Diferencia entre revisiones de «Resumen:Brazales de Duelo (libro)»

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'''Wayne'''
 
'''Wayne'''
   
La [[Tía Gin|propietaria]] del [[Nueva Seran#Puerta de Cobre|hotel]] presenta la suite al grupo. Se inquieta bastante por su extraño comportamiento (Wax arrancando ventanas, MeLaan hablando del tamaño de los pechos, etc.) y por la lista de calamidades de Steris que pueden ocurrir en el hotel mientras están allí. (Steris insiste en que el personal esté preparado.) Marasi y Wayne se preparan para buscar el clavo perdido en los cementerios, mientras que los demás se preparan para ir a la [[Fiesta de Kelesina Shore|fiesta]].
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La [[Tía Gin|propietaria]] del [[Nueva Seran#Puerta de Cobre|hotel]] presenta la suite al grupo. Se inquieta bastante por su extraño comportamiento (Wax arrancando ventanas, MeLaan hablando del tamaño de los pechos, etc.) y por la lista de calamidades de Steris que pueden ocurrir en el hotel mientras están allí. (Steris insiste en que el personal esté preparado.) Marasi y Wayne se preparan para buscar el clavo perdido en los cementerios, mientras que los demás se preparan para ir a la [[Fiesta de Kelesina Shores|fiesta]].
   
 
=== Capítulo 11 ===
 
=== Capítulo 11 ===

Revisión del 12:04 19 oct 2022


Esta página contiene un resumen por capítulos de Brazales de Duelo. Esperamos que este resumen facilite la búsqueda de áreas específicas del libro, así como que proporcione un rápido repaso de la trama para quien no quiera tomarse el tiempo de releer todo el libro.

Personajes
Resumen de la trama

Waxillium llama a su hermana, Telsin, que se escapa a la ciudad, saltándose el recitado de la tarde. Ella se refiere a él por su nombre terrisano: Asinthew. Le sigue el rastro mientras ella se encuentra con otros tres: Kwashim, Idashwy y Forch, un lanzamonedas como Wax. Tienen que pasar a hurtadillas por el despacho de su abuela, pero la han llamado para una emergencia, así que probablemente no estará mirando. Todos se dirigen a través de la Puerta de Estaño a un mundo diferente. Wax se entera de que un alguacil está visitando a su abuela, y se siente obligado a volver y averiguar más, escuchando a escondidas la conversación mientras hablan de un reciente incendio provocado en la Aldea. El alguacil le advierte que los incendios provocados suelen encubrir otros delitos y que ella debería aceptar la ayuda de la policía. Ella se niega, insistiendo en que la situación está controlada. Deja una bala, enfureciendo a Vwafendal. Pilla a Wax escuchando a escondidas y discuten sobre los problemas que tiene para encajar en la Aldea. Él coge disimuladamente la bala mientras se va.

Wax medita en la recitación nocturna. Después, pregunta a Tellingdwar sobre la delincuencia en la Aldea, y éste le habla de un asesinato ocurrido hace quince años. Wax se va a la cama y trata de leer, pero percibe algún movimiento en el exterior y decide investigar. Sigue un rastro hasta un antiguo dormitorio. Al entrar, Forch le ataca. Wax corre a otra habitación donde un chico está atado y sangrando; Forch ha utilizado la escapada con las chicas como coartada. Vuelve a atacar a Wax, esta vez empujando clavos contra él. Wax intenta tragarse un poco de acero, pero la bolsa es empujada y Forch sigue atacando e hiriéndolo. Wax consigue tragar un poco de acero y se salva tras caer por una ventana. Se da cuenta de que todavía tiene la bala, así que vuelve a correr hacia arriba y empuja la bala hacia Forch. Forch empuja hacia atrás, pero Wax suelta su empuje sobre algunas partes de la bala, lo que permite que ésta se dispare y le dé a Forch en la cabeza. Vwafendal y otros llegan, y Wax sabe que le odiarán por haber traído la violencia a la Aldea y por tener razón. Decide que la Aldea no es para él.

28 años después

Wax y Wayne van a una redada con la policía. La banda no es rival para sus poderes combinados. Wax se dirige a su boda con Steris.

Parte 1

Capítulo 1

Personajes
Resumen de la trama

Mientras Wax y Wayne se dirigen a un carruaje que les espera, un hombre con traje marrón le pide a Wax un momento de su tiempo, por lo que éste decide renunciar al lento carruaje y empujar hacia su matrimonio, disfrutando de su vuelo por Elendel. Aterriza en una torre de agua junto a una iglesia supervivencialista, donde le espera Steris. Hablan mientras su ayuda de cámara, Drewton, le ayuda a afeitarse y a cambiarse. Steris tiene previsto que se produzcan disturbios y retrasos, sabiendo que llegarán de todos modos con un hombre como Wax, y se prepara consecuentemente. Wax siente cariño por Steris, especialmente por la forma en que le ha ayudado a recuperarse en los últimos seis meses. El hombre del traje marrón vuelve a aparecer y revela que es un kandra. Wax sigue enfadado con Armonía y empuja bruscamente al kandra. Sigue lidiando con haber matado a Lessie. Steris llora de alegría. Al comenzar la ceremonia, Wax empieza a sentirse mal; seguir adelante con esto significa renunciar a Lessie. Siente que no está del todo preparado, pero se niega a eludir su deber. La torre de agua del exterior se vuelca y se estrella contra la cúpula de cristal. Wax agarra a Steris y se aleja empujando.

Capítulo 2

Personajes
Resumen de la trama

Wax

Todo en la iglesia está empapado, pero no hay heridos graves. Las patas de la torre de agua sólo se han roto por un lado, pero no está claro que haya sido un intento de asesinato. Wax intenta consolar a Steris, que se ha anticipado a la interrupción de la boda y ha reservado otra iglesia para dentro de dos meses. Wax no puede evitar admitirle que se alegra de que la boda se haya aplazado por el momento.

