forma segura para evitar que vuelvan por sí solos a la ubicación correspondiente de su objeto.[20] Consumir una de ellas y pasar al Reino Físico tendría un efecto negativo.[49] No hay cuentas que representen el poder de las Esquirlas en el sistema.[50]

Adolin se quedó solo con el interminable panorama del océano. Pensar en aquellas cuentas le hacía nudos en la mente. Eran las almas de todos los objetos que componían el mundo físico. Revueltas y mezcladas, formando olas y fuertes mareas, cada una hecha de pequeñas cuentas que no eran más anchas que su dedo índice.

Adolin reflexionando sobre el océano de Shadesmar [26]

Es posible obtener impresiones de las cuentas da qué objeto representan[35][51] - Esto es más fácil de hacer por aquellos que están investidos,[5][52] sin embargo, todavía hay un elemento de talento natural con algunas personas que son más adecuados para la tarea que otros.[38] La Investidura no es necesaria para obtener impresiones o visualizar las almas de las cuentas,[20] aunque estas se ven atraídas por la Investidura y pulularán con alguien que la tenga si es capaz de sentirla.[35] Las impresiones coincidirán con la magnitud del objeto, y los objetos más grandes, más antiguos y/o más grandes amenazan con abrumar a la persona que sostiene el abalorio.[5] Además, el peso de cada cuenta está relacionado, pero no es igual, con el objeto físico que representa, y las almas de los objetos más grandes son engañosamente más pesadas de lo que parecen.[22]

La investidura, como la luz tormentosa, puede ser detectada por las cuentas si está contenida en una gema, o si la sostiene un Caballero Radiante. El grado en que pueden percibir la Investidura de un Caballero Radiante depende de la Orden, siendo algunos menos "detectables" que otros.[5] Debido a la reacción de las cuentas oceánicas de Shademar, puede ser peligroso para los potenciadores utilizar sus poderes mientras están en este Reino, para no atraer las cuentas -y a los spren peligrosos- hacia ellos y sus compañeros.[5] A pesar de estos problemas, viajar a Shadesmar sin suficiente luz tormentosa no es aconsejable, ya que es la moneda del reino y puede ser utilizada por los spren para curarse si es necesario.[53][40] No está claro si las cuentas de Shadesmar pueden infundirse con Luz tormentosa.[54][55]

Si son alimentados con luz tormentosa por un Tejedor de Luz o Nominador de lo Otro, las cuentas pueden ser usadas para construir objetos basados en la visualización del alma de una cuenta específica.[56] Las cuentas encajarán con la de origen para formar una estructura similar a un entramado hasta que el objeto se haya formado.[5][35] Estos objetos pueden soportar cargas,[5] incluso cuando no estarían en el Reino Físico, y no es necesario crear todo el objeto.[35] Algunas creaciones pueden moverse por sí mismas, aunque no muy bien.[35] Las creaciones de objetos más grandes o sólidos, pueden ser más difíciles de reubicar sin colapsar primero la estructura, mientras que las más pequeñas pueden moverse con mayor facilidad. La luz tormentosa puede ser recuperada de estas creaciones, aunque no toda es devuelta al usuario.[5]

Al igual que ocurre con el agua, es posible ahogarse si uno se tira a las cuentas, ya que éstas se arremolinan en los seres si entran en contacto e intentan introducirse en la boca y la garganta de la persona,[35] provocando su asfixia.[57] No es posible nadar a través de las cuentas, ya que no proporcionan flotabilidad, y en su lugar la gente se hundirá en lo que parece un líquido viscoso.[35] Hay una corriente submarina que mueve las cuentas,[52][58] que es más fuerte que la que normalmente se encuentra en los océanos del Reino Físico.[38]

Flora y fauna

Flora

Hay una gran variedad de vida vegetal en Shadesmar, que, como en el Reino Físico, parece diferir según la región. Las plantas y los árboles están hechos de diferentes tipos de vidrio o cristal y pueden ser de diversos colores.[22][30][44] Mientras que algunas de estas plantas son frágiles y se hacen añicos si se tocan, otras son más resistentes y son menos propensas a romperse.[30] Mientras que algunas plantas y árboles comparten la misma forma física general que la flora del Reino Físico, otros, como los árboles de hongos, son mucho más extraños.[40] Se pueden encontrar bosques completamente desarrollados en el sur de Shadesmar, tanto cerca de la Puerta Jurada de Thaylenah[36] como cerca de Integridad Duradera.[1]

Fauna

Las criaturas del Reino Físico también pueden encontrarse en el Cognitivo, habiendo sido traídas a través de una perpendicularidad.[19] Mientras que la mayoría de los animales del Reino Físico parecen aparecer como lo harían en su hábitat natural, el ryshadio deja una débil imagen posterior.[26]

En el Reino Cognitivo existe un animal que se asemeja vagamente a un caballo, y es utilizado de manera similar, por los spren verdaderos.[39]

Seres

Esas llamas son las almas de la gente, y estas esferas representan las almas de objetos. Sí, es una revelación con profundas implicaciones filosóficas. Dejémoslas estar, ¿de acuerdo?

—Shallan explicando Shadesmar[5]

Los seres vivos se reflejan en Shadesmar como pequeñas llamas.[22][31] Estas llamas difieren en tamaño entre las especies[22] y aunque a menudo se encuentran flotando justo por encima del suelo de Shadesmar,[23] también pueden encontrarse a diferentes elevaciones dependiendo de su ubicación en el Reino Físico.[26] Las llamas no producen calor,[5] sin embargo, producen luz.[57]

Si alguien se corrompe, su alma se volverá roja.[36] Las almas de los fusionados aparecen como una forma humanoide retorcida que brilla con luz oscura antes de que los fusionados se hayan apoderado de un cuerpo físico,[36] y después de tomar un huésped, se asemejarán a una llama oscura que pulsa como un corazón que late.[59] El tipo de forma que lleva un cantor se puede distinguir viendo su aspecto Cognitivo basado en el spren que tiene en su gema corazón, y es fácil saber si son fusionados, Regios, o cantores ordinarios. También es posible distinguir las diferentes clases de Fusionados viendo su aspecto cognitivo.[59]

Si alguien va a morir en el Reino Físico, la llama de su alma desaparecerá. Aunque el difunto no parece aparecer en Shadesmar después de morir, como lo hacen en el subastral de Scadrial, puede ser que simplemente no son visibles para la gente normal, y uno tendría que ser una sombra cognitiva en sí mismo para ver el alma del recién fallecido.[5][60] De forma similar a las cuentas, tocar una llama de alma dará la impresión de la persona que representa y es posible sentir sus emociones y pensamientos generales.[5]

Los cantores están más cerca del Reino Cognitivo que los humanos y esto, en parte, es lo que les permite cambiar de forma.[61] Lift también es única en el sentido de que existe parcialmente en lo Cognitivo, lo que le permite tocar físicamente a los spren cuando no debería ser posible.[62]

Spren

Artículo principal: Spren

Shadesmar está predominantemente poblada por spren, con spren verdaderos organizados en civilizaciones y spren menores vagando salvajemente, de forma similar a los animales que se encontrarían en el Reino Físico.[26] Muchos de estos spren menores viven en el océano de cuentas[5], ya que se sienten atraídos por las poblaciones humanas que se encuentran en el lugar equivalente en el otro reino.[63] Hay una regionalidad en la difusión de los tipos de spren y ciertos spren pueden encontrarse más comúnmente en diferentes áreas.[64] El número de spren en Shadesmar ayuda a actuar como "válvulas de escape" para el poder astillado de Honor, debido a su naturaleza como astillas.[65]

Spren en su forma en Shadesmar Marie Seeberger

Muchos de los spren que viven en los océanos son spren emocionales, con varios tipos considerados bastante peligrosos.[5] Los spren menores, como los mandras sólo pueden viajar hasta cierto punto lejos de los centros de población humana en el Reino Físico antes de empezar a morir.[58] Los tipos específicos de spren menores que se pueden encontrar en Shadesmar están ligados a las naturalezas de las dos Esquirlas en Roshar, Cultivación y Honor.[66]

