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The '''koloss''' were a bestial race of creatures on [[Scadrial]], featured in the [[Mistborn trilogy]], created by the [[Lord Ruler]] through the use of [[Hemalurgy]].{{book ref|mb3|37}}{{book ref|mb3|40}} During the time of the [[Lord Ruler]], koloss served as a powerful, fiercely loyal army to him, thanks in no small part to the fact that they could be controlled through the use of [[Allomancy]] by any powerful [[Allomancy#Mistborn|Mistborn]] or group of [[brass]] [[misting]]s. {{book ref|mb2|54}}{{book ref|mb3|3}}{{epigraph ref|mb3|21}}.
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The '''koloss''' are a bestial race of creatures on [[Scadrial]], created by the [[Lord Ruler]] through the use of [[Hemalurgy]].{{book ref|mb3|37}}{{book ref|mb3|40}} During the time of the [[Lord Ruler]], koloss serve as a powerful, fiercely loyal army to him, thanks in no small part to the fact that they can be controlled through the use of [[Allomancy]] by any powerful [[Allomancy#Mistborn|Mistborn]] or group of [[brass]] [[misting]]s. {{book ref|mb2|54}}{{book ref|mb3|3}}{{epigraph ref|mb3|21}}.
   
 
== Appearance ==
 
== Appearance ==
The koloss were physically very large and very powerful. A full sized koloss could grow to be as tall as twelve feet. A young koloss had as much skin as it would come to have in its later life. Because of this, the younger a koloss was, the fatter they looked due to having too much baggy skin covering themselves. The skin itself didn't hold terribly firmly to the koloss' body.{{book ref|mb2|19}} As the koloss grew taller, their skin would tear and fit tightly to them. When a koloss reached about twelve feet, their hearts could no longer sustain their bodies, and they would die shortly thereafter.
+
The koloss are physically very large and very powerful. A full sized koloss could grow to be as tall as twelve feet. A young koloss has as much skin as it would come to have in its later life. Because of this, the younger a koloss is, the fatter they appear, due to having too much baggy skin covering themselves. The skin itself doesn't hold terribly firmly to the koloss' body.{{book ref|mb2|19}} As the koloss grow taller, their skin tears and fits tightly to them. When a koloss reaches about twelve feet, their hearts can no longer sustain their bodies, and they die shortly thereafter.
   
 
== Creation and reproduction==
 
== Creation and reproduction==
Similar to [[Steel Inquisitor]]s, the creation of a koloss was very brutal. To create a koloss, 4 humans were stabbed with individual iron spikes through their heart, and these spikes were then placed strategically on to a fifth person. The addition of four spikes containing the strength and a portion of the spiritweb of four other people causing them to grow in physical strength far beyond human limits as well as making it possible for them to continue growing in size until they can no longer physically support their own bodies and their hearts give out. The four spikes also had the effect of reducing their intelligence to almost that of a basic animal. These spikes could be reused, however the power of the spikes decreases with re-use. Meaning less hemalurgic charge in each spike, equaling a lessening of the attributes and allowing more room for each Koloss's own original humanity to remain.{{epigraph ref|mb3|40}}
+
Similar to [[Steel Inquisitor]]s, the creation of a koloss is very brutal. To create a koloss, four humans are stabbed with individual iron spikes through their heart, and these spikes are then placed strategically on to a fifth person.
  +
The spiking, however, only affected them in the [[Physical Realm]]. When they appeared in the [[Cognitive Realm]] after death, they look exactly like the humans they were before being spiked.
 
  +
The addition of four spikes containing the strength and a portion of the [[spiritweb]] of four other people causes them to grow in physical strength far beyond human limits as well as making it possible for them to continue growing in size until they can no longer physically support their own bodies and their hearts give out. The four spikes also have the effect of reducing their intelligence to almost that of a basic animal. These spikes can be reused, however they are subject to Hemalurgic decay, meaning that the power in the spikes diminishes with each re-use, which allows for more of the koloss' humanity to remain.{{epigraph ref|mb3|40}}
When a koloss dies, other koloss in the vicinity would attempt to collect and reuse the spikes from the dead one. This resulted in the koloss being able to reproduce in a manner of speaking, provided that they had someone to stick the spikes into. The koloss were periodically supplied with fresh spikes and skaa captives to produce more koloss, but after the death of the Lord Ruler, they learned how to reproduce on their own, via harvesting the spikes from their dead brethren and re-using them.{{epigraph ref|mb3|42}}
 
  +
Because of this, after the Lord Ruler's control over the koloss ended, many of the koloss would attack nearby human inhabitants in an attempt to make more Koloss. When [[Vin]] visited a Koloss camp, they requested for her to give them more Koloss. She did not know how, but they expected a human to be able to provide them with more Koloss.
 
