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{| class='infobox sortable' align=center
 
{| class='infobox sortable' align=center
 
|- class=title
 
|- class=title
!Shard !! Vessel !! World !! Books !! class=unsortable| References
+
!Esquirla !! Recipiente !! Mundo !! Libros !! class=unsortable| Referencias
 
|-
 
|-
| [[Devotion]]
+
| [[Devoción]]
| [[Aona]] <small>(deceased)</small>
+
| [[Aona]] <small>(fallecida)</small>
 
| [[Sel]]
 
| [[Sel]]
| ''[[Elantris (book)|Elantris]], [[The Emperor's Soul]]''
+
| ''[[Elantris (libro)|Elantris]], [[El alma del emperador]]''
 
|{{wob ref|783}}{{wob ref|4679}}{{epigraph ref|sa1|22}}{{wob ref|5984}}
 
|{{wob ref|783}}{{wob ref|4679}}{{epigraph ref|sa1|22}}{{wob ref|5984}}
 
|-
 
|-
| [[Dominion]]
+
| [[Dominio]]
| [[Skai]] <small>(deceased)</small>
+
| [[Skai]] <small>(fallecido)</small>
 
| [[Sel]]
 
| [[Sel]]
| ''[[Elantris (book)|Elantris]], [[The Emperor's Soul]]''
+
| ''[[Elantris (libro)|Elantris]], [[El alma del emperador]]''
 
|{{wob ref|9990}}{{epigraph ref|sa1|22}}{{wob ref|5984}}
 
|{{wob ref|9990}}{{epigraph ref|sa1|22}}{{wob ref|5984}}
 
|-
 
|-
| [[Preservation]]
+
| [[Conservación]]
| [[Sazed]] <br /><small>(formerly [[Leras]], [[Kelsier]], and [[Vin]])</small>
+
| [[Sazed]] <br /><small>(antieriormente [[Leras]], [[Kelsier]], y [[Vin]])</small>
 
| [[Scadrial]]
 
| [[Scadrial]]
| ''[[Mistborn (series)|Mistborn]]''
+
| ''[[Nacidos de la bruma (saga)|Nacidos de la bruma]]''
 
|{{wob ref|5599}}{{wob ref|5984}}
 
|{{wob ref|5599}}{{wob ref|5984}}
 
|-
 
|-
| [[Ruin]]
+
| [[Ruina]]
| [[Sazed]] <br /><small>(formerly [[Ati]])</small>
+
| [[Sazed]] <br /><small>(anteriormente [[Ati]])</small>
 
| [[Scadrial]]
 
| [[Scadrial]]
| ''[[Mistborn (series)|Mistborn]]''
+
| ''[[Nacidos de la bruma (saga)|Nacidos de la bruma]]''
 
|{{wob ref|5599}}{{wob ref|5984}}
 
|{{wob ref|5599}}{{wob ref|5984}}
 
|-
 
|-
 
| [[Odium]]
 
| [[Odium]]
| [[Taravangian]] <br /><small>(formerly [[Rayse]])</small>
+
| [[Taravangian]] <br /><small>(anteriormente [[Rayse]])</small>
 
| [[Braize]], [[Roshar]]
 
| [[Braize]], [[Roshar]]
| ''[[The Stormlight Archive]]''
+
| ''[[El archivo de las tormentas]]''
 
|{{wob ref|7266}}{{wob ref|5984}}{{book ref|sa4|83}}
 
|{{wob ref|7266}}{{wob ref|5984}}{{book ref|sa4|83}}
 
|-
 
|-
| [[Cultivation]]
+
| [[Cultivación]]
 
| [[Koravellium Avast]]
 
| [[Koravellium Avast]]
 
| [[Roshar]]
 
| [[Roshar]]
| ''[[The Stormlight Archive]]''
+
| ''[[El archivo de las tormentas]]''
 
|{{wob ref|10113}}{{wob ref|5984}}{{file ref|Alethi Glyphs Page 2.jpg}}
 
|{{wob ref|10113}}{{wob ref|5984}}{{file ref|Alethi Glyphs Page 2.jpg}}
 
|-
 
|-
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| [[Tanavast]] <small>(deceased)</small>
 
| [[Tanavast]] <small>(deceased)</small>
 
| [[Roshar]]
 
| [[Roshar]]
| ''[[The Stormlight Archive]]''
+
| ''[[El archivo de las tormentas]]''
 
|{{wob ref|4229}}{{wob ref|5984}}
 
|{{wob ref|4229}}{{wob ref|5984}}
 
|-
 
|-
| [[Endowment]]
+
| [[Dotación]]
 
| [[Edgli]]
 
| [[Edgli]]
 
| [[Nalthis]]
 
| [[Nalthis]]
| ''[[Warbreaker]]''
+
| ''[[El aliento de los dioses]]''
 
|{{wob ref|5943}}{{wob ref|5984}}
 
|{{wob ref|5943}}{{wob ref|5984}}
 
|-
 
|-
| [[Autonomy]]
+
| [[Autonomía]]
 
| [[Bavadin]]
 
