Teoría Realmática
Teoría Realmática | |
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por horizonproblems
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Relacionado con | Reino Físico, Reino Cognitivo, Reino Espiritual |
Universo | Cosmere |
“Todas las cosas existen en tres reinos, Gaotona. Físico, Cognitivo y Espiritual. El Reino Físico es lo que sentimos, lo que tenemos delante. El Reino Cognitivo es cómo vemos un objeto y cómo ese objeto se ve a sí mismo. El Reino Espiritual contiene el alma del objeto, su esencia, además de las formas en las que está conectada a las cosas y las personas que lo rodean. ”
La Teoría Realmática consiste en el estudio de los tres reinos — Físico, Cognitivo, y Espiritual — que constituyen la estructura fundamental del Cosmere. Junto con otras propiedades fundamentales como el espacio y el tiempo, los reinos fueron creados como el equivalente del Big Bang en el Cosmere, antes de la Fragmentación de Adonalsium[2]
Componentes
“Todas las cosas existen en tres reinos, Dalinar. El físico, lo que eres ahora. El cognitivo, la forma en que te ves a ti mismo. El espiritual, tu yo perfecto, la persona que hay más allá del dolor, las equivocaciones y la incertidumbre. ”
Reino Físico
De los tres reinos, el Reino Físico es el más fácil de entender, ya que se comporta de la misma manera que lo hace nuestro universo.[4] Es el mundo natural tal y como lo experimentamos con nuestros propios sentidos, que consta de espacio y tiempo y se adhiere a la ley científica empírica.[1] A diferencia del Reino Cognitivo, el Reino Físico posee un plano tridimensional.[5] Los dos reinos coinciden exactamente entre sí por esta razón.[6] El Cosmere es un cúmulo de estrellas único dentro del Reino Físico que consta de entre cincuenta y cien estrellas,[7] aunque se conoce que al menos una persona ha intentado viajar más allá.[8] El viaje entre planetas dentro del cúmulo se puede lograr sin usar ninguno de los otros reinos, viajando a la velocidad de la luz a través del Reino Físico.[9]
La Investidura dentro del Reino Físico se manifiesta como sólida, líquida o gaseosa.[10] La Investidura sólida en este reino es metálica.[11] Desatar toda la Investidura de una Esquirla en el Reino Físico tendría efectos desastrosos.[10] Los cambios en el Reino Espiritual se filtran y provocan cambios en el Reino Físico.[10] La Percepción influye en estos cambios Físicos.[12] Después de que una persona muera, necesita un vínculo continuo con el Reino Físico para evitar pasar al Más Allá después de la muerte.[13] Alguien con ese lazo podría convertirse en una Sombra Cognitiva.[14]
Reino Cognitivo
El Reino Cognitivo es el mundo del pensamiento y la percepción.[15] Se conoce localmente en Roshar como Shadesmar, aunque al menos algunos académicos de Luzdeplata han comenzado a usar el término para referirse a todo el reino.[16] El reflejo de un planeta en el Reino Cognitivo se conoce como subastral. La naturaleza y apariencia de los objetos en este reino están determinadas por las opiniones de las personas e incluso de los propios objetos. El entorno mismo cambia de un mundo a otro, exhibiendo a menudo rasgos característicos de ese mundo.[17] La Investidura, incluida la que está dentro de las almas, brilla visiblemente en el Reino Cognitivo.
Si bien el tiempo parece fluir normalmente, el espacio también se ve alterado por la percepción.[18] Algún aspecto de la naturaleza del reino permite caminar hacia el espacio, y la distancia entre mundos se contrae significativamente, de modo que es posible viajar de un mundo a otro a pie. De hecho, los saltamundos generalmente utilizan este reino para moverse entre mundos. Viajar entre los Reinos Físico y Cognitivo se puede realizar mediante perpendicularidades.
Un efecto de existir en el Reino Cognitivo, parece ser poseer una longevidad inusual, tal vez no envejecer mientras se está allí permite a los saltamundos aparecer en múltiples libros que suceden con cientos de años de diferencia. Este atributo del Reino Cognitivo no ha sido confirmado.