Marasi

Marasi busca a Wayne y finalmente lo encuentra en una cocina frente a la iglesia, haciéndose pasar por chef y aterrorizando al personal. Marasi comparte sus pruebas de que alguien volcó deliberadamente la torre de agua. Wayne admite haber organizado un accidente, aunque no esperaba algo tan dramático. Wayne anima a Marasi a ir tras Wax, pero ella le dice que ya no está interesada. Wayne le pregunta si debería renunciar a Ranette, que lleva quince años con su novia, y brindan por seguir adelante. El kandra vuelve a aparecer y pide ayuda a Marasi, ya que su primera opción le ha rechazado. Le pregunta qué sabe de la Investidura y de la Identidad.

Capítulo 3

Personajes
Resumen de la trama

Wax regresa a su casa y ve señales de invitados no esperados. Encuentra al kandra, VenDell, arriba en su estudio con Wayne, Marasi y MeLaan. VenDell ha pedido ayuda a Marasi, ya que Wax se ha negado. Monta un evanoscopio y, en su interrogatorio sobre el lapsus de Armonía sobre las imágenes en movimiento, dice que Armonía quiere permitir que la humanidad luche para "sobrevivir a lo que viene". Marasi sospecha que esto se refiere a Trell, pero VenDell no tiene más información que la de que están preocupados por la presencia de otro dios. En la pared aparece una tabla de los poderes feruquímicos y discuten las propiedades espirituales menos conocidas. VenDell explica los entresijos de la Identidad y las posibles formas en que uno podría utilizar la Investidura de otra persona. Una posibilidad sería almacenar la Identidad de alguna manera, convirtiéndose uno mismo en una "pizarra en blanco" para poder utilizar la mente de metal de otro. Una posibilidad más intrigante es almacenar la Identidad y rellenar otra mente de metal con algún otro atributo, creando una "sin vínculo" que cualquiera podría utilizar. Existen otras posibilidades, utilizadas en combinación con la hemalurgia. Se habla de los Brazales de Duelo, objetos de la mitología que supuestamente podrían conceder a alguien los poderes del lord Legislador. Otro kandra, ReLuur, tomó algunas fotografías de murales que representaban los brazaletes en un pedestal, una estatua que se asemejaba al lord Legislador y otros objetos con escritura de un idioma desconocido. ReLuur regresó de su expedición con un clavo perdido, por lo que no pudo comunicar lo que vio y lo que sucedió. La búsqueda propuesta consiste en encontrar el clavo perdido de ReLuur y, de paso, los Brazales de Duelo. Wax se niega inicialmente a ir con Marasi hasta que ve otra imagen de su hermana prisionera en Nueva Seran.

Capítulo 4

Personajes
Resumen de la trama

Dos horas más tarde, Wax decide que debe ir a buscar a su hermana. Puede ir a Nueva Seran con el pretexto de asistir a un acto político y buscar a su tío mientras Marasi encuentra el clavo. Steris se autoinvita porque parecería raro que no llevara a su prometida, pero Wax duda por el peligro que supone. VenDell vuelve con los billetes y la información y le pide a Wayne sus huesos después de muerto, ya que los de un hacedor de sangre son interesantes. Wax invita a VenDell a acompañarle, pero la perspectiva de salir al campo le alarma y se niega. Le ofrece a Wax un nuevo pendiente, pero él sigue enfadado con Armonía. Wayne se encamina a su propia misión. Utilizando varios disfraces y artimañas, consigue un cuaderno y llega a casa de Ranette. Le hace saber que ha terminado de perseguirla y se dan la mano. Hace un último esfuerzo proponiendo un interludio romántico con ella y su novia, lo cual rechaza con firmeza. Se dirige a la estación de tren y se une a Wax y compañía. Se encaminan a Nueva Seran.

Parte 2

Capítulo 5

Personajes
Resumen de la trama

Mientras Wax viaja por las ciudades del sur, se sorprende del nivel de civilización. Abre un paquete de Ranette que contiene tres artilugios de esferas y cuerdas y una escopeta con una enorme munición destinada a abatir violentos o koloss. Es testigo de una protesta contra la opresión de Elendel en una estación, e interrumpe la lectura de Steris para hablar de la situación política en las ciudades exteriores. Elendel dirige las principales infraestructuras a través de la ciudad para imponer aranceles a todo el comercio. Wax descubre que Steris había estado leyendo un libro sobre sexo. Está muy avergonzada, pero también se siente frustrada porque nadie responde a sus preguntas, así que lo investiga ella misma. Steris invita a Wax a que le ayude a cuadrar unos libros que tienen un desfase de tres óbolos, y él, resignado, se pone a revisar una pila de libros de contabilidad.

Capítulo 6

Personajes
Resumen de la trama

Marasi revisa las notas que VenDell les ha entregado. ReLuur describe una especie de bestia de piel roja y ojos extraños. Lee un poco del libro de Fantasma sobre la hemalurgia. Advierte que no se debe experimentar porque la colocación de clavos puede causar resultados imprevisibles. Wayne está cerca, charlando con la gente y aprendiendo nuevos acentos. Se detiene y hablan de que Marasi se siente a la sombra de Wax. Vuelve a los papeles y encuentra una bolsa con un pendiente destinado a Wax. Vuelve a la habitación de Wax y Steris y encuentra a Wax exultante por haber encontrado el último óbolo perdido en las finanzas de la casa. Le da los papeles y la bolsa y se dirige a su dormitorio para dormir, cuando se da cuenta de que el resto del tren se aleja por las vías delante de su vagón. Un hombre le dispara desde el otro extremo del vagón.

Capítulo 7

Personajes
Resumen de la trama

Wax

Wax se da cuenta de que su coche se ha desacoplado e instintivamente inicia un empuje de acero, que desvía la bala para que no alcance a Marasi. Afuera hay unos hombres a caballo que se alejan cuando se dan cuenta de que un alomante está en el vagón. Wax combina sus poderes para hacer avanzar el vagón y volver a unirlo al tren principal. Se enfrenta a los bandidos, que le preocupan porque no parecen ladrones comunes. Intenta restablecer su reserva de metal pero encuentra sus viales rotos. Steris le proporciona tres que ha traído por si acaso. En uno de los vagones de carga, los ladrones utilizan una especie de gas para desalojar a los guardias y abrir una caja fuerte. Wax venda a un guardia y éste le cuenta que los ladrones han utilizado la alomancia para entrar en el vagón. Un pequeño cubo de metal aterriza cerca de Wax y sus reservas de metal se desvanecen.