| [[Bavadin]]
| [[Taldain]]; avatars on<br />[[First of the Sun]] and [[Obrodai]]
+
| [[Taldain]]; con avatares en<br />[[Primero del Sol]] y [[Obrodai]]
| ''[[White Sand]]'', ''[[Sixth of the Dusk]]''
+
| ''[[Arena Blanca]]'', ''[[Sexto del Ocaso]]''
 
|{{wob ref|5599}}{{wob ref|9385}}{{epigraph ref|sa3|50}}
 
|{{wob ref|5599}}{{wob ref|9385}}{{epigraph ref|sa3|50}}
 
|-
 
|-
| [[Ambition]]
+
| [[Ambición]]
 
| [[Uli Da]] <small>(deceased)</small>
 
| [[Uli Da]] <small>(deceased)</small>
| [[Threnody]]
+
| [[Treno]]
| ''[[Shadows for Silence in the Forests of Hell]]''
+
| ''[[Sombras por Silencio en los Bosques del Infierno]]''
 
|{{au ref|threnodite}}{{epigraph ref|sa3|40}}{{wob ref|8398}}
 
|{{au ref|threnodite}}{{epigraph ref|sa3|40}}{{wob ref|8398}}
 
|-
 
|-
| [[Invention]]
+
| [[Invención]]
| ''Unknown''
+
| ''Desconocido''
| ''Unknown''
+
| ''Desconocido''
| ''Unknown''
+
| ''Desconocido''
 
|{{epigraph ref|sa4|24}}
 
|{{epigraph ref|sa4|24}}
 
|-
 
|-
| [[Mercy]]
+
| [[Piedad]]
| ''Unknown''
+
| ''Desconocido''
| ''Unknown''
+
| ''Desconocido''
| ''Unknown''
+
| ''Desconocido''
 
|{{epigraph ref|sa4|25}}
 
|{{epigraph ref|sa4|25}}
 
|-
 
|-
 
| [[Valor]]
 
| [[Valor]]
| ''Unknown''
+
| ''Desconocido''
| ''Unknown''
+
| ''Desconocido''
| ''Unknown''
+
| ''Desconocido''
 
|{{epigraph ref|sa4|25}}
 
|{{epigraph ref|sa4|25}}
 
|-
 
|-
| [[Whimsy]]
+
| [[Capricho]]
| ''Unknown''
+
| ''Desconocido''
| ''Unknown''
+
| ''Desconocido''
| ''Unknown''
+
| ''Desconocido''
 
|{{epigraph ref|sa4|25}}
 
|{{epigraph ref|sa4|25}}
 
|}
 
|}
   
=== Hybrid Shards ===
+
=== Esquirlas híbridas ===
   
Several of the known Shards are dead in the current time, with [[Ambition]], [[Honor]], [[Devotion]] and [[Dominion]] all being [[splinter]]ed,{{au ref|Rosharan}} with the remnants of [[Devotion]] and [[Dominion]] having been combined together in the [[Cognitive Realm]] as [[the Dor]].{{au ref|Sel}} [[Ruin]] and [[Preservation]], on the other hand, have blended together into [[Harmony]], albeit they remain somewhat separate within this unified construct.{{wob ref|6486}}
+
Varias de las Esquirlas conocidas están muertas en la época actual, con [[Ambición]], [[Honor]], [[Devoción]] y [[Dominio]] todas [[Astilla|astilladas]],{{au ref|Rosharan}} con los restos de [[Devoción]] y [[Dominio]] habiendo sido combinados juntos en el [[Reino Cognitivo]] como [[el Dor]].{{au ref|Sel}} [[Ruina]] y [[Conservación]], por otro lado, se han fusionado en [[Armonía]], aunque permanecen algo separadas dentro de esta construcción unificada.{{wob ref|6486}}
   
   
 
{| class='infobox sortable' align=center
 
{| class='infobox sortable' align=center
 
|- class=title
 
|- class=title
!Shard !! Vessel !! World !! Books !! Notes !! class=unsortable| References
+
!Esquirla !! Recipiente !! Mundo !! Libros !! Notas !! class=unsortable| Referencias
 
|-
 
|-
| [[Harmony]]
+
| [[Armonía]]
 
| [[Sazed]]
 
| [[Sazed]]
 
| [[Scadrial]]
 
| [[Scadrial]]
| ''[[Mistborn (series)|Mistborn]]''
+
| ''[[Nacidos de la bruma (saga)|Nacidos de la bruma]]''
| Conjoining of [[Ruin]] and [[Preservation]]
+
| Combinación de [[Ruina]] y [[Conservación]]
 
|{{book ref|mb3|82}}
 
|{{book ref|mb3|82}}
 
|-
 
|-
| [[The Dor]]
+
| [[El Dor]]
| ''None''
+
| ''Ninguno''
 
| [[Sel]]
 
| [[Sel]]
| ''[[Elantris (book)|Elantris]], [[The Emperor's Soul]]''
+
| ''[[Elantris (libro)|Elantris]], [[El alma del emperador]]''
  +
| Combinación de [[Devoción]] y [[Dominio]] astillados
| Combination of the splintered [[Devotion]] and [[Dominion]]
 
 
| {{au ref|Sel}}{{wob ref|2787}}{{wob ref|1533}}
 
| {{au ref|Sel}}{{wob ref|2787}}{{wob ref|1533}}
 
|}
 
|}

Revisión del 10:25 11 may 2022

Este artículo está en proceso de traducción. Por favor, sigan circulando.


