El Imperio Final (in-world)

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El Imperio Final (in-world)
Final Empire.png
Capital Luthadel
Mundo Scadrial
Universo Cosmere

El Imperio Final fue el principal estado de Scadrial durante más de 1000 años.[1]

Geografía y ecología

 
Mapa del Imperio Final

Geografía

Ubicación

El Imperio Final estaba situado en el hemisferio norte. Limitaba por todos lados con las Tierras Quemadas, desiertos inhóspitos con temperaturas demasiado altas para la supervivencia.[2] A veces se hacía referencia a las zonas fronterizas entre el Imperio Final y las Tierras Quemadas como los "yermos".[3]

Entre los lagos y mares más importantes del Imperio Final se encuentran el mar Tirio, el lago Luthadel, el lago Negro y Seran del Norte.[4] Hay una serie de grandes montañas en el Imperio Final llamadas Monte de Ceniza. El Imperio también contiene una serie de cordilleras, la más notable de las cuales se llama cordillera Terris.[4]

El Imperio Final también incluía múltiples islas como las Islas Meridionales y Las islas Amortajadas.[4]

Clima y tiempo atmosférico

El Imperio Final sufría inviernos suaves, con nevadas cada pocos años.

El Imperio Final también experimentó lluvias de ceniza, la caída de ceniza en la atmósfera scadriana.[5] Esta era liberada a la atmósfera por las erupciones de los Montes de Ceniza. Había siete de estos Montes de Ceniza; Tyrian, Zerinah, Faleast, Doriel, Morag, Kalling y Torinost. Estas siete montañas arrojaban ceniza a la atmósfera de Scadrial, enfriando el mundo. Esta fue la solución del lord Legislador a sus alteraciones de la órbita del planeta.[6]

Cada noche, poco después de la puesta de sol, aparecían las brumas.[5] Estas parecen naturales, pero en realidad son la investidura gaseosa de Conservación.[7] Es importante para las culturas tanto de los skaa como de los nobles.

Ecología

Flora

El Imperio Final contiene muchos tipos diferentes de flora. La mayor parte fue creada y diseñada para sobrevivir a las lluvias de ceniza. [8]

El lord Legislador diseñó nuevas plantas que podían descomponer la ceniza que caía para evitar que cubrieran el mundo. Las plantas del Imperio Final suelen ser de color marrón. Esto se debe a que el lord Legislador alteró su fisiología para que pudieran utilizar más longitudes de onda de luz (como la luz verde, que normalmente se refleja) para compensar la pérdida de luz causada por la ceniza. Como la absorción de luz de las plantas aún no era totalmente eficaz, éstas se volvieron marrones en lugar de negras.[9]

Fauna

El Imperio Final tiene muchos tipos diferentes de animales. La mayoría fueron creados después de la Ascensión de Rashek, y fueron diseñados para sobrevivir y prosperar en la ceniza.[8] Sin embargo, algunas especies de antes de las caídas de ceniza siguen existiendo, como los caballos y algunos tipos de perros.[10]

El animal más notable en el Imperio Final fue el espectro de la bruma, una criatura hecha principalmente de músculo, que utiliza los huesos de animales fallecidos para crear estructuras esqueléticas únicas para sí mismo.[11] Fueron creados a partir de todos los feruquimistas vivos en el momento de la Ascensión del lord Legislador.[12] También creó microbios que descomponían la ceniza como parte de sus procesos biológicos, para evitar que las lluvias de ceniza cubrieran el mundo.[13]

El Imperio Final también contiene múltiples especies hechas a través de la hemalurgia. Estas especies son los kandra, koloss e inquisidores.

Lugares de interés

Gobierno y política

Lord Legislador

El Imperio Final está gobernado por el lord Legislador. Este hombre es un feruquímico completo y un nacido de la bruma.[14] Algunos skaa lo ven como eterno, como el sol y la bruma.[15] El lord Legislador tiene mucha influencia en la cultura tanto de los nobles como de los skaa.