Marasi

Marasi se encuentra en un tiroteo con Steris recargando para ella. Un bandido intenta tomar un rehén, pero Marasi le dispara inmediatamente sin pensarlo. Tras comprobar que los ladrones se han retirado de los dos últimos coches, Marasi se da cuenta de que ha perdido la pista de Steris.

Wax

Un hombre extremadamente grande que también es un lanzamonedas se pelea con Wax, cuyos golpes son ineficaces. Escapa por una ventana y, una vez encima del vagón, ve a cuatro bandidos en otro coche que llevan algún objeto de gran tamaño. El hombre grande le sigue con la megaescopeta de Ranette que ha confiscado del cinturón de armas abandonado por Wax. Cuando dispara desde la cadera, el arma se le cae de la mano y resulta herido. Wax intenta desesperadamente coger su otro vial, pero el bruto lo tiene inmovilizado hasta que aparece Steris y dispara la escopeta, hiriéndolo. Pero el retroceso del arma la hace caer del tren.

Capítulo 8

Personajes
Resumen de la trama

Wax

Wax llega a un vial y se lo bebe, aunque se demora un poco antes de poder quemar el acero. Salta tras Steris y la alcanza justo por encima de la superficie del río. Utiliza uno de los dispositivos de bola y cuerda para volver al puente tras recuperar la escopeta del fondo del río. Steris está encantada con toda la aventura. Vuelven a la locomotora a través de un gran empujón de acero, y Wax salva al maquinista de uno de los bandidos. Este le dice que están instalando algún tipo de dispositivo. Están a sólo unos minutos de la siguiente ciudad.

Marasi

Marasi sigue buscando a Steris, consolando a los pasajeros histéricos a su paso. Un hombre con un bastón está tranquilamente en el pasillo, y ella le dice que se ponga a salvo. Él abre la mano y Marasi levanta su rifle, pero el tren frena de repente. El hombre se aleja y Marasi ve que se le ha caído un pequeño cubo. Ella lo recoge.

Wax

Wax dispara a varios bandidos, luego desactiva y empuja por la borda el "dispositivo", que en realidad era sólo una caja de dinamita. El gigante lanzamonedas reaparece, y Wax se las arregla para engancharle el dispositivo de bolas y cuerdas de Ranette, tirándolo del tren. Todavía hay varios bandidos más, y Wax está desarmado. A medio camino, saltando por turnos al río, dejan de moverse de repente; Marasi los tiene atrapados en una burbuja de velocidad.

Capítulo 9

Personajes
Resumen de la trama

Wax

En la estación de tren, Wax es atendido por un médico. El capitán de la localidad le dice que el robo fue perpetrado por la Banda de los Nocturnos, un grupo muy conocido en la zona. Wax habla con el capitán sobre ellos mientras busca con preocupación a Wayne. Matieu pide ayuda a Wax para atrapar a los que se han escapado, pero Marasi le recuerda que ya tiene una tarea que realizar. Wax ve por fin las líneas azules en movimiento y encuentra a Wayne en un compartimento vacío, escondido en la zona de equipajes en el suelo. MeLaan está allí con él, en topless.

Marasi

Marasi está indignada con Wayne y MeLaan, pero él afirma que sólo estaba "pasando página" con Ranette. Con el ruido de las vías (y su propio ruido), MeLaan y Wayne no tenían ni idea de que había una pelea. MeLaan pregunta por el ataque, y él le habla del cubo que actuó como lo haría un sanguijuela. Marasi muestra el cubo que obtuvo del tipo con el bastón. Wax decide continuar hacia Nueva Seran a pesar del inusual ataque. Steris está fuera haciendo labores de punto, algo que sólo hace cuando está muy alterada. Wax la consuela.

Capítulo 10

Personajes
Resumen de la trama

Wax

El grupo llega a Nueva Seran en un tren de carga y queda impresionado por la belleza de la ciudad con sus cascadas, terrazas y arroyos. Su hotel se encuentra en el nivel más alto de la ciudad, y Wax no quiere esperar a un funicular, así que se empuja a sí mismo y a Marasi hasta el nivel superior, con la intención de volver a buscar a los demás. Mientras caminan hacia el hotel, Wax ojea un titular en un periódico. Al parecer, uno de sus antiguos enemigos, Ape Manton, está en Nueva Seran. Comienza a investigar, pero luego da media vuelta, recordando de nuevo su objetivo principal del viaje. Para él, es encontrar a su tío.

Wayne

La propietaria del hotel presenta la suite al grupo. Se inquieta bastante por su extraño comportamiento (Wax arrancando ventanas, MeLaan hablando del tamaño de los pechos, etc.) y por la lista de calamidades de Steris que pueden ocurrir en el hotel mientras están allí. (Steris insiste en que el personal esté preparado.) Marasi y Wayne se preparan para buscar el clavo perdido en los cementerios, mientras que los demás se preparan para ir a la fiesta.

Capítulo 11

Personajes
Resumen de la trama

Wax

Wax cabalga hacia la fiesta ofrecida por Kelesina Shores. Steris intenta calmar sus nervios. Wax no quiere esperar en la larga cola de carruajes, así que se bajan y caminan. Steris ha preparado una lista de temas de conversación y de personas con las que utilizarlos para obtener información sobre los Brazales de Duelo. Wax ojea a regañadientes la libreta y queda impresionado por la minuciosa preparación de Steris. Se pregunta cómo ha tenido tiempo de hacerlo. Se cruzan con un mendigo, y Wax le da un billete. El mendigo le devuelve una moneda a modo de "cambio". Entran, y Wax tiene que depositar sus armas.

Wayne

Wayne y Marasi entran en un banco justo antes de la hora de cierre. Wayne repasa su plan con Marasi para distraer a los empleados mientras ella registra los libros de contabilidad. Ella interrumpe la actuación y se presenta como agente de policía.

