Diferencia entre revisiones de «Scadrial»

De La Coppermind
Ir a la navegación Ir a la búsqueda
Línea 86: Línea 86:
   
 
=== El Scadrial clásico ===
 
=== El Scadrial clásico ===
En la [[Scadrial Clásico|era clásica]] de Scadrial, la gente recurrió a las Profecías de Terris como su guía contra una nueva amenaza, la [[Profundidad]]. Las brumas nocturnas de Scadrial se habían fortalecido, y empezaban a permanecer durante el día. Esto se debía a que desde su prisión Ruina estaba potenciando la fuerza de las mismas. Esperaba así crear una amenaza para el mundo siguiendo los deseos de Conservación, en vez de actuar contra ellos.{{epigraph ref|mb3|81}} El mundo se estaba muriendo, las plantas y los animales no podían sobrevivir y la gente moría de hambre. Durante aquel momento, un hombre llamado [[Alendi]] asumió el poder. Un [[forjamundos]], [[Kwaan]], había descubierto a Alendi y creyó que era el Héroe de las Eras final, el que salvaría el mundo.{{epigraph ref|mb2|13}} Alendi se convenció de que era el Héroe, y empezó una campaña militar para unir el mundo contra la Profundidad, haciendo lo posible por su parte para cumplir las profecías.{{epigraph ref|mb2|23}}{{epigraph ref|mb2|24}} Desafortunadamente, esas profecías ya no eran las mismas que una vez habían sido.
+
En la [[Scadrial Clásico|era clásica]] de Scadrial, la gente recurrió a las Profecías de Terris como su guía contra una nueva amenaza, [[la Profundidad]]. Las brumas nocturnas de Scadrial se habían fortalecido, y empezaban a permanecer durante el día. Esto se debía a que desde su prisión Ruina estaba potenciando la fuerza de las mismas. Esperaba así crear una amenaza para el mundo siguiendo los deseos de Conservación, en vez de actuar contra ellos.{{epigraph ref|mb3|81}} El mundo se estaba muriendo, las plantas y los animales no podían sobrevivir y la gente moría de hambre. Durante aquel momento, un hombre llamado [[Alendi]] asumió el poder. Un [[forjamundos]], [[Kwaan]], había descubierto a Alendi y creyó que era el Héroe de las Eras final, el que salvaría el mundo.{{epigraph ref|mb2|13}} Alendi se convenció de que era el Héroe, y empezó una campaña militar para unir el mundo contra la Profundidad, haciendo lo posible por su parte para cumplir las profecías.{{epigraph ref|mb2|23}}{{epigraph ref|mb2|24}} Desafortunadamente, esas profecías ya no eran las mismas que una vez habían sido.
 
Ruina había utilizado esa pequeña parte de su poder que podía utilizar para alterar las palabras que había en las [[mentes de metal]] de los Forjamundos. Ahora decían que el Héroe debía «dejar ir» el poder en el Pozo de la Ascensión, una acción que liberaría a Ruina de su prisión. También modificó las profecías para que se adaptaran más perfectamente a Alendi, sin que hubiera así duda en las mentes de la gente sobre que él era el Héroe.{{book ref|mb2|epilogue}}
 
Ruina había utilizado esa pequeña parte de su poder que podía utilizar para alterar las palabras que había en las [[mentes de metal]] de los Forjamundos. Ahora decían que el Héroe debía «dejar ir» el poder en el Pozo de la Ascensión, una acción que liberaría a Ruina de su prisión. También modificó las profecías para que se adaptaran más perfectamente a Alendi, sin que hubiera así duda en las mentes de la gente sobre que él era el Héroe.{{book ref|mb2|epilogue}}
   

Revisión del 22:40 22 abr 2022

Scadrial
Esquirlas Conservación, Ruina, Armonía*
Perpendicularidades Pozo de la Ascensión, Pozos de Hathsin, Perpendicularidad de Ruina
Investiduras Alomancia, feruquimia, hemalurgia
Sistema Sistema scadriano[1]
Universo Cosmere

Por motivos que van desde las adaptaciones, obligadas o no, de los humanos que viven en él hasta las enormes transformaciones del territorio en sus distintas eras, Scadrial sigue siendo mi planeta preferido como objeto de estudio del Cosmere. Las interacciones de sus magias con la física natural son muchas, variadas y fascinantes.

—Del ensayo de Khriss sobre el sistema scadriano.[2]

Scadrial es un planeta del Cosmere y el más conocido en el sistema scadriano. No tiene luna, pero hay un área de estrellas extremadamente brillantes visible en el cielo nocturno[3] La gente de Scadrial es llamada scadriana.[4] El planeta es el hogar de varias manifestaciones de investidura relacionadas con el metal, tales como la alomancia, la feruquimia y la hemalurgia; ciertos individuos conocidos como nacidos de la bruma han tenido un impacto significativo en el planeta y en el Cosmere en su conjunto.

Geografía y ecología

Scadrial clásico

Antes de que el Lord Legislador tomase el poder en el pozo de la Ascensión, Scadrial era extremadamente parecido a la Tierra. Tenía el cielo azul, nubes, un sol amarillo, flores, plantas verdes y animales tales como caballos. La tecnología del Scadrial clásico era equiparable a una era industrial temprana.[5]

El mundo de ceniza

Scadrial durante el Imperio Final

Durante el Imperio Final, el planeta se caracterizaba por lluvias de ceniza y brumas nocturnas. Rashek movió Scadrial más cerca del sol, lo que causó que la temperatura en Scadrial aumentase dramáticamente. Para contrarrestar esto, Rashek creó los montes de ceniza en el hemisferio norte, cerca del polo, para inyectar ceniza ferromagnética en el cielo que reflejase el calor de nuevo hacia el espacio. Esto provocó que el calor cerca del polo norte disminuyese, pero la ahora más densa atmósfera provocó una subida de la temperatura en el resto de Scadrial, convirtiéndolo en un desierto inhabitable, conocido como las Tierras Quemadas. Rashek alteró radicalmente la geografía de Scadrial, rotando la corteza del planeta hacia el sur, aplanando las cadenas montañosas y creando otras nuevas en otros lugares, todo ello para ocultar la localización del Pozo de la Ascensión. Los polos magnéticos y geográficos de Scadrial eran los mismos, pero cuando el Pozo se movió hacia el sur desde el polo norte, el polo magnético lo siguió.[6]