El lord Legislador desempeña un papel importante en la doctrina del Ministerio del Acero. Ellos lo ven como un dios, llamándolo la 'Lasca del Infinito'.[11] Se le venera por salvar al mundo de la Profundidad.[16]

Tiene autoridad absoluta en el Imperio Final. Sin embargo, hay que señalar que no toma muchas decisiones por sí mismo, sino que deja que los distintos cantones del Ministerio del Acero gobiernen.

Casas nobles

Las casas nobles gobiernan de hecho el imperio, aunque están fuertemente vigiladas por el Ministerio del Acero. Las casas controlan el comercio imperial y también esclavizan a la mayoría de la población skaa del imperio.[17]

La mayoría de los nobles son lords provinciales, dueños de plantaciones que producen alimentos u otros productos.[5] La mayoría de estos parecen vivir en sus plantaciones, aunque muchos de ellos también viven en ciudades cercanas, controlando sus plantaciones desde la distancia.

Grandes Casas

Las Grandes Casas son las familias nobles más prominentes del Imperio Final, y destacan por su capacidad para construir una fortaleza y mantener una presencia destacada en Luthadel.[18] Esto se ve dificultado por el impuesto que el lord Legislador cobra por la fortaleza.[19] La nobleza del país está resentida con las Grandes Casas por su control de los sistemas de canales.[20] Las Grandes Casas reciben un estipendio mensual de atium, una de las principales formas en que el lord Legislador las controla.[10]

Una gran guerra de casas entre las Grandes Casas suele ocurrir cada dos siglos aproximadamente.[17] Son principalmente políticas.[19] La última Guerra de las Casas fue devastadora.[17]

Ministerio del Acero

El Ministerio del Acero y sus obligadores son la principal burocracia del Imperio Final.[15] A pesar de ser oficialmente una institución religiosa, su principal objetivo es mantener el Imperio en funcionamiento.

Una de las funciones del Ministerio es presenciar un sinfín de contratos y acuerdos, incluso algo tan simple como prometer acudir a una partida del juego de las conchas.[20] La nobleza paga al lord Legislador por sus servicios de forma similar al alquiler de skaa.[21] Como autoridad en asuntos burocráticos, cualquier contrato mercantil, divorcio, boda, compra de tierras, herencia o cualquier otro trato importante sólo podía ser autorizado por los obligadores. Si uno de los miembros del Ministerio no ha presenciado un acontecimiento o sellado un documento, bien podría no haber sucedido o haber sido escrito.[20]

El Ministerio está dividido en varios cantones. Estos son responsables de su propia área, por ejemplo las finanzas o la ortodoxia. Los cantones conocidos son:

  • Cantón de las Finanzas
  • Cantón de Recursos
  • Cantón de la Inquisición
  • Cantón de la Ortodoxia

Administrative Districts

The Final Empire consisted of ten Dominances.[4] Each dominance is ruled by provincial lords each with command of, and responsibility for, their own skaa.[5] This organization has been in place for two hundred years and grants the nobility greater freedom than previous systems. The Lord Ruler seems to be uncomfortable with this and counteracts it with increased obligator activity [22].

The ten dominances are:[4]

Luthadel

Luthadel is the capital city of the Final Empire.[18] It is located in the central dominance, southwest of lake Luthadel and east of lake Tyrian.[4]

Luthadel is the economic center of the Empire. Many Noble Houses, including the Great Houses, are located in Luthadel.[18] As these Houses control the trade routes and canals, as well as much of the actual trade itself, Luthadel is very important for the Empire’s trade and welfare.[17]

Luthadel is also the seat of the Lord Ruler. This upon itself makes it very important to the people’s culture.[23] Luthadel is also located at the magnetic North Pole. This makes all compasses point toward it.[24]

Culture

People

The Final Empire had somewhere around a hundred million citizens. A couple million of those lived in Luthadel.[25]

Ethnicity and Skin Color

After a thousand years the peoples that initially formed the Empire lost most of their individual culture, with a few exceptions such as the Terrismen. Nonetheless they were still ethnically distinct.

