Diferencia entre revisiones de «Esquirla»

De La Coppermind
Ir a la navegación Ir a la búsqueda
Línea 1: Línea 1:
  +
{{update}}
{{magic
 
  +
The '''Shards of [[Adonalsium]]''', or '''Shards''' for short, are pieces of the power of creation itself.{{qa ref|727|45}} They are named after a specific action or ideal, called an [[intent]]. A mind must control a Shard. When a person holds a Shard, they are imbued with its power, but they also become the Shard.{{qa ref|697|21}} Despite this, fans have created the term '''Shardholder''' to refer to the person who holds a Shard (not to be confused with [[Shardbearer]]), but this term is not canonical.
|image=The Roshards by jurassicpencil.jpg
 
|related=[[Adonalsium]], [[Investiture]]
 
|universe=[[Cosmere]]
 
}}
 
{{update|sa4}}
 
:''This page contains information for the Shards of Adonalsium. For information regarding the armaments used on Roshar, see [[Shardblade]] or [[Shardplate]].''
 
   
  +
There are sixteen Shards{{epigraph ref|TWoK|11}}, and they are the most powerful known entities in the [[cosmere]]. They are related to many, if not all, magic systems, and for practical purposes, they are gods. All Shards started at an equal power level.{{17s ref|post|42116}}
{{quote
 
|The Shards are not God, but they are ''pieces'' of God. Ruin, Preservation, Autonomy, Cultivation, Devotion...There are sixteen of them.
 
|[[Khriss]]{{msh ref|3|2}}
 
}}
 
   
  +
Nine Shards have thus far been mentioned in the novels, and an additional one by Brandon. They were either referenced by their Shard's name or its holder. Those known by intent are [[Ruin]], [[Preservation]], [[Honor]], [[Odium]], [[Cultivation]], [[Endowment]], [[Devotion]]{{qa ref|715|9}}, and [[Dominion]]{{17s ref|topic|1175}}. In addition, a person called [[Bavadin]] has been confirmed to hold (or have held) a Shard, though his Shard's intent is currently unknown. The tenth shard that Brandon told us about just "wants to survive". It is unclear what the intent of this Shard is, as it could be Survival but also could be many other things.
The '''Shards of [[Adonalsium]]''', or '''Shards''' for short, are sixteen pieces of the power of creation.{{wob ref|6072}} They are each named after a specific characteristic or ideal that represents the Shard's primary purpose or motivation. A person who has taken up the power of a Shard is the '''Vessel''' of that Shard.{{msh ref|5|2}}
 
 
The Shards are the most powerful known entities in the [[cosmere]], and for all intents and purposes, serve as the gods of the cosmere. Most if not all magic systems are related to them.
 
   
 
== Introduction ==
 
== Introduction ==
  +
{{quote|Even now, I can barely grasp the scope of all this. The events surrounding the end of the world seem even larger than the Final Empire and the people within it.<br> I have delved and searched, and have only been able to come up with a single name: '''Adonalsium'''. Who, or what, it was, I do not yet know.|the [[Hero of Ages]]{{epigraph ref|mb3|39}}, emphasis added}}
{{image|Tanavast.jpg|side=right|width=250px|[[Honor]]}}
 
  +
  +
It is not known what [[Adonalsium]] is, whether it be a person or a great power. Since Shards have been called pieces of the power of creation{{qa ref|727|45}}, it is theorized that Adonalsium is in fact the power of creation. Regardless of its nature, Adonalsium was [[Shattering|Shattered]], and thus the Shards of Adonalsium came into being. [[The Way of Kings]] heavily implies there are sixteen Shards.{{epigraph ref|TWoK|11}}
  +
  +
These Shards are named after their respective [[intent]], which represents the driving force of the power{{annotation ref|mb3|chapter=58}}--an aspect of creation. However, after the Shattering, the Shards were left with no mind to control the power. For [[Realmatic]] reasons, a mind--Cognitive power--must be attached to the Spiritual power of the Shard. People eventually took up these Shards, like [[Rayse]] and [[Bavadin]], who share some history with whoever wrote [[the Letter]].
  +
  +
When a person takes up a Shard, the extreme power vaporizes the body, allowing the person's mind to expand.{{qa ref|727|45}} From then on, the person's consciousness feeds on the power of the Shard to remain alive{{annotation ref|mb3|chapter=58}}, but the Shard's intent is the driving force of the power. Over an immense time--centuries, perhaps millennia--a Shardholder’s mind begins to change, slowly molding to the Shard's intent.{{annotation ref|mb3|chapter=57}}{{qa ref|691|17}}
  +
 
{{quote
 
{{quote
  +
|Ati was once a kind and generous man, and you saw what became of him.
|Ruin and Preservation inhabited power and energy in the same way a person inhabits flesh and blood.
 
|[[Sazed]]{{epigraph ref|mb3|14}}
+
|[[The Letter]], about Ati, the holder of [[Ruin]]{{epigraph ref|sa1|18}}
 
}}
 
}}
   
  +
It is not clear who the original Shardholders were, but they all originally were from [[Yolen]]. Over time, Shardholders begin referring to themselves as their Shard's name (though they do remember their original selves{{qa ref|700|5}}). They eventually scattered throughout the cosmere, taking residence on several different [[Shardworld]]s and influencing events on their given planet. Ruin and Preservation made a pact to create life on Scadrial,{{epigraph ref|mb3|53}} and constructed humans in the form which they have seen before{{book ref|mb3|76}}--presumably on the planet where Adonalsium and these Shardholders came from. Judging from humanity on other Shardworlds, the Shards on those worlds probably created humanity there, too. However, the Shardworlds existed before the Shards arrived there{{qa ref|700|3}} so there is a case to be made that humans already were present during the Shards’ arrivals.
=== Power ===
 
