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=== Investiture ===
 
=== Investiture ===
[[Investiture]] is a third category of material, analogous to matter and energy; just as matter and energy can be converted into each other, Investiture can be converted to matter or energy, and vice versa.{{wob ref|3544}} Like matter and energy, it can neither be created nor destroyed, only changed from one form to another.{{wob ref|1649}} Investiture thus adheres to the laws of thermodynamics, though, in the cosmere, there is a yet-unknown fourth law that relates to Adonalsium.{{wob ref|3544}} Investiture mostly exists in the Spiritual Realm, though it is more precisely understood as transcending the Realms.{{wob ref|5610}} However, it can also exist in a "condensed" form in the Physical Realm as solid, liquid, or gas.{{msh ref|6|7}}
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[[Investiture]] is a third material state, analogous to matter and energy. When Investiture is accounted for, the cosmere adheres to the ordinary laws of conservation and thermodynamics.{{wob ref|3544}}{{wob ref|1649}}{{wob ref|3544}} Investiture mostly exists in the Spiritual Realm, though it is more precisely understood as transcending the Realms.{{wob ref|5610}} However, it can also exist in a "condensed" form in the Physical Realm as solid, liquid, or gas.{{msh ref|6|7}}
   
 
Investiture has a property that associates it with one of the sixteen Shards of Adonalsium; at the Shattering of Adonalsium, all Investiture was divided evenly between the Shards.{{wob ref|8605}}{{wob ref|9385}}{{wob ref|5313}} Even though, as a result of the Shattering, all Investiture is associated with a Shard, Investiture also remains linked to Adonalsium in some way and the Shattering meant "everything and nothing at the same time" to Investiture.{{wob ref|9385}} A Shard can "co-opt" another Shard's Investiture, which will usually be denoted by the color red.{{wob ref|8340}}
 
Investiture has a property that associates it with one of the sixteen Shards of Adonalsium; at the Shattering of Adonalsium, all Investiture was divided evenly between the Shards.{{wob ref|8605}}{{wob ref|9385}}{{wob ref|5313}} Even though, as a result of the Shattering, all Investiture is associated with a Shard, Investiture also remains linked to Adonalsium in some way and the Shattering meant "everything and nothing at the same time" to Investiture.{{wob ref|9385}} A Shard can "co-opt" another Shard's Investiture, which will usually be denoted by the color red.{{wob ref|8340}}
   
Investiture can be divided into two categories: '''Kinetic Investiture''' and '''Innate Investiture'''. Kinetic Investiture refers to Investiture actively doing something and can be detected with various Invested Arts, like [[Allomancy|Allomantic]] [[bronze]], which can also distinguish between the Investiture of different Shards.{{wob ref|5715}}{{wob ref|6649}} Innate Investiture refers to held Investiture, which a person could turn into Kinetic Investiture, but is not currently doing anything as well as Investiture inherent in a person, like the piece of [[Preservation]] in all [[Scadrial|Scadrians]] and [[Breath]] in [[Nalthis|Nalthians]].{{wob ref|5715}}{{wob ref|1072}}
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Investiture can be divided into two categories: '''Kinetic Investiture''' and '''Innate Investiture'''. Kinetic Investiture refers to Investiture actively doing something. When Investiture is kinetic, it can often be detected by various methods, such as [[Allomancy|Allomantic]] [[bronze]] or sand from the Dayside of [[Taldain]].{{wob ref|5715}}{{wob ref|9521}} Innate Investiture refers to both held Investiture, which a could be turned into Kinetic Investiture, but is not currently doing anything, as well as Investiture inherent in a person, like the piece of [[Preservation]] in all [[Scadrial|Scadrians]] and [[Breath]] in [[Nalthis|Nalthians]].{{wob ref|5715}}{{wob ref|1072}}
   
Cosmere scholars term the various methods of utilizing Investiture (such as the [[Metallic Arts]], [[Surgebinding]], and [[Awakening]]) "Invested Arts,"{{book ref|sa3|part=ars}} though the phrases "manifestations of Investiture" and "forms of Investiture" are also used.{{book ref|mb4|part=ars}}{{book ref|elantris|part=ars}} Since the Shattering, these can be grouped into three main categories. The most common are those powered directly by the Shards,{{wob ref|4097}} which arise from the interactions between a Shard and the planet they are Invested in.{{wob ref|5269}} Such Invested Arts are capable of far more spectacular results than other Invested Arts.{{wob ref|9385}}{{wob ref|4097}} If a planet does not have a Shard in residence, it inhabitants can still access and use Investiture by the ordinary laws of Realmatics, but, without a Shard to provide additional power, the results are far more limited.{{wob ref|9385}} The last category is the few Invested Arts left over from before the Shattering of Adonalsium,{{wob ref|4097}} of which the only known example is [[Yolen|Yolish]] [[Lightweaving]].
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Cosmere scholars term the various methods of utilizing Investiture (such as the [[Metallic Arts]], [[Surgebinding]], and [[Awakening]]) "Invested Arts,"{{book ref|sa3|part=ars}} <!--Keep following?-->though the phrases "manifestations of Investiture" and "forms of Investiture" are also used.{{book ref|mb4|part=ars}}{{book ref|elantris|part=ars}} Since the Shattering, these can be grouped into three main categories. The most common are those powered directly by the Shards,{{wob ref|4097}} which arise from the interactions between a Shard and the planet they are Invested in.{{wob ref|5269}} Such Invested Arts are capable of far more spectacular results than other Invested Arts.{{wob ref|9385}}{{wob ref|4097}} If a planet does not have a Shard in residence, it inhabitants can still access and use Investiture by the ordinary laws of Realmatics, but, without a Shard to provide additional power, the results are far more limited.{{wob ref|9385}} The last category is the few Invested Arts left over from before the Shattering of Adonalsium,{{wob ref|4097}} of which the only known example is [[Yolen|Yolish]] [[Lightweaving]].
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=== Perpendicularities ===
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{{quote
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|Honor's Perpendicularity. A well of power that pierces all three realms. A pathway home.
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|[[Syl]] to [[Kaladin]]{{book ref|sa3|119}}
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}}
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When a sufficient amount of Investiture coalesces in one place in the Physical and Cognitive Realms, it creates a junction between all three Realms known as a [[perpendicularity]]. Most stable perpendicularities form from the presence of a [[Shard]] on a planet and the massive amount of Investiture they bring with them.{{au ref|Drominad}}{{wob ref|9665}} Sentient beings can use perpendicularities to travel between the Physical and Cognitive Realms, which in turn facilitates easier travel on and off a planet for those with the knowledge to use them.{{au ref|Drominad}}
   
 
=== Adonalsium ===
 
=== Adonalsium ===

Revisión del 03:51 21 mar 2020

The cover of Arcanum Unbounded, featuring Khriss, by David Palumbo

You’ve stumbled into something far, far bigger than you, your politics, or your little planet ... Your questions are dangerous. Once you step behind the curtain and see the actors as the people they are, it becomes harder to pretend the play is real

The cosmere[2] is a fictional universe where Brandon Sanderson's adult epic fantasies (including Elantris, Mistborn, Warbreaker, The Stormlight Archive, and White Sand) are all set.[3] It does not contain Earth.[4]

Brandon has said that you do not need any cosmere knowledge to understand the books, and that they can be enjoyed separately, but it will be necessary eventually to have a certain understanding of Realmatic Theory.[5][6] Elements of the cosmere are slowly being added into the books, behind the scenes, until they come into the forefront with Dragonsteel and the final Mistborn trilogy.[7]

The underlying mythology of the cosmere revolves around Adonalsium, the power of creation, which was broken into sixteen pieces called Shards. The Shards are effectively gods, and magic is derived from their power.