Esquirla
The Roshards by jurassicpencil.jpg
Relacionado con Adonalsium, Investidura
Universo Cosmere
Parece que esta página necesita actualizarse con nueva información de El ritmo de la guerra!
¡Ten cuidado! Es posible que en su estado, no contenga toda la información adicional todavía.
Esta página contiene información sobre las Esquirlas de Adonalsium. Para información referente al armamento utilizado en Roshar, véase armadura esquirlada o espada esquirlada.

Las Esquirlas no son Dios, sino fragmentos de Dios. Ruina, Conservación, Autonomía, Cultivación, Devoción… Hay dieciséis.

Las Esquirlas de Adonalsium, o Esquirlas para abreviar, son dieciséis piezas del poder de la creación.[2] Cada una de ellas recibe el nombre de una característica o ideal específico que representa el propósito o la motivación principal de la esquirla. Una persona que ha tomado el poder de un fragmento se conoce como Recipiente.[3]

Las Esquirlas son las entidades más poderosas que se conocen en el Cosmere, y, a todos los efectos, son los dioses del Cosmere. La mayoría de los sistemas mágicos, si no todos, están relacionados con ellos.

Introducción

Ruina y Conservación habitaban poder y energía del mismo modo que un hombre habita carne y sangre.

Poder

Cada Esquirla es un fragmento del poder de la creación con una motivación específica, como pueden ser destruir o conservar. Cada uno de esos fragmentos comenzó su existencia con el mismo nivel de poder, sin embargo, con el paso del tiempo muchos han disminuido, ya sea por conflictos o por el acto de Investir un mundo, es decir, imbuirlo de Investidura. Cada Esquirla tiene su propia Investidura, aunque una Esquirla puede apropiarse y adaptar la Investidura de otra Esquirla, volviéndola notablemente roja.[5]

Investir un mundo conlleva numerosos efectos, sobre todo la creación de un sistema de magia ligado a la Esquirla. Aunque una Esquirla no tiene control total sobre el funcionamiento del sistema mágico o sobre lo que hace, puede manipular su mecánica hasta cierto punto.[2][6] Además, la presencia de una Esquirla conduce a la formación de una perpendicularidad, un pozo de la Investidura de la Esquirla que atraviesa los tres Reinos, permitiendo el salto entre mundos.[7] La investidura de la Esquirla también puede manifestarse directamente en el mundo de otras maneras. Ejemplos de estas son el atium y lerasium en Scadrial, las Lágrimas de Edgli en Nalthis, o los numerosos spren de Roshar.

Recipiente

Para funcionar correctamente, un Esquirla requiere un Recipiente -- una mente que la controle (perteneciente a una criatura sapiente del Reino Físico, como un humano.[8] Actualmente solo hay una Esquirla tomada por un dragón, (Cultivación).[9] No es necesario ser capaz de usar la Investidura para convertirse en un Recipiente, pero dicha habilidad ayuda.[10] Lo que se necesita para convertirse en un Recipiente es, sobre todo, la Conexiónn con la Esquirla en cuestión, ya sea forjada artificialmente o impulsada por una inclinación natural hacia la intención de la Esquirla.[3] Tras la Ascensión, un Recipiente pierde su conexión con su especie anterior: por ejemplo, un humano que Ascendió ya no se considera humano. Sin embargo, es posible que los Recipientes se reproduzcan.[11]

El acto de convertirse en un Recipiente se llama Ascensión, y hace que el cuerpo del Recipiente se evapore y su mente se expanda.[2] A partir de entonces, el Recipiente y la Esquirla están entrelazados: el Recipiente consigue establecer el curso general de cómo se definirá el poder de la Esquirla, y se alimenta del poder de esta para permanecer vivo, pero el poder de la Esquirla es la fuerza motriz entre los dos. A lo largo de los siglos, la mente del Recipiente empieza a cambiar para ajustarse más perfectamente a la intención de la Esquirla.[12][13][14] Si un Recipiente lucha contra la Intención de la Esquirla, pueden quedar vulnerables.[15] Si el Recipiente renunciara a la Esquirla, la influencia de la Esquirla en su mente se desvanecería con el tiempo[16]

Una Esquirla se puede matar astillándola, rompiendo su poder en trozos más pequeños, llamados Astillas; la forma más fácil de conseguirlo es matando la mente de la Esquirla.[1] La muerte real de un Recipiente, sin embargo, puede tardar hasta cientos de años.[17] Si la Esquirla se toma antes de que el Recipiente muera completamente, se puede evitar la astillación;[1] sino, el poder se volverá salvaje y peligroso.[18] Una Esquirla sin un Recipiente acabará adquiriendo conciencia.[19] Cuando un Recipiente muere, el cuerpo original de la persona se materializa y cae al suelo como un cadáver.[20] Sin embargo, el Recipiente no envejece rápidamente, ya que la inmortalidad de las Esquirlas es diferente a la de otros métodos, como puede ser la hibridación de atium.[21]

Es posible que los Recipientes se separen de sus Esquirlas sin morir o sin que se astillen las Esquirlas que poseían.[22][23][24] Si esto ocurre, después de la muerte del Recipiente, éste es capaz de resistir la atracción hacia el Más Allá.[25]

Un Recipiente mentalmente enfermo puede afectar a la intención de la Esquirla.[26]

Historia

Para las historias individuales de las Esquirlas, consultar sus respectivas páginas.