Reino Espiritual
The Spiritual Realm exists beyond space and time.[19] It is made up entirely of Investiture and Connections.[20][21] This Realm contains a person's Spiritweb, which is a person’s Spiritual aspect. The Spiritweb is closely related to a soul, but they are not the same. The soul is a philosophical concept while a Spiritweb can be measured and quantified.[22] It also contains information on a thing’s Identity, Connection, and Fortune. Looking into the Spiritual Realm is required for cosmere future sight.[23] Most of the Investiture that makes up a Shard’s power exists within the Spiritual Realm.[24]
El Reino Espiritual existe más allá del espacio y el tiempo.[19] Está compuesto íntegramente por Investidura y Conexiones.[20][21] Este Reino contiene la red espiritual de una persona, que es el aspecto espiritual de esta misma. La red espiritual está estrechamente relacionada con un alma, pero no son lo mismo. El alma es un concepto filosófico, mientras que la red espiritual se puede medir y cuantificar.[22] También contiene información sobre la Identidad, la Conexión y la Fortuna. Se requiere mirar hacia el Reino Espiritual para vislumbrar el futuro en el Cosmere.[23] La mayor parte de la Investidura que constituye el poder de una Esquirla existe dentro del Reino Espiritual.[24]
Interactions
Perception
Perception is a vital part of how the three versions of a person or an object interact with each other. The Spiritual Realm filters through the Cognitive Realm to get to the Physical Realm.[25] While the Spiritual Realm contains the ideal version of something, the Cognitive filter makes sure the Physical version matches their perception of what should be.[26] One of the ways this manifests is in healing. For example, until he swears his Fourth Ideal, Kaladin feels he deserves his slave brands, so they don’t heal. Lopen, on the other hand, never viewed himself as disabled, so his arm grew back.[26] The application of this can extend to changing the body of a transgender person to match their identity or rejoining Conjoined twins that were separated.[27][25]
Perception is also important for how the Invested Arts interact with the three Realms. What a person thinks they can do often limits what they can actually do. For example, Shallan required ten heartbeats to summon Pattern as a Shardblade, despite him being a living blade.[28] Perception makes using a soulstamp on an object easier or more difficult. The more an object is viewed as a whole, the easier it is to soulstamp.[29] Perception of an object can and does change over time. As an object changes owner or various ingredients are combined into a whole, people’s perception of the objects change.[30][31] The transition does not happen instantaneously. There will be a period of time when the line is fuzzy and multiple perceptions of an object can be true.[30]
Investiture
“Giving water to the tiny plant causes a chain reaction of sudden growth, energy, and Realmic transition. Certain people can control this reaction, using the water from their own bodies to forge a brief cognitive bond. They can draw Investiture (in very small amounts) directly from the Spiritual Realm, and use that to control the sand. ”
In addition to having ordinary mass and energy, the cosmere also has a magical power known as Investiture. Investiture is closely tied to the Spiritual Realm,[33][34] which holds a vast reserve of Investiture,[35] but ultimately transcends the divisions between the three Realms.[33] Over time, Investiture will cycle between the Realms,[35][36] but ultimately returns to the Spiritual Realm.[37][38] Like matter and energy, high concentrations of Investiture curve space, but it primarily affects the geometry of the Realms and brings them closer together rather than creating ordinary gravitational effects. At a certain point, this effect will cause a perpendicularity to form.[39][40]
Perpendicularities
“In general, perpendicularities are created by the presence of a Shard on the planet. The concentration of so much Investiture on the Cognitive and Physical Realms creates points of ... friction, where a kind of tunneling exists. At these points, Physical matter, Cognitive thought, and Spiritual essence become one—and a being can slide between Realms. ”
Under certain circumstances, the Realms will bend to the point where they are no longer separate and are instead connected by a perpendicularity. The most common cause of a perpendicularity is a high concentration of Investiture in either the Physical or Cognitive Realms—though this is harder to achieve in the Cognitive Realm—but other methods work as well.[39][41][42] Because they are built out of Investiture, a perpendicularity will collapse if Nightblood is used to attack it.[43][44]