Each Shard is a piece of the power of creation with a specific motivation, such as to destroy or to preserve. Those fragments each began their existence with equal level of power; however, over time many have diminished, whether through conflict or by the act of Investing a world -- imbuing it with [[Investiture]]. Each Shard has its own Investiture; while a Shard can co-opt the Investiture of another Shard, that Investiture can become noticeably red.{{wob ref|8340}}
 
   
  +
Often, a Shardholder's original name is mentioned in some form on their world. Atium is named after Ati, lerasium after Leras, and those condensed essences of their Shards' power. AonDor is derived from Aona, a Shardholder on Sel. It is also suspected that 'Domi', god of the Shu-Korath people, is short for Dominion.{{epigraph ref|sa1|22}}
Investing in a world will produce numerous effects, most notably the creation of a magic system tied to the Shard. While a Shard doesn't have complete control over how the magic system functions or what it does, it can manipulate its mechanics to an extent.{{wob ref|6072}}{{wob ref|4242}} Moreover, the presence of a Shard leads to the formation of a [[Perpendicularity]], a well of the Shard's Investiture that pierces all three [[Realmatic Theory|Realm]]s, allowing for [[worldhopping]].{{book ref|sa3|119}} The Shard's Investiture can also manifest directly in the world in other ways; examples of such manifestations are [[atium]] and [[lerasium]] on [[Scadrial]], the [[Tears of Edgli]] on [[Nalthis]], or the many [[spren]] of [[Roshar]].
 
   
  +
At this point, all known magic in the cosmere is related to a Shard.
=== Vessel ===
 
To function properly, a Shard requires a '''Vessel''' -- a mind to control it, belonging to a sapient creature from the [[Physical Realm]], such as a human.{{wob ref|310}} Currently, there is only one Shard held by a Dragon ([[Cultivation]]).{{wob ref|15149}} One doesn't need to be able to use Investiture in order to become a Vessel, but the ability does help.{{wob ref|4062}} What becoming a Vessel requires above all is [[Connection]] to the Shard in question, whether forged artificially or driven by a natural inclination towards the Shard's intent.{{msh ref|5|2}} Upon Ascension, a Vessel loses its connection to its former species -- for example, a human who Ascended is no longer considered human.{{wob ref|4709}} However, it is possible for Vessels to reproduce.{{wob ref|6383}}
 
   
  +
It appears that the bond between human and Shard is permanent. The only evidence of Shards changing hands after the original Shardholders are when a Shard dies. When that dies, the person's original body rematerializes and falls to the ground as a corpse.{{epigraph ref|mb3|56}}
The act of becoming a Vessel is called '''Ascension''', and causes the Vessel's body to vaporize and mind to expand.{{wob ref|6072}} From then on, the Vessel and the Shard are intertwined; the Vessel gets to set some general course of how the Shard's power is defined, and feeds off the Shard's power to remain alive, but the Shard's power is the driving force between the two. Over centuries, the Vessel's mind begins to change to fit the Shard's intent more perfectly.{{wob ref|7965}}{{wob ref|5485}}{{epigraph ref|sa1|18}} If the Vessel were to give up the Shard, the Shard's influence on their mind would fade over time.{{wob ref|3009}}
 
   
  +
Ruin and Preservation were drawn together because they were such perfect opposites{{qa ref|691|9}} (though not all Shards have pairs like those ones do{{qa ref|691|9}}). Direct confrontation between their two powers was excruciatingly painful, and they eventually destroyed each other. It is not clear whether if any two Shards collided, they would both die, or if this was simply an effect of Ruin and Preservation having such opposite intents.
A Shard can be killed by Splintering it, breaking its power down further into smaller pieces, called [[splinter]]s; the easiest way to achieve that is by killing the mind.{{msh ref|3|2}} The actual death of a Vessel, however, can take up to hundreds of years.{{wob ref|8144}} If the Shard is taken up before the Vessel dies completely, splintering can be prevented;{{msh ref|3|2}} if not, the power will become wild and dangerous.{{au ref|Selish}} A Shard without a Vessel will eventually gain sentience.{{wob ref|5816}} When a Vessel dies, the person's original body materializes and falls to the ground as a corpse.{{epigraph ref|mb3|56}} However, it does not age rapidly, since Shardic immortality is different from other methods like atium compounding.{{wob ref|3870}}
 
   
  +
It is implied that not all Shards are equal (though they started at an equal level{{17s ref|post|42116}}). Rayse is said to hold the most dangerous of the sixteen, Odium.{{epigraph ref|sa1|19}}{{book ref|TWoK|46}} It is unknown what makes Odium inherently so dangerous, whether it is due to the intent, or because Odium actually has more power than other Shards.
It is possible for Vessels to be separated from their Shards without dying or Splintering the Shards they held.{{wob ref|120}}{{wob ref|6587}}{{wob ref|14278}} If this happens, then after the Vessel's death, it is able to resist the pull into the [[Beyond]].{{msh ref|6|8}}
 
   
  +
Odium was powerful enough to travel to Sel, kill Aona and Skai, and Splinter their power:
A mentally ill Vessel can affect the Shard's intent.{{wob ref|13090}}
 
   
== History ==
 
:''For the histories of individual Shards, see their respective pages.''
 