Marasi

El banquero entrega de mala gana los registros a Marasi, pero sólo después de obtener la confirmación de Elendel de que son de fiar. Su plan es cotejar los ingresos de los trabajadores de los cementerios con sus salarios para ver si hay alguna irregularidad. Descubre que todos los trabajadores del cementerio son corruptos, probablemente robando y vendiendo los efectos personales de los cadáveres. Marasi va a "contratar" a uno de los trabajadores.

Capítulo 12

Personajes
Resumen de la trama

Wax

Wax se da cuenta de qué poco ha cambiado el ambiente de las fiestas desde su juventud. Al fin y al cabo, no echa mucho de menos sus pistolas porque no son las armas adecuadas en este campo de batalla político-social. Va a pedir bebidas y, sin darse cuenta, le da una propina al camarero con la moneda del mendigo. El camarero le señala que es una moneda extraña y Wax se la vuelve a coger, examinándola por primera vez. Está hecha de dos metales diferentes, tiene una inscripción de un hombre con un ojo clavado y tiene los mismos símbolos de las fotos que tomó ReLuur. Habla de la moneda con Steris y contempla la posibilidad de buscar al mendigo, pero piensa que probablemente ya se haya ido. Steris sugiere que vayan a hablar con lord Gave Entrone como forma de calentar. Entrone quiere ocultar algo sobre su interés por la arqueología, así que recurre a provocar a Wax insultándole a él y a Steris; Wax lo maneja mal. A continuación, intenta bailar con Lady Felise Demoux, pero antes de que pueda hacerlo, Khriss se interpone. Ella parece saber mucho sobre el uso de metales y sobre los poderes de Wax en particular. Ella le interroga sobre lo que ocurre cuando utiliza sus poderes en combinación, y luego se separa de repente, dejándole una tarjeta con una dirección en Elendel pero sin nombre. Él intenta averiguar quién es, pero sin éxito. Le preocupa que sea alguien de el Grupo. Wax prueba una "soda" que tiene sabor a limón y mucho azúcar. Steris sugiere su próximo objetivo: un informante llamado Devlin Airs.

Marasi

Marasi y Wayne atraviesan las puertas del Cementerio del distrito de Nueva Seran, pasando por una estatua del Superviviente que representa el momento de su muerte. Han venido aquí porque el sepulturero, Dechamp, está definitivamente robando a los cadáveres y es este cementerio el que se encarga de los cuerpos sin identificar. Wayne convence a Marasi de que el engaño funcionaría mejor en este ambiente, así que prepara un rápido disfraz para ambos. Wayne le ofrece un trato a Dechamp y le cuenta qué cuerpo quiere que tenga un objeto de "valor sentimental". Se dirigen a la tumba después de que Wayne haga el pago. Dechamp empieza a cavar una fosa nueva.

Capítulo 13

Personajes
Resumen de la trama

Wax

Wax se recuerda a sí mismo que está aquí para dirigirse al propio Grupo y no para detener a sus secuaces menores. Esto significa que tiene que jugar con sus reglas, acudiendo a las fiestas y conteniendo su temperamento. Espera su turno con el informante y le muestra la extraña moneda. Finge que le interesa el valor monetario de la moneda. Devlin dice que las ha visto en el mercado negro. Le informa de que muchos de los nobles están implicados en algún tipo de proyecto de construcción que involucra a los alomantes y que se ha mantenido en secreto. Advierte a Wax de que se avecina una guerra civil y se aleja. Wax se encuentra frente a Kelesina. Wax finge ser un inexperto para tranquilizarla. Entonces le pregunta sin tapujos por la extraña moneda. Ella se pone muy nerviosa, y Wax sigue haciéndose el ingenuo al respecto, pero cuando él la invita a bailar, ella pone una excusa y se va de la fiesta. Steris llega y piensa en una distracción para que Wax pueda seguirla. Se toma un emético que había traído por si alguien los envenenaba y procede a vomitar sobre la mesa.

Marasi

Marasi deambula por el cementerio mientras Dechamp excava. Encuentra una estatua de la Guerrero Ascendente en la sección de los pobres. Vuelve al lugar de la tumba y parece que Dechamp está casi en la zona de los cuerpos. De repente, Wayne la agarra y la arrastra hacia la tumba. Entonces oye disparos.

Capítulo 14

Personajes
Resumen de la trama

Marasi

Marasi and Wayne hide in the grave in a speed bubble. Wayne has been shot four times and takes some time to heal. The gunmen, presumably from the Set, are firing everything they've got, probably because they know Wayne is a Bloodmaker. Wayne drops the bubble, and they wait until the shots stop, then Marasi fires a couple of shots as a diversion. Wayne moves to the other side of the grave and puts up another bubble just as a stick of dynamite comes flying in. They scramble over to a different grave, hoping for the mists and explosion to cover their movement. Wayne then uses a combination of dueling canes and speed bubbles to defeat the gunmen, who come to check on their corpses.

Wax

Steris is resting in a guest bedroom. The Terris steward watches over her and offers to send for their carriage. They can hear that the speech is starting. Wax heads out, and Steris insists on going along. They start wandering the halls and stare down a servant. Wax is about to scout ahead when Steris offers him a handgun she smuggled in, taped to her thigh. Wax is surprised and impressed.

Marasi

Wayne searches the gravekeeper's shack and finds his hidden cache of booze. The constabulary has arrived, and an Allomancer among them reports no metal in the grave. Wayne also finds a ledger book, and after Marasi looks through it, she has an idea. They have one more task to do.

Capítulo 15

Personajes
Resumen de la trama

Templeton

Templeton Fig admires his stuffed animal collection as he waits on word from the graveyard. The flames from his fire in the fireplace stop moving. The door of the room opens and the body of Dechamp is deposited onto the floor. Templeton is terrified to see Death tap on his window and demand the return of his spike. Templeton says that "they" demanded he recover the spike and send it to Dulsing. The fire moves again, and the constables come.

Wayne

Wayne takes off his disguise and asks Marasi how Death really sounds, as she has spoken with him. They discuss their findings, puzzled as to why the spike was sent to such a small, remote village as Dulsing.