Perpendicularities can be used to see into the Spiritual Realm and to transition between Realms,[45][42] though someone has to know what the perpendicularity does in order to use it.[46][42] This requirement gets weird for non-sapient things, but a creature like an Aviar could reasonably transition between Realms with a perpendicularity.[47] Perpendicularities are the most common method worldhoppers use to transition between the Realms, but they are not the only method.[42]
As a large amount of Investiture is generally required to create a perpendicularity, they most often appear when a Shard takes up residence on a world.[41] The process of creating a perpendicularity begins to occur naturally once a Shard arrives on a world,[48][49] but Shards can control where and how the perpendicularity manifests.[50] They can also choose to create more than one,[51] to create one on a world they do not inhabit,[52][53] and to share in the creation of one with another Shard.[54] A perpendicularity generated by a Shard will usually remain in place if the Shard's Vessel dies, but not always.[55]
While most perpendicularities are created by Shards, they can also be created by other methods.[56] Some Invested Arts, like the Surge of Transportation, are particularly built to accomplish this.[57] Other methods of creating a perpendicularity include storing a sufficient amount of Investiture in a nicrosilmind,[58] an unknown method of "morbid origin" used on Threnody that creates predictably unstable and hard to predict perpendicularities,[59] and an unspecified ability of Bondsmiths bonded to the Stormfather after Honor's death.[60][61]
Shards
“Men—all things, truly—are like a ray of light. The floor is the Physical Realm, where that light pools. The sun is the Spiritual Realm, where it begins. This Realm, the Cognitive Realm, is the space between where that beam stretches.”
While the Shards of Adonalsium exist primarily in the Spiritual Realm,[24] their immense power has notable effects on all three of the Realms. Perhaps most significantly, Realmatic interactions between a Shard and a planet are what define the structure of any Invested Arts associated with that Shard on that planet.[62] Shards can consciously make some changes to this structure,[63][64] but the extent to which they can interfere is limited.[65] If a Shard used their power to create the planet in the first place (as Preservation and Ruin did with Scadrial), they will be able to exercise more control.[66]
As Shards are composed of a significant amount of Investiture, their presence also bends the local Realmatic geometry. This effect is mostly limited to the Cognitive Realm, where a Shard's presence is partially responsible for the planet's subastral taking up a relatively large space compared to the space between planets.[40] If a Shard remains in a system for some time, this Realmatic bending will generally result in the formation of a perpendicularity.[40][49][41] If a Shard wishes, they may also use their Investiture to curve the Realms in a way that creates a body in the Physical Realm.[67]
Culture
Nalthis
On Nalthis, the Five Scholars stumbled upon Realmatic Theory and the broader cosmere during their studies[68] and are known among the scholars of Silverlight for their discoveries.[69] Subsequent Nalthian scholars appear to have retained some of the Five Scholars' knowledge and, aside from worldhoppers, are probably the most aware of the mechanics of the cosmere.[70] Indeed, the Nalthian perpendicularity has customs,[71] suggesting Nalthis has a sizable population with at least some Realmatic awareness.
Roshar
On Roshar, the philosopher Gavarah first developed Realmatic Theory some time well before 1173.[72] Since then, her theory appears to have become widely accepted among scholars, who are aware that the Spiritual Realm is a place of pure truth but the Cognitive Realm is more malleable.[73] However, it appears that few, if any, scholars have actually studied it in detail, as Jasnah Kholin was unable to find much information on the Cognitive Realm with six years of research.[74] This difficulty may be compounded by the fact that some religions have integrated aspects of Realmatic Theory into their theology,[75][76] though the return of the Knights Radiant and the reactivation of the Oathgates may soon lead to new knowledge.
Scadrial
“I have come to see that each power has three aspects: a physical one, which can be seen in the creations made by Ruin and Preservation; a spiritual one in the unseen energy that permeates all of the world; and a cognitive one in the minds which controlled that energy.”