He rebuscado e investigado, y solo he podido encontrar un nombre: Adonasium. Quién, o qué era, eso aún no lo sé.

Se desconoce qué era exactamente Adonalsium aunque se ha mencionado en numerosas ocasiones como el poder de la creación, lo que sugiere que es el dios progenitor del Cosmere. En algún momento del pasado lejano, en el planeta de Yolen, dieciséis personas conspiraron para matarlo y lo consiguieron en un acontecimiento conocido como la Fragmentación de Adonalsium.[1] Algunas de esas personas tenían una relación romántica y otras estaban emparentadas entre sí. [28][29] Todas ellas fueron mortales en algún momento.[30]

Tras la Fragmentación, el poder que componía Adonalsium se rompió en dieciséis trozos, cada uno de ellos polarizado en un aspecto concreto, como Ruina o Dotación.[31] Esos fragmentos, cada uno de ellos de igual poder,[32] pasaron a conocerse como las Esquirlas. Los dieciséis asesinos de Adonalsium tomaron cada uno uno de los fragmentos, ascendiendo y convirtiéndose en los primeros Recipientes.[1] Tras su ascensión, cada uno ellos partió de Yolen. Algunos se asentaron en planetas, a partir de entonces denominados mundos esquirlados; mientras que otros no echaron raíces.[33] En esta época todos tenían la misma cantidad de poder.[32]

Originalmente, las Esquirlas hicieron un acuerdo para no interferir entre ellas,[34] pero no hicieron un juramento formal,[35] y muchas de ellas decidieron no mantenerlo.[34] Además, Honor no consideraba haber roto el pacto al viajar con Cultivación,[36] sugiriendo que la redacción del acuerdo no había sido tan precisa como podían pensar esquirlas como Dotación.

A lo largo de los milenios, varias Esquirlas han fallecido, de un modo u otro. La causa más común de su muerte fueron las acciones de una Esquirla específica, Odium, que se dedicó a matarlas, astillando a Ambición, Devoción, Dominio y Honor antes de quedar finalmente atrapado en el sistema roshariano por los fragmentos restantes de este último.[37] La muerte del Recipiente de Conservación, Leras, hizo que el poder pasara por varias manos antes de combinarse finalmente con Ruina para formar Armonía.[38][39] Por el contrario,Autonomía sse expandió, creando avatares para habitar numerosos mundos esquirlados, incluyendo Obrodai y Primero del Sol.[40]

Al menos uno de los Recipientes se arrepiente de haber tomado una Esquirla, aunque se desconoce cuál de ellos.[41] Hay descendientes de algunos Recipientes que aún viven.[30] Además de Odium, al menos una Esquirla, se ha visto obligada a abandonar su mundo esquirlado tras la destrucción de este.[42]

Esquirlas conocidas

Hay dieciséis Esquirlas originales, de las que actualmente se conocen quince (incluida Armonía). Dos de las Esquirlas originales son actualmente desconocidas.

Mientras que la mayoría de los mundos esquirlados tienen sólo una Esquirla, Sel y Scadrial son biesquirlados, albergando dos Esquirlas cada uno.[18][43] Roshar, por otro lado, es el único ejemplo conocido de un mundo influenciado por tres Esquirlas.[44]

Esquirlas originales

Esquirla Recipiente Mundo Libros Referencias
Devoción Aona (fallecida) Sel Elantris, El alma del emperador [45][46][47][48]
Dominio Skai (fallecido) Sel Elantris, El alma del emperador [49][47][48]
Conservación Sazed
(antieriormente Leras, Kelsier, y Vin)
Scadrial Nacidos de la bruma [50][48]
Ruina Sazed
(anteriormente Ati)
Scadrial Nacidos de la bruma [50][48]
Odium Taravangian
(anteriormente Rayse)
Braize, Roshar El archivo de las tormentas [51][48][52]
Cultivación Koravellium Avast Roshar El archivo de las tormentas [53][48][54]
Honor Tanavast (deceased) Roshar El archivo de las tormentas [55][48]
Dotación Edgli Nalthis El aliento de los dioses [56][48]
Autonomía Bavadin Taldain; con avatares en
Primero del Sol y Obrodai
Arena Blanca, Sexto del Ocaso [50][57][58]
Ambición Uli Da (deceased) Treno Sombras por Silencio en los Bosques del Infierno [59][60][61]
Invención Desconocido Desconocido Desconocido [62]
Piedad Desconocido Desconocido Desconocido [63]
Valor Desconocido Desconocido Desconocido [63]
Capricho Desconocido Desconocido Desconocido [63]

Esquirlas híbridas

Varias de las Esquirlas conocidas están muertas en la época actual, con Ambición, Honor, Devoción y Dominio todas astilladas,[37] con los restos de Devoción y Dominio habiendo sido combinados juntos en el Reino Cognitivo como el Dor.[64] Ruina y Conservación, por otro lado, se han fusionado en Armonía, aunque permanecen algo separadas dentro de esta construcción unificada.[65]


Esquirla Recipiente Mundo Libros Notas Referencias
Armonía Sazed Scadrial Nacidos de la bruma Combinación de Ruina y Conservación [66]
El Dor Ninguno Sel Elantris, El alma del emperador Combinación de Devoción y Dominio astillados [64][67][68]

Unnamed Shards

Some men, as they age, grow wiser. I am not one of those, for wisdom and I have always been at cross-purposes, and I have yet to learn the tongue in which she speaks.

