La Coppermind tiene spoilers de todos los trabajos publicados de Brandon, incluyendo El Hombre Iluminado. La información sobre libros que aún no se han publicado (como El archivo de las tormentas 5) está permitida sólo en las páginas de los propios libros. Para ver una visión anterior de la wiki sin spoilers de uno de estos libros, ve a nuestra Máquina del Tiempo

Este artículo está en proceso de traducción. Por favor, sigan circulando.

[[en:

Wayne
Wayne hatted smile.jpg
Nacido en ~310s PC[1]
Capacidades Hacedor de sangre & Deslizador Nacidoble
Apodos Maxil,[1] Abrigain[2]
Residencia Elendel
Etnia de Terris
Mundo natal Scadrial
Universo Cosmere

Los modos de Wayne son misteriosos e incomprensibles. Lo que da, puede volver a retomarlo. Y así sea escrito y ponderado.

—Wayne[3]

Wayne es un nacidoble de Scadrial; un Deslizador y un Hacedor de sangre.

Es amigo y colega de Waxillium Ladrian. Vivió en Los Áridos y trabajó con Wax para mantener el orden y la ley. Viajó a Elendel para ayudar a investigar a los Desvanecedores e intentó convencer a Wax de volver a Los Áridos como vigilante.

Apariencia y Personalidad

Wax era una persona decente y cabal, pero había muchas cosas que escapaban a su comprensión. Las mujeres, por ejemplo. Y los sombreros.

—Wayne[4]

Wayne es de estatura media, delgado y musculoso, con una cara redonda y la barbilla afilada.[5][6] Durante la caza de los Desvanecedores tenía alrededor de 30 años.[7] Prefiere vestir con ropa de Los Áridos y un guardapolvo. Tiene debilidad por los sombreros, que dice son esenciales para sus elaborados disfraces. No puede dejarse una barba "apropiada".[8]

Tiene una personalidad tranquila y a menudo se le puede ver cambiando su acento y estilo de discurso dependiendo de con quién esté.[9] Él y Wax a menudo intercambian bromas ingeniosas cuando están juntos.[10]

Wayne tiene poco o ningún concepto de los límites así como la necesidad patológica de demostrar que no es una mala persona.[11] Está muy afectado, tiene TEPT,[12] y no afrontó bien el aislamiento al que se enfrentaba en Los Áridos.[11] Wayne también tiene un problema de cleptomanía. esto se ve en múltiples episodios de "intercambio" de objetos de distinto valor seguidos de inventarse razones rebuscadas por las que el "intercambio" es aceptable.[13] Wayne a menudo tiene problemas para tomarse las cosas seriamente y suele hacer chistes inapropiados, especialmente cerca de Marasi.[14][15] Sin embargo, a veces es capaz de mantener conversaciones serias y útiles.[16]

Atributos y Habilidades

Wayne es tanto Ferrin como Brumoso, convirtiéndolo en nacidoble. Es Hacedor de sangre y Deslizador.

Hacedor de sangre

Tampoco es que el dolor se desvaneciera por completo, claro, pero el dolor y él eran viejos amigos a los que de vez en cuando les gustaba quedar para tomarse una cerveza y contarse su vida. No se caían especialmente bien, pero su relación funcionaba.

—Wayne[17]

Como Hacedor de sangre, Wayne puede almacenar salud en sus menteoros a cambio de sentirse mal. Más tarde puede recurrir a sus almacenes para curar heridas. Mientras que Wayne tenga una cantidad almacenada de salud, puede recuperarse de cualquier herida que no sea inmediatamente letal, como curar veneno, hacer crecer dedos, sobrevivir a heridas de bala. Prefiere llenar sus mentes de metal todas a la vez pasando varias semanas enfermo en cama en lugar de viajar estando ligeramente enfermo. A menudo almacena salud cuando tiene resaca porque va a pasar un rato horrible de todas formas.[18][10]

Deslizador

Como Deslizador, Wayne puede quemar bendaleo para crear una “burbuja de velocidad” a su alrededor, acelerando la velocidad de todo el mundo dentro de esta.[1] Una vez la burbuja está creada no se puede mover, y Wayne se puede mover con total libertad dentro de ella, pero si la abandona, ésta desaparecerá. Cualquier cosa que se mueva de un lado a otro, como una bala, se verá ligeramente desviada por el borde de la burbuja. Usando una pepita de bendaleo, Wayne puede comprimir dos minutos de tiempo en aproximadamente quince segundos externos. Wayne a veces usa las burbujas para conversar de manera privada, cambiarse a un disfraz o para entablar combate de manera ininterrumpida.