El Imperio Final existió en el hemisferio norte, pero la vida consiguió sobrevivir también en otros lugares. Rashek se dio cuenta de que la ceniza supondría una dificultad para la supervivencia de los humanos, y sería difícil que pudieran subsistir gracias a las nuevas plantas que si podían sobrevivir a la ceniza. Por tanto, alteró la fisiología de la humanidad, cambiándolos para que estuvieran más capacitados para vivir en este nuevo mundo. También creó el Equilibrio, hizo a los nobles más altos, más fuertes, más inteligentes y menos fértiles, y cambió a todos los demás, excepto a los terrisanos, en la raza que sería conocida como los skaa. Eran más bajos, más robustos y tenían muchos hijos.[7] A Rashek le preocupaba que sus cambios en la humanidad resultaran en alguna complicación no prevista y la extinción humana. Movió a parte de la población al polo sur y los dejó sin cambios, y les dió un método desconocido de supervivencia. Pocas plantas y animales sobrevivieron del mundo anterior, excepto los caballos y algunos perros. Rashek creó nuevos animales. Diseñó las nuevas plantas para que pudieran descomponer la ceniza que caía, y a microbios que la descomponen como parte de sus procesos biológicos, para prevenir que las lluvias de ceniza cubrieran el mundo, tal como Ruina intentó hacer más tarde cuando provocó que los montes de ceniza produjeran más de esta. La razón para que las plantas de la era del Imperio Final fueran marrón fue que el Lord Legislador alteró su fisiología para ser capaces de usar más longitudes de onda de la luz (tales como la luz verde, que normalmente es reflejada), para así compensar la pérdida de luz causada por la ceniza. Ya que la absorción de luz de las plantas no era totalmente eficiente, las plantas se volvieron marrones en vez de negras.[8]

El nuevo animal más notable, no obstante, fue el espectro de la bruma, una criatura hecha sobre todo de músculo y que utiliza los huesos de animales muertos para crear estructuras óseas únicas sí misma. Se crearon durante la Ascensión del Lord Legislador, a partir de todos los feruquimistas que estaban vivos en ese momento. Cuando los clavos hemalúrgicos correctos se colocan dentro de los espectros de la bruma, estos se convierten en los kandra, que son conscientes. Rashek también utilizó la hemalurgia para diseñar a los koloss, creados a partir de humanos, y a los inquisidores de acero.

El Scadrial post-Catacendro

Cuando Sazed tomó a Ruina y a Conservación, rehizo el planeta y lo apartó del sol, eliminando así la necesidad de los montes de ceniza. Devolvió el mundo a como era antes de que Rashek tomara el poder del Pozo de la Ascensión. Utilizó el conocimiento de sus mentecobres para devolver la geografía a su forma original y restauró todos los animales que se habían extinguido. La única diferencia fue la Cuenca de Elendel.

La cuenda de Elendel

En el hemisferio norte de Scadrial, Sazed creó una cuenca de tierras fértiles que nunca se podrían sobreexplotar y la rodeó con las cadenas montañosas de Seran, Faleast y Channeral. Los Originadores la nombraron la Cuenca de Elendel, y construyeron la ciudad de Elendel en el centro, en la costa del mar de Yomend. La mayor parte de la población del hemisferio norte vive en la Cuenca de Elendel. A lo largo de los bordes de la Cuenca hay mucha gente que cultiva la tierra. Los asentamientos de la cuenca incluyen:

Los Áridos

Las tierras alrededor de la Cuenca de Elendel se conocían como los Áridos. Debido a la abundante naturaleza de la cuenca, había pocas razones para vivir en los Áridos. Las ciudades en los Áridos incluyen:

Tierras del sur

Ver también: Scadriano del sur

Cerca del polo sur de Scadrial existe otro continente que está habitado. Esta área era un lugar mucho más duro para vivir, ya que no tenía montes de ceniza durante la época del Imperio Final que la protegiera. Durante el Catacendro, la tierra se congeló, y permaneció así durante los tres siglos siguientes, con su gente sobreviviendo gracias a la intervención de Kelsier[9]. Se describe como un gélido lugar de hielo, con cinco grupos diferenciados en su sociedad, cada uno de los cuales lleva máscaras pero según sus propias costumbres. La gente vive dentro de unas torres y contratan pequeñas embarcaciones para transportarse entre las mismas. Son poseedores de, al menos, algo de conocimiento sobre los principios del Cosmere en general, ya que saben lo suficiente acerca de la Investidura y la Identidad para crear las mentes de metal liberadas. Kelsier también les enseñó acerca de las Esquirlas Ruina y Conservación, y puede que les haya dado alguna información acerca de cómo las Esquirlas son fragmentos de Adonalsium.[10]

La gente del sur está altamente avanzada. Esto lo menciona el propio Armonía varias veces, cuando considera que tal vez ha hecho demasiado fácil la vida para aquellos que viven en la Cuenca, dificultando por tanto su necesidad de avanzar para sobrevivir. Son capaces de utilizar mentes de metal sin ninguna Identidad, lo que permite que puedan ser utilizadas por cualquiera.[9] TTambién tienen acceso a grandes cantidades de embarcaciones voladoras. Su minería es amplia, ya que Allik Nuncalejos menciona que es de conocimiento común que su pueblo consiguiera cavar lo suficientemente profundo en el manto como para que la temperatura se incrementara considerablemente, incluso en un continente lleno de hielo.[11] Además tienen acceso a un extraño metal conocido como «ettmetal», que tiene la capacidad de almacenar Investidura pura y utilizarlo así como fuente de combustible para la alomancia. Este metal es algo similar a los metales alcalinos con respecto a que reacciona fuertemente con el agua, llevando a la combustión, y por tanto es utilizado por la gente del sur en sus bombas.[9]

Historia y mitología

La creación de Scadrial

Este fue, entonces, su trato. Conservación se quedó con la humanidad, las únicas creaciones que tenían más Conservación que Ruina en ellas, en vez de un equilibrio. La vida independiente que podía pensar y sentir. A cambio, Ruina obtuvo una promesa, y la prueba, de que podría poner fin a todo lo que habían creado juntos. Fue el pacto.