 
The spiking, however, only affects them in the [[Physical Realm]]. When they appear in the [[Cognitive Realm]] after death, they look exactly like the humans they were before being spiked.
In Era 2 of Mistborn, Koloss become self reproducing species. When two koloss reproduce, the child is born koloss-blooded. This means that they are physically strong, with a mottled granite-like complexion.{{book ref|mb4|5}} A semi-offensive term for them is kig {{book ref| mb6|}}Furthermore they continue to grow taller throughout their lives. They heal quickly, and are often less intelligent than average. They become a full koloss once they accept the spikes.{{ref|name=WoRbeaverton}}[[Wax]] estimates [[Tarson]] to be young purely by his short but stocky frame.{{book ref|mb4|19}}
 
  +
 
When a koloss dies, other koloss in the vicinity attempt to collect and reuse the spikes from the dead one. This results in the koloss being able to reproduce in a manner of speaking, provided that they have someone to receive the spikes. The koloss are periodically supplied with fresh spikes and skaa captives to produce more koloss, but after the death of the Lord Ruler, they learned how to reproduce on their own; by harvesting the spikes from their dead brethren and re-using them.{{epigraph ref|mb3|42}}
  +
 
Because of this, after the Lord Ruler's control over the koloss ends, many of the koloss attack nearby human inhabitants in an attempt to make more Koloss. When [[Vin]] visits a Koloss camp, they request for her to give them more Koloss. She does not know how, but they expect a human to be able to provide them with more Koloss.
  +
 
In the post-Catacendre era, Koloss became a self reproducing species. When two koloss reproduce, the child is born koloss-blooded. This means that they are physically strong, with a mottled granite-like complexion.{{book ref|mb4|5}} A semi-offensive term for them is "'''kig'''".{{book ref| mb6|}} Furthermore they continue to grow taller throughout their lives. They heal quickly, and are often less intelligent than average. They become a full koloss once they accept the spikes.{{ref|name=WoRbeaverton}} [[Wax]] estimates [[Tarson]] to be young purely by his short but stocky frame.{{book ref|mb4|19}}
   
 
== Powers ==
 
== Powers ==
The only real powers in a koloss' arsenal were superhuman strength, and increased size. However, this came at a price. Koloss in the [[Final Empire]] were nowhere near as intelligent as they were as a human. However, they still retained the faint ability to reason, and the ability to communicate, and the re-use of spikes from dead koloss to create more resulted in koloss that retained more of their former humanity.{{epigraph ref|mb3|42}}
+
The only real powers in a koloss' arsenal are superhuman strength, and increased size. However, this comes at a price. Koloss in the [[Final Empire]] are nowhere near as intelligent as they were as humans. However, they still retain the faint ability to reason, and the ability to communicate, and the re-use of spikes from dead koloss to create more resulted in koloss that retained more of their former humanity.{{epigraph ref|mb3|42}}
  +
  +
Allomancers who are transformed into koloss will retain their Allomantic abilities, though they may not necessarily retain the knowledge to use those abilities.{{qa ref|692|25|An Allomancer turned into a koloss would keep their powers because, as you'll recall, an Allomancer turned in to an Inquisitor retains their powers.|date=15 October 2010}}
   
 
== Culture==
 
== Culture==
Because of their diminished intelligence, the Final Empire-era koloss lived in barbaric tribes. Usually, social standing was determined by age, because as the koloss ages, they got larger and more powerful.
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Because of their diminished intelligence, the Final Empire-era koloss live in barbaric tribes. Usually, social standing is determined by age, because as the koloss ages, they get larger and more powerful.
  +
 
Koloss are said to have two emotional states: boredom and rage. Because of this, their day to day lives are filled with milling about and fighting. When there is nothing else to fight near them, the koloss turn to in-fighting. Their [[koloss blades|blades]] are distributed as a means of population control, as well as weaponry. If a koloss doesn't have a sword, they will have to kill another koloss and take theirs. If there is an extra, they can make a human into a koloss.
   
 
Most of the killing within a tribe is done solely on a whim, usually to get something the other koloss owns, or because some random glance or act has enraged one of the koloss.{{book ref|mb2|19}}
Koloss were said to have two emotional states: boredom and rage. Because of this, their day to day lives were filled with milling about and fighting. When there was nothing else to fight near them, the koloss would turn to in-fighting. Their [[koloss blades|blades]] are distributed as a means of population control, as well as weaponry. If a koloss didn't have a sword, they would have to kill another koloss and take theirs. If there was an extra, they could make a human into a koloss.
 
Most of the killing within a tribe was done solely on a whim, usually to get something the other koloss owned, or because some random glance or act had enraged one of the koloss.{{book ref|mb2|19}}
 
   
 
==After the Ascension==
 
==After the Ascension==

Revisión del 04:42 6 jul 2017

Koloss
Koloss.jpg
Magic Hemalurgy
World Scadrial
Featured In Mistborn (series)

The koloss are a bestial race of creatures on Scadrial, created by the Lord Ruler through the use of Hemalurgy.[1][2] During the time of the Lord Ruler, koloss serve as a powerful, fiercely loyal army to him, thanks in no small part to the fact that they can be controlled through the use of Allomancy by any powerful Mistborn or group of brass mistings. [3][4][5].