 
{{quote
 
{{quote
  +
|One need only look at the aftermath of his brief visit to Sel to see proof of what I say. In case you have turned a blind eye to that disaster, know that Aona and Skai are both dead, and that which they held has been Splintered. Presumably to prevent anyone from rising up to challenge Rayse.
|I have delved and searched, and have only been able to come up with a single name: Adonalsium. Who, or what, it was, I do not yet know.
 
|[[Sazed]]{{epigraph ref|mb3|39}}
+
|[[The Letter]]{{epigraph ref|sa1|22}}
 
}}
 
}}
   
  +
It is unknown if Odium is special in his ability to Splinter a Shard, but regardless, the person who wrote [[the Letter]] is terrified of Odium's power.
It is unknown what precisely [[Adonalsium]] was, though it has been referred to numerous times as the power of creation, suggesting it to be the progenitor god of the [[cosmere]]. At some point in the distant past, on the planet of [[Yolen]], sixteen people conspired to kill it, and succeeded in an event known as the [[Shattering of Adonalsium]].{{msh ref|3|2}} Some of those people were romantically involved; others were related to each other.{{wob ref|1291}}{{wob ref|2786}} All of them were mortal at some point.{{wob ref|13341}}
 
   
  +
Odium is not native on Roshar{{qa ref|675|32}} and it's not known yet whether any Shard is native on its Sharldworld.{{qa ref|836|49}}
Following the Shattering, the power that comprised Adonalsium broke into sixteen pieces, each polarized to one particular aspect of it, such as [[Ruin]] or [[Endowment]].{{wob ref|9507}} Those pieces, each equal in power,{{wob ref|13482}} became known as the Shards. The sixteen killers of Adonalsium each took up one of the Shards, Ascending and becoming the first Vessels.{{msh ref|3|2}} Following their Ascension, each of the Vessels departed Yolen. Some settled on various planets, henceforth dubbed [[Shardworld]]s; others set no roots.{{wob ref|4441}} At this time they all had an equal amount of power.{{wob ref|13482}}
 
   
  +
If Brandon were to do a novel where different magic systems collide as the focus of the book, he refers to it as a '''conflux''' book.{{qa ref|692|12}}
Originally, the Shards made an agreement not to interfere with each other,{{epigraph ref|sa3|39}} but they did not make a formal oath{{wob ref|13144}} and many of the Shards chose not to keep to the agreement.{{epigraph ref|sa3|39}} Additionally, [[Honor]] felt he did not break the agreement by traveling with [[Cultivation]],{{wob ref|10835}} suggesting the wording of the agreement may not have been as precise as Shards like Endowment thought.
 
   
  +
The [[Seventeenth Shard]], however, is not a Shard of Adonalsium, but rather an organization of people who hop between worlds.{{17s ref|topic|6}}
Over the millennia, several Shards have passed away, one way or another. The most common cause of death for them were actions of one specific Shard, [[Odium]], who went on a killing spree, splintering [[Ambition]], [[Devotion]], [[Dominion]] and [[Honor]] before eventually being trapped in the [[Rosharan system]] by the remnants of the latter.{{au ref|Rosharan}} The death of [[Preservation]]'s Vessel, [[Leras]], led to the power being passed between several hands before it was eventually combined with [[Ruin]] to form [[Harmony]].{{book ref|mb3|76}}{{msh ref |6|4}} By contrast, [[Autonomy]] spread, creating avatars to inhabit numerous Shardworlds, including [[Obrodai]] and [[First of the Sun]].{{wob ref|11432}}
 
   
  +
While it is not a requirement for taking up a Shard, it helps to be able to utilise Investiture.{{qa ref|979|56}}
At least one of the Vessels regrets taking up a Shard, though which one that would be is unknown.{{wob ref|11900}} There are living descendants of some of them still alive.{{wob ref|13341}} At least one Shard other than Odium has been forced to leave their Shardworld after its destruction.{{wob ref|12759}}
 
   
 
== Known Shards ==
 
== Known Shards ==
  +
There are nine known Shards, listed here:
 
  +
{| class="wikitable"
There are sixteen original Shards, with fifteen Shards (including Harmony) currently known. Two of the original Shards are currently unknown.
 
  +
|+ Shards of Adonalsium
 
While most [[Shardworld]]s have only one Shard, [[Sel]] and [[Scadrial]] are both dishardic, hosting two Shards each.{{au ref|Selish}}{{au ref|Scadrian}} [[Roshar]], on the other hand, is the only known example of a world influenced by three Shards.{{au ref|Rosharan}}
 
 
=== Original Shards ===
 
 
{| class='infobox sortable' align=center
 
|- class=title
 
!Shard !! Vessel !! World !! Books !! class=unsortable| References
 
 
|-
 
|-
  +
! Shard !! Holder !! [[Shardworld|World]] !! Books !! Notes
| [[Devotion]]
 
| [[Aona]] <small>(deceased)</small>
 
| [[Sel]]
 
| ''[[Elantris (book)|Elantris]], [[The Emperor's Soul]]''
 
|{{wob ref|783}}{{wob ref|4679}}{{epigraph ref|sa1|22}}{{wob ref|5984}}
 
 
|-
 
|-
  +
| [[Ruin]] || [[Sazed]] (originally [[Ati]]) || [[Scadrial]] || [[Mistborn (series)|Mistborn]] || {{qa ref|727|19}}{{qa ref|428|106}}
| [[Dominion]]
 