Properties and Forces

Realms

In the cosmere, everything exists in three Realms: the Physical Realm, the Cognitive Realm, and the Spiritual Realm.[8][9][10] The three Realms have existed since the beginning of the cosmere.[11]

In the Physical Realm, the cosmere is a star cluster of about 50 to 100 stars.[12] The laws of physics are the same as our own, except when the other Realms are involved.[13] Currently, ten solar systems are known in the cosmere containing a total of twelve major planets. The cosmere is also home to other celestial objects, including several dwarf planets, gas giants, and constellations.[14] At least one person has tried to leave the physical bounds of the cosmere, with unknown results.[15]

A map of Shadesmar, the region of the Cognitive Realm around Roshar.[16] Regions labelled "Expanse" lead to other planets in the cosmere.[17]

The Cognitive Realm is closely modeled on the Physical Realm, though there are significant differences. Geography in the Cognitive Realm is influence by people's perceptions of the world. As a result, outer space is significantly compressed in the Cognitive Realm, as people do not spend much time thinking about the space between planets.[17] The appearance of the Cognitive Realm around a particular planet seems to reflect salient characteristics of that planet—around Scadrial, for instance, it is composed of mist, while around Roshar it is composed of spheres.[18][19] Land and water are inverted in the Cognitive Realm—what is solid land in the Physical Realm is unstable ground in the Cognitive, while bodies of water in the Physical are solid in the Cognitive.[1][19] As a result, physical beings attempting to traverse non-solid regions of the Cognitive Realm risk drowning in whatever composes the local Cognitive Realm, though cognitive entities like Cognitive Shadows and spren can traverse these regions safely.[20][19]

All things exist in three Realms, Gaotona. Physical, Cognitive, Spiritual. The Physical is what we feel, what is before us. The Cognitive is how an object is viewed and how it views itself. The Spiritual Realm contains an object’s soul—its essence—as well as the ways it is connected to the things and people around it.

Shai discussing the Realms with Gaotona[8]

The Spiritual Realm exists beyond space and time.[21] As such, it is not truly a place, but rather is the Realm of concepts like Connection, Identity, and Fortune.[8][22] Everything exists in the Spiritual Realm in its ideal form;[8][10] the spiritual aspect of sentient beings is often known as its Spiritweb or Spiritual DNA.[23] In addition to containing this information on something's Identity, the Spiritual Realm also stores Connection between different things.[8] Magical healing in the cosmere usually works by using Investiture to make a person's condition in the Physical Realm more closely match their idealized self in the Spiritual Realm, which means healing is usually limited by how a person views themself.[24] Because the Spiritual Realm exists beyond space an time, it—along with the associated property of Fortune—can be used to see events in other locations or even the future,[25][22] though this is generally very difficult.[26][27]

When someone in the cosmere dies, their body remains in the Physical Realm and a Cognitive Shadow forms in the Cognitive Realm.[18][28] For most people, this Cognitive Shadow quickly moves on to the Beyond and their Investiture returns to the Spiritual Realm.[18][28] The more Investiture someone held in life, the longer they can linger before being drawn to the Beyond,[18] but only Slivers—those who once held a significant portion of a Shard's power—can resist the Beyond forever, though they can still choose to go if they desire.[29]

Investiture

Investiture is a third material state, analogous to matter and energy. When Investiture is accounted for, the cosmere adheres to the ordinary laws of conservation and thermodynamics.[30][31][30] Investiture mostly exists in the Spiritual Realm, though it is more precisely understood as transcending the Realms.[32] However, it can also exist in a "condensed" form in the Physical Realm as solid, liquid, or gas.[33]

Investiture has a property that associates it with one of the sixteen Shards of Adonalsium; at the Shattering of Adonalsium, all Investiture was divided evenly between the Shards.[34][35][36] Even though, as a result of the Shattering, all Investiture is associated with a Shard, Investiture also remains linked to Adonalsium in some way and the Shattering meant "everything and nothing at the same time" to Investiture.[35] A Shard can "co-opt" another Shard's Investiture, which will usually be denoted by the color red.[37]

Investiture can be divided into two categories: Kinetic Investiture and Innate Investiture. Kinetic Investiture refers to Investiture actively doing something. When Investiture is kinetic, it can often be detected by various methods, such as Allomantic bronze or sand from the Dayside of Taldain.[38][39] Innate Investiture refers to both held Investiture, which a could be turned into Kinetic Investiture, but is not currently doing anything, as well as Investiture inherent in a person, like the piece of Preservation in all Scadrians and Breath in Nalthians.[38][40]

Cosmere scholars term the various methods of utilizing Investiture (such as the Metallic Arts, Surgebinding, and Awakening) "Invested Arts,"[41] though the phrases "manifestations of Investiture" and "forms of Investiture" are also used.[42][43] Since the Shattering, these can be grouped into three main categories. The most common are those powered directly by the Shards,[44] which arise from the interactions between a Shard and the planet they are Invested in.[45] Such Invested Arts are capable of far more spectacular results than other Invested Arts.[35][44] If a planet does not have a Shard in residence, it inhabitants can still access and use Investiture by the ordinary laws of Realmatics, but, without a Shard to provide additional power, the results are far more limited.[35] The last category is the few Invested Arts left over from before the Shattering of Adonalsium,[44] of which the only known example is Yolish Lightweaving.

Perpendicularities

Honor's Perpendicularity. A well of power that pierces all three realms. A pathway home.

When a sufficient amount of Investiture coalesces in one place in the Physical and Cognitive Realms, it creates a junction between all three Realms known as a perpendicularity. Most stable perpendicularities form from the presence of a Shard on a planet and the massive amount of Investiture they bring with them.[47][48] Sentient beings can use perpendicularities to travel between the Physical and Cognitive Realms, which in turn facilitates easier travel on and off a planet for those with the knowledge to use them.[47]

Adonalsium

There was a God. Adonalsium. I don’t know if it was a force or a being, though I suspect the latter.

When the cosmere began, there was an entity known as Adonalsium; this entity is widely believed to have created the cosmere.[49] Perhaps for this reason, Adonalsium is sometimes referred to as "the power of creation."[50] Investiture was Adonalsium's power,[51] which has led cosmere scholars to conclude that either Investiture seeks intelligence because it used to be Adonalsium or that Adonalsium came into being because Investiture sought intelligence.[52]

The exact nature of Adonalsium, however, remains unclear. It may have been a mere force that acted according to specific rules or an actual entity that could think on its own; Khriss suspects the latter.[1] The way Adonalsium saw the cosmere was simply how the cosmere worked. For example, the spren on Roshar could not form fabrials prior to the Shattering because Adonalsium did not want them to be able to do so.[53] This suggests that Adonalsium may have wanted the Shattering to occur.