Many people in the southern dominances had darker skin than those in the inner Dominances.[26] The Terris people lived in the northern most Dominance, appropriately called the Terris Dominance.[27] These people generally have a dark skin color, darker even than the people from the southern dominances.[26][28] They have a lot of diversity in skin color.[29][30] They are also, notably, a rather tall people.[31]

Social Caste

The descendants of the people who originally supported the Lord Ruler during his rise to power are now the nobility of the Final Empire.[32] The Lord Ruler and his allies had access to beads of lerasium, and gained Allomantic powers. Because of this, certain nobles gain the use of Allomancy. There is a wide range of nobles, from the high houses to the impoverished.[18]

Skaa descend from people who did not support the Lord Ruler. When he ascended, the skaa were changed so they were more fertile. Skaa cannot become Allomancers unless they have noble blood recently in their lineage. Skaa are essentially slaves, property for nobles to exchange between them, although they are ultimately owned by the Lord Ruler.[5] The best-off skaa are craftsmen or tradesmen. They and their families live in relative comfort, although only a few skaa have this privilege.[17] Even the highest skaa are subject to the whims of the nobility[17]. However, far from the center of the empire, skaa can own land and achieve wealth[33].

Fashion and Beauty

Noblemen

Noble fashion is heavily influenced by the Lord Ruler.

Men generally wear sharp suits, of many different colors. They may also wear cloaks and carry dueling canes. The fashion around the year 1024 FE dictates that Noble suit coates should be long. Noblemen may also wear hats. They often carry metal jewelry, despite Allomancy.[15]

Women often wear elaborate gowns and dresses.[34] These sets of clothing are often brightly colored, although some clothing is black or other muted colors.[34] Most of a noblewoman’s clothing is made from silk. In place of a cloak for men, women use a shawl.[34] Women are fond of jewelry, and often use them to change their appearance. Examples of jewelry used are barrettes, bracelets, earrings and necklaces. While they are often made of metal, some pieces of jewelry are made from painted wood to protect against Allomancers. During the year 1024 FE it is fashion for women to wear two starkly different colors of jewelry to provide contrast.[34]

Skaa

Skaa often wear cheap clothing such as smocks, trousers, shirts and more.[5][15] These clothes are often coloured black, grey or brown and it’s rare those a Skaa in colourful clothing.[15]

Skaa men and women often keep their hair short.[35]

Architecture

Noble Keeps

The largest dozen or so noble keeps are interspersed throughout Luthadel, these keeps are the homes of the high nobility. Other cities in the Final Empire also contain noble keeps however.[36] The keeps are tall, four or five stories high.[34] The noble keeps are also intricately decorated, with rows of spearlike spires and deep archways.[18] It appears that these keeps all have large banquet halls inside them. The keeps are illuminated by powerful limelights. A token feature of noble keeps are the enormous, rectangular stained-glass windows.[34]

These keeps are often the location of large balls hosted by the nobility.[34] They are the mark of a high noble family, any family who could afford to build a keep and maintain a high-profile presence in Luthadel is considered to be a Great House.[18]

These keeps often have large open areas around them. They themselves look like solitary mountains rising above the rest of the landscape.[18]

Skaa City Tenements

City Skaa live in large tenements. Most of these buildings are built from stone blocks, with simple, peaked wooden roofs. The structures are packed closely together, making them seem squat despite the fact that they are generally three stories high. The tenements are uniform in appearance. The patches of space amid the tenements are like clearings in a forest.[18]

Skaa Hovels

The plantation Skaa live in large hovels. These buildings look moundlike and are unguarded. They are made of wood. Skaa hovels have a single room, they also have a firepit at the center upon which food is cooked. These hovels have little furniture, a few crude tables and chairs.[5]