Al igual que en el Reino Físico, los spren verdaderos no se cansan al realizar actividades[30] ni necesitan dormir o comer.[32] Pueden "alimentarse" de las emociones[32] y de la luz tormentosa[38] si está disponible. Los niños spren pueden ser creados por la Investidura que se fusiona en un lugar de Shadesmar y se vuelve sapiente, sin embargo, esto es una ocurrencia muy rara y a veces toma cientos de años. Los niños tendrán aproximadamente el mismo aspecto que sus mayores y no crecen de la misma manera que los niños humanos o cantores.[19] Si un spren es cortado por una hoja esquirlada en el Reino Físico, eventualmente se formará de nuevo en Shadesmar.[67] Sin embargo, si se les hiere lo suficiente en el Reino Cognitivo, sus mentes pueden romperse y el spren se convertirá en algo parecido a un ojomuerto.[68] Esto puede deshacerse alimentando a los spren con una gran cantidad de luz tormentosa.[69] Los spren menores se alimentan concretamente de Luz tormentosa.

Los spren residen físicamente en Shadesmar y, a diferencia lo que ocurre en el Reino Físico, tienen masa y sustancia.[32] Los spren menores pueden ser arrastrados al Reino Físico si son fuertemente atraídos por una emoción o un fenómeno natural,[24][22] mientras que los spren verdaderos pueden elegir la transición de su mente. Generalmente, sólo una parte de un spren, menor o verdadero, pasa al Reino Físico; por ello, la mayoría de los humanos nunca han visto los cuerpos reales de los spren.[18][23] Mientras están en Shadesmar, los spren verdaderos no necesitan un vínculo Nahel para seguir siendo sapientes.[32] Los cuerpos de los spren cambiarán físicamente si son corrompidos por Sja-anat.[40] Efectos como el ondeo de la ropa y el pelo que ocurren para algunos spren en el Reino Físico, no ocurren en Shadesmar.[40]

La única vez que los spren pueden transferir voluntariamente todo su ser al Físico, es cuando se convierten en hojas esquirladas. Cuando no está en forma de espada, el cuerpo físico de un spren verdadero se presenta en Shadesmar, aunque su mente haya cruzado a otro reino.[22] Esta transición parcial es a menudo la razón por la que los spren Radiantes pueden permanecer invisibles si así lo desean, aunque hay un nivel de habilidad que está involucrado tanto en la aparición como en la desaparición de la vista.[62] Estos spren también seguirán siendo visibles en el Reino Cognitivo aunque se hayan vuelto invisibles en el otro reino.[59]

Los spren que han hecho la transición apenas tienen sustancia en el Físico, lo que hace difícil tocarlos, y en algunos casos debería ser imposible.[62] Cuando los spren Radiantes transicionan por primera vez sus mentes desde Shadesmar, pierden gran parte de su mente y su memoria,[22] y corren el riesgo de perder su sapiencia.[70] Esta pérdida de memoria difiere entre los spren y/o es probable que regresen a diferentes ritmos.[62][26] Al retornar al Reino Cognitivo no se restablecen sus recuerdos por completo, sin embargo, los spren parecen ganar una cierta cantidad de reconocimiento sobre su entorno[30] y algunos recuerdos del reino al retornar a Shadesmar.[52] Es posible que un spren verdadero no vinculado regrese al Reino Cognitivo, aunque se desconoce cómo lo haría un spren o si los efectos que ha sufrido en el Reino Físico se revertirían.[71]

No todos los spren menores residen en Shadesmar, ya que los que son más adecuados principalmente para el Reino Físico, como los vientospren, rara vez se ven en el Cognitivo.[20] Los spren menores que viven en el Cognitivo aún pueden ser atraídos por su atributo o emoción individual, lo que puede suponer una amenaza para los viajeros si un spren de una emoción violenta o feroz es atraído al grupo.[44][52][30] A diferencia del Reino Físico, tanto los humanos como los spren pueden atraer la atención de los spren emocionales cercanos.[30][53] Los spren que habitan en una criatura, también pueden verse separados de la llama del alma de la criatura si se ven en Shadesmar.[72]

Spren como fabriales

Los spren sapientes que han pasado al Reino Físico, incluidos los spren corruptos,[73] para convertirse en fabriales[74][73] y los moldeadores de almas[74] siguen manifestándose en el Reino Cognitivo. Los spren moldeadores de almas son pequeños y no reaccionan, y aparecen en Shadesmar con los ojos cerrados,[74] mientras que los spren corruptos tienen más capacidad de comunicación y son más conscientes de su entorno.[73]

Urithiru y el Hermano

El brillo nacarado no imitaba del todo la forma de la torre, sino que daba una sensación más cristalina. Eso y que no era física, sino de luz. Radiante, refulgente, brillante.

Adolin maravillado con el Hermano[26]

En Shadesmar, el Hermano se asemeja a una montaña resplandeciente de luz brillante. Similar a una alta tormenta, el Hermano tiene una coloración nacarada o iridiscente, así como una sensación cristalina. Aunque el Hermano no adopta por completo la forma de Urithiru, sí forman una vaga aproximación. Por lo general, se pueden encontrar un gran número de spren emocionales alrededor de la torre en el Reino Cognitivo, debido al número de seres que ocupan ese espacio en el Reino Físico. A pesar de la luz que desprende la torre, el Hermano no proyecta ninguna sombra.[26]

Los spren pueden ser más difíciles de ver cuando se asoman a Shadesmar, debido a la luz que desprende el Hermano, aunque no es imposible ver spren normales[75] o vaciospren.[76] La torre tiene algún tipo de protección en Shadesmar contra los tipos de spren más violentos, que podrían ser un peligro para cualquiera en el Reino Cognitivo y sus alrededores.[26]

Urithiru se encuentra a una mayor altura que el océano de cuentas y se pueden encontrar rampas que descienden en espiral desde las plataformas de las Puertas Juradas, para aquellos que necesiten llegar al océano de abajo. Debido al espacio comprimido de Shadesmar, la distancia desde la parte superior del pilar de la Puerta Jurada hasta el océano es menor de lo que sería en el Reino Físico. El resplandor de la torre, aunque no la torre misma, puede verse desde el nivel del mar.[26]

Deshechos

Muchos de los Deshechos existen en el espacio entre el Reino Cognitivo y el Físico, y fueron deliberadamente atrapados allí por Odium.[25] Son capaces de ver en ambos, aunque la corporeidad de su forma en cualquiera de los dos reinos difiere entre los individuos.[25][5][77] Los distintos Deshechos pueden tener distintos niveles de control sobre el plano en el que existen en un momento dado, y sobre cuánto pueden moverse por los distintos reinos. [25][5]{{book ref|sa3|84}[78]

Clima

Los patrones climáticos en Shadesmar difieren de los del Reino Físico, y no se basan en la temperatura o las precipitaciones.[1] Por ello, los viajeros y residentes del Reino Cognitivo no necesitan refugios equipados para hacer frente a las tormentas o al mal tiempo.[38] Tampoco hay viento en Shadesmar.[40][36]

En lugar de patrones físicos, el clima de Shadesmar tiene un efecto directo sobre las emociones y el bienestar de los spren, haciendo que se sientan vigorizados en algunos días y deprimidos y agobiados en otros. Tanto los spren verdaderos como los spren menores se ven afectados por estos patrones climáticos, y los spren menores pueden sentirse alterados en función del tiempo.[1][79] Este fenómeno también se ve con el paso de la alta tormenta, que proporciona energía a los spren verdaderos y ayuda a revitalizarlos.[44]

Tipos de patrones climáticos

Día cristalino

En un día cristalino, se puede ver en el aire, a lo lejos, una tenue bruma de color rosa-violeta. Las plantas también se ven afectadas en estos días y crecerán más rápido, con cambios visibles a simple vista. Antes de que se produzca el crecimiento de las plantas, se puede ver un débil resplandor en el aire circundante. La pelusa de cristal rosado también crecerá espontáneamente en los objetos antes de extenderse por las superficies cercanas.[1]

Clima energético

Un tipo de clima energiza a los verdaderos spren, que se vuelven más parlanchines y visiblemente más alegres. Durante este tiempo, los spren pueden oír un tenue tamborileo en el fondo de su mente, que suena alegre y enérgico.[79]

Altas tormentas

Volaba en un resplandeciente y sinuoso aluvión de colores. A su alrededor, las nubes pasaban a una velocidad increíble, iluminándose de esos colores. Latiendo con ellos, como si siguieran un ritmo.