Hoid possibly implying the existence of another Shard[69][70]

There remain two Shards that have not been named, nor referred to explicitly in text.

One of these two Shards has an intent similar to Wisdom or Prudence.[71][72] Hoid and this Shard may be antagonistic towards each other,[69][70] though this appears to be something of a common thread in his relations with the original Vessels.[73][74][75] There is a Shard that "just wants to hide and survive,"[76] though it has realized over time that that may not be the most desirable course of action; this may be the "wisdom" Shard.[71][72]

At one point, there was an unknown Shard that does not inhabit a planet.[33] Since then, however, the Shards Ambition, Invention, Mercy, Valor, and Whimsy have been revealed; it is unclear if any of them are this Shard. Similarly, at one point there was at least one unknown Shard that had been Splintered by Odium,[77] though the Splintered Shard Ambition has been revealed since then.

In addition to these unknown Shards, Harmony believes there are Shards that are hidden to him that are encroaching on Scadrial.[78] This likely refers to the entity Trell, which is associated with one of the nine Shards that were known when trellium first appeared,[79][80] possibly Autonomy.[81]

Powers and Abilities

The power of ancient Adonalsium permeates him. And controls him. Odium is a force like pressure, gravitation, or the movement of time. These things cannot break their own rules. Nor can he.

Shards possess incredible power -- a single Shard can easily move entire planets and alter people down to the genetic level.[83] They exist in all three Realms, but unlike other living beings, the vast majority of their power is concentrated in the Cognitive and Spiritual. Shards do not appear in the Cognitive Realm like other entities (such as a bead on Roshar).[84] Time matters little to Shards, and they can bend and stretch it as they wish.[85]

As Investiture never truly goes away, a Shard has access to a functionally-endless supply of it; however, there is a finite amount that a Vessel can command at any one time. This means that while all Investiture in the cosmere is assigned to one Shard or another, a Shard cannot truly command all of it at once.[86] As such, while powerful, Shards are not omniscient, omnipresent, nor omnipotent.[87]

A Shard's power can be temporarily diminished, either by assigning it to living creatures (such as people or spren), or sending it back to the Spiritual Realm (e.g. burning atium). Moreover, Shards are, as powers, bound to follow higher rules; a deal, once made by a Shard, cannot be broken, and they must absolutely obey the rules that govern them.[82] Breaking such deals will leave holes in them that another Shard can exploit to kill them.[88][89]

Each Shard appears particularly predisposed toward acting in line with their intent; for example, Preservation finds it nearly impossible to destroy, while it's extremely easy for Ruin to do so.[90] This is partially influenced by the personality change brought about by the Shard.[91] However, whether intentions provide Shards with actual unique powers is unknown.

Individual Powers

Movement

Shards are capable of appearing in various parts of their own Invested worlds instantaneously.[38] They can also travel to other planets by willing themselves to do so.[92][93] However, when a Shard Invests its power in a world, it's bound to it and will have difficulty leaving the system it is in.[94] Shards can also trap each other in systems, though the precise mechanics of that are unknown.[95]

Communication

Shards have several ways of communicating with people. Some Shards can speak directly into the minds of others, while others can listen.[96] A Shard can also communicate with a person directly through dreams or visions, and even take on a physical form -- a puppet of sorts, serving as a Physical outlet for communication.[95][97] While the use of visions and speaking directly into a mind are limited to a single person, a puppet can be seen by many people.[98]

A Shard can also communicate directly with Cognitive Shadows.[99]

Mind Capacity

Upon Ascension, the Vessel's mind will be greatly expanded, allowing a far greater capacity to think than a mortal could.[100] A Shard is capable of bilocation -- being present in several places at once -- within its sphere of influence.[99] As moments can pass like years to a Shard, they can also appear to think far faster than normal minds. Fundamental understanding of the cosmere, to the point of axi and anti-axi, also comes as a result.[101] They seem to possess flawless memory, with no obvious upper limit, as Sazed is able to absorb the tremendous amount of knowledge in his metalminds.