The Metallic Arts

Allomancy

Allomancy is known to both the Skaa and the Noblemen. The Skaa, while having stories of it, have very limited actual knowledge of it and often describe mystical powers to Allomancy.[37] The nobles meanwhile are very aware of its capabilities and limitations.[38]

Allomancy only appears in people with noble blood. This includes full blooded noblemen and Skaa with recent noble ancestry.[39][38] This is because the noblemen are the descendants of ancient kings who ingested lerasium.[40]

The Lord Ruler is also an Allomancer.[14] He gained Allomancy by using the Well of Ascemsion to make himself a mistborn. He uses Allomancy to great effect, constantly soothing and rioting people’s emotions. He also uses Allomancy to compound his Feruchemy, allowing for great feats of power.[41]

Feruchemy

Feruchemy is seen in the Terris people and in the Lord Ruler.[42][14] Among the Terris people are a group known as the Keepers, full Feruchemists with the goals of collecting and spreading information.[42] Other Terris people have the genes for Feruchemy as well, albeit buried deeply.

The Lord Ruler was a Feruchemist as well.[14] He used Feruchemy to effectively become immortal, compounding his metals to gain extreme amounts of every attribute.[41] The Lord Ruler, scared that another person would be born with both Allomancy and Feruchemy, tried breeding Feruchemy out of the Terris population, although some people worked hard to prevent this.[42]

Hemalurgy

When the Lord Ruler ascended he gained knowledge of the Metallic Arts, including Hemalurgy.[43] He used this knowledge to create servants for himself. Foremost among these servants were the inquisitors, humans who had gained 9 to 11 spikes, granting them a wide range of abilities.[44] He also created Koloss to serve as his soldiers, and Kandra to serve as his spies.[45][46] The Lord Ruler himself was also spiked.[47]

Technology

Classical Scadrial, which existed before the Final Empire, was at an early industrial age. They had discovered gunpowder and steam power. After the Lord Ruler founded the Final Empire he began to systematically destroy knowledge and technologies. He destroyed the knowledge of gunpowder in particular.[48] Although he did allow some advances such as the implementation of canneries, allowing for the easy storage of food.[49]

Military

Armies

Human armies

The empire had a standing army around Luthadel including a number of garrisons. The Luthadel Garrison consisted of twenty thousand troops,[17] mostly skaa, and many of the smaller towns in the Central Dominance had smaller Garrisons of their own, such as Valtroux and Holstep.[19]

The Canton of Inquisition itself is trained to have formidable warriors, each member more than capable of overcoming any target. The Noble houses operate guardsmen, militias and armies when necessary.[50]

Koloss armies

There is also a large amount of koloss, who are either under the control of the Lord Ruler or a remote Inquisitor.[51]

The Lord Ruler

The Lord Ruler is a fullborn, someone who is a full Feruchemist and a Mistborn.[14][52] As a fullborn he is extremely powerful, being capable of compounding his feruchemy and Allomancy.[53][14] Due to this he can slaughter entire armies by himself, and has done so before, nonetheless he still uses regular armies for almost everything.[17]

Kandra

The Lord Ruler used the kandra as spies with the ability to accurately imitate and replace anyone whose skeleton is available.[54]

Economy

Skaa

Plantations

The Empire is fed by the food produced on plantations, these plantations often contain a few hundred Skaa and a number of overseers. Each plantation is owned by a noblemen, who may or may not live on the plantation itself.[5]

Craftsmen

Some Skaa work as craftsmen in cities. These Skaa have much better lives then regular city skaa, although they are still subject to the whims of the nobility.[17]

Other Jobs

Most of the manual labour is done by Skaa. For example, they work jobs as builders and clear ash from the city streets. Skaa also operate canal boats.[Falta cita]