Wax

Wax continues to prowl the hallways and finds Kelesina's rooms, which are vacant. He overhears some of the speech in which Lord Severington speaks against the oppression of Elendel. Wax hears his uncle through a door talking to Kelesina. He gets closer and hears his uncle encouraging Kelesina to continue to try to distract him with side quests. Wax wonders if everything happening recently were distractions set up by his uncle. His voice sounds strange, "smaller." They are trying to recover the device Irich lost on the train from Wax. Edwarn finds out that ReLuur might not actually be dead. Wax hears the steward coming and Pushes up against the ceiling to hide. She walks past and enters the room with the voices. He drops to the floor to confront the occupants only to see that it is only the two women. Some sort of box is on table in front of Kelesina.

Capítulo 16

Personajes
Resumen de la trama

Wax

Edwarn's voice is projecting from the box. Wax picks it up and screams at his uncle about his sister. The steward, using Feruchemy to increase her strength, knocks him over and slaps his gun out of his hand, which she uses to shoot Kelesina. The maid is also there, and she starts running around screaming that Wax has killed Lady Kelesina. The steward searches the body and then shoots Kelesina again. Wax grabs the box and flees, but she catches up with him and starts to choke him. MeLaan shows up and punches her, freeing Wax. The steward punches MeLaan but gets a mangled hand in return--MeLaan is wearing aluminum bones. Then MeLaan rips off one arm with a sword attached and runs the steward through. Wax recovers a gold bracelet from the body, which turns out to be a metalmind full of healing power. He finds Steris hiding in the bushes and takes her away, complimenting her on her work at the Partey. He realizes that he is attracted to her, and that brings back thoughts of Lessie. He dismisses them and kisses Steris as they soar over the top of the mists.

Wayne

Back at the hotel, Wayne is reading a novel about a rocket ship while Marasi paces. Wax and Steris arrive through a window, and they quickly share some of the information they've acquired. They leave in a hurry, as the constables are coming for them.

Wax

Wax sits in the dark smoking a cigar. MeLaan asks if he's going to go back to Elendel. It won't look good now that people think that the emissary from there killed the host of a political rally. Wax realizes he hates Harmony because he feels like Harmony betrayed him. In the end he decides to head on to Dulsing.

Parte 3

Capítulo 17

Personajes
Resumen de la trama

Marasi

Marasi is enjoying the adventure of a stagecoach ride in uncivilized land. She has moved on from Wax, but still admires him. Wax tells her more about the beginning of his time in the Roughs. They discuss whether the Bands of Mourning are real. Wax goes back to sleep, so Marasi finishes her report and fiddles with the cube. She finds a tiny switch and flips it, then burns cadmium to see if anything would happen. This causes the stagecoach to lurch because it isn't massive enough for the speed bubble to follow Marasi. She reports that the cube vibrated while she was burning. They decide to stop and experiment with the cube.

Wax

Wax plays around with the cube, burning steel, and they figure out that it somehow extends someone's Allomancy. Wax gives it back to Marasi because the cube's ability would be very handy with a Pulser. Wax remembers the gold bracelet and gives it to Wayne, who marvels that it is indeed a gold metalmind that he can use. Only he, as a Bloodmaker, can use it, so it's not definitive proof of the Bands of Mourning; however, it does suggest that Mr. Suit might be using Hemalurgy. MeLaan spots an innocuous-looking roadblock ahead, and Wax decides that they need to proceed on horseback.

They ride in, not encountering any patrols because the guarded area is so large. They come upon a large, nondescript building, guarded by soldiers and still under construction. Wayne tries to figure out a way in, and Steris agrees to stay behind with the horses. Wax and Wayne decide to use the "Spoiled Tomato" plan, which consists of Wax Pushing Wayne to the building.

Wayne

Wayne lands as quietly as possible (in rocks) and heals before he dies from the fall. He eludes some guards and approaches the building. He makes another guard "trip" over a wire, cutting off some floodlights and causing a commotion. Wax, Marasi, and MeLaan join him in the darkness and confusion. They sneak into the building and see a large ship, damaged. They split up: Marasi and MeLaan are to search for the spike, Wax and Wayne for Mr. Suit.

Capítulo 18

Personajes
Resumen de la trama

Marasi

Marasi and MeLaan creep around and find some finished rooms. They speculate on where the spike could be. Marasi thinks the Set still has it somewhere because they would want to study it. She sees the limping guy from the train and suggests they follow him inside the ship.

Wax

Wax and Wayne decide to climb up onto the construction catwalks to get a bird's-eye view of the place. They climb a ladder because Wax figures there is a Seeker there, so he can't just Push up. They run into an engineer, and Wayne knocks him out.

Irich

Professor Irich shuffles along in the ship, feeling himself die. He thinks of Suit and Sequence desiring weapons, but he wants a miracle. His muscles are growing weaker and weaker. He walks through the ship, discussing its secrets with the academics brought in by the Set. The main problem is they don't know how the ship moves. The crew has been tortured, but they haven't revealed anything. He hears a voice call for him, and searches in vain to find the source. He happens upon a cube device that has apparently fallen out of storage comPartement. He can now claim that he had recovered the lost cube and get in better standing with Suit. He leaves the ship.

Marasi

Marasi watches as Irich leaves the ship and enters a room. She and MeLaan wait to see if he comes back out.

Wax

Wax wonders about the ship. It doesn't have a mast. How does it move? He sees the limping man come back out of the ship, looking anxious about something. Wax wonders what the girls did in there. He figures that the limping man is an important underling of Suit and will eventually lead them to him. He goes into a different room, set aParte from the rest, and Wax sees his sister in there. Wayne restrains Wax, who wants to go recklessly after her, and suggests another disguise using the engineer's clothing.

Capítulo 19

Personajes
Resumen de la trama

Marasi

Marasi watches Irich, hoping that he put the cube with the spike. After he leaves, they simply walk to the door he came out of, pretending they belong to the project. Marasi is extremely nervous and can't understand how everyone else can remain so calm. They walk down a hallway and find a locked door. MeLaan picks the lock with some metal picks hidden in her hand. It appears to be Irich's room because the furniture accommodates his disability. Marasi finds a safe, and MeLaan works on opening it. Marasi explores a bit and opens another door. She smells an odor of filth like a slum and sees some cages. Something in one of the cages slams against the bars, and Marasi sees one of the "monsters" from ReLuur's drawing. It holds out a human hand and says, "please."