Kaladin montando la alta tormenta tras tocar la esfera de Riino[40]

La alta tormenta aparece como ondas y colores vibrantes en el cielo, con nubes brillantes que son una luminiscencia etérea. Hay un pulso en la alta tormenta, que puede ser de naturaleza similar al latido que escuchan los spren verdaderos durante otros eventos meteorológicos. [40] Las esferas no se infunden con luz tormentosa mientras están en el Reino Cognitivo.

Los tres reinos se mezclan dentro de la alta tormenta, y una persona investida puede ver brevemente el reino espiritual si es capaz de acceder a la tormenta a través de Shadesmar. Sin embargo, no parece posible acceder al Reino Físico utilizando este método.[40] El Padre Tormenta es capaz de percibir a alguien que accede a los reinos a través de la alta tormenta en el reino cognitivo, sin embargo, esto no es algo común.[80] Sin embargo, esta conexión no es bidireccional, y la persona en la tormenta no puede sentir al Padre Tormenta.[40]

Perpendicularidad

Perpendicularidad de Honor

Dalinar abriendo la Perpendicularidad de Honor, por Wanda Sonnemann

La Perpendicularidad de Honor, también llamada camino de Honor,[81] es un portal inestable[52] que puede permitir el transporte entre el Reino Físico y el Cognitivo. Se mueve por Shadesmar de forma aleatoria, sin embargo, puede ser invocado tanto por Dalinar como por Ishar.[82][83] El Padre Tormenta puede sentir cuando se abre la perpendicularidad, excepto cuando lo hace Ishar.[81] Los fusionados también parecen verse afectados negativamente por la perpendicularidad.[82]

El tamaño de la perpendicularidad, cuando se abre, puede controlarse[84] y la perpendicularidad a menudo, aunque no siempre, envuelve al invocador en una luz brillante, casi impenetrable. Esta luz también es cegadora para el invocador desde su lugar dentro de la perpendicularidad, siendo difícil ver a las personas que se encuentran en las inmediaciones.[81] Sin embargo, algunas personas y objetos, como Ishar y Sangre Nocturna, pueden ser vistos con claridad cuando están dentro de la perpendicularidad.[81] En Shadesmar, la Perpendicularidad de Honor se forma como un brillante pilar resplandeciente. Si se forma sobre el océano, la perpendicularidad creará un camino desde sí misma hacia la tierra para que pueda ser alcanzada, al unir las cuentas en un objeto sólido.[82] Es bastante agotador mantenerlo abierto.[85][81] La perpendicularidad puede ser consumida por Sangre Nocturna si es arrastrada dentro de ella. Si es apuñalada en su centro, la perpendicularidad se cerrará pero no se destruirá.[81]

Cuando la perpendicularidad es invocada, Shadesmar es visible para el invocadorPlantilla:Libro ref y ciertos individuos en su proximidad,[85] aunque no todos los que son testigos pasivos pueden ver a través del otro reino.[86][87] Los ritmos y tonos de Roshar, se pueden escuchar cuando se abre la perpendicularidad.[85][86]

La perpendicularidad se forma durante cada alta tormenta,[88] sin embargo no parece ser la tormenta misma.[89][82] Esto permite la renovación de las gemas, debido a que la perpendicularidad expone las gemas y las esferas al Reino Espiritual.[88]

Cuando se mueve libremente por sí misma, la Perpendicularidad del Honor se considera impredecible y peligrosa y aparecerá aleatoriamente en diferentes puntos del Reino Cognitivo.[52] Debido a su naturaleza salvaje, los guías desaconsejan a los viajeros que intenten localizarla.[52]

Es potencialmente posible abrir la Perpendicularidad de Honor en Urithiru, sin embargo, requiere fuertes habilidades mágicas, y puede no ser posible si un Forjador de Vínculos está por debajo del Cuarto Ideal. Se requiere tanto una medida de fuerza como una medida de habilidad.[90]

Cultivation's Perpendicularity

Cultivation's Perpendicularity resides in the Horneater Peaks,[91] with clans of Unkalaki living on both sides of the portal.[92] Although it is a working waypoint between the realms, the Horneaters that guard the perpendicularity are not amenable to travelers, though some worldhoppers have gained access to the portal and transitioned between the different planes.[52][91] It is unclear whether this is with the permission of the Unkalaki people.

As there are Physical Realm items that pass through Shadesmar, it is possible that some level of trade is allowed by the Horneater people, though they are selective of who can trade through the perpendicularity.[92] The Dawnshard is known to have arrived on Roshar through Cultivation's Perpendicularity.[93]

History

Early History

Prior to the Recreance, the spren and humans had a good relationship. The Elsecallers were the primary liaisons, however, they would often bring along others to assist them when they interacted and visited the spren.[94] Written treaties were also formed during this time.[95]

Shortly before the Recreance, as the Sibling was retreating, they ordered the Oathgates to be closed and locked so that people would no longer be able to transfer between realms.[26][36] Losing this means of transportation, likely severely decreased the number of Rosharans accessing the realm, eventually leading to Shadesmar becoming a myth amongst the cultures who lived in Physical Realm.[35]

At some point, the honorspren tried to take over Shadesmar, and warred with other spren groups, including the inkspren.[96][58][19][97]

Modern History

Cryptics began, at some point, to flock to the Shadesmar location equivalent to Kharbranth.[98][99][31][37]

Following the escape of Syl from Lasting Integrity,[19] posters of Syl were placed in some, if not all, port cities in Shadesmar by the honorspren in an attempt to have her found and returned to the capital.[19][58]

Jasnah returning from Shadesmar by Audrey Hotte

A Scholar's Interest and Journey (1167-Present)

Jasnah first became aware of Shadesmar as a real place in 1167 when she was pulled through by Ivory when he attempted to kill her.[35] After bonding Ivory and becoming an Elsecaller, Jasnah began to research Shadesmar, along with Urithiru and the Voidbringers.[24]

In 1173, Jasnah found herself in Shadesmar after Elsecalling there to escape an assassination attempt aboard the Wind's Pleasure.[22][100] Unable to return to the Physical Realm without first finding a waypoint, she spent several months[101] trekking across Shadesmar to a location that corresponded to the middle of the wilderness. During her journey, Jasnah spent time with the highspren, who shared with her details of the past, and the history surrounding the Recreance and Desolations. She also learned of the Everstorm and the effect it would have on the entrapped singers of Roshar.[102]

Jasnah’s appearance in Shadesmar caused trouble for the spren, although it is unknown whether this is because she was a native Rosharan or because she was a Surgebinder. During her escape from the realm, she may have been involved in some sort of conflict.[102]

After returning from the Cognitive Realm, Jasnah recorded her exploration and experiences of Shadesmar in a number of journals. She released some of these records to the public after becoming queen, however, not all journals were released, much to the chagrin of her mother, Navani.[86]

Her experience of being trapped in the Cognitive Realm left Jasnah with a heightened sense of paranoia, leading to her having an increased level of preparedness in the case that she might have to escape into Shadesmar at a future point.[84][103]