| [[Skai]] <small>(deceased)</small>
 
| [[Sel]]
 
| ''[[Elantris (book)|Elantris]], [[The Emperor's Soul]]''
 
|{{wob ref|9990}}{{epigraph ref|sa1|22}}{{wob ref|5984}}
 
 
|-
 
|-
  +
| [[Preservation]] || [[Sazed]] (originally [[Leras]]) || Scadrial || [[Mistborn (series)|Mistborn]] || {{qa ref|727|19}}{{qa ref|428|106}}
| [[Preservation]]
 
| [[Sazed]] <br /><small>(formerly [[Leras]], [[Kelsier]], and [[Vin]])</small>
 
| [[Scadrial]]
 
| ''[[Mistborn (series)|Mistborn]]''
 
|{{wob ref|5599}}{{wob ref|5984}}
 
 
|-
 
|-
  +
| [[Endowment]] || || [[Nalthis]] || [[Warbreaker]] || {{qa ref|428|59}}{{qa ref|428|106}}
| [[Ruin]]
 
| [[Sazed]] <br /><small>(formerly [[Ati]])</small>
 
| [[Scadrial]]
 
| ''[[Mistborn (series)|Mistborn]]''
 
|{{wob ref|5599}}{{wob ref|5984}}
 
 
|-
 
|-
  +
| [[Devotion]] || [[Aona]] || [[Sel]] || [[Elantris]] || {{qa ref|715|9}}{{epigraph ref|sa1|22}}{{qa ref|428|106}}
| [[Odium]]
 
| [[Taravangian]] <br /><small>(formerly [[Rayse]])</small>
 
| [[Braize]]
 
| ''[[The Stormlight Archive]]''
 
|{{wob ref|7266}}{{wob ref|5984}}
 
 
|-
 
|-
  +
| [[Dominion]] || [[Skai]] || [[Sel]] || [[Elantris]] || {{17s ref|topic|1175}}{{epigraph ref|sa1|22}}{{qa ref|428|106}}
| [[Cultivation]]
 
| [[Koravellium Avast]]
 
| [[Roshar]]
 
| ''[[The Stormlight Archive]]''
 
|{{wob ref|10113}}{{wob ref|5984}}{{file ref|Alethi Glyphs Page 2.jpg}}
 
 
|-
 
|-
  +
| [[Honor]] || [[Tanavast]] || [[Roshar]] || [[The Stormlight Archive]] || {{qa ref|698|1}}{{qa ref|428|106}}
| [[Honor]]
 
| [[Tanavast]] <small>(deceased)</small>
 
| [[Roshar]]
 
| ''[[The Stormlight Archive]]''
 
|{{wob ref|4229}}{{wob ref|5984}}
 
 
|-
 
|-
  +
| [[Odium]] || [[Rayse]] || [[Braize]] || [[The Stormlight Archive]] || {{qa ref|700|7}}{{qa ref|428|106}}
| [[Endowment]]
 
| [[Edgli]]
 
| [[Nalthis]]
 
| ''[[Warbreaker]]''
 
|{{wob ref|5943}}{{wob ref|5984}}
 
 
|-
 
|-
  +
| [[Cultivation]] || || [[Roshar]] || [[The Stormlight Archive]] || {{qa ref|692|21}}{{qa ref|428|106}}
| [[Autonomy]]
 
| [[Bavadin]]
 
| [[Taldain]]; avatars on<br />[[First of the Sun]] and [[Obrodai]]
 
| ''[[White Sand]]'', ''[[Sixth of the Dusk]]''
 
|{{wob ref|5599}}{{wob ref|9385}}{{epigraph ref|sa3|50}}
 
 
|-
 
|-
  +
| [[Bavadin's Shard|Unnamed Shard]] || [[Bavadin]] || [[Taldain]] || [[White Sand]] || {{qa ref|727|19}}{{qa ref|428|106}}
| [[Ambition]]
 
| [[Uli Da]] <small>(deceased)</small>
 
| [[Threnody]]
 
| ''[[Shadows for Silence in the Forests of Hell]]''
 
|{{au ref|threnodite}}{{epigraph ref|sa3|40}}{{wob ref|8398}}
 
|-
 
| [[Invention]]
 
| ''Unknown''
 
| ''Unknown''
 
| ''Unknown''
 
|{{epigraph ref|sa4|24}}
 
|-
 
| [[Mercy]]
 
| ''Unknown''
 
| ''Unknown''
 
| ''Unknown''
 
|{{epigraph ref|sa4|25}}
 
|-
 
| [[Valor]]
 
| ''Unknown''
 
| ''Unknown''
 
| ''Unknown''
 
|{{epigraph ref|sa4|25}}
 
|-
 
| [[Whimsy]]
 
| ''Unknown''
 
| ''Unknown''
 
| ''Unknown''
 
|{{epigraph ref|sa4|25}}
 
 
|}
 
|}
  +
It is likely that this is a complete list of all the Shards for the published [[Shardworld]]s. Some worlds have more Shards than others.{{qa ref|428|59}}
   
  +
Ruin and Preservation are the only Shards on [[Scadrial]] at the moment.{{qa ref|727|19}} By the time of the Hero of Ages spoiler thread (before the Way of Kings release), Brandon mentioned that there were four Shards other than Ruin and Preservation that have been seen:
=== Hybrid Shards ===
 