Some say there are "subtle forces" being manifest, separate from Adonalsium, likely referring to belief in the God Beyond.[54]

Shards of Adonalsium

Shards of Adonalsium
Shard Original Vessel
Endowment Edgli
Cultivation Unknown
Honor Tanavast
Odium Rayse
Preservation Leras
Ruin Ati
Devotion Aona
Dominion Skai
Autonomy Bavadin
Ambition Uli Da

[Odium] is far greater than I, but the power of ancient Adonalsium permeates him. And controls him. Odium is a force like pressure, gravitation, or the movement of time. These things cannot break their own rules. Nor can he.

—The Stormfather on Shards of Adonalsium[55]

During the Shattering, Adonalsium split into sixteen pieces, referred to as Shards of Adonalsium. Each of these Shards represents a particular facet, or intent, of Adonalsium. Sixteen people involved in the Shattering then took up those Shards, becoming the first Vessels and effectively ascending to godhood.[1] There was some sort of force or property of the cosmere that caused Adonalsium to shatter into the sixteen Shards that it did,[56] and the distribution of the Shards to the Vessels was not random.[57]

Ati was once a kind and generous man, and you saw what became of him.

—Hoid on Ruin's Vessel[58]

Though the power of a Shard requires a mind to control it, the intent of a Shard will slowly warp the minds of those that hold it, overriding their independence.[58][59] Leras for example, became unable to cause harm, even to preserve other things.[60][61] It is unclear whether the original Vessels knew this when they took up their Shards, but, eventually, the Vessels came to be known simply by their Shard's name.

The Shards have access to infinite power, but the Vessels' minds, even though they are expanded by holding the Shard, are not capable of wielding it all at once.[34][62] The Shards are also limited by certain rules that restrict how they can act;[55][27] for example, they must fulfill a formally made oath.[63][64] Shards can also intervene to block another Shard's actions.[65]

Despite these restrictions, however, the Shards are generally capable of both subtle and incredible changes. Among other things, they can change to orbit of entire planets, make changes to individuals and entire species on a genetic level, alter some of the mechanics of an Invested Art resulting from their presence on a planet, and speak into the minds of people.[66][67][68] Shards can also create various constructs that will act according to rules they lay down and do not require direct action on their part to maintain. Examples of this include how Preservation set up the mists to Snap people and the visions Honor left for potential Bondsmiths.[69][27]

A Vessel's expanded mind also allows them to stretch time to fit their needs and they can move their focus around a world in which they are Invested instantaneously.[65][70] Since Shards exist primarily in the Spiritual Realm, they also have some ability to look into the future, though not all Shards are equally good at this and it fragments into more and more possibilities the further they look.[71][72]

Since the Shattering, the Shards have been the primary source of magic in the cosmere.[44] The interactions between their Investiture and a planet, give rise to Invested Arts that are far more powerful than those formed by people accessing background Investiture.[45][44]

Planets

Other planets ... Yes, there are dozens of them. Many are inhabited by people much like you or me. There is an original, shrouded and hidden somewhere in the cosmere. I’ve yet to find it, but I have found stories.

While the cosmere has a wide array of planets, twelve are currently known that are relevant to the broader cosmere. Three of these planets—Ashyn, Braize, and Roshar—are in the same solar system.[73]

A star chart of the cosmere in the Physical Realm

Detailed Worlds

Nalthis is a world of color. Color is needed to fuel its magic system, Awakening, and those with large amounts of Breath will enhance the colors around them and can see perfect shades of colors.[74]

The Rosharan system consists of three planets of note. Ashyn was nearly destroyed in an apocalypse long ago, though a few cities remain floating in the atmosphere. Anyone with a disease there also gains a magical power.[75] Roshar is a planet with a powerful storm that frequently blows across the continent where spren can cross into the Physical Realm.[73] Braize is the prison of the Fused where the Heralds are tortured between Desolations.[76]

Scadrial is the most technologically advanced planet and the most similar to Earth.[77][78] Its three magic systems all use metal to store and access Investiture.[79]

Sel is a large planet with three great domains.[80] It has many magic systems, which are tied to the user's location and are accessed by creating shapes in the proper form, rather like programming.[81]

The planet Taldain is tidally locked between two stars, a blue-white supergiant and a white dwarf. The side of the planet facing the former, Dayside, is a vast desert where Investiture arrives from the light of the star. Darkside faces the white dwarf and is in perpetual twilight, and many things there fluoresce in ultraviolet light. Its Shard, Autonomy, keeps the planet isolated from the rest of the cosmere.[82]

Detailed Worlds of the Cosmere
Solar System Planet Shards Books Reference
Nalthian System Nalthis Endowment Warbreaker, Nightblood (unpublished) [83][84]
Rosharan System Ashyn None The Silence Divine (unpublished) [73][85]
Braize Odium The Stormlight Archive [73][84]
Roshar Cultivation, Honor The Stormlight Archive [73][84]
Scadrian System Scadrial Preservation, Ruin (combined as Harmony) Mistborn [77][84]
Selish System Sel Devotion, Dominion Elantris, The Emperor's Soul [80][84]
Taldain System Taldain Autonomy White Sand [82][84]

Other Notable Worlds

The Drominad system is home to three inhabited planets, the most of any solar system in the cosmere, all of which have water as a dominant feature. The innermost planet, First of the Sun has a perpendicularity, though travel through it is incredibly dangerous.[47]

Threnody is a planet split in two parts: the Fallen World, which is under the control of an unknown entity called the Evil that is so dangerous that everyone left, and the Forests of Hell, which is home to dangerous Cognitive Shadows known as Shades. Perpendicularities on Threnody are unstable and have a morbid origin.[86]

Yolen is the original planet of humans and the location of the Shattering.[87][88] It has few inhabitants in the modern era and has been hidden from most of the people of the cosmere.[89][1]

Little is known about Obrodai and Vax.

Other Worlds of the Cosmere
Solar System Planet Shards Books Reference
Drominad System First of the Sun Patji (Avatar of Autonomy) Sixth of the Dusk [47][90][91]
Unknown Obrodai Avatar of Autonomy, possibly others None (Referenced in Oathbringer) [92][93]
Threnodite System Threnody Ambition Shadows for Silence in the Forests of Hell [86][94]
Unknown Vax Unknown None (Referenced in Elantris and Mistborn: Secret History) [43][29]
Unknown Yolen Unknown Dragonsteel (unpublished) [84]

History

Before the Shattering

It was a distant place where two lands meet and gods have died.

Little is known about the extremely distant past of the cosmere: the time before the Shattering of Adonalsium.