Traveler from Another World (1173-Present)

Azure first traveled to Shadesmar in 1173, in pursuit of Nightblood and Vasher, and crossed into the Physical Realm using Cultivation's Perpendicularity.[52] After being unintentionally brought back during the battle at Kholinar Palace,[23] she travelled with Adolin and his companions, before parting ways when they jumped off Honor's Path in an attempt to escape the Fused.[44] Azure had already made a bargain with the honorspren prior to the appearance of Odium’s forces, where they would allow her to travel with them and enter Lasting Integrity. Once there, the spren would exchange information about Nightblood, who had passed through their fortress, for information on Azure's Blade.[20]

Azure was one of the last humans to enter Lasting Integrity before it implemented its isolationist policy. She moved on approximately five months after her arrival.[1][104]

The Invasion

The Everstorm started building and approaching the planet Roshar’s subastral many generations before it was transferred to the Physical Realm.[105] Initially broken off from the storm that surrounds Braize, Odium gradually moved it until it reached the edge of the local Shadesmar[105][106][107] where it remained brewing for a long period of time,[25] somewhere in the southern banks.[108] Because of its remote location in Shadesmar, Odium’s forces had to contend with traveling far out to sea in the Physical Realm to be able to reach the storm so they could draw through Voidspren to begin the process of transferring the storm to the Physical Realm.[108]

The transition of the Everstorm out of Shadesmar triggered the beginning of the new Desolation and the return of the Fused. Voidspren began to appear in Shadesmar to the west of the Nexus of Imagination and made their way to the Horneater Peaks to seize control of Cultivation’s Perpendicularity and the surrounding areas,[63][19] and gain control of travel between the realms.[20] They leveraged their control to influence trade and harass sailors and travelers in the area, demanding tolls and tributes and sinking or capturing ships.[40] This led to a sharp decrease in travel in that region of Shadesmar,[40] with spren refusing to go near the perpendicularity, and preferring to stick to the eastern part of the realm where there was less Fused influence.[19] Unfortunately, Voidspren influence began spreading further east, with the Fused ending up with loose control over Celebrant by 1174.[19]

Travel and trade further decreased into 1175 with fewer ships willing to travel, lest they encounter Odium’s forces. They were further disincentivized to travel due to strange occurrences in Shinovar, as well as a general preference against encountering traveling honorspren.[26]

A Hero's Journey Through the Unknown (1174)

Azure looked up at the sky. “Damnation,” she said softly. “I hate this place.”

Azure's thoughts after entering Shadesmar from Kholinar[23]

Following their escape from the Kholinar Palace through the corrupted Oathgate, Kaladin, Shallan, Adolin, Azure, along with the spren of the Radiant’s and Adolin’s Shardblade, found themselves trapped in Shadesmar.[23] Unable to return through the Oathgate, and to escape Ashertmarn, the group made their way to the Windrunner River,[5][109][47] before making their way up the peninsula and away from Kholinar.[5]

Eventually, the travelers came upon Wind's Pleasure;[30] while Kaladin went to investigate the building and find out more about the occupants, Shallan and the others were contacted by Sja-anat. When the group had first transitioned to Shadesmar, Sja-anat had falsely reported back to Odium that the group had been transported to an unknown point, far from the Kholinar Oathgate. Odium ordered Sja-anat to search for the Radiants, however, once she located them she used the opportunity to warn them about Odium’s hunt and that they should avoid his forces.[40]

Kaladin, deeming Riino’s Lighthouse to be safe, returned to fetch the other members of his party then convened at the lighthouse to enquire about travel and supplies.[40] A ship, captained by the Reacher Ico, reached the lighthouse not long after the group arrived,[40][58] and ferried them to Celebrant, a trade city, found in the south east on the Sea of Spears. The party was unable to agree on a destination, with Azure wanting to go west to Cultivation's Perpendicularity as she had previously used it to reach the Physical Realm,[52][58] while Kaladin was strongly insistent about traveling south to Thaylenah, due to a vision he had when he touched Riino’s magic globe.[58][63]

I’m dead. We’re dead, and this is Damnation.

Adolin's thoughts after entering Shadesmar from Kholinar[5]

Once they reached Celebrant, the group split in half with some members going to the market place to gather supplies, while the rest enquired about potential passage to Thaylen City or Cultivation’s Perpendicularity. While at the marketplace, Syl, who had been disguised, was recognized as the Ancient Daughter, leading her to confess to Adolin and Kaladin that she may be a wanted person by the honorspren. Meanwhile at the docks, Shallan and Azure were unable to secure passage to either of their proposed destinations. After realizing that a Fused was conducting an inspection on Ico’s ship, the two women, as well as Pattern and Maya, returned to the dock registrar to interrogate her, and learnt about the increased Voidspren presence in Shadesmar over the preceding months. After escaping the Fused at the docks with out detection, the group reconvened to decide on how to proceed. Syl, having seen Honor's Path docked in the harbor, ran to catch the ship before it pulled away, revealing who she was so that she and her friends could escape Odium’s minions on the honorspren vessel.[19]

Once aboard, Notum, the ship’s captain, began their voyage towards Lasting Integrity, post-haste, to try and outrun the Fused. After being taken captive, most of the group, barring Syl, were released from captivity and allowed to explore most parts of Honor’s Path.[20] When it became apparent that the Fused were slowly gaining ground on the vessel, Notum decided to disobey his mandate and aided the friends in escaping to the Longbrow's Straits, by dropping them secretly into the beads.[44]

Having lost the Fused, the party made its way across the land in the direction of Thaylen City, following Kaladin’s hunch that Dalinar was in danger.[44] When they arrived, they found large numbers of Odium’s forces waiting. Soon after, Odium's minions disappeared, as they were drawn through to the Physical Realm.[110][111] To buy time and give an opportunity for Shallan to reach the Oathgate, Kaladin, Adolin, and the spren engaged with the remaining Fused in their own ways.[36] Shallan attempted to convince the Oathgate spren to allow them passage, however, they refused, remaining steadfast in the mandate given to them by the Sibling.[36][26] With Kaladin out of Stormlight, and Adolin severely injured, the hopes of the friends making it back to the Physical Realm were slim,[43][112] until Honor's Perpendicularity appeared after being opened by Dalinar during the Battle of Thaylen Field.[82] The group transitioned back to the Physical Realm using the perpendicularity to then engage in the ongoing conflict that was occurring in Thaylen City.[113]

Following the Battle of Thaylen Field, at least some of the Oathgates agreed to allow for passage between realms again.[26]

Urithiru Emissary Delegation (1175)

I’ve come by order of the Bondsmith, my father, to visit your lands and deliver a message on his behalf. I bring with me Knights Radiant of four different orders, all of whom work in concert against the rising Everstorm. Proof that men and spren once again need their bonds of old

Adolin's offer of alliance to the honorspren[53]

In 1175, a delegation from Urithiru headed by Adolin and Shallan, set out to visit Lasting Integrity and try to convince the honorspren to re-bond humans and join their war efforts against Odium and the Fused.[73] Setting out from Urithiru, the group travelled on a peakspren ship captained by Unativi, then by caravan from Nameless to Lasting Integrity. During this time, Shallan began taking notes for her eventual book on Shadesmar’s natural history.[38] During the second half of their journey, they were followed by a Tukari mercenary group that eventually broke away from their path to head south, while the Urithiru delegates continued west. Unfortunately, the Tukari had continued in the same direction of Notum, who had also been traveling along the route, and he had been their target all along. Racing to save him, Adolin and Maya fought off the Tukari, long enough for the other soldiers in their party to arrive and provide backup.[68]