   
  +
{{quote
Several of the known Shards are dead in the current time, with [[Ambition]], [[Honor]], [[Devotion]] and [[Dominion]] all being [[splinter]]ed,{{au ref|Rosharan}} with the remnants of [[Devotion]] and [[Dominion]] having been combined together in the [[Cognitive Realm]] as [[the Dor]].{{au ref|Sel}} [[Ruin]] and [[Preservation]], on the other hand, have blended together into [[Harmony]], albeit they remain somewhat separate within this unified construct.{{wob ref|6486}}
 
  +
|You've interacted with two directly.<br>
  +
One is a tough call. You've never met the Shard itself, but you've seen its power.<br>
  +
The other one you have not met directly, but have seen its influence.
  +
|Brandon Sanderson{{qa ref|727|31}}
  +
}}
   
  +
Endowment was confirmed to be the Voice from [[Warbreaker]],{{qa ref|428|59}} which Lightsong interacts with. [[Raoden]] interacts with a second voice when he jumps into the [[Shardpool]] in [[Elantris]] (presumably Aona's). Before the release of [[The Way of Kings]] it was not clear what the other two Shards were. However, Hoid was not a Shardholder on that list.{{qa ref|691|12}}
   
  +
With the Way of Kings, [[the Letter]] demystifies the other two unaccounted for Shards: we had not directly met Skai's Shard, but his power on the planet of [[Sel]] has been seen (and, presumably, his related magic, with the [[Dakhor]]). And [[Odium]] traveled to Sel, killing Aona and Skai, so by default his influence is pervasive on Sel.{{epigraph ref|sa1|22}} So, all the Shards on Scadrial, Sel, and Nalthis are accounted for.
{| class='infobox sortable' align=center
 
|- class=title
 
!Shard !! Vessel !! World !! Books !! Notes !! class=unsortable| References
 
|-
 
| [[Harmony]]
 
| [[Sazed]]
 
| [[Scadrial]]
 
| ''[[Mistborn (series)|Mistborn]]''
 
| Conjoining of [[Ruin]] and [[Preservation]]
 
|{{book ref|mb3|82}}
 
|-
 
| [[The Dor]]
 
| ''None''
 
| [[Sel]]
 
| ''[[Elantris (book)|Elantris]], [[The Emperor's Soul]]''
 
| Combination of the splintered [[Devotion]] and [[Dominion]]
 
| {{au ref|Sel}}{{wob ref|2787}}{{wob ref|1533}}
 
|}
 
   
  +
There are three Shards on Roshar{{qa ref|691|13}} and they are confirmed to be Honor, Odium, and Cultivation.{{qa ref|692|21}} Honor and Cultivation arrived at the same time on Roshar,{{17s ref|post|42213}}, prior to Odium's appearance.{{qa ref|836|49}}
=== Unnamed Shards ===
 
{{quote
 
|Some men, as they age, grow wiser. I am not one of those, for wisdom and I have always been at cross-purposes, and I have yet to learn the tongue in which she speaks.
 
|[[Hoid]] possibly implying the existence of another Shard{{book ref|sa3|68}}{{wob ref|13239}}
 
}}
 
   
There remain two Shards that have not been named, nor referred to explicitly in text.
+
Therefore, for all Shardworlds that have been seen, all Shards are known.
   
  +
The intent of one unknown Shard has been described, but not explicitly named:
One of these two Shards has an intent similar to Wisdom or Prudence.{{wob ref|12684}}{{wob ref|13231}} [[Hoid]] and this Shard may be antagonistic towards each other,{{book ref|sa3|68}}{{wob ref|13239}} though this appears to be something of a common thread in his relations with the original Vessels.{{epigraph ref|sa1|23}}{{epigraph ref|sa3|41}}{{book ref|sa2|55}} There is a Shard that "[[Survival Shard|just wants to hide and survive]],"{{wob ref|2788}} though it has realized over time that that may not be the most desirable course of action; this may be the "wisdom" Shard.{{wob ref|12684}}{{wob ref|13231}}
 
   
  +
{{quote
At one point, there was an unknown Shard that does not inhabit a planet.{{wob ref|4441}} Since then, however, the Shards [[Ambition]], [[Invention]], [[Mercy]], [[Valor]], and [[Whimsy]] have been revealed; it is unclear if any of them are this Shard. Similarly, at one point there was at least one unknown Shard that had been Splintered by Odium,{{wob ref|1357}} though the Splintered Shard Ambition has been revealed since then.
 
  +
|There is one [Shard] who just wants to hide + survive.
  +
|Brandon Sanderson{{17s ref|post|46099}}
  +
}}
   
  +
There is also a shard that doesn't inhabit any planet.{{qa ref|1079|1|There is a shard that isn't on a planet|date=Mar 5th, 2014}}
In addition to these unknown Shards, Harmony believes there are Shards that are hidden to him that are encroaching on Scadrial.{{epigraph ref|sa4|28}} This likely refers to the entity [[Trell (Trellism)|Trell]], which is associated with one of the nine Shards that were known when [[trellium]] first appeared,{{wob ref|6261}}{{wob ref|8554}} possibly Autonomy.{{article ref|Trell (Trellism)#Theories & Speculation}}
 
   
  +
Still, that leaves eight additional Shards whose direct influence have not been seen, and the only reference to any of them is that Bavadin is a Shardholder.{{qa ref|700|7}} The last seven Shards are unknown.
== Powers and Abilities ==
 
  +
  +
== Forms and Subdivisions ==
 
{{quote
 
{{quote
  +
|Ruin's consciousness was trapped by the Well of Ascension, kept mostly impotent. That night, when we discovered the Well for the first time, we found something we didn't understand. A black smoke, clogging one of the rooms.
|The power of ancient Adonalsium permeates him. And controls him. [[Odium]] is a force like pressure, gravitation, or the movement of time. These things cannot break their own rules. Nor can he.
 