—Explicación de Sazed sobre la creación de la humanidad en Scadrial.[12]

Hace milenios, las Esquirlas Ruina y Conservación llegaron al sistema scadriano, quienes habían escogido de manera deliberada una estrella sin planetas relevantes, y crearon Scadrial.[13] Dado que se habían emparejado dos Esquirlas con Intenciones opuestas, nada podía ser creado o destruido, como desearon que fuera. Estaban atadas pues a un conflicto eterno. Pero entonces, llegaron a un pacto. Conservación ofreció un trato a Ruina. Si Ruina le ayudaba a crear vida en Scadrial, plantas y animales, Conservación le dejaría destruir el planeta entero al final. Además de su palabra, Conservación le ofreció pruebas de que Ruina podría destruirlo todo: El mayor deseo de Conservación era crear vida inteligente, humanos diseñados a imagen de los otros humanos que Ati y Leras habían conocido. A la hora de crear humanos con la chispa de la inteligencia, se requeriría un poco más del poder de Conservación que de Ruina. Esto hizo a Conservación ligeramente más débil, lo que significó que Ruina al final podría superar a su opuesto, y destruir Scadrial.[12] No obstante, Conservación decidió romper el pacto, para así salvar el mundo. No podía superar a Ruina con su poder, ya que estaba demasiado débil. Por tanto, Conservación decidió atrapar la mente de Ruina en una prisión, donde quedaría prácticamente impotente. Para atrapar la mente de Ruina, Conservación usó su propia mente para forjar la prisión, sacrificando su cognición por el bien mayor.[14]

Conservación no dejó a los humanos sin esperanza para defenderse a sí mismos si Ruina conseguía liberarse. Dejó a la gente de Scadrial con las profecías de Terris. Estas hablaban de una serie de héroes que tomarían el poder de Conservación del Pozo de la Ascensión cada mil años para convertirse en el protector de la humanidad. Con el tiempo, llegaría un último héroe, conocido como el Héroe de las Eras, una persona que cargaría con el futuro del mundo en sus brazos. Esta persona tomaría el poder de Conservación, para salvar el mundo.[15][16] Conservación también alteró la alomancia, intercambiando los metales cadmio y bendaleo por el atium y el malatium, para que pudiera haber brumosos de atium que quemasen el poder de Ruina.[17][18]

El Scadrial clásico

En la era clásica de Scadrial, la gente recurrió a las Profecías de Terris como su guía contra una nueva amenaza, la Profundidad. Las brumas nocturnas de Scadrial se habían fortalecido, y empezaban a permanecer durante el día. Esto se debía a que desde su prisión Ruina estaba potenciando la fuerza de las mismas. Esperaba así crear una amenaza para el mundo siguiendo los deseos de Conservación, en vez de actuar contra ellos.[19] El mundo se estaba muriendo, las plantas y los animales no podían sobrevivir y la gente moría de hambre. Durante aquel momento, un hombre llamado Alendi asumió el poder. Un forjamundos, Kwaan, había descubierto a Alendi y creyó que era el Héroe de las Eras final, el que salvaría el mundo.[20] Alendi se convenció de que era el Héroe, y empezó una campaña militar para unir el mundo contra la Profundidad, haciendo lo posible por su parte para cumplir las profecías.[21][22] Desafortunadamente, esas profecías ya no eran las mismas que una vez habían sido. Ruina había utilizado esa pequeña parte de su poder que podía utilizar para alterar las palabras que había en las mentes de metal de los Forjamundos. Ahora decían que el Héroe debía «dejar ir» el poder en el Pozo de la Ascensión, una acción que liberaría a Ruina de su prisión. También modificó las profecías para que se adaptaran más perfectamente a Alendi, sin que hubiera así duda en las mentes de la gente sobre que él era el Héroe.[23]

Kwaan, el hombre que presentó a Alendi ante el Cónclave de los Forjamundos, se dio cuenta de esta alteración debido a su memoria prodigiosa. Intentó convencer al Cónclave de Forjamundos de su error, pero no le escucharon, del mismo modo que no le escucharon cuando les presentó por primera vez la posibilidad de que Alendi fuera el Héroe de las Eras. Se volvió en contra de Alendi, e hizo lo posible para socavar el gobierno de este.[23] En este punto, Alendi controlaba casi todo, si no todo, Scadrial. Ya no era su propio dueño, además. Alendi tenía los «pendientes del Héroe» profetizados, que eran realmente clavos hemalúrgicos, que permitieron a Ruina influir en él sutilmente.[24]

La Ascensión del Lord Legislador

However, Alendi had still failed to stop the Deepness, and there was only one hope, the Well of Ascension.[25]As the power returned to the Well, Alendi could hear the pulses because he was a Seeker. He hoped that giving up the power would stop the Deepness. Kwaan knew that Alendi mustn't be allowed to reach the Well, for he knew that giving up the power was just what Ruin wanted. Kwaan's only hope to stop Alendi was his nephew Rashek, a Feruchemist who hated Alendi, and the nation of Khlennium from which he hailed. Kwaan commanded his nephew to become Alendi's pack man, and to attempt to mislead on his way to the Well. If Rashek failed at that, Kwaan asked him to kill Alendi.[23] The last remnant of Leras' mind, in the form of the mist spirit, was also doing its best to stop Alendi. Ruin, however, made Alendi distrust the spirit by impersonating it and stabbing Alendi's companion Fedik when he became too interested in Ruin's Perpendicularity.[26][27][28] Ultimately, Rashek failed to lead Alendi astray and killed him. At that point, Rashek himself took the power at the Well of Ascension and refused to give it up, denying Ruin his chance at freedom.[29]

The subtlety displayed in the ash-eating microbes and enhanced plants shows that Rashek got better and better at using the power. It burned out in a matter of minutes—but to a god, minutes can pass like hours. During that time, Rashek began as an ignorant child who shoved a planet too close to the sun, grew into an adult who could create ashmounts to cool the air, then finally became a mature artisan who could develop plants and creatures for specific purposes.