Combate

El modo de combate favorito de Wayne es acercarse a un enemigo, crear una burbuja de velocidad y usar sus bastones de duelo en el cuerpo a cuerpo uno contra uno. Tras derrotar a su oponente deshará su burbuja y saltará a por el siguiente, empezando el proceso de nuevo. Parece experto en el combate, incluso contra enemigos con armas, pues, aunque le disparen en alguna ocasión, sus habilidades curativas son extremadamente útiles en combate.[19]

Disfraces

Los tenía de mendigo, de alguacil..., hasta de señora mayor. Uno debía ser capaz de confundirse con el entorno.[20]

—Wayne

Wayne tiene talento para disfrazarse usando varios disfraces y voces, ha sido capaz de hacerse pasar por varias razas, edades y géneros. Es un maestro en aprender acentos y considera que son lo único que él tiene permitido robar. Incluso cuando vivía en Los Áridos, realizó viajes a la ciudad con el propósito de aprender nuevos acentos. Con el sombrero y acento adecuado, Wayne puede disfrazarse fácilmente con tanta eficiencia que es capaz de engañar a criminales o policías para que piensen que es uno de ellos.[21][22] También es conocido por ser un actor de método, pensando a veces como la persona de la que está disfrazado. MeLaan dice que él es un “despojo de ser humano” refiriéndose a su talento para los acentos.[23]

Historia

Primeros años

Pero algunos errores no pueden arreglarse solo con lamentarlo. No se pueden reparar, hagas lo que hagas.

—Wayne[18]

El padre de Wayne era Feruquimista, y WayneWayne era consciente de sus habilidades cuando tenía 16 años, pero nunca tuvo acceso al bendaleo ni al oro. Wayne tenía un talento natural para coger cosas sin querer, y con el ánimo de algunos amigos empezó como carterista, y eventualmente robó a un hombre a punta de pistola.[18]Mató al hombre de manera accidental, y fue fácilmente atrapado por el agente local Jon Dedomuerto. En el juicio descubrió que el hombre que había asesinado era contable, hacía obras de caridad, y padre de tres hijos. Wax salvó a Wayne de ser colgado, aunque los detalles de cómo son desconocidos. Desde entonces los dos han trabajado juntos casi como un sheriff y su ayudante, volviéndose tan famosos que incluso enseñaban sobre ellos en la universidad. Como reacción a la muerte del contable, Wayne es incapaz de sostener un arma sin que le tiemblen las manos, prefiriendo usar sus bastones de duelo en su lugar. También envía la mitad de su dinero a la viuda del hombre para ayudar a pagar los gastos de los hijos, uno de los cuales puede ir a la universidad. Visita a Allriandre, la hija mayor, en la universidad el primer día de cada mes para darle a ella el “dinero manchado de sangre”, pero ella aun no le ha perdonado.[10]

Wayne pasó mucho de su adultez temprana como compañero de Wax, inicialmente haciendo tareas sencillsa como vigilar el caballo de Wax[24], aunque con el tiempo se hizo mejor peleando y peleó junto a Wax.[Falta cita]

Investigando a los Desvanecedores

Secuestrar gente..., bueno, aquí está pasando algo. Voy a descubrir qué es. Contigo o sin ti.

—Wayne a Wax sobre los Desvanecedores[1]

Con el regreso de Waxa la ciudad, Wayne se quedó a cargo de Erosión, una pequeña ciudad de Los Áridos, apareciendo ahora tras la pista de los Desvanecedores; una infame banda de ladrones conocida por sus extrañas actuaciones y su eficiencia.[1] Wayne fue a Elendel a reunirse de nuevo con Wax, interrumpiendo su reunión con Jackstom Harms y haciéndose pasar por el tío de Wax. Le habla en privado a Wax de los Desvanecedores, tratando de convencerlo de ir tras ellos.[1]

Wax asistió al banquete nupcial Yomen-Ostlin, y Wayne fue disfrazado de camarero.[19] Los Desvanecedores atacaron, y Wax y Wayne se vieron obligados a pelear. Juntos consiguieron rechazar el ataque de los Desvanecedores, pero los supervivientes huyeron, llevándose a Steris. Además, Tarson, el líder de los bandidos, se llevó el sombrero de la suerte de Wayne, enfureciéndolo.[25]

Solo hay que hablar su idioma, hijo. es sorprendentemente cuánta gente nunca se da cuenta de eso.