The first humans lived on Yolen and were created by Adonalsium.[87][1] Yolen was also home to dragons and Sho Del.[96] At some point, a poorly-understood and parasitic ecosystem hostile to humans, known as fainlife, began to develop on Yolen. It began to spread and overtake the landscape, though the other inhabitants eventually learned how to keep it in check.[97] Plants and land overtaken by fainlife retain their shape, but turn bone-white and spill red liquid when crushed or snapped.[98] Information about fainlife remains accessible enough in the modern cosmere that Khriss was able to mention it to cosmere-aware people without need for explanation.[77]

During this time, Adonalsium created the entire Rosharan system and grew the supercontinent on the planet Roshar; as a result, the continent is shaped like the two-dimensional projection of a Julia set.[99][100] Interestingly, fabrials could have existed on Roshar during this time, if Adonalsium had allowed them, but he had some sort of limits on the system that would have prevented it.[101]

Most of the planets in the cosmere existed and were named prior to the Shattering, and their names existed before the Shards got there.[102] The sole known exception is Scadrial, which was created by Ruin and Preservation, who used the non-fain parts of Yolen as a guide.[77][1] Investiture also existed prior to the Shattering, though its form was different.[103] The technology level on Yolen prior to the Shattering was less than present-day Earth's.[104]

During the time before the Shattering, there was a plot to destroy Adonalsium, but it failed.[105]

Hoid, the dragon Frost and the original Vessels all lived before the Shattering.[106]

The Shattering of Adonalsium

Sixteen people, together, killed Adonalsium, ripping it apart and dividing its essence between them, becoming the first who Ascended. [They were] a diverse group, with equally diverse motives. Some wished for the power; others saw killing Adonalsium as the only good option left to them. Together they murdered a deity, and became divine themselves.

Khriss on the original Vessels[1]

Eventually, a group of people that opposed Adonalsium came together and plotted its destruction.[107][108] They created a weapon,[109] which was expended in its use;[110] though remnants of it are the cause of Hoid's immortality.[111] The group consisted of people of all three sapient species on Yolen: humans dragons, and Sho Del.[96] Possibly by using that weapon, in an event known as the Shattering of Adonalsium, that group of people managed to destroy Adonalsium and split it into the sixteen Shards of Adonalsium. They did so intentionally[112] and, by doing so, they became the first Vessels of the Shards.[1] There was some sort of force or property of the cosmere that caused Adonalsium to shatter into the sixteen Shards that it did,[56] and the distribution of the Shards to the Vessels was not random.[57] The Shattering occured on Yolen, though there is some "weirdness" with regard to Yolen and location,[88] and occurred all at once.[113]

Hoid was loosely involved in the plot to Shatter Adonsalsium and was present at the Shattering.[114][115] He also had the opportunity to take a Shard, but turned it down.[116] He and Frost both knew the original Vessels personally.[117][118]

After the Shattering, the new Vessels made some sort of agreement to not interfere with each other,[119] though the exact agreement was somewhat ambiguous and the Vessels who suggested it did not make sure to get a formal oath from the others.[120][63] Regardless, the Shards all eventually settled in some location; some of them together and others alone.[80] As a result of the Shattering, all Investiture in the cosmere became aligned with one of the sixteen Shards.[34]

Odium's Quest

One need only look at the aftermath of his brief visit to Sel to see proof of what I say. In case you have turned a blind eye to that disaster, know that Aona and Skai are both dead, and that which they held has been Splintered. Presumably to prevent anyone from rising up to challenge Rayse.

Soon after the Shattering, or possible even beforehand, the Vessel of Odium, Rayse, decided he wanted to become the strongest being in the cosmere.[122] However, Odium is, by its nature, selfish and Rayse did not want the intent of an additional Shard to make him into something else, so he instead decided to destroy the other Shards so that there would be no one left to challenge him.[122][123] To do so, he developed a way to Splinter a Shard's power, which also results in the death of its Vessel.[121]

He bears the weight of God's own divine hatred, separated from the virtues that gave it context. He is what we made him to be, old friend. And that is what he, unfortunately, wished to become.

—Frost on Odium in his reply to Hoid[124]

Odium's first target was Ambition, as he feared that it would be a threat to him. However, while searching for Ambition, he encountered the Shards Devotion and Dominion on Sel and attacked them,[125] likely because he could argue they had violated the Vessel's pact to not interfere with each other.[126][119][127] In the ensuing battle, Odium successfully splintered Devotion and Dominion and killed their Vessels, Aona and Skai.[80] In order to ensure that no one could take up their Shards, he then somehow moved most of their Investiture from the Spiritual Realm into the Cognitive Realm, which made the Selish Congnitive Realm incredibly dangerous and the Selish Invested Arts location-dependent.[128][80][129]

Sometime after he splintered Devotion and Dominion, Odium finally found Ambition, who had settled in the Threnodite system. Odium attacked and mortally wounded Ambition, though the Shard fled and was ultimately Splintered elsewhere, possibly by another cause.[86] Chunks of Ambition's power were ripped off in this clash, which twisted the people and planet of Threnody.[86]

Sometime after Honor and Cultivation arrived there, Odium traveled to the Rosharan system.[130] Odium never intended to Invest himself in a planet,[131] but, at some point, he, became Invested in the Rosharan system to the point where he would now have to leave some of his power behind or forcibly tear it out in order to leave.[132] At some point while he was in the system, Honor and Cultivation used their power to trap him in the system.[76]

Odium. Be aware that [the Rosharan] system is the current habitation of the Shard of Odium on the Physical and Cognitive Realms. This Shard undoubtedly caused the Splintering of Devotion, Dominion, Honor, and perhaps others throughout the cosmere.

Khriss on Odium[73]

As a result, Odium has since been waging a war to free himself from whatever binds him to the system so that he can continue his quest. To that end, he Splintered off pieces of his power to create the Fused,[76] the Unmade,[133] and voidspren,[73] and grants access to Voidbinding.[134] When the Fused first appeared, Honor created the Heralds, who could seal the Fused on Braize, though the Fused tortured the Heralds into allowing them to return to Roshar. Every time a Herald broke, a Desolation would begin and the Heralds and Knights Radiant would fight the Fused until they could be sealed on Braize again. This situation continued for millennia and the Shards remained at a stalemate.[76]

According to the Stormfather, Odium has been wounded before and has "scars that do not heal," presumably from his prior clashes with Shards.[55]

At least some of the other Shards are aware of Odium's actions. Endowment is currently indifferent to him and thinks he was justified in Splintering the Shards he did;[126][135] she also believes she could "deal" with him if he he becomes an issue.[136] One of Autonomy's avatars, Patji also expressed indifference,[137][138] though he did indicate that a different avatar might be more receptive.[139] There is also a Shard who just wants to survive that is aware of Odium's goals and is "smart enough" to stay away.[140]

The Ascension of Harmony

For much of Scadrian history, Ruin's mind was trapped in the Well of Ascension, which prevented him from destroying the planet. After the death of the Lord Ruler, however, he was successfully able to manipulate Vin into taking up the Well's power and then releasing it, which allowed him to be free. After Marsh removed her Hemalurgic spike, Vin Ascended and became the Vessel of Preservation.[141] During the Battle of Hathsin, Ruin had Marsh kill Elend Venture, which inspired Vin to sacrifice herself and kill Ruin's Vessel, Ati.[60]

Leras, when he held Preservation's power, had forseen all this and planned for both Ruin and Preservation to be left without a Vessel so that Sazed could take up both Shards and their intents could moderate each other.[66] As a result of one person holding both Shards, Ruin and Preservation's power began to intermingle, and Sazed became known as Harmony.[142] It is considered a single Shard, much like a king of two countries is still just one king.[143]

Odium is aware of Harmony, is scared of him,[144] and is making plans regarding him.[145]