Sazed's reflections on Rashek's use of the Well of Ascension[30]

While holding the power, Rashek's mind was expanded, but he wasn't accustomed to such great power and had no experience with using it. Rashek attempted to destroy the Deepness by moving Scadrial closer to its star, in order to burn away the mists. Unfortunately Scadrial's new location was too hot for life, so Rashek moved it further away from its parent star, which left the planet too cold. Rashek then moved it closer to the star again, but it was still too hot. Having no point of reference for where the planet should go, Rashek elected to leave it too close to the star. He began working retroactively to fix problems he had created himself, because the intent of Preservation, whose power made up the Well, was affecting him. To counter the increased heat, he made the Ashmounts, volcanoes which pumped gas and ferromagnetic ash into the air. These shaded the land near the north pole, which was one of two relatively cool places remaining on Scadrial, the other being the south pole. Gas from the Ashmounts also made the atmosphere thicker, which raised temperatures in the rest of the world, turning it even hotter. This resulted in a massive desert called the Burnlands covering most of the planet. Rashek realized that the ash from the Ashmounts would eventually bury the whole land. He thus created plants and microbes that broke down the ash.[30] When Rashek altered the humans of the north pole to make them able to survive in a world so full of ash, he worried that the changes he made to their physiology would kill them. He left some of the humans on Scadrial unaltered, as a control, and moved them to the relatively cool area near the south pole. He gave them an unknown method to survive there. Rashek also wished to disguise the location of the Well, so he flattened the Terris mountains, moved them south from the pole, and raised new mountains in the north to disguise what had happened.[6]

Rashek also was granted an understanding of the Metallic Arts. Ruin whispered to Rashek the secrets of how to make koloss and Inquisitors, servants that Ruin hoped to take control of himself later on.[31] Rashek realized that the Feruchemists of his homeland would be difficult to control because of the knowledge of their copperminds. They wouldn't accept him as their leader because he had murdered their Hero, Alendi. So Rashek offered a bargain to his fellow pack men and his uncle Kwaan. He would grant them immortality, in exchange for their Feruchemy and humanity. Rashek's packmen accepted his proposal, but Kwaan refused saying it was a betrayal of who the Terris were as a people. Using the power of Preservation, Rashek changed his friends and every other living Feruchemist into a mistwraith, but he attempted to destroy Kwaan, which he couldn't do with the power of Preservation, so Kwaan remained the same.[32] Using the secrets of Hemalurgy, Rashek returned his companions to sentience, using spikes to change them from mistwraiths into kandra.[33] After this, the last of Rashek's power faded, and he returned to his regular state of existence, although he was now a Sliver of Preservation. Rashek made himself a Mistborn, which allowed him to live forever by Compounding atium.[34] He planned to survive until Preservation's power returned to the Well of Ascension, so that he could take it up again and prevent Ruin from escaping.[35] Rashek began calling himself the Lord Ruler, and began his quest to reconquer what was left of Scadrial.

The Final Empire

The Lord Ruler began his conquest by finding leaders who were amicable to making him emperor of the world, and secured their support by giving them beads of lerasium, which turned them into Mistborn.[36] He also used the koloss as unstoppable monsters destroying cities weakened by the Deepness. Ultimately, it took him around two centuries to conquer the whole world, although some religions resisted him until five centuries after his Ascension. Rashek established his capital at the city of Luthadel, built over the Well of Ascension.

The Lord Ruler ruled the Final Empire for 1024 years waiting for the Well to refill, so he could take the power again. During this time Ruin began to talk to the Lord Ruler through his Hemalurgic spikes, manipulating the Lord Ruler and playing off his insecurities and fears. The Lord Ruler decided to begin performing measures that would protect humanity somewhat, should Ruin ever break free. He started by hiding as much atium as he could, weakening Ruin as much as possible. Rashek had the Obligators secretly remove atium from most of the geodes. A little atium was shipped to Luthadel to be held by the Lord Ruler or sold to the noblemen. All the rest was sent to the kandra Homeland, a metal rich area, which was near the Pits of Hathsin. Whenever the Lord Ruler returned some atium to the Homeland it was hidden in canal boats, and caravans with gold, so Ruin could not see it.[37]

Rashek also began digging storage caverns beneath several cities in the Final Empire, containing food, water, and other basic survival needs, and also acting as a shelter for humanity.[38] He also put metal plates in the caverns, giving clues to the next cavern's location, along with his musings about Ruin, and the formulas for new Allomantic metals that the Lord Ruler had kept a secret.[39]

The Fall of the Final Empire

In the Final Empire, a man named Kelsier was born, half noble, half skaa. Kelsier's mother a skaa, was found out by the Steel Ministry, and was executed. Kelsier, and his older brother Marsh barely escaped with their lives. Marsh went to devote his life to the skaa rebellion against the Lord Ruler. Kelsier went with a more selfish route, becoming an expert thief, getting revenge on noble culture by stealing from them. Kelsier also married a woman during this time, a Tineye named Mare. Together they began a heist plan more daring then any they had attempted before; they decided to steal the Lord Ruler's atium cache, which they didn't know was actually in the kandra Homeland. The heist went sour, because the Lord Ruler pierced their coppercloud, and detected Mare's Allomancy. He and his Inquisitors captured the two of them and sent them both to the Pits of Hathsin, to mine atium for him. When Kelsier failed to find the required atium geode for the week, Mare gave him one, saying she had found two that week. Mare had lied, and Kelsier watched as the guards beat her to death right in front of him. The rage and sorrow he felt caused Kelsier to Snap, unlocking his Allomantic potential as a Mistborn. Kelsier slaughtered the garrison at the Pits, and escaped swearing revenge on the Lord Ruler for the pain he had caused him.

Ruin subtly put in Kelsier's mind the idea of an "eleventh metal" to the ten known Allomantic metals of the time.[40][41] This, combined with Kelsier's desire to see his dead wife avenged and her dreams of a world without ash be a reality, led Kelsier to seek to kill the Lord Ruler.