With an injured Notum in tow, the group pressed on quickly to reach Lasting Integrity, wary that the Tukari were still in the area and could circle back around to attack them again. Reaching the honorspren stronghold however, the group was not warmly welcomed; the honorspren did not respond kindly to the diplomatic efforts of Adolin, destroying his correspondence from the coalition monarchs and refusing to engage his pleas and arguments. With all of his other plans having failed, Adolin surrendered himself into the custody of the honorspren, after giving them the opportunity to put him on for the Recreance. The honorspren allowed for two others to remain with Adolin, and Shallan and Pattern joined the Highprince inside the fortress where Adolin was taken into custody.[53]

While a number of the Urithiru party began the return journey to the tower, several members including Godeke, Felt and Malli, Shallan’s Lightweavers, and Notum remained camped outside the keep, on the edge of the nearby forest, and remained in contact with the Alethi highprince via letter.[1]

Shallan, during her time in Lasting Integrity, set about completing the mission she was given by Mraize to find Restares. When Kalak returned to the keep, Shallan realized that the man she sought was a Herald. After speaking with Mraize, she discovered he wanted her to “kill” the Herald by capturing his soul in a knife containing Odium’s godmetal. The last day of Adolin’s trial, Shallan went to Kalak’s lodgings with the intent to kill him, having adopted her “new” persona of Formless. Pattern interrupted her on her way there, trying to introduce Shallan to Testament, whom he had already tried to introduce once before. Shallan sent Pattern away, not wanting to hear what he had to say, before continuing on to Kalak’s house. Once inside, Veil confronted Shallan about Formless and forced her to remember what Shallan had done as a child when she had been bonded to Testament. Duty done, Veil disappeared, being reintegrated into Shallan. Kalak discovered Shallan in his house shortly after her ordeal, and although the Lightweaver acknowledge that she had been sent to kill Kalak, she had instead decided to try and work with him.[114]

Lusintia, Sekeir, and several other honorspren found the pair not long after the Herald confronted Shallan, and accused the Lightweaver of trying to influence her husband’s trial. Despite Kalak’s denial, the honorspren took Shallan into custody, to be held until the trial was completed. The honorspren also detained Kalak, with Sekeir taking his place to oversee the final day of the court proceedings.[114][114]

Held as the honorspren’s captive, Adolin prepared for his trial with the help of the inkspren emissary, Blended. After Kalak, the High Judge, returned to the fortress from patrolling, the trial began and lasted for three days. On the first day, three witnesses - Amuna, Blended, and Notum - gave testimony against Adolin. Notum, having clearly been coerced into testifying, broke from his script half way through his statement, to stand with Adolin and promote the bond between humans and spren. The second day of the trial Adolin was free to give his own testimony to the judge and audience, however, this quickly went sour and the day ended in chaos. The third day of trial was held by the honorspren Sekeir, due to Kalak’s absence, and Maya was brought forth as the final witness. Due to her inability to speak, Sekeir used this as an opportunity to promote his own agenda under the guise he was speaking on her behalf. Drawing strength from Adolin, Maya addressed the crowd herself, proclaiming that the deadeyes had willingly chosen to give up their bonds during the Recreance. Shocked, the honorspren left the room and the trial was dismissed. Following the trial, Blended returned to the inkspren to spread the news about the role of spren in the Recreance and Maya’s growing consciousness.[95]

Outside Influences

Iyatil has reported to Master Thaidakar, and he has accepted—after some initial anger—that we will not be able to control the Oathgates.

Mraize about the Ghostbloods' plan[92]

At some point prior to 1175, the Ghostbloods began to set up trade routes in Shadesmar, including in the Sea of Lost Lights. Their intention was to set up a powerful trade empire with Stormlight and Investiture being their main commodity. They wished to find Urithiru before the Radiants so that they could seize control of the Oathgates and have power over the ability to travel between the Physical and Cognitive Realms, as this would allow them to dominate the market as they could easily move their good back and forth without interference.[92]

Politics

Worldhoppers are common enough in Shadesmar that the true spren are aware of other planets, their inhabitants,[33] and will trade for their wares.[19]

Interspren Politics

Oh! She says she would rather trade with honorspren than take another trip to the perpendicularity. I think this is an insult. Ha ha ha. Mmm…

Pattern enquiring about passage to Cultivation's Perpendicularity in Celebrant[19]

Prior to the Recreance, the spren created written treaties between their nations, some of which have survived.[95]

The different varieties of spren do not often mingle with each other. In mixed spren cities, each spren type will often only congregate with their own brethren unless they require a service rendered.[19]

Very few, if any, other types of spren think positively about honorspren or enjoy being in their company. This is in part due to their attempts to conquer Shadesmar in the past.[96][58][19] In turn, honorspren are not friendly towards most other types of spren; they have a negative political relationship with Cryptics,[18] dislike the highspren,[79] and hate the inkspren, whom they may have previously warred with.[97][96] Despite these negative relationships, the honorspren still accept spren emissaries from their adversaries,[104] though this has not improved relations between the spren nations.[79] At one point, mistspren were highly regarded by the honorspren.[45]

Cryptics have a feared reputation in Shadesmar,[18] however, rarely venture outside of their city.[38] They are not well liked by other spren.[38] Cultivationspren are not very important politically,[21] however, those who re-bond humans are considered quite highly by others in the Cognitive Realm.[73] Inkspren are not commonly found around Shadesmar as the group tend to keep to themselves.[115]

Spren-Human Politics

To many there, you are a criminal. Your entire race is one of criminals. It isn’t about the Ancient Daughter so much as it is about what you did to us.

Notum explaining the views of the spren[116]

Humans and spren have a strained relationship due to the Recreance, which had a profound effect on spren societies, with many true spren being partially[96][79] or almost completely wiped out.[79] The spren hold deep resentment for humans and while humans have gained back the trust of some groups through reforging Nahel bonds, many of the spren are still suspicious or outright hostile towards them.[19][115] Many true spren blame humans for the deaths of their friends and family during the Recreance,[116][115] as they are unaware that these spren were willing participants at the time. Despite the tension between the two races, humans have never been known to attack spren or harm them.[53][81]

The Radiants of Urithiru have attempted to open a diplomatic relationship with some of the more hostile spren, including the honorspren.[116] Following Adolin’s trial at the hands of the honorspren, and Maya’s confession about spren participation in the Recreance, the relationship between humans and spren may start to improve and be mended.[117][95]

Odium’s Forces

Odium’s forces control different sections of Shadesmar, including Cultivation's Perpendicularity,[19] an area near Thaylen City,[19] and the city of Celebrant,[19] and plan to build their own empire within the Cognitive Realm. Since their arrival in Shadesmar, the Voidspren have spread their influence across the realm.[20] Shanay-im are occasionally seen by travelers, flying around Shadesmar,[38] and will conduct inspections on cities that they have captured.[19]

There is a level of hostility between the honorspren and the Fused.[19] The honorspren appear to be a big contender in terms of controlling land in the southern portion of the Sea of Souls, with any areas not controlled by either being dubbed as "free lands."[115] Despite this antagonistic relationship, some honorspren are considering siding with the Fused and Odium’s forces, as the highspren have already done. This would likely have a domino effect on the other spren types, and pave the way for many spren to join the enemy.[79]

Ghostbloods

Portable, easily contained, renewable. You hold the energy of a storm in your hand, Veil. That raw energy, plucked from the heart of the raging tempest. It is tamed—not only a safe source of light, but of power that those with... particular interests and abilities can access.... Roshar has something that so many other peoples in the cosmere want: free, portable, easy-to-access power.

Mraize alluding to the Ghostblood's plans[92]

The Ghostbloods are planning to commercialize Stormlight and create a monopoly, due to its easy transportability to an off world market, by utilizing Shadesmar. A trade path has been established through the Sea of Lost Lights.[92] With the main currency in Shadesmar being Stormlight, this would likely have a profound and wide reaching effect on the realm and would give the Ghostbloods and Thaidakar, a large amount of power in Shadesmar.