Splintering of Honor and the True Desolation

Some time after the Recreance,[146] Odium finally managed to Splinter Honor,[147] even though Cultivation was assisting Honor in some way.[148] Honor, however, had prepared for this eventuality, and had given the Stormfather the power to create new honorspren and recorded a series of visions for the Stormfather to show to potential Bondsmiths.[149]

Eventually, after approximately 4,500 years of torture on Braize, the Herald Talenel broke and allowed the Fused to return to Roshar,[76] though voidspren had already been actively preparing for their return, most notably by guiding the Listeners to summon the Everstorm.[150][151] Odium is now waging the True Desolation against the people of Roshar while Dalinar Kholin and the newly re-founded Knights Radiant attempt to stop him;[152] presumably, winning this war in some way would allow Odium to leave the Rosharan system. As the person most Connected to the remnants of Honor's power, Dalinar could release Odium from whatever binds him to the Rosharan system; if he were released, he would Splinter Cultivation and would "substantially" alter Roshar.[153]

Trell and Scadrial

Around three hundred years after the Catacendre, the kandra Bleeder used a Hemalurgic spike made of an unknown metal to hide herself from Harmony. After Bleeder's death, Marasi Colms connected this metal to the entity Miles Dagouter named just before he died, Trell.[154] When Waxillium Ladrian died, Harmony showed him a red haze of "dread and destruction" surrounding Scadrial, held back by a thin strip of light.[28] Harmony does not fully understand this, but it is another Shard manifesting its power on Scadrial,[155] most likely Autonomy or Odium.[156]

Worldhoppers

Some people who are aware of the broader cosmere have learned how to travel between planets and are known as worldhoppers. Since space in the Cognitive Realm is linked to how people think about that region, most of outer space is extremely compressed in the Cognitive Realm.[17] Therefore, if one could shift from the Physical to the Cognitive Realm, he or she could quickly travel between planets. The most common method for transfer to the Cognitive Realm is by going through a Perpendicularity, though it is also possible with the Surge of Transportation.[157] Travel is also possible through the Physical Realm, though it takes a long time without faster-than-light travel,[158] which is expected to be developed in Mistborn Era 4.[159]

In total, the number of people traveling between planets probably numbers somewhere in the thousands.[160] There is no universal language that all worldhoppers speak,[161] though they can use Connection to speak local languages.[162]

Hoid

For I have never been dedicated to a more important purpose, and the very pillars of the sky will shake with the results of our war here. I ask again. Support me. Do not stand aside and let disaster consume more lives.

Hoid on Odium's war[163]

Hoid is a mysterious worldhopper who has been alive since before the Shattering of Adonalsium and was present for that event.[164] He has collected a variety of Invested items from around the cosmere and gained access to multiple Invested Arts.[164][165] His objectives are rather unclear, though he can use Fortune to know the right place and the right time to be.[166] He is an adamant opponent of Odium's attempts to become the sole god of the cosmere, and has written to Frost, Endowment, Autonomy, and Harmony, hoping to enlist their help in dealing with Odium, but to no avail.[167]

Worldhopping Groups

The Seventeenth Shard

However, it seems to me that all things have been set up for a purpose, and if we—as infants—stumble through the workshop, we risk exacerbating, not preventing, a problem.

—Frost to Hoid on his non-intervention policy[168]

The Seventeenth Shard is a group of worldhoppers that seeks to research and study the various worlds of the cosmere without interfering in existing cultures. They believe the Shards separated for a reason and want to minimize the risk of conflict between the Shards.[169] Frost may have some influence over them, either formally or informally.[170] They are worried about Hoid, as they fear his actions on planets will exacerbate Shardic conflict and are trying (unsuccessfully) to hunt him down, though they have larger objectives as well.[170][171]

Silverlight

Khriss by botanicaxu

Silverlight is a city in the Cognitive Realm with both worldhoppers and long-term residents as well as at least one university.[172][173] The researcher Khriss, the most knowledgeable person in the cosmere and author of the Ars Arcana,[174][175] is associated with Silverlight and at least one university there;[176] her employee, Nazh, who, among other things, draws and annotates maps, and collects other things for Khriss likely has ties there as well.[174][177] They are researchers,[178] like the Seventeenth Shard, though their relationship with that group is unclear.

The Ire

Perhaps the Ire know more [about Investiture on Sel], but they are not speaking on the topic and have repeatedly denied my requests for collaboration.

—Khriss on the Ire[80]

The Ire is a group of worldhopping Elantrians. They existed prior to the Reod and were off-world when it occurred, which my have played a role in allowing them to weather it.[179] Their objectives are unclear, though they did attempt to Ascend one of their members as the Vessel of Preservation after Leras died.[180] At that time, they were at least associated with a group whose forces were containing the Shades of Threnody.[180]

The Ghostbloods

The Ghostbloods is a secret society on Roshar. Unlike other groups, they are not entirely comprised of worldhoppers. However, at least two of their high-ranking members, Mraize and Iyatil, are worldhoppers, the latter of whom was born in Silverlight.[181][182]

Other Notable Worldhoppers

Most, if not all, of the Five Scholars of Nalthis were worldhoppers and are well-regarded by the cosmere-aware scholarly community as pioneers of the study of Investiture and Realmatic Theory.[183] After learning from one of the Scholars, Vasher, Vivenna became a worldhopper as well.[184] The dragon Frost is extremely knowledgeable about the cosmere, but is not actually a worldhopper, as he has not left Yolen.[185] Additionally, there are several kandra from Scadrial who have become worldhoppers,[186] likely to help Sazed figure out the dynamics of the cosmere.

In addition, there is a thriving interplanetary trade system, the quality of which depends on the planets involved—Nalthis is easy to get to and even has customs for travelers to go through; Sel is incredibly dangerous due to the power of Devotion and Dominion being stuck in the Cognitive Realm; Roshar can be welcoming or dangerous, depending on the era; and Scadrial was relatively easy to access and had a stable mercantile system before Kelsier destroyed the Pits of Hathsin and rendered Ruin's Perpendicularity unusable for transferring between the Physical and Cognitive Realms.[160][20] Felt was involved in trade through the Pits of Hathsin.[187]

Development

During my unpublished days I wrote thirteen books, only one of which was a sequel. ... But I wanted to be writing big epics. This is what I always wanted to do; something like the Wheel of Time. So I began plotting a large, massive series where all these books were connected, so I could kind of "stealth" have a large series without the editors knowing I was sending them books from the same series. It was mostly just a thing for me, to help me do the writing I wanted to be doing. And then when publication came I continued to do that, and told the story behind the story.

—Brandon on the beginnings of the cosmere[188]

When Brandon was beginning writing and trying to get published, he loved gigantic epic fantasy series. He knew, however, that starting with a big series might not be the best idea. If he wrote four books in a series, and the first one didn't get published, he couldn't submit his sequels, so he decided instead to focus on standalone stories. However, he still loved the idea of a huge epic series, so he decided to create a "hidden" epic to link his novels together. Brandon had seen other authors who made a single universe for all their books, like Isaac Asimov, but didn't like how Asimov had to retcon and shoehorn things together to connect their books, and so wanted to build the cosmere from the beginning, so it would always be consistent.[189]

Some ideas that came into the worldbuilding of the cosmere came from Plato's theory of forms, which contributed to the development of Realmatic Theory. In this, the distinction of what is perceived as "ideal" and what is the true ideal is important: true ideals have much to do with the Spiritual Realm, while people's perception of ideals deals with the Cognitive Realm. Another influences is Spinoza, with the idea that God is in everything.[190] Brandon also incorporated the idea of a "unifying theory of everything" from physics to the magic in the cosmere. All magics have underlying rules, and are derived from a single unified theory of magic.[191]

I hope that people will stick with me for all these books, because I'll do a lot of them. But they will fit together in some really cool ways once they are all done. I think you'll be very very impressed, but that's a while off.