Kelsier returned to the city of Luthadel, and got himself hired by Yeden, the new head of the skaa rebellion after Marsh. His job was to overthrow the Lord Ruler, and give Yeden control of Luthadel. Kelsier then got back in contact with a few of his old thieving allies, Ham, Dockson, and Breeze. Thanks to a tip from Marsh, Kelsier and Dockson discovered a girl named Vin among a group of thieves. Vin was a Mistborn, so Kelsier took her under his wing to train her with her Allomantic abilities. Kelsier also recruited the Keeper Sazed; Marsh; a new Smoker, Clubs; and Clubs' Tineye nephew, Spook; to form his core team. Kelsier decided to break down this rebellion like a thieving job. He decided first that they needed an army, to both distract the garrison, and to take control of Luthadel. They would be recruited by Breeze and his team of emotional Allomancers, and lead and trained by Ham and his thugs. Kelsier also decided to start a House War, getting the Great Houses to go to war within the city of Luthadel to create a feeling of confusion. He preformed this job himself, getting allied houses to turn on each other with murder and rumors. Vin would act as a spy on the nobles, portraying herself as Valette Renoux, relative to Lord Renoux, played by OreSeur the kandra. Sazed would act as her steward, getting valuable information from the other servants. Marsh would spy on the obligators, as a new acolyte. Marsh also discovered the locations of Soothing stations, designed to keep the skaa complacent and miserable. Kelsier hoped that their army could take control of the city while the garrison was away, and then bribe them from attacking by stealing the Lord Ruler's atium cache, which they still didn't know wasn't in Luthadel. They would then defeat the Lord Ruler either using the mysterious Eleventh Metal, or by simply capturing him.

Kelsier's plan had a few setbacks. The first was when he and Vin decided on an impromptu attack on Kredik Shaw, to discover what the Lord Ruler kept in his inner room. They were discovered by Inquisitors and Vin was badly wounded but was rescued by Sazed, thanks to his Feruchemy. They got/stole Alendi's journal during this attack, which they incorrectly believed to have been written by the Lord Ruler. Vin also falls in love with a nobleman during her work as a spy, the young Elend Venture, heir to the most powerful Great House. This makes her doubt that all nobles are evil, and that their way of life should be destroyed. The majority of Kelsier's rebel army is also killed, when a misguided Yeden sends them to attack to test their abilities. Yeden also dies in that battle. Marsh was also chosen to become a Steel Inquisitor, but Kelsier believed him to be dead. The biggest problem occurs when the Steel Ministry discovers that House Renoux is supporting the rebellion, and raids their manor in Fellise. Kelsier attacks the convoy in the streets of Luthadel, along with the remnants of his army. He frees the majority of his captured friends, but gets locked in a duel with the Inquistor Bendal. He uses his superior Allomantic skill to behead Bendal, but then the Lord Ruler himself arrives. Kelsier tells him that he is hope, and that the Lord Ruler will never be able to kill that. The Lord Ruler responds with a backhand to Kelsier's head, removing half his face, and then stabbing him with a spear, killing Kelsier instantly. The city fell in chaos, and the skaa began to rebel, killing noblemen and running rampant. The crew went from Clubs's to one of Kelsier's warehouses, and discovered OreSeur there, wearing Kelsier's bones. OreSeur revealed that Kelsier planned to die, to give the skaa a new god. OreSeur had been going around in the form of Kelsier pretending that he was still alive to give the skaa hope. The crew distributed weapons stored at the warehouse, and Vin went to kill the Lord Ruler, bringing with her some of the Eleventh Metal. She attacked the Lord Ruler and burns the metal, malatium, which showed what the Lord Ruler could have been if he had made different choices. Vin saw that one of them was a pack man before she was dragged away to the dungeon by the Inquisitors. They forced her to burn aluminum to remove her Allomantic reserves and left her there. Then Sazed was also dragged into a cell because he had been apprehended trying to infiltrate Kredik Shaw to rescue her. After the guards left, Sazed revealed that he had allowed himself to be captured so they would bring him to Vin, and that he had swallowed some pewter to use as a metalmind. He stored some strength in it for a few minutes, then tapped it to bend the doors on the jail cell to free Vin and himself. Vin and Sazed attempted an escape, but were caught by a large group of guards. Elend Venture arrived to protect them, and Vin found her mistcloak and metal vials and killed all the soldiers. Vin Steelpushed her way to Lord Ruler's throne room and attacked, attempting to kill his past self that appeared when she burned malatium. That had no effect on Lord Ruler, but then Marsh, now an Inquisitor, arrived and helped her fight him. In the course of the battle Vin finally realized that the Lord Ruler was Rashek the pack man because of her vision of him. She realized he must somehow be tapping age, and attempted to get his metalminds away, but they pierced his body so she couldn't Pull on them. Vin is being suffocated against the wall when she draws in the mists, leaking through the broken window, which gave her the ability to Pull on his bracers. When the bracers left contact with his skin the lord Ruler began to revert to his true age of over a thousand years. As he died the Lord Ruler told Vin that she didn't know what he did for the world and that she had doomed them all.[29]

The Siege of Luthadel

Elend Venture had been crowned king of the Central Dominance after his dreams of a new government convinced the skaa to stop the slaughter of the nobles. He had trouble convincing his new elected assembly that his ideas were good ones because of his poor leadership skills. Elend was then confronted by a new problem, two armies arriving at Luthadel. They were lead by Ashweather Cett and Elend's own father, Straff Venture. They both wanted control of the city but Elend refused. Meanwhile Sazed, who was teaching near the burnlands, had found a tablet written by Kwaan speaking of the Hero of Ages inside the Conventical of Seran. Hoping to get this information to his fellow Keepers Sazed began a return journey to Luthadel, but ran across a third army, made of koloss, lead by Elend's old friend, Jastes Lekal. At Sazed's request another Keeper, Tindwyl came to Luthadel, to help Elend become a better leader. She helped him become a man that people wanted to follow but it was too late because the assembly in their fear of Cett, Straff, and the koloss deposed Elend as king. The assembly had to choose a new king of Luthadel, their choices included, Elend, the noble Ferson Penrod, and Cett, who wants to be elected leader, and has chosen to take up residence in the city. Vin then came to a revelation that the mists had once been the Deepness, which she confided in Sazed, so he began his studies with Tindwyl into the ancient lore of the Hero of Ages and the Deepness. Vin also realized that she was being followed by the same mist spirit that followed Alendi, and that she could also hear the sounds of the Well of Ascension refilling. Straff's Mistborn son, Zane, convinced Vin that she should attack Cett's keep, so that he can't hurt Elend. Zane and Vin attack, and slaughter nearly all of Cett's guard, but Vin chooses to spare Cett and his son because she realizes that she has done something wrong. Cett leaves the city and withdraws his army from the plains surrounding Luthadel, leaving Straff and the koloss locked in a stalemate.

