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Investidura

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Investidura
Relacionado con Esquirlas, Teoría Realmática
Universo Cosmere
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Investidura es un término que describe la energía que da poder al Cosmere y da base a cada uno de los diferentes sistemas de magia.

Terminología

El término Investidura [1] El término ‘’’Investidura’’’ [1] solo ha sido utilizado por la Decimoséptima Esquirla, Vasher, Riino, los Heraldos, los spren, y la gente de Scadrial. La mayoría se refiere a la Investidura usando la terminología que les corresponde a su planeta; los feruquimistas se refieren al proceso de Investir una mente de metal como “almacenar”, los Corredores del Viento llaman “infundir” al proceso mediante el que crean enlaces [2]… La mayoría de los personajes que utilizan este término son más conscientes del Cosmere y de los diferentes mundos y sistemas de magia además del suyo.

Naturaleza de la Investidura

La Investidura trasciende a los tres reinos: Físico, Cognitivo y Espiritual (que representa la mayor parte del Cosmere). Sin embargo, tiene un componente más espiritual que los otros.[3] En el Reino Físico, la Investidura existe en estado sólido (ej. atium y lerasium), líquido (lagos esquirlados), y en estado gaseoso (las brumas de Conservación, las luces, el aliento biocromático). Por algún motivo, toda Investidura sólida es metálica, resultado de una de las leyes que rigen el Cosmere. Habitualmente se generan por la influencia del Recipiente de Esquirla, pero puede generarse de forma natural en algunos casos. Algunas de las Investiduras sólidas, como el caso del atium, rompen algunas leyes sobre cómo la Investidura se relaciona con objetos Investidos.[4] La Investidura funciona de una forma muy similar a la energía y tiene sus propias leyes de la termodinámica. No es posible destruirla, solo se puede redistribuir.[5] Hay al menos cuatro leyes que rigen la Investidura, la última haciendo referencia a Adonalsium. [6] Una gran cantidad de Investidura concentrada en un mismo sitio suele perforar y formar un agujero a través de los tres reinos (Espiritual, Cognitivo y Físico) generando así una perpendicularidad. Esto es parecido a la gravedad que se genera por objetos con gran masa [7]. Gran cantidad de Investidura también puede provocar una dilatación temporal. [8][9][10]

Es interesante destacar que cuando una Esquirla está corrompiendo otra, o a otro tipo de magia, hay una tendencia a que se manifieste de color rojo. [11][12] Toda Investidura genera alguna reacción emocional en las personas. [13]

Anti-Investidura

Se sabe que la materia física tiene un opuesto llamado antimateria -materia compuesta por partículas opuestas que comparten muchas propiedades con la materia normal, pero manifestada de forma opuesta. (ej. Un protón y un antiprotón tienen la misma masa pero cargas eléctricas y campos magnéticos opuestos). Rabeniel describe esto como un eje con polaridades opuestas.[14] Ocurre de forma similar con la Investidura y la anti-Investidura en el Cosmere. Cuando la Investidura se combina con su correspondiente anti-Investidura, se destruyen mutuamente liberando una gran cantidad de energía.[14] La reacción parece ser más violenta cuando se mezclan bajo presión.[14] La única forma de anti-Investidura que se conoce es la antiluz tormentosa y la antiluz del vacío. Se desconoce si las Esquirlas o luces híbridas fuera del sistema roshariano tienen sus propias anti-Investiduras. Khriss defiende en el Ars Arcanum que, tras teorizar, las antiluces son la primera prueba de la anti-Investidura. [15]

Acceder a la Investidura

Se han podido observar muchas formas de acceder al poder de las Esquirlas a lo largo del Cosmere, pero todas comparten ciertas similitudes; una conexión o habilidad para conectarse a una fuente de poder y un método para controlarlo. A grandes rasgos, la forma de acceder a la Investidura puede dividirse en dos tipos: física y mecánica; la fuente de la misma dependiendo de su fin (positivo, negativo o neutral) también influye en cómo se accede al poder.

La mayoría de magias con fin positivo coinciden en necesitar de algún tipo de cambio espiritual; los elantrinos están más cercanos al Reino Espiritual (a propósito de esto, este es el motivo por el cual la hemalurgia consigue obtener más de un elantrino completo),[16] los alománticos en el Scadrial clásico, tenían que romper para tener acceso al poder, y los potenciadores “se conectan” a un spren directamente. Una vez se ha establecido una vía, una llave (como los aones), un metal o un Mandato suelen indicar cómo actuar.

Aunque se suele utilizar esta llave, las Esquirlas pueden usar su propia Investidura para potenciar la magia. Dotación se rompe pedazos de sí misma para resucitar a los Retornados, Conservación potencia la alomancia de Vin con las brumas, y algunas magias, como el biocroma y la feruquimia, trabajan con el poder que ya existe dentro de la propia persona (ya sea naturalmente o mediante la intervención de una Esquirla). Otros no tienen esta llave; en lugar de tirar directamente del poder de la Esquirla, los potenciadores absorben Investidura de las altas tormentas y lo dirigen mediante su vínculo con su spren, de manera similar a los fabriales.