—Brandon on the cosmere[192]

The cosmere sequence has a clear story that Brandon wants to tell and is fairly firmly outlined as 35 novels, plus a variety of novellas and other works, with Dragonsteel, Mistborn, and the Stormlight Archive forming the core of that story.[193][194] Dragonsteel will tell Hoid's backstory and the story of the Shattering of Adonalsium;[194] Mistborn will have four series, following Scadrial from the Final Empire to the development of faster-than-light travel and the interaction between the various planets;[159][195] The Stormlight Archive will be split into two arcs of five books each and is the story of the clash between the people of Roshar and Odium.[196] Generally, knowledge of the cosmere as a whole will not be necessary until Dragonsteel and the final Mistborn trilogy, which are the beginning and the conclusion respectively of the cosmere sequence[7]

Brandon does not feel that the cosmere is restrictive to his writing.[192] Though cosmere novels are intensive, as they require more thorough planning and continuity maintenance, Brandon also has an internal wiki and people like Peter and Karen Ahlstrom who help him keep the cosmere on track.[197][198] When Brandon feels like he needs a break from the more stringent requirements of the cosmere, he'll turn to work on a less intensive novel or novella, which are almost always non-cosmere.[197] If there is a concept he really wants to write but doesn't fit in the limitations of the cosmere, he moves it into a non-cosmere book; for example, The Rithmatist, started as a cosmere novel, and its magics take many elements from cosmere magics, but Brandon decided that he did not want a version of Earth in the cosmere, and so moved it to its own universe.[199]

Brandon does generally plan out which cosmere hints to give to fans, but sometimes he gives hints on the fly. Usually, fans are able to pry much more than he initially intended to tell.[200]

Bibliography of the Cosmere

Published Works of the Cosmere
Publication Year Title Series
2005 Elantris Elantris #1
2006 The Hope of Elantris Elantris #1.5
Mistborn: The Final Empire Mistborn (Era 1) #1
2007 The Well of Ascension Mistborn (Era 1) #2
2008 The Hero of Ages Mistborn (Era 1) #3
2009 Warbreaker Standalone Novel
2010 The Way of Kings The Stormlight Archive #1
2011 The Alloy of Law Mistborn (Era 2) #1
The Eleventh Metal Mistborn (Era 1) #0.5
2012 The Emperor's Soul Standalone Novella
2013 Shadows for Silence in the Forests of Hell Standalone Novella
2014 Words of Radiance The Stormlight Archive #2
Sixth of the Dusk Standalone Novella
Allomancer Jak and the Pits of Eltania Mistborn (Era 2) #1.5
2015 Shadows of Self Mistborn (Era 2) #2
2016 The Bands of Mourning Mistborn (Era 2) #3
Mistborn: Secret History Mistborn (Era 1) #3.5
White Sand Volume 1 White Sand #1
Arcanum Unbounded Anthology
Edgedancer The Stormlight Archive #2.5
2017 Oathbringer The Stormlight Archive #3
2018 White Sand Volume 2 White Sand #2
2019 White Sand Volume 3 White Sand #3

Forthcoming

The following are confirmed upcoming cosmere novels:

  • Rhythm of War, the fourth book of the Stormlight Archive. It will feature flashbacks from Eshonai and Venli's point-of-view,[201] and is set to be released on Novemeber 17, 2020.[202]
  • The Lost Metal, the fourth and final Era 2 Mistborn novel. Projected release in 2020 or 2021.[202]
  • Elantris sequel and Elantris finale, the sequels to Elantris. Expected to be written after Stormlight Archive 5 and Mistborn Era 2 are done.[203] They need to be written before Mistborn Era 3 and Nightblood.[204][205]
  • Era 3 Mistborn trilogy, the trilogy with Allomancy in a modern, 1980s technology level. Planned to be written in the break between Stormlight 5 and Stormlight 6.[206]
  • The Stormlight Archive, which will have ten books in total, plus novellas. Book 5 will be written in the somewhat near future, after which Brandon will take a break and there will be an in-universe time skip of about a decade before book 6 picks up.[207]
  • Nightblood, the sequel to Warbreaker. Likely won't be written until Stormlight Archive 5, the Elantris sequels, and Mistborn Era 3 are written.[208]
  • Dragonsteel, the origin story of Hoid and the Shattering of Adonalsium. Brandon is loosely working on it, but the series will not be written until the Stormlight Archive is finished.[209][210]
  • Era 4 Mistborn trilogy, the science fiction trilogy, with Hoid as a main character.[211] This will be one of the last known cosmere sequence, chronologically, and has much to do with the worlds coming together.[7]

Chronological Order

Brandon was been somewhat evasive about the order of cosmere stories, so that the timelines remains flexible for future books that he writes.[212] He has estimated the time from the Shattering to the breaking of the Oathpact at around 6000 years, but that number is non-canonical and may change greatly.[213] Brandon has, however, provided some answers and has stated that books have mostly been released chronologically, which allows a rough timeline to be constructed:[214]

Trivia

Capitalization

The capitalization of the word "cosmere" is inconsistent at best from official sources. Generally, in the novels, like Stormlight Archive books, cosmere is uncapitalized,[218][219] but exclusively in The Alloy of Law, its Ars Arcanum refers to it with a capital C.[42] Adding to the confusion, these Ars Arcanum are written by the same person,[220] and Words of Radiance's Ars Arcanum uses lowercase.[221]

From interviews where Brandon types responses, Brandon sometimes capitalizes cosmere,[197] and sometimes leaves it uncapitalized.[222] Peter Ahlstrom, Brandon's assistant, has said that generally, cosmere is uncapitalized in books, but capitalized outside of them.[223]