  +
<br /><br />
|[[Stormfather]]{{book ref|sa3|16}}
 
  +
Though we discussed it after the fact, we couldn't decide what that was. How could we possibly have known?<br /><br />
  +
The body of a god—or, rather, the power of a god, since the two are really the same thing. Ruin and Preservation inhabited power and energy in the same way a person inhabits flesh and blood.|Sazed{{epigraph ref|mb3|14}}
 
}}
 
}}
   
  +
A Shard's power can take many different forms, related to the three [[Realmatic Theory|realm]]s: the Physical, the Cognitive, and the Spiritual.{{qa ref|428|10}} All are extensions of the Shard's power, and in ''[[The Hero of Ages]]'', sometimes referred to as the body of the Shard.{{epigraph ref|mb3|14}}
Shards possess incredible power -- a single Shard can easily move entire planets and alter people down to the genetic level.{{epigraph ref|mb3|4}} They exist in all three Realms, but unlike other living beings, the vast majority of their power is concentrated in the [[Cognitive Realm|Cognitive]] and [[Spiritual Realm|Spiritual]]. Shards do not appear in the Cognitive Realm like other entities (such as a bead on Roshar).{{wob ref|14026}} Time matters little to Shards, and they can bend and stretch it as they wish.{{epigraph ref|mb3|17}}
 
   
  +
In its Physical form, it can appear as a solid, and does one specific thing.{{qa ref|727|45}} On Scadrial, a Shards' Physical essence was a metal, and these [[god metals]] each performed a specific effect within the Metallic Arts. Yet, as evidenced by the god metal atium, the physical essence of a Shard can be used by magic systems created by other shards. For example, Atium, Ruin's "body", could be burned by a mistborn or atium misting, both of whom use magic created by or based on Preservation.
As [[Investiture]] never truly goes away, a Shard has access to a functionally-endless supply of it; however, there is a finite amount that a Vessel can command at any one time. This means that while all Investiture in the cosmere is assigned to one Shard or another, a Shard cannot truly command all of it at once.{{wob ref|8605}} As such, while powerful, Shards are not omniscient, omnipresent, nor omnipotent.
 
   
  +
In its liquid form, it is most potent.{{qa ref|727|45}} The [[Well of Ascension]] is one such pool of a Shard's power, and as it was formed from Preservation's own mind, the liquid essence of a Shard is said to be related to the Cognitive aspect. Many Shards have such a [[Shardpool]]. Ruin's is located below the [[Pits of Hathsin]].{{17s ref|topic|614}} Raoden encounters a Shardpool, where [[hoed]] can go to relieve their pain.{{book ref|Elantris|60}} That pool is theorized to be Aona's Shardpool.
A Shard's power can be temporarily diminished, either by assigning it to living creatures (such as people or [[spren]]), or sending it back to the Spiritual Realm (e.g. burning [[atium]]). Moreover, Shards are, as powers, bound to follow higher rules; a deal, once made by a Shard, cannot be broken, and they must absolutely obey the rules that govern them.{{book ref|sa3|16}} Breaking such deals will leave holes in them that another Shard can exploit to kill them. {{book ref|sa4|112}}
 
   
  +
It is not clear what the gaseous form of Shards (the Spiritual power) do in general, but the mists--the power of Preservation--are able to fuel Allomancy as if working as a metal.{{qa ref|727|45}} The black smoke that was found in the chamber before the Well of Ascension was Ruin's corresponding "mist".{{epigraph ref|mb3|14}} Based on [[Realmatic Theory]], it is known that the spiritual power is tied to the afterlife in the corresponding world and is the area in which shardblades are stored, so it is reasonable to conclude the gaseous form of Shards are somehow tied to this plane of existence.
Each Shard appears particularly predisposed toward acting in line with their intent; for example, [[Preservation]] finds it nearly impossible to destroy, while it's extremely easy for [[Ruin]] to do so.{{msh ref|2|3}} This is partially influenced by the personality change brought about by the Shard.{{wob ref|6685}} However, whether intentions provide Shards with actual unique powers is unknown.
 
   
  +
There are further subdivisions of Shards: Slivers and Splinters.
=== Individual Powers ===
 
{{image|Marsh Ruin.png|side=right|width=250px|[[Ruin]] commanding a [[Steel Inquisitor]]}}
 
   
==== Movement ====
+
=== [[Sliver]] ===
  +
A Sliver is a human intelligence who has held the power and released it.{{qa ref|699|7}} There is a certain threshold of power where one would be considered a Sliver of Adonalsium. Every person on [[Scadrial]] has a bit of the power of Preservation, but they are not technically Slivers. Though there is some grey area in what it means to be a Sliver, individuals who have directly held the power of a Shard are usually termed Slivers.{{qa ref|680|26}}
Shards are capable of appearing in various parts of their own Invested worlds instantaneously.{{book ref|mb3|76}} They can also travel to other planets by willing themselves to do so.{{epigraph ref|sa1|21}}{{wob ref|5526}} However, when a Shard Invests its power in a world, it's bound to it and will have difficulty leaving the system it is in.{{wob ref|9852}} Shards can also trap each other in systems, though the precise mechanics of that are unknown.{{book ref|sa3|57}}
 