Intención de uso

La Intención de un usuario es muy importante para varios sistemas mágicos; estos sistemas mágicos requieren un componente mental para funcionar. Algunos, como la Hemalurgia, simplemente requieren que alguien tenga la intención de hacer un clavo cuando lo hace, y otros, como el Despertar, requieren complejas imágenes creadas en su mente con el Mandato hablado para funcionar. La Hemalurgia sólo tiene un componente mental conocido: que el usuario o Esquirla debe estar intentando usar la Hemalurgia (esta es la Intención de Ruina cuando Fantasma gana temporalmente la habilidad de quemar peltre). Este componente mental, si no está presente, convierte el clavo en un clavo de metal normal y simplemente daña a la víctima. Cuando está presente, controla lo que se ha robado cuando se utiliza junto con el punto de unión correcto. El despertar es casi tan mental como hablado. Si la visualización del Mandato no es firme, el objeto Despertado puede comportarse de manera desconocida o no hacerlo. Cuanto más complejo es el Mandato, más importante es ese componente mental. En la Potenciación, el componente mental tiene diversos grados de necesidad dependiendo de la Potencia utilizada. El tejido de luz requiere una imagen extremadamente clara en la mente del usuario para crear una ilusión con la apariencia apropiada, pero con Potencias como la Gravitación el usuario no tiene que tener ninguna idea de lo que está haciendo; la Potencia hará lo mismo. Algunas potencias requieren simplemente que el usuario desee que ocurra. A menudo, con la Potenciación, esto puede lograrse empujando instintivamente la luz tormentosa hacia algo.

Color

El color es una parte importante del Cosmere y sus magias,[17][18] y es relevante para cada manifestación de la Investidura.[19] Algunos sistemas mágicos están conectados a través del funcionamiento del color en ellos.[20][21] Ciertos colores están vinculados a un cambio en la Investidura, como que la Investidura corrompida sea roja. [22] La forma en que se ve el color y, por tanto, cómo afecta a la Investidura se debe principalmente a la percepción que tiene la gente de él. [23] Mantener grandes cantidades de Investidura durante periodos prolongados, como con los Alientos y las Esquirlas del Amanecer, hará que una persona tenga una mayor percepción de los colores.[24]

Esquirlas

Todas las Esquirlas están asociadas a algunos colores. [22][25] Sus perpendicularidades también[26]:

Cultivación
La Investidura de Cultivación normalmente se asocia con el color verde. [22]
Devoción
La Investidura de Devoción se puede asociar con colores azul zafiro. [27][26]
Honor
La Investidura de Honor normalmente se asocia con azul y blanco. [22]
Odium
La Investidura de Odium normalmente se asocia con un dorado brillante o con un violeta negruzco,[28] aunque también suele ser rojo, señalando la corrupción de la Investidura.[22]
Conservación
La Investidura de Conservación normalmente se asocia con el blanco. [29][22]
Ruina
La investidura de Ruina normalmente se asocia con el negro. [29][22]
Armonía
La investidura de Armonía no suele asociarse con los colores de Conservación y Ruina.[30]

El color en la Investidura

Nalthis

Despertar
Despertar: Despertar un objeto tiene el coste de drenar el color de los objetos cercanos. El color parece actuar como combustible para el Despertar. Los objetos drenados de su color suelen volverse grises, aunque un despertante que logre Invocación Perfecta podría drenar los objetos más completamente, volviéndolos blancos.[31] Los colores fuera del espectro visible, como el ultravioleta, pueden usarse como combustible para el Despertar.[32]
Elevación
La Tercera Elevación otorga el Reconocimiento Perfecto del Color, la capacidad de determinar instantánea e instintivamente las tonalidades exactas de los colores y sus tonos armónicos.[33] La Décima Elevación concede la Distorsión del Color, la capacidad natural e intrínseca de curvar la luz alrededor de los objetos blancos dentro de su biocroma, creando colores a partir de ellos como si se tratara de un prisma.[34] La Décima Elevación también otorga la Invocación Perfecta, la capacidad de extraer más color de los objetos que los despertantes utilizan para alimentar su arte. Esto hace que los objetos se vuelvan blancos, en lugar de grises.[35]
Mechones Reales
Los integrantes de la familia real de Idris pueden cambiar el color de su pelo. Normalmente el color del cabello real muestra las emociones de la persona, pero puede controlarse con entrenamiento y disciplina. También pueden cambiar a colores “artificiales”. El color concreto que se muestra según con qué emoción se basa en las asociaciones culturales que hace la gente en función de su propia perspectiva.