—Wayne a Sindren[21]

Wayne se infiltró en la Comisaría del Cuarto Octante, disfrazado como alguacil, e interrogó a algunos de los Desvanecedores capturados, fingiendo ser un Desvanecedor él mismo. Usando sus dotes para los acentos y la actuación, consiguió averiguar uno de los escondites de la banda.[21] Wayne se reunió con Wax y Marasi en la mansión de Wax, entonces el mayordomo de Wax intenta asesinarlos, usando una bomba. Wayne usó sus habilidades de Deslizador para darles tiempo para reaccionar, y Wax usó su feruquimia para escapar a la explosión a través del suelo. Wayne hizo de escudo humano, capaz de curarse usando su propia feruquimia.[5] Usando la información que Wayne había reunido, investigaron la guarida. Aunque estaba vacía, Wayne encontró una cajetilla de cigarrilos que señalaba a Miles Dagouter.[18]

While on a train ride to the Outer Estates, Miles attacked their train and Wax managed to fight him off.[26] They visited Ranette for help, though Wayne received a cold reception, Ranette threatening to shoot them. Wayne bribed Ranette into letting them in, using an aluminum gun he’d stolen from the investigation scene at the wedding. Wax laid out a plan, and Wayne stole some shipping manifests.[3] Later, at a train station, Wayne disguised himself as an old lady to discover more information about the Breaknaught, a heavily protected train designed to withstand attacks from the Vanishers. Wayne and some others caused some chaos, faking an attack. Wayne used the chaos to throw a “wounded” Wax into the train car, then proceeded to lock the door.[2]

You ever notice how often he gets to be the one who rides in comfort, while I have to do things like gallop or walk all the time? Not very fair.

—Wayne to Marasi[27]

Wayne and Marasi watched the train from a hillside one evening, and observed how the Vanishers pulled off their robberies, by using a piece of machinery to swap out the train car.[27] While Wax attacked from within the train car, Wayne and Marasi followed to the Vanisher hideout to provide assistance. Wayne got into the thick of the fighting at the hideout alongside Wax, while Marasi acted as a sniper from above.[28]

Towards the end of the fighting Tarson took Marasi hostage, Wayne threw up a speed bubble for Wax, who managed to pull off a near impossible shot to kill Tarson. Wax then had a close quarters fight with Miles, Marasi discreetly burning cadmium to give Wayne time to go alert the constabulary. The constables arrived in time, and managed to capture Miles through sheer numbers.[29]

Chasing the Marksman

Look, Wax. We’ve got to go! The Marksman has made his move!

—Wayne arriving at Wax’s manor[6]

Some time after Miles’ capture, Wayne found Wax and told him the Marksman was on the move. They got in a motorcar with Marasi, and Wax then chased after the Marksman using Steelpushes. Wayne followed behind with Marasi, and the Marksman subsequently escaped into the slums.[6] While Marasi and Wax went to go interrogate people, Wayne used his acting skill to join in with a group of men living in the slums. He followed one of the men to where Marks was hiding. He attacked the building and apprehended Marks. They were attacked as they left the slums, and Marks was shot and killed.[4]

Chasing Bleeder

I killed your daddy. I mugged him in an alley for his pocketbook. I shot a better man than me, and because of that, I don’t deserve to be alive.

—Wayne to Alliandre[10]

Wax investigated a series of bodies at Lord Winsting’s manor, where a series of people were killed by a Steelrunner. Knowing that he’d likely need it soon, Wayne began storing up health. Wax wanted Wayne to got to The Village, but Wayne had to preform a special task he always did on the first of the month. He went to Elendel University, sneaking in to meet with Allriandre, the daughter of the man he killed. He offered her the usual monthly stipend that he gives her, and she showed him the picture of her father, forcing him to once again recite his crimes. She once again told him that he isn’t forgiven, and Wayne left.[10] Wayne and Wax visited the home of Idashwy, a known Terris Steelrunner. They found her dead with a hole in her chest. Wax and Wayne determined that the killer used Hemalurgy to steel Idashwy’s Steelrunner abilities.[30]

Our accents are clothing for our thoughts, my dear. Without them, everything we say would be stripped bare, and we might as well be screaming at one another. Oh look. The dessert lady has chocolate pastries again!