The Battle of Luthadel

Clubs wisely realized that Straff Venture was wily enough to simply feign a retreat, allowing the koloss to overthrow Luthadel. Then Straff himself would return, destroy the weakened koloss, and be proclaimed as the city's savior. Sazed knew that it was only a matter of time until their destruction, and realized that he had to save Elend and Vin. With the help of the remainder of Kelsier's crew he hatched a plot. Sazed tricked Vin into believing that he knew the location of the Well of Ascension, and sent her Elend, and Spook on a journey following a false map to what she believed is the only hope of Luthadel's salvation. After Vin and Elend leave the koloss fell on the city in attack. Clubs is killed fleeing from his gate with Breeze. Dockson and Tindwyl also fall to various groups of marauding koloss. Sazed in control of Iron Gate manages to hold off the koloss with the help of his Feruchemical powers. Just as his metalminds lost the last of their chares, Vin returned to help him fight. Spook had confessed that they were being tricked to Vin so she had gone back to Luthadel to try to stop the koloss. Unfortunately her Allomantic reserves were low, and before long she was out of pewter, which she had been dragging on for months. Just before the koloss overwhelm her, Vin burns duralumin and brass simultaneously, managing to take control of the koloss through their Hemalurgic spikes. She used her new found power to quickly turn the tide of the battle, by taking control of all the rest of the koloss. The next day the koloss and the remnants of Luthadel's army attacked Straff's army. Cett's army joined in to attack Straff as well, he had been convinced to do so by his daughter Allrianne, who was in love with Breeze. Vin personally split Straff Venture in half with a massive koloss sword, and proceeded to utterly destroy Straff's troops. She then made Penrod, Cett, and Staff's sole surviving general Janarle to swear allegiance to Elend as their emperor.

Ruin's Escape

The Steel Inquisitors, Ruin's primary servants, could not free him from the Well of Ascension, as they were touched by Hemalurgy.[42] Thanks to her enchanced bronze from her Hemalurgic spike, Vin could sense the power returning to the Well,[43] and Ruin again manipulated the Terris Prophecies into making someone look like the Hero of Ages, this time Vin.[44]

After Elend returned to Luthadel, Vin came to a realization. She was finally able to pinpoint the Well's location through its pulses. It was located underneath Kredik Shaw, with its entrance in the Lord Ruler's sanctuary. As she and Elend went to the Well to give up the power as the prophecies said, Sazed was visited by the remainder of Leras's mind in the form of the mist spirit. It made him understand that Vin should not give the power of the Well up, and then Sazed went to try to stop her. When Sazed arrives at Kredik Shaw, he is ambushed by Marsh who was being controlled by Ruin, who would have done whatever it took so that Vin would give up the power. Marsh and Sazed fought and along with Ham's help, Sazed beat Marsh. However, they were too late to stop Vin. She and Elend had reached the Chamber of Ascension when the mist spirit appeared and slashed Elend in the gut, dealing him a mortal wound in an attempt to get Vin to use the power to save him. Vin tearfully takes up the power, and hears a voice whispering to her, telling her to give it the power, so it can save the world. Believing that she had done the right thing, Vin gave it the power, and as she returns to her regular form she hears a scream of "I am FREE!"[44][45]

Vin realized that she had somehow made the wrong choice, the voice, Ruin's voice, was an evil thing and she had inadvertently released it. Vin went to the dying Elend's side, and the mist spirit showed her a bead of metal, Lerasium, in the chamber, and made her understand that Elend should swallow it. She washed the bead down his throat with a vial of her metals, and Elend became a full Mistborn, and was able to burn pewter, making his wound survivable.[23]

Ruin could now directly affect the world, but the power of Preservation--in the form of the mists--still protected the planet.[46] Ruin had been weakened since the Lord Ruler hid his essence, atium, and so Ruin and Preservation were balanced again. Ruin could not find the atium personally, as he could not directly perceive metal, and the Steel Inquisitors had spikes in their eyes, and so had this same flaw. So, Ruin continued to use his pawn, Vin, along with Elend, to find the atium for him.[47] Ruin did not know that Preservation had actually selected Vin to take up his power.[43] Unfortunately, Vin could not do so as her earring was a Hemalurgic spike, as Hemalurgy, being of Ruin, pushed away Preservation.[48]

The Coup of Urteau

Not long after the battle in Luthadel it was discovered that Urteau, the formal capital of Straff Venture's country, had been taken from Elend's empire by rebel skaa. Urteau had once been a major center of power for House Venture, but they had moved their major influence to Luthadel and the canals that had once formed Urteau's streets had inexplicably gone dry. They were led by a man named Quellion, who took of the city, and gave himself the the title of the "Citizen". Quellion had taken Kelsier's viewpoints against the nobles to an extreme, burning alive everyone who had any noble blood in their family. Spook had been dispatched there to gather intelligence on Quellion's rule and find any potential weaknesses that could be exploited in order to get Urteau back into the hands of Elend. Spook during this time period began flaring his tin constantly, as a result of his guilt about abandoning his uncle, Clubs, to die in the Battle of Luthadel. This process eventually transformed him into an Allomantic savant, giving him senses above any other Tineye while he was burning the metal, but extremely weak compared to non-Allomancers when he stopped. Before long Spook was joined by Breeze, Allrianne, and Sazed, who were fresh from their victory convincing the Lekal Kingdom to join Elend's empire. Spook attempted to spy on the Citizen, but became enamored with Quellion's beautiful sister Beldre. Later when Beldre and Quellion were in the streetslots Spook attempted to speak to her. Quellion caught him and sent his guards after Spook, who were secretly Pewterarms. Spook attempted to fight them himself but in a desperate attempt to stop Spook, one Pewterarm thrust his steel sword through the heart of the other, and into Spook's arm. The blade broke and left a fragment of steel inside of Spook, who fainted from blood-loss. The precise placement of the thrust had been manipulated by Ruin, who wanted to get a Hemalurgic spike into Spook so he could influence him. This spike also gave Spook the ability to burn pewter.

