Marsh

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Marsh
Marsh portrait.png
Familia
Padres Mother
Hermanos Kelsier
Capacidades Buscador, Inquisidor de acero
Apodos Ironeyes, Death
Residencia Luthadel
Etnia Skaa
Mundo natal Scadrial

Marsh is a half-skaa Seeker from the Final Empire on Scadrial.

Appearance and Personality

He was stern and determined, earning him the name "Ironeyes" as a result of his piercing gaze.

History

Like his brother, Kelsier, Marsh hated injustice. As a result he led the skaa rebellion for many years. Marsh attempted to help Kelsier's revolution by infiltrating the Steel Ministry. He revealed important Ministry secrets to the rebellion, such as their soothing stations positioned by the Lord Ruler to inspire depression and docility in the skaa population. However, he was presumed dead by the rebellion after a corpse was found at a designated meeting place.

It was later revealed that he had been watched by the Canton of Inquisition and they had 'recruited' him, turning him into an Inquisitor using Hemalurgy. He continued to aid the rebellion, including killing the other Inquisitors in Luthadel when Vin was assaulting the Lord Ruler, and ultimately helping her to succeed.

He later led Sazed to the Conventical of Seran where they found Kwaan's inscription. After the Siege of Luthadel, Ruin took control of Marsh and attempted to make him distract Sazed in order to prevent him from warning Vin about giving up the power at the Well of Ascension.[1]

After Ruin was freed from the Well, it took total control of Marsh. During this time he had no physical control over his body. In the horrifying prison of his mind, he held out hope that he could pull out a crucial spike and end his life when Ruin's attention was diverted. However, he was never able to accomplish much more than twitching a finger before Ruin asserted total control and brought him back in line. As he was undoubtedly aware of Marsh's continuing resistance, though he could not read his thoughts, Marsh was implanted with many additional Hermalurgic spikes, further increasing Ruin's hold over him and granting him the greatest set of Allomantic and Feruchemic abilities of all the Inquisitors.

For most of his existence under Ruin, he was unable to aid Vin and Elend in any way, allowing his mind to drift into the insanity of Ruin, where destruction turned to bliss, giving his last vestige of rebellion the relief it needed to stay alive in the dark corners of his mind. This last burst of Marsh's incredible willpower finally emerged during Vin's last battle against the Inquisitors at Kredik Shaw. With the support of Kelsier, directing Preservation's power to distract Ruin and bolstering Marsh's ability to resist, he pushed out Vin's earring. This allowed the mists, and the full power of Preservation, to flow into her, saving her life, allowing her to destroy all of the remaining Inquisitors, save only Marsh, and Ascending to become the Vessel of Preservation.

Ruin reasserted his control, and in the Battle of Hathsin, he beheaded a spent Elend - having burned through all of his metals, including the secret atium stash within the Trustwarren, following Ruin's rage at the loss of his power. However, this gave Vin the final motivation she needed to sacrifice her life in order to destroy Ati and prompt the Catacendre.

Marsh survived the events of the Catacendre, likely given far more autonomy under the direction of Harmony but serving as one of his agents.

Ironeyes

Portrait of Marsh as an inquisitor by User: Luaru.

Marsh survived the Final Ascension, along with his nickname, Ironeyes. He became a mythical figure in Elendel's popular culture, being the personification of Death.[2] He is also the focus of Sliverism. He seems to act in the interests of Harmony, and delivered a book to Wax through Marasi, using emotional Allomancy to make her curious enough to follow him.

He has been investigating the Southern Continent of Scadrial.[3]

Abilities

Marsh was a Seeker, a Misting who could burn bronze. He was highly skilled and taught Vin how to use bronze effectively.

Upon becoming an Inquisitor, he gained further abilities in Allomancy and Feruchemy, allowing him to extend his life as Rashek had. He gained many more spikes than were usual for an Inquisitor in the Lord Ruler's time; upwards of twenty.[4] He also has a Feruchemical Atium spike which carries an unknown Hemalurgic property as well as being able to store age.[5] In addition to this, he kept the bag of Atium that KanPaar attempted to sell, meaning that he has enough to stay alive for a very long time.[6][7][8]

Notes

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