Rosharan system

Knights Radiant
Each Knights Radiant Order is associated with a color. When a Surgebinder summons their Shardblade, their eyes will change to match their Order's color.[36][37]
Soulcasting
When Soulcasting, both Surgebinders and fabrial users are limited by the types of gems available to them.[38] While the chemical composition of the gemstone is important, its color is paramount, with every color of a polestone corresponding to one of the Ten Essences.[39] Some polestones are the same type of crystal but with different color and chemical signatures, such as sapphires and rubies both being types of corundum. Much like how iron and steel, despite being very similar chemically, are different metals in the Metallic Arts, the exact color and chemical signatures are enough to differentiate the polestones. As a result, an off-color polestone acts much like an impure alloy in Allomancy.[40] If a polestone was drained of its color by an Awakener, it would still hold Stormlight but would have the properties of a dusty or cloudy quartz.[41][42] If a spren was trapped inside, they would be released.[43] Although the type of polestone Stormlight is stored in is irrelevant for most Surgebinding, polestones do have an important impact on Soulcasting. Namely, they determine what kind of substances a Soulcaster can transmute objects into.[38]

Fabrials: The color of a gemstone determines its flavor to a spren, and can be used to attract certain types of spren.[44]

Other

AonDor
When combined with different colors, AonDor has interesting combinations.[45]
Dawnshards
The Investiture of each Dawnshard grants Heightening-like abilities,[46] allowing a person to see colors more vividly than before.[47]

Healing

Many magic systems in the cosmere are able to heal a person from damage. This includes physical wounds[48] or sprains,[49] and can even heal fatal damage.[50][51] Limbs and body parts can be regrown as well.[52] Healing can also be used to recover from poisoning,[53] sickness such as a cold or cancer,[54] chronic diseases, such as poor eyesight,[55][56] tiredness,[57] and even damage to the soul.[58] Constantly healing from wounds can leave the user invulnerable to pain.[59] Most forms of extreme healing don't care much about what is done to the physical body, as long as the person's spiritual template is in power at the time.[60] Some magic systems are better at healing than others.[61]

Memories can be restored via healing, as they are stored with the Cognitive version of a person.[62][63]

Healing the soul

When healing the soul, such as a missing piece cut off from a Shardblade, a new patch of soul will be created.[64][65] Healing wounds to the soul is much more Spiritual Realm based.[66] If a magic is strong enough to heal from pieces of a body, it will try to heal from the biggest piece.[67] If the body was perfectly cut in half, a random half would be chosen to heal from. Not every magic system is capable of healing soul wounds.[66] If the soul leaves the body and is then healed, the soul will not return and the physical body will be the only thing healed, leaving the person dead.[68][69][70] If a soul is healed but not reattached properly, the person will leave a glowing afterimage when they move,[71] though it is only visible to those who are highly Invested or connected to the Cognitive Realm.[72]

Limitations

While a number of things can be healed, there are certain limitations. Disorders like depression that are a part of a person's personality will not be cured.[73][74] Electrical stimulation of muscles, such as being electrocuted, will not be healed as it's not doing any harm and it's how muscles normally work.[75] Aging and certain genetic diseases can also not be healed.[76]

Many, if not all, magical healing processes are stopped by aluminum. If aluminum is in the wound, it makes it impossible for wounds to heal around the aluminum until it is removed from the body.[77]

Perception of oneself

Healing works by using the three versions of the user's self; their Physical, Cognitive, and Spiritual version.[78] Healing typically heals the Physical version by matching it to their ideal Spiritual version, which is filtered through the lens of their minds (Cognitive version). Almost all forms of healing in the cosmere are filtered through the perception of the user.[79][68] This applies to both internal and external forms of healing. When someone is healing someone else, both of their perceptions matter.[80] If a person hasn't accepted a wound as a part of themselves, they can still heal it regardless of how long they've had it.[81] However, even if a wound is recent, if the person has changed their mindset to see it as a part of themselves, they will not be able to heal from it.[82][83] Perception can also have users change their body to match their identity, such as a transgender person changing their biological sex.[84] There are a few magic systems that are an exception to this rule.[85]

Highly Invested individuals can shift their Spiritual self to more closely match their Cognitive self, making self-perception more important in the process. This allows for the healing of old wounds if the person doesn't view them as being part of themself, something that is impossible with less Invested individuals.[86]

