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'''The Mistborn Adventure Game''' is a pen-and-paper RPG set on [[Scadrial]].{{bws ref|brandon-sanderson-newsletter-for-november-2011|Brandon's newsletter - November 2011|date=2011-11}} It is created by [[Crafty Games]] and released on [http://www.crafty-games.com/content/buy-mistborn-adventure-game their website]. They have also released a number of supplementary rule books
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'''The Mistborn Adventure Game''' is a pen-and-paper RPG set on [[Scadrial]].{{bws ref|brandon-sanderson-newsletter-for-november-2011|Brandon's newsletter - November 2011|date=2011-11}} It is created by [[Crafty Games]] and released on [http://www.crafty-games.com/content/buy-mistborn-adventure-game their website]. They have also released a number of supplementary rule books.
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== Gameplay Focus ==
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Compared to many other role playing games such as Dungeons and Dragons, the Mistborn Adventure Game has a light focus on rules and a strong focus on storytelling and player character development, using a semi-theatrical approach. Items are called "Props," and there are separate combat rules for dealing with enemies that have names and enemies without names, termed "Extras" (and are much easier to plow through). One striking gameplay mechanic is the rule that player characters will gain experience and strength more quickly if they suffer serious setbacks (and survive), even if they may also be temporarily or even permanently crippled by the experience. This both encourages pushing the limits of a character and aids richer storytelling as characters grow and develop through their adventures.
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As would be expected, all flavors of Scadrial-ese magic play prominent roles in character creation and gameplay.
   
 
== Rule Books ==
 
== Rule Books ==
; [[Mistborn Adventure Game (rule book)|Mistborn Adventure Game]]: The core rulebook. Includes the short story ''[[The Eleventh Metal]]''.
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; [[Mistborn Adventure Game (rule book)|Mistborn Adventure Game]]: The core rulebook. Includes the short story ''[[The Eleventh Metal]]'' and provides a structure for applying Allomancy, Feruchemy, Hemalurgy, and "Mimicry," which is what the game calls the Kandra racial abilities.
 
; [[Terris: Wrought of Copper]]: A supplement about the [[Terris]] people and the [[Terris Dominance]] during the Final Empire. Introduces Terris-unique Traits and the first rules for Networks.
 
; [[Terris: Wrought of Copper]]: A supplement about the [[Terris]] people and the [[Terris Dominance]] during the Final Empire. Introduces Terris-unique Traits and the first rules for Networks.
 
; [[Alloy of Law (rule book)|Alloy of Law]]: A supplement that updates the world and rules to the era depicted in [[Mistborn Era 2]]. Introduces the first rules for Twinborn and Compounding.
 
; [[Alloy of Law (rule book)|Alloy of Law]]: A supplement that updates the world and rules to the era depicted in [[Mistborn Era 2]]. Introduces the first rules for Twinborn and Compounding.

Revisión del 21:45 26 jun 2015

The Mistborn Adventure Game is a pen-and-paper RPG set on Scadrial.[1] It is created by Crafty Games and released on their website. They have also released a number of supplementary rule books.

Gameplay Focus

Compared to many other role playing games such as Dungeons and Dragons, the Mistborn Adventure Game has a light focus on rules and a strong focus on storytelling and player character development, using a semi-theatrical approach. Items are called "Props," and there are separate combat rules for dealing with enemies that have names and enemies without names, termed "Extras" (and are much easier to plow through). One striking gameplay mechanic is the rule that player characters will gain experience and strength more quickly if they suffer serious setbacks (and survive), even if they may also be temporarily or even permanently crippled by the experience. This both encourages pushing the limits of a character and aids richer storytelling as characters grow and develop through their adventures.

As would be expected, all flavors of Scadrial-ese magic play prominent roles in character creation and gameplay.

Rule Books

Mistborn Adventure Game
The core rulebook. Includes the short story The Eleventh Metal and provides a structure for applying Allomancy, Feruchemy, Hemalurgy, and "Mimicry," which is what the game calls the Kandra racial abilities.
Terris: Wrought of Copper
A supplement about the Terris people and the Terris Dominance during the Final Empire. Introduces Terris-unique Traits and the first rules for Networks.
Alloy of Law
A supplement that updates the world and rules to the era depicted in Mistborn Era 2. Introduces the first rules for Twinborn and Compounding.

Future plans

Skaa: Tin & Ash
A supplement about the skaa during the Final Empire.[Falta cita]
unnamed Noble supplement
A supplement about the Nobles during the Final Empire. Planned to include rules for Noble crews.[Falta cita]
unnamed Kandra supplement
A potential supplement about the kandra.[Falta cita]
follow-up to Alloy of Law supplement
A supplement to address additions to the world in Shadows of Self and Bands of Mourning.[Falta cita]

Supplementary Fiction

The Eleventh Metal
A short story about pre-trilogy Kelsier
A House of Ashes
A set of short stories based just before the Final Ascension

Notes

Este artículo es muy corto. Por favor, ayuda a The Coppermind a expandirlo.