Wayne

Wayne walks out in his engineer's outfit, going over his role. He walks up to a guard and starts barking gibberish at him to get him to stand aside. He passes into the room with Telsin and finds Irich and the Coinshot brute with her. He bluffs them with more gibberish, and they leave with him. Wax knocks out the guard.

Marasi

Marasi realizes that the strange face is a mask. MeLaan reports that she got the safe open. Marasi leaves the "creature" and recovers the spike and cube. Kandras won't touch another Kandra's spike, and it's clear that she disapproves of the one instance in which it happened. Marasi grabs some keys and lets out the person in the cage. He opens another door and they go into a room with blood stains all over the place and more masks hanging on the wall.

Wax

Wax reunites with his sister, and she hugs him, weeping softly. She asks for a gun, and Wax hands her a spare. The Coinshot enters the room, and Telsin promptly shoots him.

Marasi

Marasi insists on taking the masked man with them. She's concluded that the ship is from some other people away from the Basin. The man goes over to the safe and retrieves a disc with a cloth strip. He ties it on and looks relieved. Marasi worries how they'll be able to sneak him out with the mask and odd clothing, but then she hears gunshots.

Capítulo 20

Personajes
Resumen de la trama

Wax

Telsin is thirsty for revenge against her captors. Wax grabs her and Pushes to the top of the ship, where he leaves her. Then he meets back up with Wayne. There's a lot of shooting going on, and Wayne throws up a speed bubble so they can plan. They see MeLaan peeking out a door and Telsin climbing down the ship. Wax sends Wayne for Telsin while he gets the other two. Wayne gets caught by gunfire, and they keep shooting him as he tries to heal. Wax goes on an Allomantic frenzy, getting hit by an aluminum bullet, but manages to rescue him. They are safe in the ship for now, but they are besieged by the heavy gunfire outside. Three Allomancers in fancy suits show up, and Wax dispatches one of them with the Thug-killer shotgun. Wax finds more enemies coming up behind him, but luckily Marasi throws up a speed bubble on one guy using the cube, allowing Wax to avoid getting shot. He steps to the side, waits for the bubble to drop, then shoots him.

Marasi

Marasi watches as Wax now makes use of the cube, and she gives supporting fire. The masked man keeps pointing at the ship, indicating they should go there, but Wax tells them to take cover back in the hallway. Marasi is shot in the side. As she goes into shock, the masked man takes the initiative, and they head toward the ship.

Wax

Wax uses Ranette's ball and cord device to deal with riflemen in the rafters and kill another Allomancer. He sees Marasi being dragged to the ship. He charges his cube and throws it to Wayne, who in turn tosses it at a bunch of soldiers. This disarms them, and Wayne attacks. Wax kills three more guys with aluminum guns, then he hears a horn sound. Dozens more soldiers are coming from the village nearby. Wax and Wayne retreat to the ship.

Marasi

Marasi fights the pain that has now blossomed from her gunshot wound. Wax and Wayne make a desperate plan to escape the building, but in the meantime, Marasi is going off with the masked man. He pulls on something behind a panel in the wall and a rope ladder falls. They all get up the ladder into another comPartement with bolted down chairs. The masked man puts on a different medallion and can suddenly speak their language. He gives each of them a medallion to strap on. It consists of an iron metalmind that anyone can fill. Then he instructs Wax to grip some straps and Push. The room is actually a separate boat, and Wax's Push lifts it into the sky.

Capítulo 21

Personajes
Resumen de la trama

Wax

Wax Pushes against a metal plate on the main ship, raising the smaller craft into the air as he holds onto the straps. The masked man bears a solemn farewell to the ship. He gets the "primer cube" from Wayne and touches it to Wax's skin, activating it. Then he puts the cube in place and activates "wings" and fans for control. He tells Wax he can stop Pushing. He addresses him with divine titles since he is metalborn. Wax retrieves Steris and some more supplies and lets the horses go. Back on the flying boat, Wax is again blown away by how much the world is changing due to advances in conventional and Allomantic technology. Wax wants to go to Elendel, but Telsin wants to beat Edwarn to the "weapon" he may be close to finding. Wax wants to check on Marasi before he decides.

Marasi

Marasi contemplates death, and she's embarrassed by her near nudity as Wax stops by to check on her. MeLaan heals the wound, ingesting and replicating Marasi's flesh so the patch will take. Wax and Marasi discuss what to do next. They have retrieved the spike and Telsin, but the real goal of the trip was to stop Suit. Marasi shows a map of the "second site" from the book she lifted from Irich's desk. Wax heard his uncle say he was headed there when he was eavesdropping at the Partey. He asks Marasi to talk to Allik and see what he knows. Allik recognizes the location (which he calls the Sovereign's temple), and they suspect that Suit took Allik's crewmates along to help find it. Allik wants to go find them. Wax questions him about this Sovereign. He came to them about ten years after the Ice Death (which occurred at the same time as Harmony's Ascension) and taught them how to make the medallions. Marasi is convinced the Sovereign was the Lord Ruler even though the timeline doesn't fit; she thinks the records must be flawed. Wax and Allik discuss how the medallions work. They all have nicrosil so that the wearer can be Invested and therefore use the other metal. Medallions with four or more metals don't work, and strapping on multiple medallions doesn't work either. Allik's people have some other enemy he refers to as "Deniers of Masks." Wax decides to head for the temple.

Capítulo 22

Personajes
Resumen de la trama

Marasi talks with Allik while the others sleep, and he explains their customs with masks. Some called "Hunters" grow into their masks. The Hunters come from the time before the freezing and are trying to destroy the Bands. The "Fallen" wear unpainted masks because they have offended "Jaggenmire," which is their name for Ruin and Preservation. He says that ettmetal is what supports the ship and is also found in the cube. He also tells Marasi that some people from his land might find the Basin an attractive target for invasion. Marasi lets Allik put back on a warming medallion, and she tries the Connection one, hoping to speak to Allik in his language. It doesn't work, as the visitor must be the one to wear the medallion. Wax perks up at that information, and he notices a light ahead in the mountains: Suit's expedition.