Types of known Investiture healing

Metallic Arts

Feruchemical Gold
In Feruchemy, health is stored in gold. A goldmind can be tapped to heal at an accelerated rate, or to heal from wounds that would normally be fatal.[87] It's hard to fill a goldmind, due to the fact that it requires the Bloodmaker to spend time sickly and weak. Gold does not heal diseases as efficiently as it heals wounds, but it can heal damage to the soul.[88][65] A gold Compounder can use gold to have a nearly infinite supply of health. When Compounding, a Bloodmaker can heal very rapidly, and can survive flaying, decapitations, and point-blank explosions.[89][90] The recovery from injuries and wounds is almost instantaneous.[59]
Allomantic Aluminum
In Allomancy, burning aluminum would be able to heal the withering inflicted by a Shade.[91] If someone were able to burn the amount of aluminum needed to become an Allomantic savant with the metal, it may be possible to cleanse their spirit of unwanted effects of Investiture.[92]
Allomantic Pewter
In Allomancy, burning pewter grants the user the ability to heal from otherwise deadly wounds, and to recover much more quickly.[93]

The Dor

AonDor
In AonDor, the Aon Ien is used as the basis for healing.[94] To maximize its potential, Elantrians use specialized modifiers that can target the part of the body that needs to be healed, as well as define how the healing should take place.[95]
Elantrians
Elantrians are able to heal themselves quickly and survive fatal injuries, such as decapitation.[96] This ability doesn't function if the massive Aon Rao of Elantris is non-functional. Reod Elantrains' wounds will refuse to heal; nonetheless, a Reod Elantrian can only be killed by decapitation or burning, while remaining immune to hunger or most fatal wounds, as the Dor keeps their bodies functioning.[97]
Forgery
A form of Forgery practiced by surgeons is called Resealing.[98] Resealing can effect miraculous healing, even allowing to survive otherwise fatal wounds, but it doesn't repair spiritual damage. Forgery can also be used to Forge a new soul.[99]

Rosharan system

Surgebinding
With Stormlight as a fuel source, Surgebinders are able to heal both their body and their soul. Almost any kind of injury can be reversed, including bad eyesight, scar tissues, or Spiritual damage done by a Shardblade.[100]
Progression Surge
In Surgebinding, the Progression Surge can alter the growth and healing of organisms.[101] Using Growth and Regrowth, the Surgebinder can heal the damage done to the body and the soul of other people near-instantly.[49][102] Thanks to this, Surgebinders with Progression are nigh-on unkillable so long as they have Stormlight.[103]
Surge Fabrial
A Surge Fabrial is able to mimic the Radiant ability of Regrowth. Ancient Radiants possessed fabrials constructed from a large topaz and a heliodor that were able to "regrow" and repair injuries through manipulating the Surge of Progression.[104] In the present day, most of those fabrials, as well as the knowledge of how to make them, have been lost; however, the Herald Nale possesses one capable of bringing someone back from the brink of death.[105]
Honorblade
An Honorblade inherently grants the ability to Surgebind.[106][107] This allows the user to heal with Stormlight, but doesn't let them heal from a soul wound.[108]
Regal
There is a Regal form that grants healing.[109]
Fused
The Fused use Voidlight to heal themselves.[110] Precisely how they do that, and whether their ability has any similarity to Radiants', is uncertain.[111][83]

Other

Returned
Each Returned is gifted a single, powerful Breath called a Divine Breath, a Splinter of Endowment.[112] A Returned may give this Breath up to heal one person, albeit at the cost of their own life.[113] This sacrifice can cure diseases, heal almost any wound, and regrow lost body parts.[113] The Divine Breath is one of the most powerful healing abilities in the cosmere, perhaps the most powerful available to non-Shards.[68]
Hoid
Hoid has access to some sort of healing factor that is capable of repairing both his body and soul.[114] He's able to regenerate any damaged body parts at will, including his head. He's also able to repress his healing factor in some way, preventing instantaneous healing, an ability that he makes use of in some of his disguises.[115] This healing factor makes it very difficult to kill Hoid, although he is still at least somewhat vulnerable.[116][115] The name of the manifestation of Investiture responsible for Hoid's healing is unknown, but it is ancient, likely originating from some Pre-Shattering source.[117] It is uncertain whether or not this healing factor is at all related to Hoid's apparent agelessness, which is known to originate from a remnant of a weapon built to kill Adonalsium.[118]
Shards
Shards are able to heal physical and spiritual wounds of other people.[119][120] They can also heal those who have very recently died, and can even heal normally irreversible damage, such as savantism.[121][70]

Bonds

Bonds are connections between entities in the cosmere that exist outside the Physical Realm. All bonds are basically the same, with the powers and functions depending on the holders of the bond.[122] Shardworlds can also have an effect on what the bond does. Bonds are typically formed between entities with greater-than-normal Investiture (e.g. Spren) and other entities, allowing them to gain enhancements. It is unknown if a person with only innate Investiture is able to create a bond.[123] Bonds are not limited to connections of entities with greater-than-normal Investiture to innately Invested entities; they can also be made between two entities with greater-than-normal Investiture.[124]

Types of known Bonding Entities

Spren: Entities of the Cognitive Realm

Type IV BioChromatic Entities: Intelligent inorganic entities created through the use of Breath.

