Inspiration by botanicaxu.jpg

Diferencia entre revisiones de «Marsh»

De La Coppermind
Ir a la navegación Ir a la búsqueda
Línea 21: Línea 21:
 
== Apariencia y Personalidad ==
 
== Apariencia y Personalidad ==
 
{{image|Ironeyes.png|side=left|width=250px}}
 
{{image|Ironeyes.png|side=left|width=250px}}
{{for|/Galería|more images}}
+
{{for|/Galería|más imágenes}}
   
 
Antes de convertirse en [[inquisidor]] Marsh era severo y determinado, ganándose el nombre de "'''Ojos de Hierro'''" como resultado de su mirada penetrante.{{book ref|mb1|10}} Marsh se parece a su hermano [[Kelsier]], incluso después de convertirse en inquisidor. Los tatuajes del Ministerio del Acero y los [[hemalurgia|clavos]] en sus ojos, son rasgos distintivos de su cara después de haberse hecho [[inquisidor]].{{expand}}
 
Antes de convertirse en [[inquisidor]] Marsh era severo y determinado, ganándose el nombre de "'''Ojos de Hierro'''" como resultado de su mirada penetrante.{{book ref|mb1|10}} Marsh se parece a su hermano [[Kelsier]], incluso después de convertirse en inquisidor. Los tatuajes del Ministerio del Acero y los [[hemalurgia|clavos]] en sus ojos, son rasgos distintivos de su cara después de haberse hecho [[inquisidor]].{{expand}}
Línea 31: Línea 31:
 
Marsh era un buscador, un [[brumoso]] que podía quemar bronce, lo que le permitía oir pulsos alománticos y encontrar alománticos. Era muy habilidoso y enseñó a Vin a cómo usar el bronce con efectividad.
 
Marsh era un buscador, un [[brumoso]] que podía quemar bronce, lo que le permitía oir pulsos alománticos y encontrar alománticos. Era muy habilidoso y enseñó a Vin a cómo usar el bronce con efectividad.
   
Upon becoming an Inquisitor, he gained further abilities in Allomancy and [[Feruchemy]] through the use of [[Hemalurgic]] spikes. He initially had eleven spikes. Some of the spikes granted Marsh the abilities of Allomantic [[steel]],{{book ref|mb2|57}} [[iron]],{{book ref|mb2|58}} [[pewter]],{{book ref|mb3|34}} [[tin]],{{book ref|mb3|42}} [[brass]],{{book ref|mb3|65}} [[zinc]],{{book ref|aol|epilogue}}, [[copper]], [[bronze]] and [[atium]],{{book ref|mb3|81}} as well as granting him the abilities of Feruchemical [[gold]]{{book ref|mb3|69}}. His spike for Allomantic [[bronze]], coupled with his natural ability as a Seeker, lets him pierce standard copperclouds.{{epigraph ref|mb3|37}} After Ruin took control of the Inquisitors he gained ten more spikes, giving him twenty-one in total.{{book ref|mb1|epilogue}}{{book ref|mb3|13}} His new powers included Allomantic [[duralumin]],{{epigraph ref|mb3|72}} Feruchemical pewter,{{book ref|mb3|65}} Feruchemical steel,{{book ref|mb3|42}} and Feruchemical atium.{{wob ref|4142}}
+
Una vez convertido en inquisidor, ganó habilidades alománticas y [[Feruquimia|feruquímicas]] a través del uso de clavos [[Hemalurgia|hemalúrgicos]]. Inicialmente tenía once clavos. Algunos de los clavos le otorgaron las habilidades alománticas del [[acero]],{{book ref|mb2|57}} [[hierro]],{{book ref|mb2|58}} [[peltre]],{{book ref|mb3|34}} [[estaño]],{{book ref|mb3|42}} [[latón]],{{book ref|mb3|65}} [[cinc]],{{book ref|aol|epilogue}} [[cobre]], [[bronce]], y [[atium]],{{book ref|mb3|81}} y las habilidades feruquímicas del [[oro]].{{book ref|mb3|69}} Su clavo de [[bronce]] alomántico, combinado con su habilidad natural de buscador, le permite atravesar nubes de cobre estándar.{{epigraph ref|mb3|37}} Cuando Ruina tomó el control de los inquisidores ganó diez clavos más, teniendo veintiuno en total.{{book ref|mb1|epilogue}}{{book ref|mb3|13}} Sus nuevos poderes incluían [[duraluminio]] alomántico,{{epigraph ref|mb3|72}} peltre feruquímico,{{book ref|mb3|65}} acero feruquímico,{{book ref|mb3|42}} y atium feruquímico.{{wob ref|4142}}
 