When Spook awakens in a burning noble manor, his place of execution, Ruin speaks into his mind using the voice of Kelsier. He gets Spook to use some pewter and using his new strength Spook escapes, setting off a new chain of rumors about this "Survivor of the Flames".

The Siege of Fadrex City

The location of the final storage cavern, Elend's armies descend on Fadrex City and besiege it until Ruin steals the koloss and turns them against both the army and the city.

During the siege, when Elend was about to give up, the shadow of Preservation's mind that remained communicated with Elend, and then passed.[49][50] This had the potential to be a catastrophic event: when a Shard lacks a mind controlling it, and the power has no "release," it is incredibly dangerous, as happened on Sel when Odium destroyed Devotion and Dominion.[51] Fortunately, Kelsier, who had not passed on beyond the Three Realms, held onto Preservation's power for just a little longer, until Vin could take it up.[52]

Vin's Ascension

Vin eventually caught onto Ruin's ploys, and would not find the atium for him.[53] Because of this, Ruin sent his Inquisitors, along with Marsh, his main Inquisitor, to kill Vin.[54] Marsh, though almost entirely under Ruin's direct control, held a small bit of himself back, and he used that shred of humanity to tear the Hemalurgic earring from her.[54] Vin could now access the mists--Preservation's power--fully, and upon burning it, she ascended, becoming Preservation.[55]

The Battle of Hathsin

Preservation could never destroy you! He could only protect. That's why he needed to create humankind. All along, Ruin, this was part of his plan!

Vin to Ruin[56]

Upon Vin's ascension, she tried to oppose Ruin, but learned that she could not do much, for Ruin would oppose her.[57] Ruin finds out where his atium is being hidden and attempts to recover it, as without it he is weaker than normal. All koloss under Ruin's control flock to the site of the Battle of Hathsin and attack those taking refuge there.[38] On the ground, Elend and Sazed discovered the atium, and realize that those who were taken by the mists who were sick for the longest period of time are Seers, or atium Mistings. Ruin immediately sent his forces to destroy them, but the Seers use their newfound powers to fend off the koloss as well as weaken Ruin.[58] Ruin, through Marsh, killed Elend, and Vin realized Preservation's plan. Preservation needed someone who could preserve, but also destroy, and Preservation was too touched by his Shard to destroy Ruin. Vin knew she had little left to live for without Elend, and so, directly attacked Ruin with her power. She pressed in, not shying back, and in the assault, killed Ruin and herself in the process.[56]

Sazed, on the ground at the battle, saw the corpses of Ati and Vin, with the power of their Shards leaking from their bodies, and Sazed took up both Shards together. The power did not vanish as the Well of Ascension's power did; these were the Shards themselves, which, under the control of one mind, could both preserve and destroy, or create. Using the knowledge from his metalminds, he began to remake the world, and undid the damage the Lord Ruler did to Scadrial.[59] This event will later be known as the Catacendre, meaning "the end of the ash".[60] He then created a paradise for them to live in.[61][62] The conflict on Scadrial had vanished, for now. Now under the control of one mind, Ruin and Preservation's power began to intermingle, and Sazed became known as Harmony.[63]

Post-Catacendric Era

Alloy of Law begins 341 years after the Catacendre according to the broadsheets.[expandir]

Culture and Society

[expandir]

Calendar

After the Catacendre, the residents of northern Scadrial use a 12 month calendar, with each of the months being named after a member of Kelsier's crew. Known months include Vinuarch (named after Vin),[64] Doxil (named after Dockson),[65] Hammondar (named after Hammond),[66] and Cladence (named after Cladent).[67]

Portfolio of Religions

Sazed's focus as a Keeper was religions, and he knew over 500 that existed prior to the Ascension of the Lord Ruler.[68] The following is a list of the religions Sazed mentioned:

  • Jaism, founded by a man known as the Ja, which preaches discord. Its followers end almost every sentence by saying "Praise the Ja."[69]
  • The Truths of the Bennet, which considers mapmaking to be a holy duty and whose priests are ship captains. Sazed once preached this religion to Kelsier.[70]
  • Trelagism, whose adherents worship the stars, which they call the Thousand Eyes of their god, Trell. Sazed once preached this religion to Vin.[71]
  • The Cazzi, who worship death and study the human body. Sazed once offered one of their prayers over the dead bodies of Camon's crew.[72]
  • The Dadradah, who believe worshiping art brings them closer to god. Sazed once preached this religion to Clubs, and it was the last one he ever taught.[73]
  • The Larsta, who worship the beauty of nature. Kelsier's wife, Mare, was a follower of this religion. Sazed used this religion to marry Vin and Elend.[74]
  • The Astalsi, who believe each person has a certain amount of bad luck allotted to them. Sazed preached this religion to Vin[70]
  • Duis, a god known to watch over weary travelers. Sazed said a prayer to them while running from the Conventical of Seran to Luthadel.[75]
  • HaDah, a religion that worships an agricultural god. Sazed used their funeral rites for the first skaa he encountered who had been killed by the mist.[76]
  • The Valla, who survived the Lord Ruler's persecution of other religions the longest, lasting even after their leaders were killed.[70]
  • The Steel Ministry, the religion of the Lord Ruler.[77]
  • The Church of the Survivor, the religion that began to worship Kelsier after his death.[78]
  • The Terris religion, responsible for the Terris Prophecies, which celebrates scholarship and tells of Ruin and Preservation.[79]

Cosmere

Scadrial is home to two Shards, Ruin, and Preservation. The physical forms of Preservation could be found in the beads of Lerasium, and the white mists. Ruin's physical forms were the beads of atium, which formed in crystals in the Pits of Hathsin and the black mists.[80]