Seons: Intelligent entities with connections to AonDor

Aviar: Birds infected with symbiotic worms native to the Pantheon

Bonds By Shard World

Roshar Bonds

The Nahel Bond: This Bond is between a human and certain types of intelligent Spren. The Nahel bond gives a human access to the system of magic known as Surgebinding, while granting the spren the ability to maintain their cognition in the Physical Realm. There are ten known forms the Nahel bond can take, each giving access to two different Surges. See Surgebinding and Nahel bond for more information.

Singer Bond: The singers can bond with a spren. Doing so grants the singer a form (a specific physical and mental change). Not all spren grant a unique form; most spren give the singers dullform. Without a spren, singers exist in what is known as slaveform (Parshmen). Singers in slaveform have very little mental capacity and are extremely docile. Dullform gives more free will and a small increase in mental capacity. Slaveform and dullform are physically similar. Singers can become Surgebinders, but forms of power exist that grant them abnormal abilities. See singer for more information on the various forms.

Shardblade: Shardblades are able to bond with people through the use of charged gemstones. The gem is placed in the hilt of the Blade and after a week of constant contact, the Blade is bonded and can be dismissed from and recalled to the Physical Realm. Once bonded the blade can be dismissed and recalled by syncing with the user's heart to the blade. Ten heartbeats are required. A person's iris will lighten during the bonding process. Surgebinding is not granted by this bond.

NergaoulNergaoul is able to bond with a humans who embrace the Thrill.[125] This imbues them with bloodlust and the urge to fight above all else.[126] With the help of Odium, he is able to fully control large groups of people through the bond.[127]

Yelig-narYelig-nar is able to bond with a human[128] or singer, and grants his host the use of all ten Surges.[129] The people he bonds with appear to remain fully in control of themselves,[103] but they must control Yelig-nar if they do not wish to be consumed by him.[128]

Lesser Spren Bonds: Non-intelligent spren are able to form bonds with humans.[130] This bond does not grant Surgebinding.

Other Spren Bonds: Certain spren bond with animals native to Roshar, enhancing those animals and granting them abilities. Animals that are confirmed to have these bonds are chasmfiends, chulls, Larkin, Ryshadium,[131] and skyeels.

Honorblades: Honorblades grant surgebinding abilities to humans who touch them, but this requires dangerous levels of stormlight.[132]

Sel Bonds

Seons: A seon can create bonds with humans and Elantrians. Little is known of this bond other than that the seon follows and helps the person it is bonded to, functioning as a servant to the owner of the bond. This bond does not give the seon an innate ability to find the human to whom it is bonded. Seons will automatically seek out a new person to bond with following the death of its master; often the new master has been prearranged. During the time of the Reod, while the Shaod was unable to finish transforming a human into an Elantrian, any seon bonded to a Elantrian lost its mind and would float around the city, often near their master.[133] This bond grants new unknown powers to the members of the bond while on Roshar and is very similar to a Nahel bond.[134][135]

First of the Sun Bonds

Aviar: Aviars create a bond with a person and grant a specific power based of the type of Aviar bonded. Aviar are granted their ability if raised on one of the pantheon islands and consume a worm native to the island. See Aviar for more information.

Other Worm Infected Animals Other birds besides native island Aviar are able to eat the worms and create a bond with a new effect (i.e. Sak). It is unknown if eating the worms will grant new abilities to other non-bird animals.

Nalthis Bonds

Sentient Awakened Entities in an Inorganic Host: Also known as Type IV BioChromatic Entities. The only known entities of this kind are Nightblood and Azure's Sword. Nightblood is a sentient sword made using a thousand Breaths and the Command to destroy evil. It makes a bond with anyone with whom it wishes to communicate, and it is able to read and speak with minds directly.[135] Distance appears to be a factor, but this may be a limitation of the mind of Nightblood and not its ability. While idle, Nightblood reaches out to other people, tempting them to draw the blade. "Pure" people who cannot be tempted would feel great nausea, even induce vomiting. Anyone who is able to wield Nightblood and survive, bonds with the blade to a greater degree and is no longer repelled by or abnormally drawn to use it.[136] Those unable to control Nightblood are controlled by it, in effect Nightblood wields them killing everyone around and absorbing all of the Investiture from the victim including the spark of life (i.e. the soul). This bond may grant additional powers on Roshar.[137]

Scadrial Bonds

No bonds are known of on this Shardworld.