Currency

The Final Empire uses a currency called Boxings and Clips.[49][55]

Atium

The atium economy acts as one of the many ways the Lord Ruler takes a firm hold on the Final Empire. Its scarcity, along with its godly Allomantic use, makes atium an extremely valuable currency; a small bead being valuable enough to cover the cost of living for a skaa for several years.[Falta cita]

The only place atium can be mined is at the Pits of Hathsin, where skaa criminals are sent to work as punishment for their crimes until death. A noble house is in charge of the profitable mining camp, with House Venture being the last House to oversee the operation before the destruction of the mine. The fact that atium is mined here is kept top-secret. Not a single prisoner has escaped before Kelsier, hence his nickname "the Survivor of Hathsin".[56]

A portion of the atium mined at the Pits of Hathsin is secretly transported to Luthadel by the Canton of Resource, mixed into and disguised as Ministry funds. Since metal coins radiate powerful light in the Cognitive Realm, the atium beads, when mixed with other coins, can be transported safely without being discovered by Ruin.[57]

Kandra are known to only accept atium for their service. Their "contract", purchased with steep prices, provides the Kandra's absolute loyalty and their powerful imitating skills. However, the fulfilling of Contracts actually has another purpose. All the atium they earn is brought to their Homeland where it is stockpiled in a metal vault, the Trust. They do this on account of their First Contract with the Lord Ruler. For atium is condensed power of Ruin, by storing it in a place where Ruin has no influence, they deny him access to a part of his power.[Falta cita]

With enough atium, a Mistborn with its future-seeing ability is almost invincible. At the time of the Final Empire, the only known way to counter it is to have more atium than your opponent. The result of an atium match is almost always fatal for the one with less amount of atium. Therefore, it is essential for the Noble Houses, especially the Great Houses with one or more Mistborn, to maintain a steady supply of atium. The atium has to be bought from the Lord Ruler with very high prices. Usually, the uncertainty of who has the more atium forms a balance of terror, making none of the sides dare to start burning atium.[Falta cita]

The Lord Ruler Compounds atium to gain access to near-infinite amount of youthfulness. As he ages, he needs more and more atium to remain youthful.[58] It is unknown how much atium he eventually needs to consume at the last years of the Final Empire.

History

As the Deepness gained strength and caused more problems, Alendi, considered to be the Hero of Ages, conquered the world then traveled to the Well of Ascension, ostensibly to defeat the Deepness. When Alendi's travelling party was almost at their destination, Rashek killed Alendi and entered the Well of Ascension in his place. During his Ascension, Rashek used to power to remake the world and create a number of new species including the mistwraiths. He also used his power to fundamentally alter the planet's location and ecology, even changing the humans that populated it into skaa and nobles.[59][60]

After returning from the Well of Ascension, Rashek impersonated Alendi,[61] and bribed several monarchs into supporting him by giving them beads of lerasium.[40] He then conquered, killed, or suborned his remaining rivals, and founded the Final Empire, proclaiming himself the Lord Ruler. He ruled over his empire for another millennium.[1]

As the Lord Ruler, Rashek built a stable and self-sustaining empire. No dissent was tolerated, not even from nobility, and all religions except his Steel Ministry were banned. The last religion to keep fighting, the Valla, was destroyed in the late fifth century of his rule.[62]

At some point Rashek attempted to destroy the Final Empire.[63]

Kelsier's crew planned the Skaa rebellion, resulting in the fall of the Final Empire. The empire fractured into several competing kingdoms, but eventually consolidated under Elend Venture's New Empire.[Falta cita]