—Wayne to Marasi[20]

Wayne and Steris went to Lady ZoBell's party, but were turned away by the bouncer. Wayne used his bend alloy to determine that they were on a list of people to be kept out of the party, a petty move by the governor’s bodyguard. Wayne decided to act the part of Professor Hanlanaze, a mathematics professor, to get into the party with Marasi as his assistant. A colleague later recognized him, and he threw up a speed bubble while Marasi figured out how to respond to him. Wayne bluffed the man into a hasty retreat and concentrated on eating again.[20] At the party a young woman came up to him and slapped him, saying that he stole an invention from her now-destitute father. Wax found a suspicious server and chased him, Wayne tackling the man. He escaped, and Wayne stayed behind to protect the governor while Wax chased after him.[31] Wayne conducted an impersonation of the party staff, and concluded that the server Wax chased was not Bleeder, as the choice of impersonating a new waiter that nobody liked was too obvious.[32]

Well hang me. You’re that immortal, ain’t you?

—Wayne upon meeting MeLaan[33]

Wayne went to the temple of the Common Man, a location of a very loose religion revolving around Breeze and heavily involving alcohol. The temple was a bar, and many people in the place were morose or angry. Wayne cheered up everyone there by improving their beverages, and met MeLaan. They got off well, having a belching contest before Wax arrived and interrupted them. MeLaan filled them in on more details about Bleeder, saying that they needed to take out her spike, either manually or with a serum inside of a syringe that MeLaan gave to Wax.[33] While Wax investigated Bleeder’s trail of clues, Wayne stayed to guard Governor Replar Innate, later joined by MeLaan.[34] Wayne bonded more with MeLaan during their time guarding Innate, coaching her on her accents.[23]

Rioting in Elendel

Wayne went out into the streets to blend in with an angry mob surrounding a Survivorist priest, but Bleeder used a syringe to reveal the priest as a Kandra. Someone in the crowd recognized Wayne, and he was forced to flee the scene.[35] Upon returning to Innate’s manor, he heard Innate speaking and realized that the accent was off, revealing that he was Bleeder. [36] Wayne investigated but got too close to the window, and Bleeder spotted him. She attacked him, getting his metal minds off, drugging him, and stashing him in the closet.

Wax later found him and rescued him before chasing off after Bleeder for the final time.[37] Marasi decided that MeLaan should pose as the governor and give a speech to appease the rioting people of Elendel.[38] Due to his wound from Bleeder’s attack, Wayne stayed onstage near MeLaan in case things went wrong.[39] The speech didn’t work and the people began to riot. They stopped however, when Aradel put MeLaan under arrest for corruption. Aradel took control of the city, turning the crowds to his side.[40]

Death of Bleeder

It’ll pass, mate. My pa once said to me, ‘Son, keep a stiff upper lip.’ So if things get bad, you bash your face against a wall till your lip bleeds, and you’ll feel better.

—Wayne trying to console Wax[41]

After Wax returned from his chase of Bleeder, having killed her and found out that she had been Lessie all along, Wayne tried to help his friend with his grief at having killed his wife a second time. He saw the daughter of Remmingtel Tarcsel, the girl who slapped him at ZoBell’s party when he had pretended to be Hanlanaze. He talked to her, recognizing her father as the true inventor of the incandescent lightbulb, and offered her venture capital to help her fund her and her father’s inventions, to her extreme delight.[41]

Search for the Bands

Gonna go get smashed till I can’t piss straight. Happy weddings ‘n stuff

—Wayne’s note to Wax[42]

Wax and Steris were scheduled to have their wedding in a Survivorist church, and Wayne sent a note to Wax telling him he wouldn’t be there. Wayne had “the lads” sabatage the wedding, telling them to flood the church. They toppled an entire water tower to flood the church, and Wayne didn’t expect them to go so far. He faked being a head chef for the wedding feast, ordering around young assistants until Marasi came to reprimand him. They talked, and Wayne decided at the end of the conversation to give up on Ranette and move on.[43]

VenDell, a sixth generation Kandra who wanted to meet with Wax, decided to talk with Marasi instead. Wayne invited them over to Wax’s mansion, along with MeLaan. Wax arrived, and VenDell told them about the nature of Identity and INvestiture, and of the possibilities of unkeyed and unsealed metalminds.[43] Wayne went for a stroll through Elendel, and met Ranette to tell her that he was giving up on her.[44]