On Scadrial, the ancient Terris were aware of Realmatic Theory and included it in their religion.[78] This knowledge may have come from experimentation with Feruchemy, which organizes its metals into quadrants based on which Realms they affect.[79] Their research into Realmatic Theory appears to have been an ongoing affair; when he met Alendi, the Worldbringer Kwaan was studying the Cognitive aspects of trees.[80] Much of this knowledge appears to have been lost when Rashek destroyed the Terris religion,[81] though at least some of it was retained by the First Generation of the kandra.[82]
Sazed included some basic information on Realmatic Theory in the Words of Founding.[77] Since the Catacendre, the Terris have been experimenting with the Feruchemical metals that store Spiritual properties, but refuse to speak of those powers with non-Terris.[83] The kandra and the Set have also been conducting research and have likewise been keeping it quiet.[84][85] As a result of this secrecy, the people of the Elendel Basin at-large seem to have little more knowledge of Realmatic Theory than they received in the Words of Founding. However, this situation may soon change as the people of the Basin begin to interact with the Southern Scadrians.[86]
The people of Southern Scadrial have a much more advanced understanding of Realmatic Theory. Ten years after the Catacendre, Kelsier arrived in their lands and gave them the tools and knowledge needed to make unsealed brassminds. After he left, the Southern Scadrians were able to use what they knew to figure out how to make unsealed metalminds for all abilities in the Metallic Arts. They have been unable to create unsealed metalminds that grant more than three abilities, suggesting that the Realmatic principles involved become more complex as more abilities are added to the metalmind.[87]
Sel
The people of Sel have developed the most advanced knowledge of Realmatic Theory of any planet in the cosmere.[88] The MaiPon learned much about Realmatic Theory and how it relates to Forgery by study and observation[89] and are aware of concepts like Identity and Connection.[1] The Ire, and perhaps other pre-Reod Elantrians, similarly had an advanced understanding of Realmatic Theory.[90][91]
Silverlight
Well before the True Desolation, the city of Silverlight was founded.[92] Located entirely in the Cognitive Realm,[93] Silverlight is home to many worldhoppers who have settled down as well as several people who live their entire lives there.[94][95] Located as it is in the Cognitive Realm, most of Silverlight's residents are aware of the mechanics of the cosmere.[94] Additionally, Silverlight is also home to several universities with scholars who study the cosmere,[96] at least one of which was founded by Khriss.[97]
Development
The inspiration for Realmatic Theory comes from a number of real-world philosophies. Those philosophies include Plato’s theory of the forms, Shinto beliefs,[31], and Spinoza. Plato’s theory of forms is the original concept for the Realms. The theory of forms states that the physical world is merely an imitation of the ideal essences of all things. This true ideal matches up with the Spiritual Realm, and the human perception of ideals matches up with the Cognitive Realm.[98] While Plato’s philosophy only includes two forms, Brandon uses three. The idea that everything has a spren comes from Shinto beliefs.[99] Spinoza’s influence is in God being in everything and everything being made of one substance. Brandon’s interpretation of this is the Shards’ Investiture permeating everything in the cosmere. Other, more minor influences include Jung in the concept of Connection,[98] idealism,[100], and the ship of Theseus thought experiment.[101] The large number of philosophical influences on Realmatic Theory and the cosmere is because Brandon finds philosophy interesting. He took many philosophy classes in college.[100]
Realmatic Theory was first used in Dragonsteel, Brandon’s second book set in the cosmere.[102] The opening chapters include someone learning about the three Realms in a classroom.[103] As Brandon wrote more cosmere books, he noticed patterns in the themes. He began to create a common energy source for the magic systems to use. Linking the books and creating the cosmere grew naturally from those themes and connections.[102] Within the currently published cosmere, the term Realmatic Theory has only been used twice, once by the Ire and once by Shalash.[90][104] Khriss has used the phrase "Realmatic Transition" in the Words of Radiance Ars Arcanum to describe the Surge of Transportation.[105] She also used the phrase "Realmic transition" once in the essay on the Taldain system to describe how sand mastery works.[32] The difference, if any, between these two terms is as yet unknown.