Notable People

Notes

History of Scadrial
Ascension of the Lord Ruler El Imperio Final (in-world) Collapse
  1. a b El Héroe de las Eras capítulo 72 Epígrafe#
  2. Idaho Falls Signing
    Arcanum - 2009-06-20#
  3. El Héroe de las Eras capítulo 26#
  4. a b c d e f g h i j k l Mapa de El Imperio Final (1021)
  5. a b c d e f g h El Imperio Final (libro) prólogo#
  6. El Héroe de las Eras capítulo 76#
  7. Idaho Falls Signing
    Arcanum - 2009-06-20#
  8. a b El Héroe de las Eras capítulo 5 Epígrafe#
  9. General Reddit 2016
    Arcanum - 2016-03-22#
  10. a b El Imperio Final (libro) capítulo 13#
  11. a b El Imperio Final (libro) capítulo 8#
  12. El Imperio Final (libro) capítulo 38 Epígrafe#
  13. El Héroe de las Eras capítulo 15 Epígrafe#
  14. a b c d e f El Imperio Final (libro) capítulo 38#
  15. a b c d e El Imperio Final (libro) capítulo 1#
  16. El Pozo de la Ascensión (libro) capítulo 56#
  17. a b c d e f g h i El Imperio Final (libro) capítulo 6#
  18. a b c d e f g h El Imperio Final (libro) capítulo 2#
  19. a b c El Imperio Final (libro) capítulo 24#
  20. a b c El Imperio Final (libro) capítulo 23#
  21. El Imperio Final (libro) capítulo prólogo#
  22. El Imperio Final (libro) capítulo 18#
  23. El Imperio Final (libro) capítulo 34#
  24. The Hero of Ages Annotations
    Arcanum - 2010-05-04#
  25. /r/books AMA 2015
    Arcanum - 2015-06-08#
  26. a b Nacidos de la bruma: Historia Secreta parte 3 capítulo 2#
  27. El Imperio Final (libro) capítulo 3 Epígrafe#
  28. Shadows of Self San Francisco signing
    Arcanum - 2015-10-09#
  29. El metal perdido capítulo 42#
  30. General Reddit 2015
    Arcanum - 2015-12-17#
  31. El Imperio Final (libro) capítulo 7 Epígrafe#
  32. El Pozo de la Ascensión (libro) capítulo 14#
  33. Alloy of Law release party
    Arcanum - 2011-11-07#
  34. a b c d e f g El Imperio Final (libro) capítulo 12#
  35. El Imperio Final (libro) capítulo 9#
  36. El undécimo metal#
  37. El Imperio Final (libro) capítulo 3#
  38. a b El Imperio Final (libro) capítulo 30#
  39. El Imperio Final (libro) capítulo 21#
  40. a b The Hero of Ages Annotations
    Arcanum - 2010-02-25#
  41. a b El Imperio Final (libro) epílogo#
  42. a b c El Imperio Final (libro) capítulo 16#
  43. El Héroe de las Eras capítulo 9 Epígrafe#
  44. El Héroe de las Eras capítulo 5#
  45. El Héroe de las Eras capítulo 37#
  46. El Héroe de las Eras capítulo 62#
  47. Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  48. El Héroe de las Eras capítulo 28 Epígrafe#
  49. a b El Pozo de la Ascensión (libro) capítulo 13#
  50. El Imperio Final (libro) capítulo 36#
  51. El Héroe de las Eras prólogo#
  52. Firefight San Diego signing
    Arcanum - 2015-01-20#
  53. El Imperio Final (libro) capítulo 14#
  54. El Héroe de las Eras capítulo 80 Epígrafe#
  55. El Héroe de las Eras capítulo 51#
  56. El Imperio Final (libro) capítulo 4#
  57. El Héroe de las Eras capítulo 79#
  58. General Reddit 2015
    Arcanum - 2015-11-20#
  59. El Héroe de las Eras capítulo 17 Epígrafe#
  60. El Héroe de las Eras capítulo 25 Epígrafe#
  61. /r/books AMA 2015
    Arcanum - 2015-06-23#
  62. El Imperio Final (libro) capítulo 29#
  63. Alloy of Law release party
    Arcanum - 2011-11-07#
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