Appearance

The koloss are physically very large and very powerful. A full sized koloss could grow to be as tall as twelve feet. A young koloss has as much skin as it would come to have in its later life. Because of this, the younger a koloss is, the fatter they appear, due to having too much baggy skin covering themselves. The skin itself doesn't hold terribly firmly to the koloss' body.[6] As the koloss grow taller, their skin tears and fits tightly to them. When a koloss reaches about twelve feet, their hearts can no longer sustain their bodies, and they die shortly thereafter.

Creation and reproduction

Similar to Steel Inquisitors, the creation of a koloss is very brutal. To create a koloss, four humans are stabbed with individual iron spikes through their heart, and these spikes are then placed strategically on to a fifth person.

The addition of four spikes containing the strength and a portion of the spiritweb of four other people causes them to grow in physical strength far beyond human limits as well as making it possible for them to continue growing in size until they can no longer physically support their own bodies and their hearts give out. The four spikes also have the effect of reducing their intelligence to almost that of a basic animal. These spikes can be reused, however they are subject to Hemalurgic decay, meaning that the power in the spikes diminishes with each re-use, which allows for more of the koloss' humanity to remain.[7]

The spiking, however, only affects them in the Physical Realm. When they appear in the Cognitive Realm after death, they look exactly like the humans they were before being spiked.

When a koloss dies, other koloss in the vicinity attempt to collect and reuse the spikes from the dead one. This results in the koloss being able to reproduce in a manner of speaking, provided that they have someone to receive the spikes. The koloss are periodically supplied with fresh spikes and skaa captives to produce more koloss, but after the death of the Lord Ruler, they learned how to reproduce on their own; by harvesting the spikes from their dead brethren and re-using them.[8]

Because of this, after the Lord Ruler's control over the koloss ends, many of the koloss attack nearby human inhabitants in an attempt to make more Koloss. When Vin visits a Koloss camp, they request for her to give them more Koloss. She does not know how, but they expect a human to be able to provide them with more Koloss.

In the post-Catacendre era, Koloss became a self reproducing species. When two koloss reproduce, the child is born koloss-blooded. This means that they are physically strong, with a mottled granite-like complexion.[9] A semi-offensive term for them is "kig".[10] Furthermore they continue to grow taller throughout their lives. They heal quickly, and are often less intelligent than average. They become a full koloss once they accept the spikes.[11] Wax estimates Tarson to be young purely by his short but stocky frame.[12]

Powers

The only real powers in a koloss' arsenal are superhuman strength, and increased size. However, this comes at a price. Koloss in the Final Empire are nowhere near as intelligent as they were as humans. However, they still retain the faint ability to reason, and the ability to communicate, and the re-use of spikes from dead koloss to create more resulted in koloss that retained more of their former humanity.[8]

Allomancers who are transformed into koloss will retain their Allomantic abilities, though they may not necessarily retain the knowledge to use those abilities.[13]

Culture

Because of their diminished intelligence, the Final Empire-era koloss live in barbaric tribes. Usually, social standing is determined by age, because as the koloss ages, they get larger and more powerful.

Koloss are said to have two emotional states: boredom and rage. Because of this, their day to day lives are filled with milling about and fighting. When there is nothing else to fight near them, the koloss turn to in-fighting. Their blades are distributed as a means of population control, as well as weaponry. If a koloss doesn't have a sword, they will have to kill another koloss and take theirs. If there is an extra, they can make a human into a koloss.

Most of the killing within a tribe is done solely on a whim, usually to get something the other koloss owns, or because some random glance or act has enraged one of the koloss.[6]

After the Ascension

After Harmony's Ascension, however, the koloss were transformed into a tribal race that could breed, which lived in the Roughs.[14] As a true breeding race, Koloss raise koloss-blooded children. They turn into full koloss by holding a coming-of-age ritual where they choose to accept the requisite spikes or not. Those who do not accept the spikes leave. Additionally, outsiders can choose to become koloss through this ritual.[11]

The changes in the Koloss and their breeding subsequently allowed some koloss-blooded to become allomancers.[15] How this is achieved is unknown, but Koloss with the powers of allomancy appear to be known in the Roughs enough to be recognised. [16]

Notable Koloss

See Also

Notes

  1. El Héroe de las Eras capítulo 37#
  2. El Héroe de las Eras capítulo 40#
  3. El Pozo de la Ascensión (libro) capítulo 54#
  4. El Héroe de las Eras capítulo 3#
  5. El Héroe de las Eras capítulo 21 Epígrafe#
  6. a b El Pozo de la Ascensión (libro) capítulo 19#
  7. El Héroe de las Eras capítulo 40 Epígrafe#
  8. a b El Héroe de las Eras capítulo 42 Epígrafe#
  9. Aleación de ley capítulo 5#
  10. Brazales de Duelo (libro)#
  11. a b This reference is missing a transcription.
    Beaverton, OR signing - spoiler-free segment
    — Kogiopsis tumblr - 2014-03-07#
  12. Aleación de ley capítulo 19#
  13. An Allomancer turned into a koloss would keep their powers because, as you'll recall, an Allomancer turned in to an Inquisitor retains their powers.
    Theoryland - 15 October 2010#
  14. Koloss reproduce naturally
    Theoryland - 6 December 2014#
  15. Aleación de ley capítulo 6#
  16. Aleación de ley capítulo 11#
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