Una vez convertido en inquisidor, ganó habilidades alománticas y [[Feruquimia|feruquímicas]] a través del uso de clavos [[hemalúrgicos]]. Le pusieron muchos más clavos de lo normal para un Inquisidor, veinti uno. Algunos de los clavos de Marsh, le han otorgado la habilitades Alomanticas del [[acero]], [[Hierro]], [[peltre]], [[estaño]], [[laton]], [[zinc]], [[duralumin]], y [[atium]], grantizandole las habilitades Ferruquimicas del peltre, acero, [[oro]] y atium. Su clavo para el [[bronce]] mezclado con su habilidad natural como Buscador, le permite penetrar nubes de cobre.
 
   
 
His multiple atium abilities allow him to [[Compounding|extend his life]] as [[Rashek]] had.{{wob ref|8067}} In addition to this, he kept the bag of atium that [[KanPaar]] attempted to sell, meaning that he has enough to stay alive for a very long time.{{wob ref|5264}}{{wob ref|5532}}{{wob ref|5971}}
 
His multiple atium abilities allow him to [[Compounding|extend his life]] as [[Rashek]] had.{{wob ref|8067}} In addition to this, he kept the bag of atium that [[KanPaar]] attempted to sell, meaning that he has enough to stay alive for a very long time.{{wob ref|5264}}{{wob ref|5532}}{{wob ref|5971}}

Revisión del 10:23 28 jun 2022

Este artículo está en proceso de traducción. Por favor, sigan circulando.
Marsh
Marsh by eyeronis.png
Familia
Padres Madre
Hermanos Kelsier
Nacido en c. 980 FE[1][2]
Capacidades Buscador[3], Hemalurgo
Apodos Ojos de Hierro[4], Muerte[5]
Grupo Banda de Kelsier
Especie Inquisidores de acero
Residencia Luthadel
Etnia Skaa
Mundo natal Scadrial
Universo Cosmere

Marsh es un medio-skaa buscador del Imperio Final en Scadrial.

Apariencia y Personalidad

Antes de convertirse en inquisidor Marsh era severo y determinado, ganándose el nombre de "Ojos de Hierro" como resultado de su mirada penetrante.[4] Marsh se parece a su hermano Kelsier, incluso después de convertirse en inquisidor. Los tatuajes del Ministerio del Acero y los clavos en sus ojos, son rasgos distintivos de su cara después de haberse hecho inquisidor.[expandir]

Después del Catacendro, Marsh es más feliz y se encuentra en un mejor estado mental. Aunque no lo lo vaya a admitir, hay una parte de él, una parte similar a Kelsier, que disfruta de que lo vean como un dios de la muerte.[6]

Atributos y Habilidades

Marsh era un buscador, un brumoso que podía quemar bronce, lo que le permitía oir pulsos alománticos y encontrar alománticos. Era muy habilidoso y enseñó a Vin a cómo usar el bronce con efectividad.

Una vez convertido en inquisidor, ganó habilidades alománticas y feruquímicas a través del uso de clavos hemalúrgicos. Inicialmente tenía once clavos. Algunos de los clavos le otorgaron las habilidades alománticas del acero,[7] hierro,[8] peltre,[9] estaño,[10] latón,[11] cinc,[12] cobre, bronce, y atium,[13] y las habilidades feruquímicas del oro.[14] Su clavo de bronce alomántico, combinado con su habilidad natural de buscador, le permite atravesar nubes de cobre estándar.[15] Cuando Ruina tomó el control de los inquisidores ganó diez clavos más, teniendo veintiuno en total.[16][17] Sus nuevos poderes incluían duraluminio alomántico,[18] peltre feruquímico,[11] acero feruquímico,[10] y atium feruquímico.[19]

His multiple atium abilities allow him to extend his life as Rashek had.[20] In addition to this, he kept the bag of atium that KanPaar attempted to sell, meaning that he has enough to stay alive for a very long time.[21][22][23]