Wayne, along with Wax, Marasi, Steris, and MeLaan, traveled to New Seran. Wayne enjoyed talking with people on the train and learning new accents. He also chatted with Marasi, Marasi asking him about being in Wax’s shadow.[16] Wayne and MeLaan found a luggage compartment in the floor, and were making out for the rest of the train ride, MeLaan topless. Though the Nightstreet Gang attacked the train, Wayne and MeLaan were too distracted to realize it. They only found out only afterward when Wax found them, fearing that something had happened to Wayne. Marasi was outraged at their behavior, but Wayne and MeLaan weren’t embarrassed.[45]

New Seran

The group arrived in New Seran, and they went to their hotel. Between Steris’s list of possible disasters, Wayne’s trading of objects, and MeLaan’s strangeness, the hotel owner was quite alarmed. Since Wax doubted Wayne’s usefulness at Kelesina Shores's party, Marasi borrowed Wayne to go dig through graves for ReLuur’s spike.[46]

Why, what happens when we have to thump some people, then run off with their ledgers? They’re gonna know it was us, and Wax’ll have to pay a big heap of compensatory fines.

—Wayne to Marasi[13]

Wayne and Marasi went to a bank, Wayne planning for them to pose as a rich lord and his niece. Marasi however, shocked Wayne by using her status as a constable to let them talk to the bank’s owner. Wayne swapped a rats tail with the man’s silver letter opener, and Marasi discovered than all of the city’s graveyard workers are crooked.[13] They went to a graveyard, and there Wayne disguised himself and Marasi, then talked to Dechamp, the night gravekeeper. Wayne bribed the man into digging up ReLuur’s grave.[9] DeChamp however, sent his young assistant to alert members of the Set. A group of gunmen arrived, and Wayne and Marasi took cover in the freshly dug grave. DeChamp was killed in the crossfire, and Wayne fought back against the gunmen, defeating several and causing the rest to retreat. Afterward, he went to the graveyard building, and found both Dechamp’s ledger and his stash of booze.[47]

Both Wayne and Marasi worked together to trick Templeton Fig, Dechamp’s boss. They caused him to think that he was being visited by Death, who was actually Wayne in disguise. Wayne learned from him that ReLuur’s spike had been sent to the small town of Dulsing.[48] Wax returned from the party, giving Wayne an unkeyed metalmind with a lot of healing stored in it.[17]

Dulsing

You can throw your wooden teeth at ‘em. Do some cane wagging as well. I’m sure you’re cross about stayin’ up so late.

—Wayne making fun of Wax’s age[49]

The group traveled by carriage to the small town of Dulsing, which has been turned into a huge construction site for some huge project. The area was well guarded, and Wayne has Wax Push him by his belt beyond the guarded border. Wayne used his healing to recover, then knocked out the power for the floodlights. Marasi, MeLaan, and Wax snuck in, and Wayne and Wax went to find Mr. Suit and Telsin.[17]

Wayne and Wax found Telsin in a guarded room,[49] and Wayne distracted the guards so that Wax could rescue her. The guards spotted them, and a massive firefight broke out. Swarms of soldiers and kill squads attacked, knowing not to stop firing at Wayne even when he feigned being down. Wax, Wayne, MeLaan, and Marasi fought back with difficulty, and eventually escaped into the massive ship at Allik’s urging. They went into a secret compartment, and Allik gave them weight-storing medallions, which Wayne and the others filled with weight. At Allik’s instruction, Wax Pushed the small aircraft into the air.[50] They escaped Dulsing, picking up Steris on their way out. They headed towards the Sovereign’s temple, where the Set was going. On the ride there, Allik told them about himself, Southern Scadrial, the Sovereign, and the Bands.[51]

The Sovereign’s Temple

They flew over Edwarn’s expedition, Wayne inadvertently alerting them by kicking a pack overboard when Telsin bumped into him. They arrived at the temple, finding the crashed wreckage of another South Scadrian ship. They found a statue of the Sovereign, who was holding a spear with a spearhead that they assumed to be aluminum. Wayne stole the spearhead, which unbeknownst to any of them, was actually the Bands of Mourning.[8][52] There were many booby traps in the temple, and MeLaan walked through them all, triggering them but remaining unharmed. Wayne stayed behind with Marasi and Steris, and soon Edwarn came forward with a flag of parley.[14]