Of note is that by using Hemalurgy, bonds may be stolen and given to a new person.[138][139]

The Known effect of Bonds while on other Shardworlds

Bonds on some Shardworlds provide the Holders of the bonds with additional powers.[122]

Roshar

It has been confirmed that bonds other than the Nahel bond will provide powers to the constituent entities of that bond while on Roshar. What these powers are is unknown, and will not be of the ten Surges. The seon bond is confirmed to do this, as the Nahel bond and the seon bond are very similar.[135]

Categories of Investiture

In the Alloy of Law Ars Arcanum, the author categorizes the three Metallic Arts.[87] Every type of Investiture can be classified along these categories.[140]

End-positive Investiture

When practicing an end-positive Investiture, the practitioner draws in power from an external source.[87] The practitioner gains power from the external source. The Investiture is positive in that it adds -- in most cases temporarily -- power to the practitioner. Most types of Investiture are end-positive.[140]

Allomancy draws Investiture from Preservation in a similar way to AonDor pulling power from the Dor; both are considered End-Positive since they add power to the Allomancer or Elantrian. Allomantic Atium draws power from Ruin's concentrated Physical form, but is still considered End-Positive as the power comes from an outside source. Stormlight acts as an external source to the Surges, so the system is also end-positive.

End-neutral Investiture

For an act of Investiture to be considered end-neutral, power is neither gained nor lost[87]. A practitioner manipulates power that already exists or power that comes from themselves.

Feruchemy is end-neutral, since the amount of Investiture remains constant. Awakening is also considered end-neutral, even though color is lost.[141]

End-negative Investiture

In the practice of an end-negative Investiture, some power is lost.[87] End-negative Investiture is very rare.[140]

Hemalurgy is end-negative. Investiture held in a spike outside the body decays.

Investiture of Humans

All living creatures on some level have Investiture. This is called the spark of life. All sentient creatures have a slightly greater amount of Investiture than non-intelligent ones. The spark of life or soul of a person creates a kind of interference when working with other forms of Investiture. This interference is the reason that metal inside of a person's body is highly resistant to Allomantic steel or iron. To affect something like metal inside a person's body takes a much greater degree of Investiture than most humans are capable of wielding. This is of note because a human's soul does not count as a highly Invested object and a person is not even counted as being innately Invested if they only have the spark of life.[123]

Generally, humans are not considered to have innate Investiture. However, on some worlds, a Shard has Invested humans. For example, Preservation gave part of his power to make sentient humans with the ability to develop Allomancy. On Nalthis, people are born with Breath. Both cases are known as innate Investiture.[1] For example, on Nalthis every person is born with a breath and has innate Investiture, but a person who has given up their breath is no longer innately Invested while still maintaining their spark of life.

Under specific conditions, some humans can become Invested with more power than others. In general, the closer the connection between a human and a Shard, the more powerful the human becomes. A normal human on Scadrial is less connected to Preservation's Investiture than a Misting, who is less connected than a Mistborn, who is less connected than Mistborn who has consumed Lerasium (the direct Physical essence of Preservation), who is less connected than a person using a pool of liquid Investiture like the Well of Ascension. A human who is holding a Shard is basically pure Investiture and cannot really be considered human while holding a Shard.

The conditions required for becoming Invested with a larger amount of power differ from Shardworld to Shardworld. It is assumed that the intent of the respective Shard influences these conditions. On Scadrial Connection to a Shard is determined by genetics. On Sel it's the Shaod that comes to those who live in the correct area and are devoted to something, and on Roshar it has to do with a person's actions and how they live their life.[142]

Investiture of Objects

Objects are not Invested in their original state. They can become Invested by a Shard or by a human having met the above-mentioned requirements. An Invested object gains magical properties. The more Invested an object is, the more power it has. Examples for Invested objects include:

Invested objects are harder to affect with any magic system, the more Investiture the more difficult to affect.[143][144] Once an object has been Invested it is very hard to Invest it with a different kind of Investiture as well.[145] Sometimes when an object in one of the Realms has a large amount of Investiture it can gain sentience (see, for example, spren and Nightblood).

Investiture of Natural Phenomena

It is possible for a natural force to become Invested. On Roshar, Zahel states that the highstorms are Invested.[146] The Stormfather also states that during a highstorm, Honor’s power is concentrated in the storm as it moves across the land, temporarily joining all three Realms.[147]

Manifestations of Investiture

Investiture World Shard Books
Allomancy Scadrial Preservation Mistborn
Feruchemy Scadrial Preservation, Ruin Mistborn
Hemalurgy Scadrial Ruin Mistborn
Awakening Nalthis Endowment Warbreaker
AonDor Sel Devotion, Dominion Elantris
Dakhor Sel Devotion, Dominion Elantris
ChayShan Sel Devotion, Dominion Elantris
Forgery Sel Devotion, Dominion The Emperor's Soul
Bloodsealing Sel Devotion, Dominion The Emperor's Soul
Surgebinding Roshar Honor, Cultivation The Stormlight Archive
Voidbinding Roshar Odium The Stormlight Archive
Old Magic Roshar Cultivation The Stormlight Archive
Sand mastery Taldain Autonomy White Sand
Microkinesis Yolen Unknown Dragonsteel
Lightweaving Yolen Unknown Dragonsteel
Aether Unknown Unknown Unknown