See Also

Notes

  1. a b c d e f g h i j k Nacidos de la bruma: Historia Secreta parte 3 capítulo 2#
  2. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  3. Goodreads Fantasy Book Discussion Warbreaker Q&A
    Arcanum - 2010-01-18#
  4. Calamity Seattle signing
    Arcanum - 2016-02-17#
  5. Fantasy Faction interview
    Arcanum - 2014-04-24#
  6. Words of Radiance release party
    Arcanum - 2014-03-03#
  7. a b c Words of Radiance San Francisco signing
    Arcanum - 2014-03-06#
  8. a b c d e El alma del emperador - Día 12#
  9. El Héroe de las Eras capítulo 57 Epígrafe#
  10. a b Juramentada capítulo 103#
  11. ICon 2019
    Arcanum - 2019-10-15#
  12. Emerald City Comic Con 2018
    Arcanum - 2018-03-01#
  13. Words of Radiance Philadelphia signing
    Arcanum - 2014-03-21#
  14. Physical Realm#
  15. Starsight Release Party
    Arcanum - 2019-11-26#
  16. Words of Radiance San Diego signing
    Arcanum - 2014-03-04#
  17. a b c Orem signing 2014
    Arcanum - 2014-12-06#
  18. a b c d Nacidos de la bruma: Historia Secreta parte 1 capítulo 1#
  19. a b c Juramentada capítulo 89#
  20. a b Nacidos de la bruma: Historia Secreta parte 2 capítulo 1#
  21. Shadows of Self release party
    Arcanum - 2015-10-05#
  22. a b MisCon 2018
    Arcanum - 2018-05-26#
  23. Firefight Chicago signing
    Arcanum - 2015-02-20#
  24. Orem signing
    Arcanum - 2018-03-10#
  25. Calamity San Antonio signing
    Arcanum - 2016-02-26#
  26. Shadows of Self Chicago signing
    Arcanum - 2015-10-12#
  27. a b c El camino de los reyes capítulo 75#
  28. a b c Brazales de Duelo (libro) capítulo 28#
  29. a b Nacidos de la bruma: Historia Secreta parte 6 capítulo 8#
  30. a b /r/books AMA 2015
    Arcanum - 2015-07-14#
  31. /r/books AMA 2015
    Arcanum - 2015-03-12#
  32. Words of Radiance Houston signing
    Arcanum - 2014-03-11#
  33. Nacidos de la bruma: Historia Secreta parte 6 capítulo 7#
  34. a b c Oathbringer London signing
    Arcanum - 2017-11-28#
  35. a b c d /r/Cosmere
    Arcanum - 2018-03-18#
  36. Shadows of Self London UK signing
    Arcanum - 2015-10-19#
  37. Oathbringer San Francisco signing
    Arcanum - 2017-11-15#
  38. a b Shadows of Self San Diego signing
    Arcanum - 2015-10-08#
  39. JordanCon 2018
    Arcanum - 2018-04-22#
  40. 17th Shard Forum Q&A
    Arcanum - 2012-09-25#
  41. Juramentada Ars Arcanum#
  42. a b Aleación de ley Ars Arcanum#
  43. a b Elantris Ars Arcanum#
  44. a b c d e /r/fantasy AMA 2013
    Arcanum - 2013-04-17#
  45. a b Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  46. Juramentada capítulo 119#
  47. a b c d Arcanum Ilimitado - Sistema de Drominad#
  48. Arcanum Unbounded release party
    Arcanum - 2016-11-22#
  49. Calamity Seattle signing
    Arcanum - 2016-02-17#
  50. Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  51. Words of Radiance San Diego signing
    Arcanum - 2014-03-04#
  52. Emerald City Comic Con 2018
    Arcanum - 2018-03-01#
  53. American Fork High School Signing
    Arcanum - 2019-12-12#
  54. /r/books AMA 2015
    Arcanum - 2015-06-05#
  55. a b c Juramentada capítulo 16#
  56. a b New York Signing
    Arcanum - 2013-11-16#
  57. a b Alloy of Law 17th Shard Q&A
    Arcanum - 2011-11-05#
  58. a b El camino de los reyes capítulo 18 Epígrafe#
  59. Alloy of Law 17th Shard Q&A
    Arcanum - 2011-11-05#
  60. a b El Héroe de las Eras capítulo 81#
  61. Nacidos de la bruma: Historia Secreta parte 2 capítulo 3#
  62. Oathbringer London signing
    Arcanum - 2017-11-28#
  63. a b Tel Aviv Signing
    Arcanum - 2019-10-18#
  64. Juramentada capítulo 122#
  65. a b El Héroe de las Eras capítulo 76#
  66. a b El Héroe de las Eras capítulo 82#
  67. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  68. El Héroe de las Eras capítulo 77#
  69. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  70. El Héroe de las Eras capítulo 79#
  71. Oathbringer release party
    Arcanum - 2017-11-13#
  72. Juramentada capítulo 75#
  73. a b c d e f g Arcanum Ilimitado - Sistema de Roshar#
  74. El aliento de los dioses prólogo#
  75. Idaho Falls signing
    Arcanum - 2018-12-29#
  76. a b c d e Juramentada capítulo 38#
  77. a b c d Arcanum Ilimitado - Sistema de Scadrial#
  78. Words of Radiance Chicago signing
    Arcanum - 2014-03-22#
  79. Brazales de Duelo (libro) Ars Arcanum#
  80. a b c d e f Arcanum Ilimitado - Sistema de Sel#
  81. Ad Astra 2017
    Arcanum - 2017-05-05#
  82. a b Arcanum Ilimitado - Sistema de Taldain#
  83. 17th Shard Forum Q&A
    Arcanum - 2012-09-26#
  84. a b c d e f g Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  85. State of the Sanderson 2017
    Arcanum - 2017-12-19#
  86. a b c d Arcanum Ilimitado - Sistema de Treno#
  87. a b Shadows of Self San Diego signing
    Arcanum - 2015-10-08#
  88. a b Skyward San Diego signing
    Arcanum - 2018-11-07#
  89. Calamity Chicago signing
    Arcanum - 2016-02-22#
  90. Orem signing
    Arcanum - 2017-12-21#
  91. Orem signing
    Arcanum - 2017-12-21#
  92. Juramentada capítulo 50 Epígrafe#
  93. Salt Lake City signing
    Arcanum - 2017-12-16#
  94. Words of Radiance release party
    Arcanum - 2016-11-29#
  95. El aliento de los dioses capítulo 32#
  96. a b Arcanum Unbounded release party
    Arcanum - 2016-11-22#
  97. TWG Posts
    Arcanum - 2007-02-12#
  98. JordanCon 2018
    Arcanum - 2018-04-22#
  99. Emerald City Comic Con 2018
    Arcanum - 2018-03-01#
  100. General Reddit 2016
    Arcanum - 2016-09-09#
  101. Starsight Release Party
    Arcanum - 2019-11-26#
  102. Oslo signing, 2011
    Arcanum - 2011-05-30#
  103. 17th Shard Forum Q&A
    Arcanum - 2012-09-26#
  104. West Jordan signing 2012
    Arcanum - 2012-12-06#
  105. General Signed Books 2015
    Arcanum - 2015-01-07#
  106. Skyward Pre-Release AMA
    Arcanum - 2018-10-06#
  107. /r/fantasy AMA 2013
    Arcanum - 2013-04-15#
  108. Arcanum Unbounded Hoboken signing
    Arcanum - 2016-12-03#
  109. Words of Radiance release party
    Arcanum - 2014-03-03#
  110. General Signed Books 2016
    Arcanum - 2016-02-25#
  111. Idaho Falls signing
    Arcanum - 2018-07-21#