Capítulo 23

Personajes
Resumen de la trama

They pass over Edwarn's expedition; Telsin really wants to shoot him, but Wax decides against it. Wayne somehow gets tangled with Telsin and accidentally kicks a pack overboard, hitting one of the men below. Wax tells Allik to head in the direction they're hiking. Wax spots something on the ground, and Allik lands the craft. They stumble out into the snow and see a one-story, black castle. Wax Pushes the boat back into the snow until it's buried. Wayne finds a large ship nearby with a bunch of corpses--the expedition from Allik's people, come to destroy the temple. They continue up to the temple entrance, where there is a statue of a man with one eye spiked, like the image on Wax's strange coin. Wax wonders why the Lord Ruler would make a statue of himself with one spiked eye. As the others move on, Wayne hangs back and removes the metal spearhead from the statue, thinking it's a big chunk of valuable aluminum. Inside the temple, they confirm that this is where ReLuur had been. Allik lights the hallway by using the cube, and they all notice a pile of bodies and pools of blood ahead. They approach the bodies and see that they have Hunter masks on. Wax theorizes that some of the Hunters wanted to recover the Bands, murdered those who didn't want to, and gave up and went home after some were killed by the traps. Wax, MeLaan, and Allik proceed down the hall, MeLaan triggering and enduring the various traps. Telsin insists on going in as well.

Capítulo 24

Personajes
Resumen de la trama

Marasi

Marasi studies ReLuur's pewter spike and thinks about the person who died to create a kandra with it. She goes over to Steris, who is writing about how useless she is. Marasi asks why she even came at all, and Steris points out that this was supposed to be a political enterprise, not an adventure in the mountains. She admits her love for Wax. When Marasi goes to check on Wayne, he seems relaxed but has his dueling canes out. Someone approaches displaying a parley flag.

Wax

Wax pulls MeLaan from a pit. He's figured out a pattern with the traps, so they are able to trigger the last few without further damage to MeLaan's bones. The last trap is a frozen block of acid. They get to a door with some unrecognizable writing, even to Allik. They decide to return and get the others to help. Wax senses something strange about the temple--that's it's too much like one would expect it to be. They get back, and Marasi has a gun trained on Edwarn, who wants to talk.

Capítulo 25

Personajes
Resumen de la trama

Edwarn convinces Wax that they are at an impasse, so they talk. He claims to know how to open the door. They all walk to the door, and Edwarn instructs Wax on which symbols to Push on. He and Wayne ready for a trap, and Wax pushes all three symbols indicated by Edwarn. The door slides open. Edwarn wants to go in first, but Wax sends MeLaan in first to check for traps. They eventually all go in and see a dais like the one in the mural. There is nothing there but broken glass on the floor.

Capítulo 26

Personajes
Resumen de la trama

Wax

Wax can tell that the glass wasn't broken recently because of the dust. He warns of other traps in the room. Edwarn is angry and says it's time to end this. Wax recognizes this as a signal to the mole he figured must be with them and guesses correctly that it's his sister, Telsin. They shoot each other, but only her aluminum bullet hits.

Marasi

Wayne and Marasi attempt to fight back, but Telsin and Edwarn use Allomancy to fight them off and drain their metal reserves. Telsin shoots Wax again, and he escapes through one of the traps, falling into a pit. Wayne escapes the room, and Edwarn threatens to kill Marasi, foot on her throat. When Wayne doesn't return, Edwarn lets go. Telsin injects MeLaan with something to make her lose her shape and confiscates both of her spikes. Marasi notices a hemalurgical spike in Edwarn's ribs. Telsin orders Edwarn to go after Wax. Soldiers arrive and report that they have not seen Wayne. Steris looks down in the pit where Wax has fallen.

Capítulo 27

Personajes
Resumen de la trama

Wax

Wax has been deposited into another room with a dais. He is badly wounded, his mind growing fuzzy. He prays to Harmony. He sees people sitting in the room, but he realizes that they are more dead Hunters. He sees a pedestal with a set of bracers as Edwarn follows him into the room. He can't see Wax hidden in the darkness, but he can follow his trail of blood. Edwarn reveals that Telsin recruited him into the Set, not the other way around. Edwarn finally gets to Wax, who has positioned himself so that Edwarn would release a trap, killing them both. Edwarn sees it but triggers it anyway.

Marasi

Marasi and the rest are marched back out to the entrance, their warming medallions confiscated. A soldier address Telsin as "Lady Sequence" and reports that the weapon (the bomb the Hunters were originally to use) has been found. Telsin orders the soldiers to search the captives, hoping Wayne will come back for them.

Wax

The ceiling falls on Wax. His body is crushed, and he can't move. Edwarn has Pushed out of the way, but still has a wound, which he heals. He reveals that he has three "boons," or hemalurgic spikes. Any more might cause interference from Harmony or vulnerability to emotional Allomancy. He tries on the bracers, but they are drained. He prepares to shoot Wax but is knocked aside by Wayne and takes off, afraid of Wayne. Wayne begs Wax to hold on.

Marasi

The guards are searching Marasi's purse, and she's dismayed to see that Wayne traded ReLuur's spike for the spearhead. Suit comes back with the bracers, and Telsin tries them on. She downs a vial of metals, hoping the bracers will grant Allomantic powers, but nothing happens. Another decoy. Marasi wonders where the real Bands are.

Wax

Wax also realizes that the bracers were another decoy. Wayne weeps. Wax figures out what the real Bands are, but he dies before he can speak.

Capítulo 28

Personajes
Resumen de la trama

Wayne

Wayne is filled with hatred for the world as Wax dies. Wax was the only one who believed in him. He grabs Wax's shotgun and wills his hands to stop shaking.