Notes

  1. a b c 17th Shard Forum Q&A
    Arcanum - 2012-09-25#
  2. Ancient 17S Q&A
    Arcanum - 2010-05-01#
  3. Words of Radiance Houston signing
    Arcanum - 2014-03-11#
  4. Salt Lake City signing
    Arcanum - 2017-12-16#
  5. /r/books AMA 2015
    Arcanum - 2015-03-12#
  6. /r/books AMA 2015
    Arcanum - 2015-07-14#
  7. Salt Lake City signing
    Arcanum - 2017-12-16#
  8. El ritmo de la guerra interludio I-1#
  9. Starsight Release Party
    Arcanum - 2019-11-26#
  10. Starsight Release Party
    Arcanum - 2019-11-26#
  11. Oathbringer San Francisco signing
    Arcanum - 2017-11-15#
  12. Juramentada capítulo 117#
  13. Starsight Release Party
    Arcanum - 2019-11-26#
  14. a b c El ritmo de la guerra capítulo 97#
  15. El ritmo de la guerra Ars Arcanum#
  16. Shadows of Self release party
    Arcanum - 2015-10-05#
  17. Idaho Falls signing
    Arcanum - 2018-07-21#
  18. Skyward San Francisco signing
    Arcanum - 2018-11-08#
  19. Orem signing
    Arcanum - 2018-03-10#
  20. Skyward Atlanta signing
    Arcanum - 2018-11-17#
  21. Stuttgart signing
    Arcanum - 2019-05-17#
  22. a b c d e f g ICon 2019
    Arcanum - 2019-10-15#
  23. General Reddit 2020
    Arcanum - 2020-09-26#
  24. Dawnshard Annotations Reddit Q&A
    Arcanum - 2020-11-06#
  25. 17th Shard Forum Q&A
    Arcanum - 2012-09-26#
  26. a b Orem signing
    Arcanum - 2017-12-21#
  27. Elantris capítulo 25#
  28. Juramentada capítulo 57#
  29. a b Steelheart Chicago signing
    Arcanum - 2013-10-01#
  30. JordanCon 2021
    Arcanum - 2021-07-17#
  31. El aliento de los dioses capítulo 57#
  32. El aliento de los dioses capítulo 9552#
  33. El aliento de los dioses capítulo 3#
  34. El aliento de los dioses capítulo 15#
  35. El aliento de los dioses capítulo 58#
  36. Shadows of Self Lansing signing
    Arcanum - 2015-10-13#
  37. Oathbringer San Francisco signing
    Arcanum - 2017-11-15#
  38. a b The Rithmatist signing Albuquerque
    Arcanum - 2013-05-22#
  39. Juramentada Ars Arcanum#
  40. /r/fantasy AMA 2013
    Arcanum - 2013-04-15#
  41. Holiday signing
    Arcanum - 2015-12-12#
  42. Bands of Mourning release party
    Arcanum - 2016-01-25#
  43. Bands of Mourning release party
    Arcanum - 2016-01-25#
  44. El ritmo de la guerra capítulo 42#
  45. Skyward release party
    Arcanum - 2018-11-06#
  46. Dawnshard Annotations Reddit Q&A
    Arcanum - 2020-11-06#
  47. Esquirla del Amanecer (novella) epílogo#
  48. Brazales de Duelo (libro) capítulo 14#
  49. a b Juramentada capítulo 10#
  50. Brazales de Duelo (libro) capítulo 17#
  51. Juramentada capítulo 72#
  52. Palabras radiantes capítulo 87#
  53. Juramentada capítulo 18#
  54. Salt Lake City Comic-Con 2014
    Arcanum - 2014-09-04#
  55. Pocatello signing
    Arcanum - 2013-12-09#
  56. Palabras radiantes capítulo 89#
  57. Aleación de ley capítulo 15#
  58. Juramentada capítulo 37#
  59. a b Aleación de ley capítulo 13#
  60. /r/books AMA 2015
    Arcanum - 2015-07-06#
  61. Salt Lake City signing
    Arcanum - 2014-03-29#
  62. Mini-Con 2021
    Arcanum - 2021-11-23#
  63. El ritmo de la guerra capítulo 84 Epígrafe#
  64. Firefight signing Chicago
    Arcanum - 2015-02-20#
  65. a b Goodreads: Ask the Author Q&A
    Arcanum - 2014-08-13#
  66. a b Calamity release party
    Arcanum - 2016-02-16#
  67. General Reddit 2013
    Arcanum - 2013-02-20#
  68. a b c Arcanum Unbounded release party
    Arcanum - 2016-11-22#
  69. El Héroe de las Eras capítulo 82#
  70. a b El Héroe de las Eras epílogo#
  71. Juramentada capítulo 90#
  72. Arcanum Unbounded Fort Collins signing
    Arcanum - 2016-11-29#
  73. Firefight San Diego signing
    Arcanum - 2015-01-20#
  74. Warsaw signing
    Arcanum - 2017-03-18#