However, contrary to what many believes, Shards are neither omniscient nor omnipresent.[87] They can only appear at limited places at once, and can be distracted, deceived or surprised. It is also possible to block a Shard's senses away from a certain area.[102] They are incapable of breaking a formal contract, at least not without seriously wounding themselves.[89]

Creating Sapience

Shards can use their power to create complex constructs, capable of continuing their function past the Shard's death. Examples of such constructs are the snapping mists of Preservation,[103] and the vision journal of Honor.[104] Shards can also create sapient beings from their power -- this is most commonly seen on Roshar, with its overabundance of spren. Many of them, like the Stormfather, Nightwatcher, and honorspren were created by local Shards.[105][97]

Shards can also create avatars, personas that can act independently of them.[106] Avatars can be of any gender, race, and species, regardless of the original Vessel creating them, and can be formed at a considerable distance from the main body of the Shard, with many different avatars able to exist on a single Shardworld.[107][57] Though a Shard can create them directly, avatars can also form without a conscious decision on the Shard's part, though the Shard is still aware of what is happening.[106] When created directly, however, they can be instilled with specific traits.[58] Some avatars are self-aware, while others are not, although the parent Shard will always be aware. Though some would call these avatars Splinters, it is not clear whether they truly fit the definition.[108][109]

Avatars are, in a way, considered to be Shards in their own right.[110] Known ones include Patji and the Sand Lord, both of Autonomy.[111][112] It is difficult but possible for someone to become a Vessel of an avatar.[108]

Shardic power is also directly related to sentience and sapience. The close presence of a particular Shard, such as Cultivation, can lead to some beings developing higher levels of sapience.[113] Shardic power can also grant sentience directly -- Scadrians are sapient due to Preservation's power within them, and Nightblood's sapience is partially derived from his large quantity of Breaths. Splinters can also become sapient.[114] Even the raw power of a Shard, if left alone and without a Vessel, will eventually begin to form a rudimentary mind.[18]

Magic Generation

When a Shard Invests a world, it will begin to fuel the local magic system. Each Shard can do this differently, though much of the system is dictated by the planet itself. Because of this connection to the magic, a Shard is able to directly interact with its users and provide Investiture when necessary, without the need for intermediaries.[2]

While not all magic systems in the cosmere are directly tied to a Shard, Shardic presence greatly influences the shape a magic system takes. On a Shardworld, magic forms as a result of the interactions between a Shard's power, Realmatics, the world's natural inclinations and, in some cases, even genetics.[2] For this reason, the exact function magic performs will not always be related to the Shard's nature -- for example, Surgebinding, despite being powered by Honor, is capable of manipulating Division, which controls separating things. However, how the magic is obtained is tied to the Shard.[115] Hemalurgy demands that a person be destroyed, in line with the intent of Ruin, while Surgebinding demands forging bonds.

Shards are capable of tampering with Investiture that does not belong to them.[116]

Future Sight

Esta página o sección usa información basada en teorías y especulaciones
Se recomienda leer con cuidado y teniendo en cuenta que la información no es necesariamente canon

It's as if the future is a shattering window. The further you look, the more pieces that window breaks into. The near future can be anticipated, but the distant future… I can only guess.

Shards can perceive the future, although it can be difficult for them. Some are better at it than others, with Cultivation and Preservation being noted as particularly excelling.[104][117] Like all seers, Shards can be wrong about both what they see and how they interpret it, although as a general rule they see further than non-Shards.[118] Shardic power can also be utilized by others to perceive the future as they do: examples of this are atium, as well as the visions of the Returned.[119]

Both Preservation and Honor describe seeing the future as not one set path, but a tangled web of linked possibilities, as well as the circumstances necessary to bring them about, with some being more likely than others. As a result, predicting the future is not a straightforward process, and is not equally useful to all seers. Upon Ascension to Odium, Taravangian realized that there are possibilities of future that Rayse had not seen, implying the future sight ability may be related to the Vessel as well.[100]

It is theorized that a Shard's intent may be tied to its proficiency with future sight. Preservation, as a Shard dedicated to keeping things existing, and Cultivation, a Shard dedicated to growing something in a desired form, would hold a natural interest in predicting what the future will hold which may make them more proficient with this ability. By contrast, a Shard like Ruin, which is interested only in destroying things, and Honor, about holding to one's oaths, would not have "seeing ahead" as part of their nature.

Forms and Subdivisions

Cultivation with her daughter-spren, the Nightwatcher

I'm still a spren. I’m a little piece of God.

The raw Investiture of a Shard can take distinct forms and states. As a solid, the Investiture is metallic, and is thus sometimes referred to as a God Metal. Examples of God Metals are atium, lerasium, raysium, and the alloy of Honor and Cultivation that forms Shardblades. God Metals typically have properties within the Metallic Arts, regardless of what Shard they're aligned with.[2]

Shardic power is the most potent as a liquid.[2] It typically coalesces in one place on a planet, forming a perpendicularity. A perpendicularity represents a tremendous amount of power, enough so to pierce all three Realms, allowing people to slide between them.[121] Examples of such perpendicularities are the Well of Ascension, the Pits of Hathsin, or the Lake.