Culture and Society

True Spren Societies

True spren live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,[18][19][20], however, not all Radiant spren their own kingdom,[21] and some settlements are a conglomeration of different spren types.[19][115] Cryptics are known to rule one of the greater cities in Shadesmar,[18] and the honorspren have control of multiple locations.[19][20] Cultivationspren rule no cities in the realm.[21] However, the true spren types are not homogenous, with different nationalities and subgroups being found in the different regions of Shadesmar.[26]

The longstanding presence of one type of spren in a given area, can affect the fundamental forces in that section of Shadesmar, and although this may mimic Surgebinding, these environmental changes are caused by another mechanism.[104] Some spren choose to build their cities in particular parts of Shadesmar for specific reasons, that may be related to these realmatic changes, however, this is rare and the different spren types mostly choose areas where they can assert political control.[118] The honorspren capital, however, is one such place where the environment has been altered and the spren of this keep have utilized and integrated these changes into their lifestyles.[104] Most, if not all, spren cities utilize manifested objects to create their buildings.[19]

The lack of water in Shadesmar, leads the spren to keep stores of sand in their cities in the case of fires.[19] They rarely use obsidian chunks as a building material even though is is abundantly available, although they occasionally create weapons using this resource.[45][38]

Like many of the Physical Realm Rosharan societies, the true spren disapprove of fortune telling and claims of predicting the future. Any who practice this discipline are shunned and forced to the outskirts and remote locations of the realm if they wish to practice their trade.[40]

There is an spren festivity known as the Feast of Light.[63]

Deadeyes

It seemed as if someone had taken a knife to her face, except she hadn’t bled or been scarred by the cuts. She’d been erased. Ripped apart. Removed from existence. When she looked at Adolin, she seemed like a painting that had been vandalized.

—Description of Maya[26]

Deadeyes are spren who have been "killed" though the breaking of the Nahel bond. They did not exist prior to the Recreance, and most deadeyes can trace their "deaths" back to when they agreed to break their bond with their Knights Radiant. Deadeyes still maintain the same general appearance they took prior to dying, however, appear raggedy and their eyes are scratched out.[23]

We are left, to wander Shadesmar as dead souls, unable to think or talk. Our bodies are used, screaming, as weapons by the descendants of the ones who killed us.

Notum talking about deadeyes[116]

Although deadeyes physically live in Shadesmar, like with Radiant bonded spren, they can be pulled completely into the Physical Realm in the form of a Shardblade. Because Shardblades are their physical form, deadeyes are unable to be summoned as a blade in Shadesmar. They will, however, still respond if someone tries to summon them in the Cognitive Realm, stretching in an unnatural way towards the summoner.[5] This causes them distress and pain.[5][95] As Shardplate is also the physical manifestation of spren in the Physical Realm,[119] it can also not be physically taken into Shadesmar.[45][26]

Deadeyes are often placid, and unfazed by what goes on around them.[5][63] However, that does not mean they are unable to feel stronger emotion or become dangerous if provoked,[43][68] though this is rare.[115][68] Deadeyes can be found wandering aimlessly around Shadesmar and are known to wander off without care for their surroundings.[63] This has led to some spren imprisoning deadeyes to prevent them from leaving on their own,[63] though this does not prevent them from being summoned as a Blade.[79]

The honorspren of Lasting Integrity often find lost deadeyes in the barrens or the shallows of the ocean nearby their keep, and will bring them back to Lasting Integrity to take care of them.[79] The honorspren take their duty seriously and the deadeyes are treated well in their care. Although, despite their good intentions, the honorspren do have a habit of being dismissive of deadeyes.[53][116]

Human Societies

Generally humans that visit Shadesmar are refugees, merchants, or explorers.[58] There are some permanent human settlements, such as a clan of Horneaters who live near Cultivation's Perpendicularity on the Horneater Peaks.[1] Some of the true spren are not used to dealing with humans from Roshar proper, likely because the Cognitive Realm has not been visited by Rosharans for several millennia.[102]

Travel

A Boat Traveling Past Riino's lighthouse by LittleGreyDragon

Local Travel

Travel is largely conducted by Reachers and peakspren, who can be hired for travel over both land and sea.[58][38] They utilize mandras for sea travel in lieu of standard sailing equipment to offset the lack of wind in Shadesmar.[40] Multiple mandras have to be used at the same time on all ships, as these spren will occasionally be pulled into the Physical Realm and vanish -- a phenomenon known as "dropping."[58] Ships in Shadesmar move faster than an average ship in the Physical Realm, largely because they are not dependent on wind direction and can use the most efficient path to reach their destination.[58] Some ships will keep rations and a water making fabrial aboard in case they take on human passengers.[58]

Not all ships are equipped, or willing, to take on humans. Although dock registrar's will keep a list of all ships in port and their destinations, as well as which will take passengers, they do not keep records of which ships are human friendly, and humans looking for passage must visit each ship individually to enquire.[63]

Land travel is conducted using established caravan routes. A large number of caravans can be commonly found on the southern edge of Shadesmar near the Expanse of Vibrance and it is not unusual for these caravans to include humans.[115]

Realmatic Travel

Travel between the realms is possible through the use of the Oathgates or Cultivation's Perpendicularity. Those with access to the Surge of Transportation are also able to physically move between the realms, although it is harder to move from Shadesmar to the Physical than vice versa. Stormlight is necessary when using the Oathgates[120] or Elsecalling.[57] Odium is also able to transition Cognitive Shadows and the Unmade between the realms to allow them to take over a physical host’s body. He does this by pulling the souls “along ancient paths."[36]

Communication between the Physical Realm and Shadesmar is slow moving and likely requires the physical delivery of information through traders and travelers.[104] Instantaneous communication methods such as spanreeds do not work across the realms,[97] likely due to the nature of spren. Unbound seons, however, can be used to communicate with those on the different planes, provided one can be found and is willing to provide help with communication.[104][97]

Due to the nature of the Cognitive Realm, it is possible to reach different worlds in the cosmere. However, this is significantly harder for highly Invested individuals who are Connected to Roshar.[92][13][121]

Economy

Currency

Stormlight is the major currency of Shadesmar, however, due to its propensity to quickly fade, some cities have banks where infused gems can be exchanged for tokens.[52] The Stormlight is then transferred into perfect gemstones so that it will not fade and is available for future use.[58][115] Infused sphere’s can be used as currency though it is up to the merchant to decide if they will accept sphere’s directly,[40] and while dun spheres can be traded, they are worth much less.[63] In general, spren care very little about gemstones themselves or their value, and are instead only interested in any Stormlight the gems carry.[38]

Trade

Reachers and peakspren are commonly found as traders and sailors in Shadesmar, often transporting goods between the different port cities.[58][38] There are dedicated cities and towns that act as waypoints where traders can resupply during their journeys.[19][115] Haggling is an accepted practice in at least some trade cities.[19] Trade within these places is conducted in an open aired manner as the realm does not need to worry about weather issues.[19][115]

Items that are imported from the Physical Realm are considered much more valuable than manifested items because they will not eventually disappear. However, these are much harder to obtain as they have to be brought through a perpendicularity or Oathgate.[115] This has been historically unattainable since the Recreance, as the Oathgates had been sealed and abandoned[36][26] and the Horneaters that guard Cultivation's Perpendicularity were not receptive to travelers using the waypoint.[92] Non-manifested weapons, in particular, are worth a lot of money in Shadesmar.[1] Following the True Desolation, traders from outside of the Rosharan system increased in traffic, with people being drawn to the subastral by stories of Shardblades, and a desire to purchase them. Rosharan wines are also popular off-world.[116]

As well as being the major currency, Stormlight is a valued commodity because it can be used to manifest objects from the Physical Realm. These objects can then be sold as wares by a merchant. The price set for an manifested item is reflective, not of the craftsmanship of the item,[115] but the length of time the object will last in Shadesmar before it disappears,[1] These items, however, can be reinfused so that they will last longer.[38] The skill of the manifester determines the length of time the item will remain in the realm,[38] although the ability to manifest objects is rare,[38] can be quite dangerous,[20] and is rather draining.[38]