With Edwarn claiming to know how to open the locked door at the end of the temple and Edwarn having the small group outnumbered, they were at an impasse. Wax brought Edwarn and the others to the door, which Edwarn helped Wax open. Inside there was an empty pedestal, with broken glass but no Bands.[53] Telsin betrayed them, attacking along with Edwarn. They used an allomantic grenade and wiped Wayne and Marasi’s allomantic reserves, and Wax was shot badly. With Edwarn and Telsin having allomantic powers granted through Hemalurgy and the element of surprise, Wayne and the others were outmatched. Wayne escaped the room, though the others were captured.[54]

No. No. I can’t do this without you.

—Wayne to Wax as Wax began to die[55]

Wayne fell down a pit filled with spikes, but healed. He found Wax in a cave, who was trapped under a huge piece of rock. Wayne fought Edwarn, who fled. Wayne tried to free Wax but couldn’t, and wept as Wax died.[55] After Telsin took MeLaan’s spikes, turning her into a mistwraith, Wayne found her and shot her in the face with Wax’s shotgun. He knew her gold metalminds would heal her, but it is unclear wether his surmounting of his gun-phobia was temporary or not. He retrieved both MeLaan’s spikes, and ReLuur’s spike. He then used MeLaan’s spikes to restore her to consciousness.[56]

Wax took the Bands of Mourning from Marasi, who had already used them partially, and defeated Edwarn, though Telsin escaped. After negotiating a deal with Jordis and her people, Wayne rode back to Elendel with the others on the airship. He talked with Wax about shooting Telsin, and they soon arrived back at Elendel.[57]

Relationships

Wax

You’re a bizzare pair, you know.

—Marasi to Wax[3]

Wax is Wayne’s best friend and partner. Wayne acts as Wax’s deputy. They have an easygoing relationship, and they often engage in banter. Wax was the one who saved Wayne when he was about to be hung for murder, for which Wayne owes Wax a debt of gratitude.[58] They have gone on countless adventures together, and have formed a strong friendship and trust. Though Wax laughs at most of Wayne’s jokes, he also wishes Wayne would not meddle in his personal life, such as disparaging Steris.

MeLaan

Maybe there was actually something there between them. If anything, Wayne didn’t seem the least bit put our by being remind just how alien, and just how old, MeLaan was.

—Wax[45]

Wayne has a very close relationship with MeLaan, and is attracted to her easy-going manner and free spirit.[33] MeLaan admires Wayne’s skill with accents, and Wayne gives her pointers from time to time. Over time they grow quite close, and Wayne seems not the least bit perturbed about having a romantic relationship with her, despite her immense age and her being a Kandra. Their relationship becomes apparent when Wax finds them making out in a luggage compartment. Wayne’s romantic inclinations towards MeLaan are what causes him to break off his pursuit of Ranette.[45] When Telsin takes MeLaan’s spikes, turning her into a mistwraith, Wayne manages to shoot Telsin, recover the spikes, and save MeLaan.[56]

Marasi

You’re important. You help out a lot! Plus, you smell nice, and not all bloody n’ stuff.

—Wayne[16]

At first, Wayne has no understanding of personal boundaries around Marasi. He often harasses her, and makes rude or inappropriate comments about her in her presence. Marasi is embarrassed easily by any romantic or sexual topic, which encourages Wayne, who makes her the target of several jokes.[15] After a time, Wayne eventually becomes a better friend to Marasi, and their relationship improves. Despite his joking manner, he is still able to have several meaningful conversations with Marasi, and offers encouragement to Marasi amidst her self-doubt. Marasi occasionally confides in Wayne, such as asking about being in Wax’s shadow.[16] Even so, Marasi occasionally has to reign Wayne in a little when they work together, often acting as the voice of reason.[13]

Ranette

Nah. She’s just angry. That’s how she shows affection.