History

Pre Catacendre

Like his brother, Kelsier, Marsh hated injustice. As a result, he led the skaa rebellion for many years. However, the two brothers did not get along. While Marsh was busy trying to overthrow the Lord Ruler, Kelsier led a band of thieves - and was wildly successful at it.[3] Though she would come to marry Kelsier, Marsh had also loved Mare, which only further increased the division between the brothers.[24] When Mare and Kelsier failed during a heist of Kredik Shaw, they were sent to the Pits of Hathsin, ultimately costing Mare her life.[25] It was the final nail in the coffin for Marsh. He gave up the rebellion, unable to deal with the deaths of those he cared about, considering the whole endeavor dangerous and futile.[24]

Marsh with Kelsier

When Kelsier Snapped, becoming Mistborn, and escaped the Pits, he returned to his old thieving crew with plans to help the current Rebellion, under the leadership of Yeden.[26] His new plot to overthrow the Lord Ruler only served to get under Marsh's skin yet again, and he doubted the veracity of Kelsier's intentions, thinking it was still all just a game to him. But despite it all, the brothers still loved one another and Marsh eventually agreed to help infiltrate the Steel Ministry, hoping his abilities as a Seeker would smooth his way in. Marsh continued to feel like he had been a failure compared to his brother and was determined to finally make a difference.[27]

Placing himself within a batch of new Ministry recruits flowing into Luthadel, he was accepted into their ranks. He quickly began to reveal important Ministry secrets to the rebellion using secret messages and drop sites. One such secret was the soothing stations, positioned by the Lord Ruler across Luthadel to inspire depression and docility in the skaa population.[28]

However, not everything went as planned. Marsh set up a meeting at a site he was supposed to inspect for suitability as a soothing station. However, when the crew arrived, they discovered only a headless corpse, butchered by Inquisitors, and assumed Marsh dead.[29] They found a chair leg with a hidden message inside from Marsh, indicating that his questions about the Inquisitors had potentially exposed him, as they had been watching him, following him, and asking about him.

It was later revealed that he had been watched by the Canton of Inquisition, as Seekers were particularly desired, and they had 'recruited' him, turning him into an Inquisitor using Hemalurgy. This caused his innate Seeker abilities to be heightened even further, an ability which was of great use to the Inquisitors. It's quite likely that this allowed Marsh to pierce copperclouds, similar to Vin's earring. Despite it all, he continued to aid the rebellion behind the scenes, and when Vin confronted the Lord Ruler following Kelsier's death, he quietly removed the linchpin spikes from all of the other Inquisitors in Luthadel, most of which had gone to recuperate and refill their goldminds. Without the support of his Inquisitors, Vin was able to focus and finally succeed in killing the Lord Ruler.[30]

Following the downfall of the Final Empire and the beginning of Elend's rule in Luthadel, Marsh would lead Sazed to the Conventical of Seran, though he exhibited strange behavior, unlike the Marsh of old.[31] Doing so allowed Sazed to discover Kwaan's inscription, but Marsh prevented him from translating it on the spot and instead forced him to make a rubbing, fleeing the Conventical, after which he promptly disappeared.[32] Left to his own devices, Sazed was motivated to bring his discovery back to Luthadel for research.[33] However, it is likely that Marsh was already under Ruin's influence, forcing Sazed to make a copy of the metal inscription so that Ruin could alter its message without anyone realizing it had been changed.

Following the Siege of Luthadel, when Sazed finally realized there was a problem, Ruin again brought Marsh, who was more and more aware that his actions were not his own, to distract Sazed and prevent him from warning Vin about giving up the power at the Well of Ascension. It's implied that Ruin had been causing Marsh to commit atrocities across the Final Empire.[7]

Marsh fully under Ruin’s control

After Ruin was freed from the Well, it took total control of Marsh. During this time he had no physical control over his body. In the horrifying prison of his mind, he held out hope that he could remove a crucial spike and end his life when Ruin's attention was diverted.[34] However, he was never able to accomplish much more than twitching a finger before Ruin asserted total control and brought him back in line. As Ruin was undoubtedly aware of Marsh's continuing resistance, though it could not read his thoughts, Marsh was implanted with many additional Hermalurgic spikes, further increasing Ruin's hold over him. As a result, of all the Inquisitors, he had the most Allomantic and Feruchemical abilities.[35]