As a gas, the Shardic power can take on a number of different functions. Examples of Investiture in gaseous forms include Breath, Stormlight, and Preservation's mists. All can serve as fuel for magic. In both Awakening and Surgebinding, gaseous Investiture is, in fact, the primary source of magic, but even in systems that use other substances, like Allomancy, gaseous Investiture can serve the same purpose.[2]

Slivers

A Sliver is a person who has held the power of a Shard, and then released it.[122] This "stretches" a person's spiritweb, noticeably altering them. There is some grey area as to how much power one needs to have to be considered a Sliver; however, a person who directly handled Shardic power is the most straightforward example. The Lord Ruler and Kelsier would both be considered Slivers, while Elantrians and Returned would not.[123]

Splinters

A Splinter is a fragment of a Shard's power, similar to how a Shard is a fragment of Adonalsium's power. Unlike Slivers or Cognitive Shadows, Splinters don't generally have a Physical component.[124] They often have a mind of their own, separate and distinct from that of their parent Shard.[125] They can form in two distinct ways: either by the Shard being splintered (killed), or by the Shard directly splitting off splinters of itself.[126][105]

Splinters can be comprised of the Investiture of one or more Shards.[127] Examples of splinters include the divine Breath of the Returned,[128] Aons within seons, and spren.[129] It is possible to create a new Shard from splinters of multiple other Shards, though it is much more difficult than it sounds.[130]

Champion

It is possible for a Shard to name a "champion" when making a deal with another Shard. Honor encouraged Dalinar Kholin to try to get Odium to agree to a contest of champions;[104] Odium eventually agreed and attempted to name Dalinar as his champion, though Dalinar declined.[7] The Heralds are similar to champions[131] and Shards outside of the Rosharan system have also had champions.[132]