Notes
- ↑ a b c El alma del emperador - Día 12#
- ↑ ICon 2019
— Arcanum - 2019-10-15# - ↑ Juramentada capítulo 103#
- ↑ 17th Shard Forum Q&A
— Arcanum - 2012-09-28# - ↑ Arcanum Unbounded signing Chicago
— Arcanum - 2016-12-06# - ↑ Prague Signing
— Arcanum - 2019-10-26# - ↑ Emerald City Comic Con 2018
— Arcanum - 2018-03-01# - ↑ Starsight Release Party
— Arcanum - 2019-11-26# - ↑ ICon 2019
— Arcanum - 2019-10-15# - ↑ a b c Starsight Release Party
— Arcanum - 2019-11-26# - ↑ Emerald City Comic Con 2018
— Arcanum - 2018-03-01# - ↑ Words of Radiance Seattle signing
— Arcanum - 2014-03-08# - ↑ Hero of Ages Q&A - Time Waster's Guide
— Arcanum - 2008-10-15# - ↑ Steelheart release party
— Arcanum - 2013-09-24# - ↑ a b Nacidos de la bruma: Historia Secreta parte 2 capítulo 1#
- ↑ Steelheart Chicago signing
— Arcanum - 2013-10-05# - ↑ Skyward San Francisco signing
— Arcanum - 2018-11-08# - ↑ Oathbringer London signing
— Arcanum - 2017-11-28# - ↑ a b Shadows of Self release party
— Arcanum - 2015-10-05# - ↑ a b Oathbringer London signing
— Arcanum - 2017-11-28# - ↑ a b Emerald City Comic Con 2018
— Arcanum - 2018-03-01# - ↑ a b General Reddit 2019
— Arcanum - 2019-11-27# - ↑ a b Oathbringer release party
— Arcanum - 2017-11-13# - ↑ a b c Shadows of Self Chicago signing
— Arcanum - 2015-10-12# - ↑ a b DrogaKrolow.pl interview
— Arcanum - 2017-03-17# - ↑ a b Orem signing
— Arcanum - 2018-03-10# - ↑ Legion Release Party
— Arcanum - 2018-09-19# - ↑ Words of Radiance Washington, DC signing
— Arcanum - 2014-03-20# - ↑ JordanCon 2018
— Arcanum - 2018-04-20# - ↑ a b Orem signing
— Arcanum - 2018-03-10# - ↑ a b Oathbringer Glasgow signing
— Arcanum - 2017-12-02# - ↑ a b Arcanum Ilimitado - Sistema de Taldain#
- ↑ a b Words of Radiance Houston signing
— Arcanum - 2014-03-11# - ↑ /r/books AMA 2015
— Arcanum - 2015-05-24# - ↑ a b Firefight release party
— Arcanum - 2015-01-05# - ↑ Skyward Pre-Release AMA
— Arcanum - 2018-10-05# - ↑ #SandersonChat Twitter Q&A with Audible.com
— Arcanum - 2016-02-04# - ↑ Brazales de Duelo (libro) capítulo 28#
- ↑ a b Salt Lake City signing
— Arcanum - 2017-12-16# - ↑ a b c /r/books AMA 2015
— Arcanum - 2015-08-09# - ↑ a b c d Arcanum Ilimitado - Sistema de Drominad#
- ↑ a b c d OdysseyCon 2016
— Arcanum - 2016-04-08# - ↑ DragonCon 2019
— Arcanum - 2019-08-29# - ↑ El ritmo de la guerra capítulo 111#
- ↑ Skyward Pre-Release AMA
— Arcanum - 2018-10-04# - ↑ Arcanum Unbounded release party
— Arcanum - 2016-11-22# - ↑ Orem signing
— Arcanum - 2017-12-21# - ↑ /r/books AMA 2015
— Arcanum - 2015-06-24# - ↑ a b Arcanum Unbounded Chicago signing
— Arcanum - 2016-12-06# - ↑ Skyward Pre-Release AMA
— Arcanum - 2018-10-20# - ↑ Skyward Seattle signing