—Wayne[3]

Wayne often flirts with Ranette, but is continually met with hostility or indifference. Wayne doesn’t seem to care about how much he annoys Ranette, and often calls her “honey” or “darling”. Ranette despises Wayne, and has shot him on four separate occasions.[3] Wayne eventually tells Ranette he is no longer interested in her, a decision largely impacted by a conversation with Merasi and his developing relationship with MeLaan, and Ranette is grateful and relieved at the news.[44]

Quotes

Trivia

  • Wayne has a last name he could use, if he wanted.[59]
  • If he had joined the Knights Radiant, he would most likely have been in the Order of Edgedancers. Most of the Orders would look very strangely upon Wayne.[60]
  • There will be in-world comic books in Mistborn Era 3 based off of him and Wax.[61]
  • Wayne was originally going to be a haberdasher.[62]
  • Wayne collected eighty different kinds of beer bottles at one point.[63]

Notes

  1. a b c d e f Aleación de ley capítulo 2#
  2. a b Aleación de ley capítulo 16#
  3. a b c d e Aleación de ley capítulo 14#
  4. a b Sombras de identidad capítulo 3#
  5. a b Aleación de ley capítulo 9#
  6. a b c Sombras de identidad capítulo 2#
  7. Aleación de ley capítulo 4#
  8. a b Brazales de Duelo (libro) capítulo 23#
  9. a b Brazales de Duelo (libro) capítulo 12#
  10. a b c d e Sombras de identidad capítulo 5#
  11. a b General Reddit 2016
    Arcanum - 2016-12-21#
  12. Shadows of Self signing San Diego
    Arcanum - 2015-10-08#
  13. a b c d Brazales de Duelo (libro) capítulo 11#
  14. a b Brazales de Duelo (libro) capítulo 24#
  15. a b Aleación de ley capítulo 12#
  16. a b c d Brazales de Duelo (libro) capítulo 6#
  17. a b c Brazales de Duelo (libro) capítulo 17#
  18. a b c d Aleación de ley capítulo 10#
  19. a b Aleación de ley capítulo 5#
  20. a b c Sombras de identidad capítulo 9#
  21. a b c Aleación de ley capítulo 8#
  22. Brazales de Duelo (libro) prólogo#
  23. a b Sombras de identidad capítulo 19#
  24. Sombras de identidad prólogo#
  25. Aleación de ley capítulo 6#
  26. Aleación de ley capítulo 13#
  27. a b Aleación de ley capítulo 17#
  28. Aleación de ley capítulo 18#
  29. Aleación de ley capítulo 19#
  30. Sombras de identidad capítulo 6#
  31. Sombras de identidad capítulo 10#
  32. Sombras de identidad capítulo 12#
  33. a b c Sombras de identidad capítulo 13#
  34. Sombras de identidad capítulo 17#
  35. Sombras de identidad capítulo 20#
  36. Sombras de identidad capítulo 21#
  37. Sombras de identidad capítulo 22#
  38. Sombras de identidad capítulo 23#
  39. Sombras de identidad capítulo 24#
  40. Sombras de identidad capítulo 26#
  41. a b Sombras de identidad epílogo#
  42. Brazales de Duelo (libro) capítulo 1#
  43. a b Brazales de Duelo (libro) capítulo 2#
  44. a b Brazales de Duelo (libro) capítulo 4#
  45. a b c Brazales de Duelo (libro) capítulo 9#
  46. Brazales de Duelo (libro) capítulo 10#
  47. Brazales de Duelo (libro) capítulo 14#
  48. Brazales de Duelo (libro) capítulo 15#
  49. a b Brazales de Duelo (libro) capítulo 18#
  50. Brazales de Duelo (libro) capítulo 20#
  51. Brazales de Duelo (libro) capítulo 21#
  52. Brazales de Duelo (libro) capítulo 28#
  53. Brazales de Duelo (libro) capítulo 25#
  54. Brazales de Duelo (libro) capítulo 26#
  55. a b Brazales de Duelo (libro) capítulo 27#
  56. a b Brazales de Duelo (libro) capítulo 29#
  57. Brazales de Duelo (libro) capítulo 30#
  58. El Imperio Final (libro) capítulo 10#
  59. Skyward Pre-Release AMA
    Arcanum - 2018-10-05#
  60. Skyward San Diego signing
    Arcanum - 2018-11-07#
  61. Idaho Falls signing
    Arcanum - 2018-12-29#
  62. FanX 2018
    Arcanum - 2018-09-07#
  63. Sombras de identidad capítulo 18#
A este artículo le falta información. Por favor, ayuda a The Coppermind a expandirla.

Recuerda que esto es una traducción del sitio oficial. Por lo tanto, podrás encontrar páginas en inglés si el artículo no ha sido traducido todavía. No te preocupes, que estamos trabajando para traer la versión al español a la mayor brevedad posible.

Si encuentras algún fallo, por favor, visita la siguiente página.