Prior to Sazed's ascension both Shards had Perpendicularities, though it is unclear if they were changed or removed by Sazed. Preservation's Perpendicularity was the Well of Ascension, previously located at the north pole of Scadrial, but moved to under Kredik Shaw in Luthadel. Ruin's Perpendicularity was a black lake, beneath the Pits of Hathsin. This was destroyed by Kelsier, presumably rendering it useless.[81]

After Sazed took the power of both shards the powers "intermingled", becoming Harmony.[63] Harmony is referred to as a shard, despite it being made of two shards, for the same reason that a king of two countries is still a king.[82]

For some reason, Scadrial was visited by "several" Shards before the events of Mistborn (the era of which is unknown).[83] Odium has influence on Scadrial.[84]

Notes

  1. Mapa de Scadrian system
  2. Arcanum Ilimitado - Sistema de Scadrial#
  3. TWG Hero of Ages Q&A
    Arcanum - 2008-04-25#
  4. 17th Shard Forum Q&A
    Arcanum - 2012-09-25#
  5. 17th Shard Forum Q&A
    Arcanum - 2012-09-27#
  6. a b The Hero of Ages Annotations
    Arcanum - 2010-05-04#
  7. El Héroe de las Eras capítulo 25 Epígrafe#
  8. General Reddit 2016
    Arcanum - 2016-03-22#
  9. a b c Brazales de Duelo (libro) capítulo 21#
  10. Brazales de Duelo (libro) capítulo 22#
  11. Brazales de Duelo (libro) capítulo 24#
  12. a b El Héroe de las Eras capítulo 54 Epígrafe#
  13. Arcanum Ilimitado - Sistema de Scadrial#
  14. El Héroe de las Eras capítulo 55 Epígrafe#
  15. The Hero of Ages Annotations
    Arcanum - 2010-06-01#
  16. Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  17. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  18. Waygate Foundation Write-a-thon
    Arcanum - 2014-01-17#
  19. El Héroe de las Eras capítulo 81 Epígrafe#
  20. El Pozo de la Ascensión (libro) capítulo 13 Epígrafe#
  21. El Pozo de la Ascensión (libro) capítulo 23 Epígrafe#
  22. El Pozo de la Ascensión (libro) capítulo 24 Epígrafe#
  23. a b c d El Pozo de la Ascensión (libro) epílogo#
  24. Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  25. El Pozo de la Ascensión (libro) capítulo 50 Epígrafe#
  26. El Pozo de la Ascensión (libro) capítulo 16#
  27. El Imperio Final (libro) capítulo 33 Epígrafe#
  28. Nacidos de la bruma: Historia Secreta parte 2 capítulo 2#
  29. a b El Imperio Final (libro) capítulo 38#
  30. a b El Héroe de las Eras capítulo 17 Epígrafe#
  31. El Héroe de las Eras capítulo 40#
  32. Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  33. El Héroe de las Eras capítulo 62#
  34. El Imperio Final (libro) epílogo#
  35. Nacidos de la bruma: Historia Secreta parte 1 capítulo 2#
  36. The Hero of Ages Annotations
    Arcanum - 2010-02-25#
  37. El Héroe de las Eras capítulo 71#
  38. a b El Héroe de las Eras capítulo 79#
  39. El Héroe de las Eras capítulo 5#
  40. El Héroe de las Eras capítulo 24 Epígrafe#
  41. El undécimo metal#
  42. El Héroe de las Eras capítulo 49 Epígrafe#
  43. a b El Héroe de las Eras capítulo 74 Epígrafe#
  44. a b El Pozo de la Ascensión (libro) capítulo 57#
  45. El Pozo de la Ascensión (libro) capítulo 58#
  46. El Héroe de las Eras capítulo 58 Epígrafe#
  47. El Héroe de las Eras capítulo 63#
  48. El Héroe de las Eras capítulo 77 Epígrafe#
  49. El Héroe de las Eras capítulo 55#
  50. El Héroe de las Eras capítulo 56 Epígrafe#
  51. /r/Stormlight_Archive
    Arcanum - 2013-03-11#
  52. Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  53. El Héroe de las Eras capítulo 67#
  54. a b El Héroe de las Eras capítulo 72#
  55. El Héroe de las Eras capítulo 44#
  56. a b El Héroe de las Eras capítulo 81#
  57. El Héroe de las Eras capítulo 76#
  58. El Héroe de las Eras capítulo 80#
  59. El Héroe de las Eras capítulo 82#
  60. Firefight Seattle UBooks signing
    Arcanum - 2015-01-06#
  61. Mapa de Elendel Basin
  62. Sombras de identidad capítulo 5#
  63. a b /r/fantasy AMA 2013
    Arcanum - 2013-04-23#
  64. The Alloy of Law Annotations
    Arcanum - 2014-03-14#
  65. The Elendel Daily Broadsheet
  66. Alomante Jak y los Pozos de Eltania#
  67. The New Ascendancy Broadsheet
  68. El Héroe de las Eras capítulo 68#
  69. El Imperio Final (libro) capítulo 10#
  70. a b c El Imperio Final (libro) capítulo 29#
  71. El Imperio Final (libro) capítulo 9#
  72. El Imperio Final (libro) capítulo 11#
  73. El Pozo de la Ascensión (libro) capítulo 50#
  74. El Pozo de la Ascensión (libro) capítulo 48#
  75. El Pozo de la Ascensión (libro) capítulo 19#
  76. El Pozo de la Ascensión (libro) capítulo 4#
  77. El Imperio Final (libro) capítulo 23#
  78. El Héroe de las Eras capítulo 31#
  79. El Héroe de las Eras capítulo 75#
  80. Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  81. Ancient 17S Q&A
    Arcanum - 2010-05-01#
  82. Alloy of Law Milton Keynes signing
    Arcanum - 2011-11-21#
  83. General Signed Books 2018
    Arcanum - 2018-03-08#
  84. Shadows of Self release party
    Arcanum - 2015-10-05#
A este artículo le falta información. Por favor, ayuda a The Coppermind a expandirla.