— Arcanum - 2018-11-10# - ↑ Kraków signing
— Arcanum - 2017-03-21# - ↑ /r/Cosmere
— Arcanum - 2018-03-18# - ↑ Bonn Signing
— Arcanum - 2019-05-15# - ↑ Arcanum Unbounded release party
— Arcanum - 2016-11-22# - ↑ Oathbringer release party
— Arcanum - 2017-11-13# - ↑ Arcanum Unbounded Chicago signing
— Arcanum - 2016-12-06# - ↑ Oathbringer release party
— Arcanum - 2017-11-13# - ↑ Arcanum Ilimitado - Sistema de Treno#
- ↑ Juramentada capítulo 119#
- ↑ Juramentada capítulo 122#
- ↑ Hero of Ages Q&A - Time Waster's Guide
— Arcanum - 2008-10-15# - ↑ Barnes and Noble Book Club Q&A
— Arcanum - 2009-07-08# - ↑ Waygate Foundation Write-a-thon
— Arcanum - 2014-01-17# - ↑ Oathbringer release party
— Arcanum - 2017-11-13# - ↑ Shadows of Self London UK signing
— Arcanum - 2015-10-19# - ↑ JordanCon 2018
— Arcanum - 2018-04-20# - ↑ Arcanum Unbounded release party
— Arcanum - 2016-11-22# - ↑ Arcanum Unbounded Chicago signing
— Arcanum - 2016-12-06# - ↑ Arcanum Unbounded release party
— Arcanum - 2016-11-22# - ↑ JordanCon 2018
— Arcanum - 2018-04-21# - ↑ El camino de los reyes capítulo 29#
- ↑ Palabras radiantes capítulo 24#
- ↑ Palabras radiantes capítulo 1#
- ↑ El camino de los reyes interludio I-8#
- ↑ Arcanum Unbounded release party
— Arcanum - 2016-11-22# - ↑ a b El Héroe de las Eras capítulo 57 Epígrafe#
- ↑ 17th Shard Forum Q&A
— Arcanum - 2012-09-28# - ↑ Alloy of Law release party
— Arcanum - 2011-11-07# - ↑ General Reddit 2016
— Arcanum - 2016-11-06# - ↑ El Pozo de la Ascensión (libro) capítulo 12#
- ↑ El Héroe de las Eras capítulo 71#
- ↑ Brazales de Duelo (libro) Ars Arcanum#
- ↑ Brazales de Duelo (libro) capítulo 3#
- ↑ Brazales de Duelo (libro) capítulo 17#
- ↑ Brazales de Duelo (libro) capítulo 31#
- ↑ Brazales de Duelo (libro) capítulo 21#
- ↑ Hal-Con 2012
— Arcanum - 2012-10-30# - ↑ General Signed Books 2015
— Arcanum - 2015-08-10# - ↑ a b Nacidos de la bruma: Historia Secreta parte 5 capítulo 2#
- ↑ White Sand vol.1 release party
— Arcanum - 2016-06-28# - ↑ Skyward Pre-Release AMA
— Arcanum - 2018-10-04# - ↑ Arcanum Unbounded Fort Collins signing
— Arcanum - 2016-11-29# - ↑ a b JordanCon 2016
— Arcanum - 2016-04-23# - ↑ Arcanum Unbounded Hoboken signing
— Arcanum - 2016-12-03# - ↑ Arcanum Ilimitado - Sistema de Sel#
- ↑ Oathbringer San Francisco signing
— Arcanum - 2017-11-15# - ↑ a b /r/fantasy AMA 2013
— Arcanum - 2013-04-15# - ↑ YouTube Livestream 1
— Arcanum - 2020-01-11# - ↑ a b Skyward San Diego signing
— Arcanum - 2018-11-07# - ↑ Stormlight Three Update #6
— Arcanum - 2017-02-09# - ↑ a b YouTube Livestream 14
— Arcanum - 2020-07-30# - ↑ Skyward Chicago signing
— Arcanum - 2018-11-16# - ↑ El ritmo de la guerra capítulo 17#
- ↑ Palabras radiantes Ars Arcanum#