The demand for Stormlight as a commodity, both in Shadesmar and off-world, has led the Ghostbloods to attempt to set up a trade route that will transport the Investiture from the Physical Realm and through Shadesmar, using the Oathgates. They eventually plan to trade Stormlight on other planets, and although they are aware of how to transport the Investiture off of Roshar, they have run into issues implementing their plan.[92]

Food and Drink

True spren do not require food or water to survive,[52] however, they are able to consume Stormlight[53] or human emotions.[58] The weather patterns of Shadesmar also nourishes spren, the way food would nourish human.[63][44]

Human rations are available for purchase in Shadesmar cities and are sometimes carried by spren sailors, even when they do not currently have human passengers.[58] Rations are most easily found in port cities which see a steady trade of the goods to help accommodate for humans that live in the area.[52] Tinned food is commonly found in Shadesmar, and may originate from Scadrial due to their canning processes.[40][19][122][123] Water can be created using a hydrator; these devices are carried on ships in the case that humans are granted passage by the captain.[58]

Leisure Activities

Wyndle gardening by Bonnie Johnson

Gardening

Gardening appears to be an art form in Shadesmar, that is enjoyed particularly by cultivationspren. It differs from Physical Realm gardening, with the cultivation of plants being considered mundane and pedestrian. Instead, Shadesmar gardening involves growing items out of crystals, based on the souls of objects, though this method is distinctly different from manifesting souls. Cultivationspren are known to create gardens of chairs. Like with Physical Realm artwork, these garden creations are put on display in exhibitions where they can be viewed by other spren.[124]

Clothing

They seem to wear whatever. That’s an Alethi officer’s coat over an Azish scribe’s vest. Tashikki wrap worn with trousers, and there’s almost a full Thaylen tlmko, but they’re missing the boots.

Adolin marveling at spren fashion[19]

Clothing in Shadesmar is either created as part of a spren’s essence, or is manifested from the Physical Realm.[116] Spren do not follow any of the fashion trends seen on Roshar, and will instead mix and match clothing from a variety of Rosharan cultures in ways that would be considered bizarre or unseemly to humans.[19][115] Spren clothing that is created from a being essence can be changed by the given individual, however, Stormlight is required.[19]

Honorspren in particular have a propensity towards military dress,[53] although some in the younger generation tend towards flowing garments instead.[79]

Languages

Like humans, spren speak a multitude of different languages and the ability to speak multiple languages, spren or human, varies between individuals.[125][19] These languages must be learned and are not inherently known.[38] Most spren are able to speak human languages.[45]

There appears to be some languages that are specific for different types of spren.[20][38] Not all languages are verbal, with some spren, such as Reachers, being able to communicate using vibrations passed through metal plates.[58]

Religion

Mythology

Following the Recreance, the disappearance of the Knights Radiant, and the locking of the Oathgates, knowledge of Shadesmar disappeared from the general population, and the realm faded into myths and legends, eventually becoming known as the mythical kingdom of the spren.[35] This fictionalization of the realm was further fueled by the Vorin Church during the Hierocracy, who tampered and altered a great number of texts to remove or change information about Shadesmar, in their effort to expunge knowledge of the Recreance and Knights Radiant from historical record.[18] Older texts on Roshar still contain mentions of the Cognitive Realm, including in literature and children’s books.[126][35] Folklore contains references to those with backwards shadows, like one would have in Shadesmar, and describes the individuals as being cursed.[35]

Shadesmar is still believed to be real by at least some inhabitants of Roshar, prior to its "re-discovery" in 1174. Jasnah Kholin has written about the realm in some of her earlier scholarly works,[18] and at least some in the ardentia are aware that Shadesmar is a real place.[126]

Magic

Jasnah Elsecalling Shadesmar beads by LittleGreyDragon

Some species and people have a more natural ability to view the Cognitive Realm. Singers can commonly see some level of Shadesmar, which usually equates to seeing the entirety of a spren’s physical appearance,[127] while humans rarely can see the other realm.[128] Some Horneaters also have the ability to see spren that are invisible to others,[129] though it is unclear if this is related to their singer ancestry, or their interactions with Cultivation's Perpendicularity. Cultivation has the power to permanently move someone more into the Cognitive than they normally would be, which can allow them to physical touch spren that are not manifested.[130]

Surgebinding

All Radiants have an attachment to Shadesmar, by virtue of the Nahel Bond,[100] and on occasion, they can see a glimpse of the realm.[131][31] Orders that have the Surges of Transformation or Transportation have greater access.[100][59][57] Due to this higher affinity, it is particularly dangerous for Elsecallers, Lightweavers, and Willshapers to visit Shadesmar without sufficient Stormlight as it risks their minds or body becoming trapped.[57][102] All three orders are capable of mentally peeking into Shadesmar,[100][59][57] although there is a level of talent involved in this process.[97] This ability is a "quiet" use of Investiture and will not draw the attention of secretspren.[31]

During times where the realms are closer, or combined, it is easier to access Shadesmar and an overlay effect can occur with the Physical Realm. Soulcasting also becomes much easier to perform.[113] When in Shadesmar, Soulcasting can be performed on any physical material that is in the Cognitive Realm, however, if performed on the beads then only the object in the Physical Realm is affected. Items that fully exists in Shadesmar, however, can be changed into other substances as would normally occur.[52][38] Soulcasting items that are in the Cognitive Realm is easier than changing the souls of the beads.[114]

Elsecalling to Shadesmar requires a large amount of Stormlight, and it is harder when moving from the Cognitive to the Physical, than the other way around.[100][101] Although it is possible to leave the Cognitive from any point,[132] those who are less experience with using Transportation, require a transfer point, where the Physical and Cognitive Realms are closer together, to be able to make the journey.[100]

Development

Shadesmar was loosely inspired by a painting by Michael Whelan that Brandon saw as a teenager, and largely developed off Brandon’s interest in creating a place that was a reflection of the real world, but also different. The crystalline nature of Shadesmar was part of this interest.[133] The bead ocean wasn’t inspired by anything in particular and grew out of the general worldbuilding for The Stormlight Archive.[134]

Trivia

  • Expanse of Vibrance: This expanse's name was hidden behind the Shadesmar's map's title.[135] It is believed to be Nalthis.
  • An uncanonical scene from Words of Radiance was released in 2014 about Jasnah transitioning to Shadesmar from the Wind's Pleasure when it was attacked.[136] It was excluded from the book so as to not lessen the epilogue reveal that Jasnah survived.[137]
  • Although Brandon plans to use Shadesmar more widely in the cosmere, there may shift to being ‘Cognitive Realm’ as Brandon reaches Era 4 so that a more scientific term is being used.[9]
  • There is a specific reason that the Rosharan subastral is full of spheres.[138]
  • The idea of Shadesmar can be tied back to Brandon’s love of Tel’aran’rhiod from the Wheel of Time and some ideas from ancient Greek philosophy.[139]