   
  +
The [[Lord Ruler]] held a bit of Preservation at the [[Well of Ascension]] and letting it go. This altered him, and that residue of a Shard inside him was what scholars would term a Sliver. After Vin gave up [[Preservation]], she was considered a Sliver, as was Kelsier by the end of the [[Mistborn trilogy]]. Elantrians are not slivers.{{qa ref|680|26}}
==== Communication ====
 
Shards have several ways of communicating with people. Some Shards can speak directly into the minds of others, while others can listen.{{book ref|mb3|48}} A Shard can also communicate with a person directly through dreams or visions, and even take on a physical form -- a puppet of sorts, serving as a Physical outlet for communication.{{book ref|sa3|57}}{{book ref|sa3|114}} While the use of visions and speaking directly into a mind are limited to a single person, a puppet can be seen by many people.{{book ref|sa3|115}}
 
   
  +
=== [[Splinter]] ===
A Shard can also communicate directly with [[Cognitive Shadow]]s.{{msh ref|1|1}}
 
  +
It is unknown what the exact definition of a Splinter is, but the term seems to refer to a specific kind of fragment of a Shard's power. Unlike Slivers, a Splinter has never been human.{{qa ref|699|8}} Lerasium and atium, despite being condensed essences of their Shards, are not Splinters. One distinguishing factor of a Splinter is that they often have an [[intent]], separate from their Shards'. {{ref|name=orullian}}
   
  +
The divine Breath that [[Returned]] hold (a Splinter of [[Endowment]]{{qa ref|680|13}}) and the Aon within a Seon (a Splinter of [[Devotion]]) are the only confirmed Splinters. Splinters also appear in ''[[The Way of Kings]]'', but not ''[[Mistborn (series)|Mistborn]]''.{{qa ref|699|8}}
==== Mind Capacity====
 
Upon Ascension, the [[Vessel]]'s mind will be greatly expanded, allowing a far greater capacity to think than a mortal could.{{book ref|sa4|114}} A Shard is capable of bilocation -- being present in several places at once -- within its sphere of influence.{{msh ref|1|1}} As moments can pass like years to a Shard, they can also appear to think far faster than normal minds. Fundamental understanding of the cosmere, to the point of [[axi]] and anti-axi, also comes as a result.{{book ref|sa4|65}} They seem to possess flawless memory, with no obvious upper limit, as [[Sazed]] is able to absorb the tremendous amount of knowledge in his [[metalmind]]s.
 
   
  +
It is not clear how Splinters are formed, though it appears a Shard can actively create one. Endowment seems to be able to form them at will for [[Returned]]. [[Odium]] traveled to Sel and Splintered [[Devotion]] and [[Dominion]].{{article ref|The Letter}} Since [[Odium]] killed [[Tanavast]],{{book ref|twok|75}} the holder of [[Honor]], Honor is Splintered.{{qa ref|755|27}}
However, contrary to what many believes, Shards are neither omniscient nor omnipresent. They can only appear at limited places at once, and can be distracted, deceived or surprised. It is also possible to block a Shard's senses away from a certain area.{{ref|text=Metal can block the sight of [[Ruin]]}} They are incapable of breaking a formal contract, at least not without seriously wounding themselves.{{book ref|sa4|112}}
 
   
==== Creating Sapience ====
+
== Powers ==
  +
Here lists some general abilities of all Shards. More powers may be discovered as more books are published.
Shards can use their power to create complex '''constructs''', capable of continuing their function past the Shard's death. Examples of such constructs are the snapping mists of [[Preservation]],{{wob ref|4445}} and the vision journal of [[Honor]].{{book ref|sa1|75}} Shards can also create sapient beings from their power -- this is most commonly seen on [[Roshar]], with its overabundance of [[spren]]. Many of them, like the [[Stormfather]], [[Nightwatcher]], and [[honorspren]] were created by local Shards.{{book ref|sa3|108}}{{book ref|sa3|114}}
 
  +
Also, it is possible an individual Shard's abilities may vary depending on their intent, but such distinctions are not known at this time.
   
  +
Shards hold a vast amount of Spiritual energy, and have enormous capabilities, so much power that they have effectively become gods. Moving a planet is easy for them to accomplish.{{epigraph ref|mb3|4}} They exist on a higher level than the Physical Realm, and have expanded Cognitive aspects and perceptions. Time seems to matter little to Shards. Minutes can pass like hours.{{epigraph ref|mb3|17}}
Shards can also create '''avatars''', personas that can act independently of them.{{wob ref|13220}} Avatars can be of any gender, race, and species, regardless of the original Vessel creating them, and can be formed at a considerable distance from the main body of the Shard, with many different avatars able to exist on a single [[Shardworld]].{{wob ref|3974}}{{wob ref|9385}} Though a Shard can create them directly, avatars can also form without a conscious decision on the Shard's part, though the Shard is still aware of what is happening.{{wob ref|13220}} When created directly, however, they can be instilled with specific traits.{{epigraph ref|sa3|50}} Some avatars are self-aware, while others are not, although the parent Shard will always be aware. Though some would call these avatars Splinters, it is not clear whether they truly fit the definition.{{wob ref|13323}}{{wob ref|13339}}
 