See Also


Notas

  1. a b c d e Nacidos de la bruma: Historia Secreta parte 3 capítulo 2#
  2. a b c d e f g h Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  3. a b Nacidos de la bruma: Historia Secreta parte 5 capítulo 2#
  4. El Héroe de las Eras capítulo 14 Epígrafe#
  5. Oathbringer San Francisco signing
    Arcanum - 2017-11-15#
  6. General Twitter 2011
    Arcanum - 2011-11-14#
  7. a b Juramentada capítulo 119#
  8. Bands of Mourning release party
    Arcanum - 2016-01-25#
  9. Mini-Con 2021
    Arcanum - 2021-11-22#
  10. /r/fantasy AMA 2013
    Arcanum - 2013-04-15#
  11. Shadows of Self Chicago signing
    Arcanum - 2015-10-12#
  12. The Hero of Ages Annotations
    Arcanum - 2010-01-26#
  13. Alloy of Law 17th Shard Q&A
    Arcanum - 2011-11-05#
  14. El camino de los reyes capítulo 18 Epígrafe#
  15. El ritmo de la guerra interludio I-6#
  16. Steelheart Chicago signing
    Arcanum - 2013-10-05#
  17. Oathbringer release party
    Arcanum - 2017-11-13#
  18. a b c Arcanum Ilimitado - Sistema de Sel#
  19. Words of Radiance San Diego signing
    Arcanum - 2014-03-04#
  20. El Héroe de las Eras capítulo 56 Epígrafe#
  21. Stormlight Three Update #5
    Arcanum - 2016-11-21#
  22. Firefight Chicago signing
    Arcanum - 2015-02-20#
  23. Calamity Chicago signing
    Arcanum - 2016-02-22#
  24. YouTube Livestream 20
    Arcanum - 2020-10-15#
  25. Nacidos de la bruma: Historia Secreta parte 6 capítulo 8#
  26. ICon 2019
    Arcanum - 2019-10-17#
  27. El Héroe de las Eras capítulo 39 Epígrafe#
  28. Firefight Seattle UBooks signing
    Arcanum - 2015-01-06#
  29. Rithmatist Albuquerque signing
    Arcanum - 2013-05-22#
  30. a b Starsight Release Party
    Arcanum - 2019-11-26#
  31. JordanCon 2018
    Arcanum - 2018-04-21#
  32. a b Starsight Release Party
    Arcanum - 2019-11-26#
  33. a b Words of Radiance Los Angeles signing
    Arcanum - 2014-03-05#
  34. a b Juramentada capítulo 39 Epígrafe#
  35. Tel Aviv Signing
    Arcanum - 2019-10-18#
  36. Legion Release Party
    Arcanum - 2018-09-19#
  37. a b Arcanum Ilimitado - Sistema de Roshar#
  38. a b El Héroe de las Eras capítulo 76#
  39. Nacidos de la bruma: Historia Secreta parte 6 capítulo 4#
  40. Skyward Pre-Release AMA
    Arcanum - 2018-10-27#
  41. Skyward Seattle signing
    Arcanum - 2018-11-10#
  42. Bonn Signing
    Arcanum - 2019-05-15#
  43. Arcanum Ilimitado - Sistema de Scadrial#
  44. [[Summary: Arcanum ilimitado#Book shorthand incorrect_Postscript|Arcanum Ilimitado - Book shorthand incorrect Postscript]][[Special: WhatLinksHere/Summary: Arcanum Unbounded/Book shorthand incorrect_Postscript|#]]
  45. General Twitter 2015
    Arcanum - 2015-02-19#
  46. A Memory of Light Signing Milford
    Arcanum - 2013-02-16#
  47. a b El camino de los reyes capítulo 22 Epígrafe#
  48. a b c d e f g h Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  49. Alloy of Law Seattle Signing
    Arcanum - 2011-11-11#
  50. a b c Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  51. Oslo signing, 2011
    Arcanum - 2011-05-30#
  52. El ritmo de la guerra capítulo 83#
  53. 17th Shard Interview
    Arcanum - 2010-10-03#
  54. Alethi Glyphs Page 2.jpg
  55. General Twitter 2011
    Arcanum - 2011-03-21#
  56. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  57. a b /r/Cosmere
    Arcanum - 2018-03-18#
  58. a b Juramentada capítulo 50 Epígrafe#
  59. Arcanum Ilimitado - Sistema de Treno#
  60. Juramentada capítulo 40 Epígrafe#
  61. Oathbringer Houston signing
    Arcanum - 2017-11-18#
  62. El ritmo de la guerra capítulo 24 Epígrafe#
  63. a b c El ritmo de la guerra capítulo 25 Epígrafe#
  64. a b Arcanum Ilimitado - Sistema de Sel#
  65. Alloy of Law Milton Keynes signing
    Arcanum - 2011-11-21#
  66. El Héroe de las Eras capítulo 82#
  67. General Signed Books 2012
    Arcanum - 2012-12-08#
  68. Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  69. a b Juramentada capítulo 68#
  70. a b Prague Signing
    Arcanum - 2019-10-26#
  71. a b Stuttgart signing
    Arcanum - 2019-05-17#
  72. a b Prague Signing
    Arcanum - 2019-10-26#
  73. El camino de los reyes capítulo 23 Epígrafe#
  74. Juramentada capítulo 41 Epígrafe#
  75. Palabras radiantes capítulo 55#
  76. General Signed Books 2011
    Arcanum - 2011-11-08#
  77. Idaho Falls signing 2014
    Arcanum - 2014-11-29#
  78. El ritmo de la guerra capítulo 28 Epígrafe#
  79. Shadows of Self release party
    Arcanum - 2015-10-05#
  80. Oathbringer signing Portland
    Arcanum - 2017-11-16#
  81. Trell (Trellism)#Theories & Speculation#
  82. a b Juramentada capítulo 16#
  83. El Héroe de las Eras capítulo 4 Epígrafe#
  84. General Reddit 2020
    Arcanum - 2020-07-31#
  85. El Héroe de las Eras capítulo 17 Epígrafe#
  86. Oathbringer London signing
    Arcanum - 2017-11-28#
  87. a b El ritmo de la guerra capítulo 54#
  88. El ritmo de la guerra capítulo 99#
  89. a b El ritmo de la guerra capítulo 112#
  90. Nacidos de la bruma: Historia Secreta parte 2 capítulo 3#
  91. West Jordan signing
    Arcanum - 2011-12-15#
  92. El camino de los reyes capítulo 21 Epígrafe#
  93. Ancient 17S Q&A
    Arcanum - 2010-05-01#
  94. Phoenix Comicon 2013
    Arcanum - 2013-05-24#
  95. a b Juramentada capítulo 57#
  96. El Héroe de las Eras capítulo 48#
  97. a b Juramentada capítulo 114#
  98. Juramentada capítulo 115#
  99. a b Nacidos de la bruma: Historia Secreta parte 1 capítulo 1#
  100. a b El ritmo de la guerra capítulo 114#
  101. El ritmo de la guerra capítulo 65#
  102. Metal can block the sight of Ruin
  103. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  104. a b c d El camino de los reyes capítulo 75#
  105. a b Juramentada capítulo 108#
  106. a b Prague Signing
    Arcanum - 2019-10-26#
  107. General Reddit 2016
    Arcanum - 2016-11-28#
  108. a b Starsight Release Party
    Arcanum - 2019-11-26#
  109. Starsight Release Party
    Arcanum - 2019-11-26#
  110. Oathbringer signing London
    Arcanum - 2017-11-28#
  111. Orem signing
    Arcanum - 2017-12-21#
  112. Shadows of Self release party
    Arcanum - 2015-10-05#
  113. Shadows of Self Denver signing
    Arcanum - 2015-10-06#
  114. Arcanum Unbounded Seattle signing
    Arcanum - 2016-12-01#
  115. /r/fantasy AMA 2011
    Arcanum - 2011-08-31#
  116. El ritmo de la guerra epílogo#
  117. Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  118. Juramentada capítulo 122#
  119. Tor.com Q&A with Brandon Sanderson
    Arcanum - 2011-01-10#
  120. Juramentada capítulo 91#
  121. Arcanum Ilimitado - Sistema de Drominad#
  122. Vericon 2011
    Arcanum - 2011-03-19#
  123. Goodreads Fantasy Book Discussion Warbreaker Q&A
    Arcanum - 2010-01-18#
  124. Vericon 2011
    Arcanum - 2011-03-19#
  125. West Jordan signing
    Arcanum - 2011-08-04#
  126. /r/Stormlight_Archive
    Arcanum - 2013-03-11#
  127. Writing for Charity Conference
    Arcanum - 2012-03-17#
  128. Goodreads Fantasy Book Discussion Warbreaker Q&A
    Arcanum - 2010-01-18#
  129. Steelheart Chicago signing
    Arcanum - 2013-10-05#
  130. General Reddit 2020
    Arcanum - 2020-09-30#
  131. JordanCon 2018
    Arcanum - 2018-04-22#
  132. Shadows of Self London UK signing
    Arcanum - 2015-10-19#
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