For most of his existence under Ruin, he was unable to aid Vin and Elend in any way, allowing his mind to drift into the insanity of Ruin, where destruction turned to bliss, giving his last vestige of rebellion the relief it needed to stay alive in the dark corners of his mind.[9][10] This last burst of Marsh's incredible willpower finally emerged during Vin's battle against the Inquisitors at Kredik Shaw. With the support of Kelsier, directing Preservation's power to distract Ruin and bolstering Marsh's ability to resist, he ripped out Vin's earring.[36][35] This allowed the mists, and the full power of Preservation, to flow into her, saving her life, allowing her to destroy all of the remaining Inquisitors, and Ascending to become the Vessel of Preservation. Only Marsh survived the onslaught by a stroke of luck: as the empowered Vin was about to remove his second head spike, she Ascended beyond her physical form.[37]

Ruin reasserted his control, eventually sending Marsh to the Battle of Hathsin, where he would behead an exhausted Elend in Ruin's rage - who had burned through all of his metals, including the secret atium stash within the Trustwarren. However, this act took the only thing Vin had to live for, so she then sacrificed her life in order to destroy Ruin's Vessel and prompt the Catacendre.[13]

Post-Catacendre

Marsh and his nickname, "Ironeyes", survived the events of the Catacendre. He has become a mythical figure in Elendel's popular culture, being the personification of Death.[12] He is also the focus of Sliverism.[38] Though likely given far more autonomy under the direction of Harmony, he continues to serve as one of his agents.

He delivered a book to Wax through Marasi that contained information about Hemalurgy, using emotional Allomancy to make her curious enough to follow him.[12]

He has been investigating the Southern Continent of Scadrial.[39]

Trivia

  • Marsh is aware of Kelsier's Cognitive Shadow.[40]
  • Marsh is capable of worldhopping.[41]
  • Marsh is a dog person, but neutral towards cats.[42]

Notes

  1. Tel Aviv Signing
    Arcanum - 2019-10-18#
  2. El Pozo de la Ascensión (libro) capítulo 5#
  3. a b El Imperio Final (libro) capítulo 20#
  4. a b El Imperio Final (libro) capítulo 10#
  5. White Sand vol.1 release party
    Arcanum - 2016-06-28#
  6. Salt Lake City ComicCon 2017
    Arcanum - 2017-09-21#
  7. a b El Pozo de la Ascensión (libro) capítulo 57#
  8. El Pozo de la Ascensión (libro) capítulo 58#
  9. a b El Héroe de las Eras capítulo 34#
  10. a b c El Héroe de las Eras capítulo 42#
  11. a b El Héroe de las Eras capítulo 65#
  12. a b c Aleación de ley epílogo#
  13. a b El Héroe de las Eras capítulo 81#
  14. El Héroe de las Eras capítulo 69#
  15. El Héroe de las Eras capítulo 37 Epígrafe#
  16. El Imperio Final (libro) epílogo#
  17. El Héroe de las Eras capítulo 13#
  18. El Héroe de las Eras capítulo 72 Epígrafe#
  19. /r/Fantasy_Bookclub Alloy of Law Q&A
    Arcanum - 2012-01-17#
  20. The Hero of Ages Annotations
    Arcanum - 2010-06-22#
  21. Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  22. Ancient 17S Q&A
    Arcanum - 2010-05-01#
  23. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  24. a b Mistborn: The Final Empire Annotations
    Arcanum - 2006-10-09#
  25. El Imperio Final (libro) capítulo 17#
  26. El Imperio Final (libro) capítulo 4#
  27. El Imperio Final (libro) capítulo 7#
  28. El Imperio Final (libro) capítulo 27#
  29. El Imperio Final (libro) capítulo 32#
  30. El Imperio Final (libro) capítulo 38#
  31. El Pozo de la Ascensión (libro) capítulo 7#
  32. El Pozo de la Ascensión (libro) capítulo 12#
  33. El Pozo de la Ascensión (libro) capítulo 15#
  34. El Héroe de las Eras capítulo 6#
  35. a b El Héroe de las Eras capítulo 72#
  36. Nacidos de la bruma: Historia Secreta parte 6 capítulo 7#
  37. El Héroe de las Eras capítulo 73#
  38. Aleación de ley capítulo 4#
  39. Idaho Falls signing 2014
    Arcanum - 2014-11-29#
  40. Arcanum Unbounded Seattle signing
    Arcanum - 2016-12-01#
  41. Salt Lake City ComicCon 2017
    Arcanum - 2017-09-23#
  42. Phoenix Comic-Con 2016
    Arcanum - 2016-06-02#
A este artículo le falta información. Por favor, ayuda a The Coppermind a expandirla.