Notes

  1. a b c d e f g h i j k El ritmo de la guerra capítulo 75#
  2. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  3. Rhythm of War Preview Q&As
    Arcanum - 2020-10-07#
  4. General Twitter 2016
    Arcanum - 2016-11-28#
  5. a b c d e f g h i j k l m n o p q r s t u v w x Juramentada capítulo 89#
  6. Words of Radiance Omaha signing
    Arcanum - 2014-03-13#
  7. Words of Radiance San Diego signing
    Arcanum - 2014-03-04#
  8. Steelheart Chicago signing
    Arcanum - 2013-10-05#
  9. a b c MisCon 2018
    Arcanum - 2018-05-26#
  10. Oathbringer San Francisco signing
    Arcanum - 2017-11-15#
  11. Mapa de Shadesmar
  12. a b c Orem signing 2014
    Arcanum - 2014-12-06#
  13. a b Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  14. Oathbringer San Francisco signing
    Arcanum - 2017-11-15#
  15. FanX Spring 2019
    Arcanum - 2019-04-19#
  16. a b Prague Signing
    Arcanum - 2019-10-26#
  17. Stuttgart signing
    Arcanum - 2019-05-17#
  18. a b c d e f g h i Palabras radiantes capítulo 3#
  19. a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah Juramentada capítulo 102#
  20. a b c d e f g h i j k l m n o Juramentada capítulo 108#
  21. a b c d e Danzante del Filo (novella) capítulo 2#
  22. a b c d e f g h i j k l Palabras radiantes capítulo 7#
  23. a b c d e f g Juramentada capítulo 87#
  24. a b c d Palabras radiantes capítulo 1#
  25. a b c d e El ritmo de la guerra interludio I-2#
  26. a b c d e f g h i j k l m n o p q r s t u v w El ritmo de la guerra capítulo 22#
  27. a b White Sand vol.1 release party
    Arcanum - 2016-06-28#
  28. /r/Stormlight_Archive
    Arcanum - 2013-03-14#
  29. Skyward Seattle signing
    Arcanum - 2018-11-10#
  30. a b c d e f g h i j Juramentada capítulo 95#
  31. a b c d e f El camino de los reyes capítulo 45#
  32. a b c d e Juramentada capítulo 91#
  33. a b El ritmo de la guerra capítulo 24#
  34. JordanCon 2018
    Arcanum - 2018-04-21#
  35. a b c d e f g h i j k l m n o p Palabras radiantes prólogo#
  36. a b c d e f g h i j Juramentada capítulo 116#
  37. a b El camino de los reyes capítulo 48#
  38. a b c d e f g h i j k l m n o p q r s t u v w El ritmo de la guerra capítulo 26#
  39. a b El ritmo de la guerra capítulo 34#
  40. a b c d e f g h i j k l m n o p q r s t Juramentada capítulo 97#
  41. Teen Author Boot Camp
    Arcanum - 2015-04-11#
  42. Palabras radiantes interludio I-3#
  43. a b c Juramentada capítulo 117#
  44. a b c d e f g h i Juramentada capítulo 110#
  45. a b c d e El ritmo de la guerra capítulo 21#
  46. Skyward Pre-Release AMA
    Arcanum - 2018-10-22#
  47. a b Mapa de Sea of Lost Lights
  48. Oathbringer Portland signing
    Arcanum - 2017-11-16#
  49. Skyward Chicago signing
    Arcanum - 2018-11-16#
  50. General Reddit 2020
    Arcanum - 2020-07-31#
  51. Words of Radiance Chicago signing
    Arcanum - 2014-03-22#
  52. a b c d e f g h i j k l m n Juramentada capítulo 93#
  53. a b c d e f g h El ritmo de la guerra capítulo 36#
  54. MisCon 2018
    Arcanum - 2018-05-26#
  55. MisCon 2018
    Arcanum - 2018-05-26#
  56. RoW Release Party
    Arcanum - 2020-11-17#
  57. a b c d e f El camino de los reyes capítulo 70#
  58. a b c d e f g h i j k l m n o p q r s Juramentada capítulo 99#
  59. a b c d e El ritmo de la guerra capítulo 11#
  60. Skyward Pre-Release AMA
    Arcanum - 2018-10-27#
  61. Palabras radiantes capítulo 32 Epígrafe#
  62. a b c d Palabras radiantes interludio I-9#
  63. a b c d e f g h i j Juramentada capítulo 101#
  64. Waterstones RoW Release Event
    Arcanum - 2020-11-18#
  65. /r/Stormlight_Archive
    Arcanum - 2013-03-11#
  66. Shadows of Self release party
    Arcanum - 2015-10-05#
  67. El ritmo de la guerra capítulo 44#
  68. a b c d El ritmo de la guerra capítulo 35#
  69. El ritmo de la guerra capítulo 90#
  70. El camino de los reyes capítulo 11#
  71. El ritmo de la guerra capítulo 67#
  72. El ritmo de la guerra capítulo 60#
  73. a b c d e El ritmo de la guerra capítulo 19#
  74. a b c El ritmo de la guerra capítulo 9#
  75. El ritmo de la guerra capítulo 39#
  76. El ritmo de la guerra capítulo 51#
  77. Juramentada capítulo 84#
  78. Palabras radiantes interludio I-14#
  79. a b c d e f g h i j El ritmo de la guerra capítulo 87#
  80. Juramentada capítulo 107#
  81. a b c d e f g El ritmo de la guerra capítulo 111#
  82. a b c d e Juramentada capítulo 119#
  83. El ritmo de la guerra capítulo 111#
  84. a b El ritmo de la guerra capítulo 47#
  85. a b c El ritmo de la guerra capítulo 3#
  86. a b c El ritmo de la guerra capítulo 6#
  87. El ritmo de la guerra capítulo 5#
  88. a b Juramentada capítulo 64#
  89. Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  90. El ritmo de la guerra capítulo 101#
  91. a b Palabras radiantes capítulo 46#
  92. a b c d e f g h i El ritmo de la guerra capítulo 13#
  93. Esquirla del Amanecer (novella) capítulo 14#
  94. Palabras radiantes capítulo 53 Epígrafe#
  95. a b c d e El ritmo de la guerra capítulo 94#
  96. a b c d Juramentada capítulo 47#
  97. a b c d e El ritmo de la guerra capítulo 20#
  98. El camino de los reyes capítulo 29#
  99. El camino de los reyes capítulo 42#
  100. a b c d e f Juramentada capítulo 33#
  101. a b White Sand vol.1 release party
    Arcanum - 2016-06-28#
  102. a b c d Palabras radiantes epílogo#
  103. El ritmo de la guerra capítulo 99#
  104. a b c d e f El ritmo de la guerra capítulo 78#
  105. a b El ritmo de la guerra capítulo 86#
  106. El ritmo de la guerra capítulo 89#
  107. El ritmo de la guerra capítulo 57#
  108. a b El ritmo de la guerra capítulo 73#
  109. Mapa de Alethkar
  110. Juramentada capítulo 112#
  111. Juramentada capítulo 115#
  112. Juramentada capítulo 118#
  113. a b Juramentada capítulo 120#
  114. a b c d El ritmo de la guerra capítulo 93#
  115. a b c d e f g h i j k l m El ritmo de la guerra capítulo 29#
  116. a b c d e f g El ritmo de la guerra capítulo 30#
  117. El ritmo de la guerra capítulo 115#
  118. DragonCon 2019
    Arcanum - 2019-08-29#
  119. El ritmo de la guerra capítulo 110#
  120. Juramentada capítulo 8#
  121. Emerald City Comic Con 2018
    Arcanum - 2018-03-01#
  122. General Reddit 2017
    Arcanum - 2017-11-29#
  123. FanX 2018
    Arcanum - 2018-09-06#
  124. Danzante del Filo (novella) capítulo 1#
  125. Palabras radiantes capítulo 60#
  126. a b El camino de los reyes interludio I-8#
  127. El ritmo de la guerra capítulo 48)#
  128. El ritmo de la guerra interludio I-5#
  129. Esquirla del Amanecer (novella) capítulo 9#
  130. Danzante del Filo (novella) capítulo 4#
  131. Palabras radiantes capítulo 41#
  132. Prague Signing
    Arcanum - 2019-10-26#
  133. Starsight Release Party
    Arcanum - 2019-11-26#
  134. YouTube Livestream 1
    Arcanum - 2020-01-11#
  135. Rithmatist Omaha signing
    Arcanum - 2013-05-17#
  136. Manchester signing
    Arcanum - 2014-08-06#
  137. Lucca Comics and Games Festival
    Arcanum - 2016-10-28#
  138. Arcanum Unbounded San Francisco signing
    Arcanum - 2016-11-30#
  139. Idaho Falls signing
    Arcanum - 2018-12-29#
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