  112. Words of Radiance Los Angeles signing
    Arcanum - 2014-03-05#
  113. Firefight Seattle UBooks signing
    Arcanum - 2015-01-06#
  114. Legion Release Party
    Arcanum - 2018-09-19#
  115. Writing for Charity Conference
    Arcanum - 2012-03-17#
  116. Leipzig Book Fair
    Arcanum - 2017-03-24#
  117. a b El camino de los reyes capítulo 23 Epígrafe#
  118. Palabras radiantes epílogo#
  119. a b Juramentada capítulo 39 Epígrafe#
  120. Legion Release Party
    Arcanum - 2018-09-19#
  121. a b El camino de los reyes capítulo 22 Epígrafe#
  122. a b West Jordan signing
    Arcanum - 2011-12-15#
  123. /r/Stormlight_Archive
    Arcanum - 2013-03-14#
  124. Palabras radiantes capítulo 71 Epígrafe#
  125. Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  126. a b Juramentada capítulo 37 Epígrafe#
  127. Oathbringer Houston signing
    Arcanum - 2017-11-18#
  128. JordanCon 2018
    Arcanum - 2018-04-20#
  129. /r/Stormlight_Archive
    Arcanum - 2013-03-11#
  130. Orem signing
    Arcanum - 2012-09-22#
  131. JordanCon 2016
    Arcanum - 2016-04-23#
  132. Phoenix Comicon 2013
    Arcanum - 2013-05-24#
  133. JordanCon 2016
    Arcanum - 2016-04-23#
  134. Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  135. Juramentada capítulo 40 Epígrafe#
  136. Juramentada capítulo 41 Epígrafe#
  137. Bonn Signing
    Arcanum - 2019-05-15#
  138. Juramentada capítulo 46 Epígrafe#
  139. Juramentada capítulo 47 Epígrafe#
  140. Bands of Mourning release party
    Arcanum - 2016-01-25#
  141. El Héroe de las Eras capítulo 73#
  142. /r/fantasy AMA 2013
    Arcanum - 2013-04-23#
  143. Alloy of Law Milton Keynes signing
    Arcanum - 2011-11-21#
  144. Salt Lake City Comic-Con 2014
    Arcanum - 2014-09-04#
  145. Waygate Foundation Write-a-thon
    Arcanum - 2014-01-17#
  146. Oathbringer release party
    Arcanum - 2017-11-13#
  147. Google+ Hangout
    Arcanum - 2012-04-17#
  148. Idaho Falls Signing
    Arcanum - 2015-11-28#
  149. Juramentada capítulo 28#
  150. Juramentada prólogo#
  151. Juramentada interludio I-7#
  152. Palabras radiantes capítulo 89#
  153. Juramentada capítulo 57#
  154. Sombras de identidad epílogo#
  155. Arcanum entry 6261
    Falta metadatos de Arcanum.
  156. Trell (Trellism)#Theories & Speculation#
  157. Arcanum entry 1525
    Falta metadatos de Arcanum.
  158. Arcanum entry 12901
    Falta metadatos de Arcanum.
  159. a b Arcanum entry 9005
    Falta metadatos de Arcanum.
  160. a b Arcanum entry 9501
    Falta metadatos de Arcanum.
  161. Arcanum entry 1136
    Falta metadatos de Arcanum.
  162. Arcanum entry 1021
    Falta metadatos de Arcanum.
  163. El camino de los reyes capítulo 28 Epígrafe#
  164. a b Arcanum entry 5077
    Falta metadatos de Arcanum.
  165. Hoid#Abilities#
  166. Arcanum entry 2567
    Falta metadatos de Arcanum.
  167. Letters#
  168. Palabras radiantes capítulo 68 Epígrafe#
  169. Arcanum entry 1564
    Falta metadatos de Arcanum.
  170. a b El camino de los reyes capítulo 26 Epígrafe#
  171. Arcanum entry 7910
    Falta metadatos de Arcanum.
  172. Arcanum entry 2555
    Falta metadatos de Arcanum.
  173. Arcanum entry 3310
    Falta metadatos de Arcanum.
  174. a b Arcanum entry 5623
    Falta metadatos de Arcanum.
  175. Arcanum entry 6873
    Falta metadatos de Arcanum.
  176. Arcanum entry 8342
    Falta metadatos de Arcanum.
  177. Arcanum entry 5341
    Falta metadatos de Arcanum.
  178. Nacidos de la bruma: Historia Secreta parte 3 capítulo 1#
  179. Arcanum entry 10476
    Falta metadatos de Arcanum.
  180. a b Nacidos de la bruma: Historia Secreta parte 5 capítulo 2#
  181. Arcanum entry 1394
    Falta metadatos de Arcanum.
  182. Arcanum entry 12733
    Falta metadatos de Arcanum.
  183. Arcanum entry 1548
    Falta metadatos de Arcanum.
  184. Arcanum entry 8511
    Falta metadatos de Arcanum.
  185. Arcanum entry 3679
    Falta metadatos de Arcanum.
  186. Arcanum entry 5990
    Falta metadatos de Arcanum.
  187. Arcanum entry 11812
    Falta metadatos de Arcanum.
  188. Arcanum entry 10182
    Falta metadatos de Arcanum.
  189. Arcanum entry 9813
    Falta metadatos de Arcanum.
  190. Arcanum entry 4051
    Falta metadatos de Arcanum.
  191. Arcanum entry 9007
    Falta metadatos de Arcanum.
  192. a b Arcanum entry 6496
    Falta metadatos de Arcanum.
  193. Arcanum entry 7744
    Falta metadatos de Arcanum.
  194. a b Arcanum entry 13550
    Falta metadatos de Arcanum.
  195. Arcanum entry 5343
    Falta metadatos de Arcanum.
  196. Arcanum entry 3380
    Falta metadatos de Arcanum.
  197. a b c Arcanum entry 9015
    Falta metadatos de Arcanum.
  198. Arcanum entry 9610
    Falta metadatos de Arcanum.
  199. Arcanum entry 10860
    Falta metadatos de Arcanum.
  200. Arcanum entry 4910
    Falta metadatos de Arcanum.
  201. Arcanum entry 12963
    Falta metadatos de Arcanum.
  202. a b Arcanum entry 13544
    Falta metadatos de Arcanum.
  203. Arcanum entry 13545
    Falta metadatos de Arcanum.
  204. Arcanum entry 1053
    Falta metadatos de Arcanum.
  205. Arcanum entry 9105
    Falta metadatos de Arcanum.
  206. Arcanum entry 11548
    Falta metadatos de Arcanum.
  207. Arcanum entry 9442
    Falta metadatos de Arcanum.
  208. Arcanum entry 12276
    Falta metadatos de Arcanum.
  209. Arcanum entry 12490
    Falta metadatos de Arcanum.
  210. Arcanum entry 12313
    Falta metadatos de Arcanum.
  211. Arcanum entry 10012
    Falta metadatos de Arcanum.
  212. a b c d e f g h i Arcanum entry 10273
    Falta metadatos de Arcanum.
  213. Arcanum entry 1355
    Falta metadatos de Arcanum.
  214. a b c Arcanum entry 10502
    Falta metadatos de Arcanum.
  215. Arcanum entry 5657
    Falta metadatos de Arcanum.
  216. Arcanum entry 1491
    Falta metadatos de Arcanum.
  217. a b c Arcanum entry 549
    Falta metadatos de Arcanum.
  218. El camino de los reyes capítulo 54#
  219. Palabras radiantes capítulo 75 Epígrafe#
  220. Arcanum entry 9875
    Falta metadatos de Arcanum.
  221. Palabras radiantes Ars Arcanum#
  222. Arcanum entry 1084
    Falta metadatos de Arcanum.
  223. [1]
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