  75. Legion Release Party
    Arcanum - 2018-09-19#
  76. Stormlight Three Update #5
    Arcanum - 2016-11-29#
  77. Words of Radiance signing Philadelphia
    Arcanum - 2014-03-21#
  78. Orem signing
    Arcanum - 2018-03-10#
  79. Calamity release party
    Arcanum - 2016-02-16#
  80. Skyward Chicago signing
    Arcanum - 2018-11-16#
  81. Skyward Houston signing
    Arcanum - 2018-11-19#
  82. Words of Radiance Seattle signing
    Arcanum - 2014-03-08#
  83. a b Juramentada interludio I-13#
  84. Legion Release Party
    Arcanum - 2018-09-19#
  85. Shadows of Self London UK signing
    Arcanum - 2015-10-19#
  86. Tor Instagram Livestream
    Arcanum - 2020-11-25#
  87. a b c d e Aleación de ley Ars Arcanum#
  88. Sombras de identidad capítulo 5#
  89. Aleación de ley capítulo 11#
  90. Aleación de ley epílogo#
  91. Shadows of Self signing Chicago
    Arcanum - 2015-10-12#
  92. 17th Shard Forum Q&A
    Arcanum - 2012-09-27#
  93. El Imperio Final (libro) capítulo 15#
  94. Elantris capítulo 19#
  95. Elantris capítulo 53#
  96. ICon 2019
    Arcanum - 2019-10-18#
  97. Elantris Annotations
    Arcanum - 2005-07-08#
  98. Chris King interview
    Arcanum - 2013-09-24#
  99. El alma del emperador - Día 2#
  100. Palabras radiantes capítulo 33#
  101. Palabras radiantes Ars Arcanum#
  102. Palabras radiantes interludio I-9#
  103. a b Juramentada capítulo 120#
  104. El camino de los reyes capítulo 19#
  105. Palabras radiantes capítulo 88#
  106. A Memory of Light Milford Signing
    Arcanum - 2013-02-16#
  107. Palabras radiantes interludio I-1#
  108. El camino de los reyes prólogo#
  109. El ritmo de la guerra capítulo 52#
  110. Juramentada capítulo 79#
  111. Juramentada capítulo 43#
  112. Goodreads Fantasy Book Discussion Warbreaker Q&A
    Arcanum - 2010-01-18#
  113. a b El aliento de los dioses capítulo 12#
  114. Words of Radiance release party
    Arcanum - 2014-03-03#
  115. a b Juramentada epílogo#
  116. Fantasy Faction interview
    Arcanum - 2014-04-24#
  117. Oathbringer Chicago signing
    Arcanum - 2017-11-21#
  118. Idaho Falls signing
    Arcanum - 2018-07-21#
  119. El Héroe de las Eras capítulo 72#
  120. JordanCon 2016
    Arcanum - 2016-04-23#
  121. Stormlight Three Update #4
    Arcanum - 2016-09-27#
  122. a b /r/books AMA 2015
    Arcanum - 2015-06-19#
  123. a b Words of Radiance San Francisco signing
    Arcanum - 2014-03-06#
  124. London signing
    Arcanum - 2014-08-04#
  125. Juramentada capítulo 115#
  126. El camino de los reyes capítulo 28#
  127. Juramentada capítulo 116#
  128. a b Juramentada capítulo 118#
  129. Juramentada capítulo 95 Epígrafe#
  130. Fantasy Faction interview
    Arcanum - 2014-04-24#
  131. OdysseyCon 2016
    Arcanum - 2016-04-08#
  132. Words of Radiance San Diego signing
    Arcanum - 2014-03-04#
  133. Elantris capítulo 4#
  134. Steelheart Chicago signing
    Arcanum - 2013-10-01#
  135. a b c Words of Radiance Washington, DC signing
    Arcanum - 2014-03-20#
  136. Warbreaker Annotations
    Arcanum - 2011-06-22#
  137. Words of Radiance signing San Fansisco
    Arcanum - 2014-03-06#
  138. Words of Radiance San Francisco signing
    Arcanum - 2014-03-06#
  139. 17th Shard Forum Q&A
    Arcanum - 2012-09-26#
  140. a b c 17th Shard Forum Q&A
    Arcanum - 2012-09-25#
  141. Words of Radiance Chicago signing
    Arcanum - 2014-03-22#
  142. Amsterdam signing, 2011
    Arcanum - 2011-05-31#
  143. General Twitter 2012
    Arcanum - 2012-01-16#
  144. /r/fantasy AMA 2013
    Arcanum - 2013-04-15#
  145. Chris King interview
    Arcanum - 2013-09-24#
  146. Palabras radiantes interludio I-6#
  147. Juramentada capítulo 64#
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