Marasi

Marasi tries to figure out where you would hide such an important weapon. She realizes that the temple with all its traps is the perfect decoy. She sees the spearhead right next to her and notices that it's not made of aluminium but of many different intertwined metals.

Wax

Wax has died, and the physical world is all mist. Harmony is there, walking with him. Wax complains that Harmony should step in more to prevent pain and hardship, but Harmony describes the difficulty in drawing the line. Even if all suffering stops, people would still complain. They walk further, around the planet, and Harmony shows that he is protecting them from some outside threat. Wax brings up Lessie, and Harmony helps Wax release the hatred he has for himself for doing what had to be done. Harmony admits he doesn't know what the red haze is threatening the planet. Wax sees a spark back on the planet.

Marasi

Marasi grabs the spearhead and taps everything. With ridiculous speed, she steals some vials from the guards and burns their metals, Pushing soldiers, Edwarn, and Telsin away. She Pushes herself into the sky and sees the mists emanating from her. She is like the Ascendant Warrior, above what Wax is. But that's not really what she wants. She soars over toward the temple.

Steris

Steris is quite surprised to see her sister glowing and flinging people about. Allik is so cold, he has stopped shivering. Fortunately, Steris has made herself useful by hiding an extra warming medallion in her notebook. She gives it to Allik.

Wax

Harmony gives Wax a choice: freedom, or going back for another adventure. Wax chooses to go back, but not before learning that Lessie had asked Harmony to look after him. Wax goes back, Pushing the boulder off of himself and healing immediately by using the spearhead Marasi has put into his hand. Marasi encourages him to finish the job that is meant for him, not her.

Capítulo 29

Personajes
Resumen de la trama

Edwarn

Suit rehearses what he is going to tell the "Series" about today's events. He enters the Hunters' ship and gives orders to leave immediately. The ship takes off, and he thinks about all the advantages of having this technology.

Jordis

Jordis, the captain of the ship, tries to encourage her crew as they die of exposure in captivity. Suddenly, Allik shows up and hands out warming medallions. Steris comes into the tent and delivers a bunch of guns. They decide to fight even though they are weakened.

Wax

Wax flies up from the temple and sees Steris and Allik with the crew. He is tempted to simply take down the ship, but he is a lawman, not an executioner. He enters his uncle's comPartement and notices that he is hiding metal in his mouth. Suit claims to have armed the bomb, so Wax taps zinc to think through all the possible solutions. Suit says he will disarm the bomb if Wax will drop the Bands and face off with him in a duel. He agrees, and Suit gives the order. Wax stows the Bands and removes all his metals except the aluminum gun.

Telsin

Telsin scrambles toward the small craft used by Wax and company. Wayne shows up to avenge his friend's death and shoots her.

Marasi

Marasi climbs up to the room with the broken glass and checks on MeLaan, who is now essentially a mistwraith, but is at least alive. She goes outside and sees Wayne, who has just fired a shotgun and is now holding three spikes.

Wax

Suit draws his gun, and Wax Pushes himself toward him. They crash together, and Wax's reserves are gone; Suit is also a Leecher. Wax is out of steel but can still use his weight metalmind. They crash through the floor together, and Suit uses the hidden coin to Push onto the ground and land relatively safely. Then Wax punches his uncle and knocks him out.

MeLaan

MeLaan is desperate for food and warmth. She wants to hide. Something is very wrong. She feels something hard and metallic, and she absorbs it. Her self returns--a relief even with the holes in her memory. She forms eyes and sees Wayne.

Capítulo 30

Personajes
Resumen de la trama

Marasi

Marasi drinks some hot cocoa with Allik as they watch Wax bring the ship back with his enormous powers. The soldiers in the ship surrender. Suit is tied to the statue's spear, gagged and Leeched of metals. Jordis and Wax face off, each demanding possession of the ship and the Bands. Steris steps in, and they find a resolution: the Malwish can have the ship, the kandra will take the Bands, and trade will open up between the two peoples.

Wax

Wax checks the belt on the statue and verifies that it's just aluminum. He's glad to be rid of the Bands because they are so powerful as to be dangerous. They are mostly drained but can be recharged. Telsin has slipped away in the chaos, so Wax has a new quarry.

Capítulo 31

Personajes
Resumen de la trama

Wax and Wayne fly into Elendel on the ship. They talk about Wayne using a gun again. Wax asks if he knew that Telsin could heal, and he admits he saw her metalminds. Once he had MeLaan's spikes, he left her, giving her a second chance like Wax had given him. Wax compliments him but secretly wishes that he had killed her. He goes to Steris's room and finds her alone. He thanks her for all her help, although she still feels like baggage. They walk together to the bridge, and the ship lands on the top of Ahlstrom Tower. Wax wants the city to know about the ship. Allik removes his mask and offers it to Marasi, which causes quite a stir among the crew. Marasi reverently accepts the mask, and they all disembark. Governor Aradel reports that he is under heavy criticism due to the events in New Seran, and he hopes that the ship might actually distract from that. Wax asks MeLaan to explain about the Bands and leaves with Steris. He asks her to marry him--not for political reasons, but for love and companionship. She accepts.

Personajes
Resumen de la trama

Marasi

Marasi has been working well with Constable-General Reddi the last two weeks, getting information from the soldiers about the Set. Suit has not talked. Aradel prepares for war with the outer cities.

Edwarn

As Suit waits in his cell, a being with red eyes visits him. He is impressed that Suit has not revealed any information. Nevertheless, the Set doesn't need him anymore. They have decided to simply end life on this sphere due to the technological advancements that have been made. The visitor engages a bomb, killing them both.

Wax

The explosion awakens Wax, who is still honeymooning with Steris in the penthouse. Drewton has carefully laid out all of Wax's possessions recovered from the hotel in New Seran, and Wax sees the strange coin given to him by the beggar. He picks up the coin and notices that it is composed of nicrosil and copper, making it a coppermind. He taps it and sees through the eyes--one spiked and one not--of someone strolling into a village. The villagers are dying from the cold, and they have even burned their masks. The traveler goes to the elders, and one woman lifts her cloth mask. He reaches out to her and whispers one word: "Survive." Wax sees a network of scars on the traveler's arm.

Notes

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