   
  +
Shards can will themselves to various parts of their world instantaneously (or near instantly).{{book ref|mb3|76}} They can will themselves to other Shardworlds, as noted from Odium's journey to Sel{{epigraph ref|sa1|21}} and Brandon implying that [[Sazed]] could travel to another world, but chooses not to.{{qa ref|691|16}}
Avatars are, in a way, considered to be Shards in their own right.{{wob ref|8606}} Known ones include [[Patji (being)|Patji]] and the [[Sand Lord]], both of [[Autonomy]].{{wob ref|8902}}{{wob ref|5876}} It is difficult but possible for someone to become a Vessel of an avatar.{{wob ref|13323}}
 
   
  +
Shards can fuel magic, as evidenced by Ruin and Preservation's ability to fuel all the Metallic Arts.{{qa ref|727|45}} Ruin could manipulate the contents of Feruchemical metalminds. Ruin and Preservation can both whisper into the minds of humans.
Shardic power is also directly related to sentience and sapience. The close presence of a particular Shard, such as [[Cultivation]], can lead to some beings developing higher levels of sapience.{{wob ref|2792}} Shardic power can also grant sentience directly -- [[Scadrian]]s are sapient due to Preservation's power within them, and [[Nightblood]]'s sapience is partially derived from his large quantity of [[Breath]]s. [[Splinter]]s can also become sapient.{{wob ref|1799}} Even the raw power of a Shard, if left alone and without a Vessel, will eventually begin to form a rudimentary mind.{{au ref|Selish}}
 
   
  +
Shards can see into the future, though this is difficult to do. [[Honor]] describes seeing the future like "It's as if the future is a shattering window. The further you look, the more pieces that window breaks into."{{book ref|twok|75}} Some Shards are better at seeing into the future--Honor says Cultivation is better at future sight than Honor.{{book ref|twok|75}} Preservation saw into the future and created the [[Terris Prophecies]].{{qa ref|727|9}} Most of the time, temporal abilities are related to the pure essence of a Shard (see [[atium]]) or to a Splinter (like Returned do).{{qa ref|590|46}} Since Wyrn can see into the future through some method, it is theorized he may hold a Splinter or be a Sliver, but he may also have this power via [[Seon]] or [[Skaze]].
==== Magic Generation ====
 
When a Shard Invests a world, it will begin to fuel the local magic system. Each Shard can do this differently, though much of the system is dictated by the planet itself. Because of this connection to the magic, a Shard is able to directly interact with its users and provide Investiture when necessary, without the need for intermediaries.{{wob ref|6072}}
 
   
  +
Shards can develop complex constructs with their power. Preservation made the mists Snap Allomancers long after his mind had withered away.{{qa ref|428|10}} Honor created a visual journal which [[Dalinar]] now sees during [[highstorm]]s.{{book ref|twok|75}}
While not all magic systems in the cosmere are directly tied to a Shard, Shardic presence greatly influences the shape a magic system takes. On a [[Shardworld]], magic forms as a result of the interactions between a Shard's power, [[Realmatic]]s, the world's natural inclinations and, in some cases, even genetics.{{wob ref|6072}} For this reason, the exact function magic performs will not always be related to the Shard's nature -- for example, [[Surgebinding]], despite being powered by [[Honor]], is capable of manipulating [[Division]], which controls separating things. However, how the magic is ''obtained'' is tied to the Shard.{{wob ref|4032}} [[Hemalurgy]] demands that a person be destroyed, in line with the intent of Ruin, while Surgebinding demands forging bonds.
 
   
  +
Aspects of Shards' power regenerate over time. The Well of Ascension reformed every 1024 years{{qa ref|691|3}} rather than vanishing forever. Atium also regenerates, though when atium was burned away, Ruin was not able to use it. It isn't known whether all of a Shard's power would regenerate eventually.
Shards are capable of tampering with Investiture that does not belong to them.{{book ref|sa4|epilogue}}
 
   
==== Future Sight ====
+
=== Weaknesses ===
  +
One of the largest weaknesses a Shard has is that its holder is shaped to its intent. Ruin and Preservation could not create by themselves, as it was against their Shards' intent to do so alone. Odium refuses to take additional Shards simply because doing so would change his personality.{{qa ref|675|12}}
{{theory}}
 
{{quote
 
|It's as if the future is a shattering window. The further you look, the more pieces that window breaks into. The near future can be anticipated, but the distant future… I can only guess.
 
|[[Honor]]{{book ref|sa1|75}}
 
}}
 
   
  +
Shards, though their minds are significantly expanded, are not omniscient, omnipresent nor omnipotent. Even after Ruin was free from his prison, he couldn't influence everything. After the end of ''[[The Hero of Ages]]'', Sazed can more easily influence events where the mists are located{{qa ref|727|8}}, which implies that there is a limit to his Shards' powers.
Shards can perceive the future, although it can be difficult for them. Some are better at it than others, with [[Cultivation]] and [[Preservation]] being noted as particularly excelling.{{book ref|sa1|75}}{{wob ref|5309}} Like all seers, Shards can be wrong about both what they see and how they interpret it, although as a general rule they see further than non-Shards.{{book ref|sa3|122}} Shardic power can also be utilized by others to perceive the future as they do: examples of this are [[atium]], as well as the visions of the [[Returned]].{{wob ref|4645}}
 
   
  +
Ruin could not read minds, but this is not a limitation to all Shards. Ruin is invasive, it can insert thoughts, but that power can't hear the reaction. Preservation listens and protects, and as such can hear what is inside people's minds, but cannot insert thoughts.{{qa ref|723|13}} Brandon has also stated, however, that Shardic mind reading in this case has to do with humans having more Preservation than Ruin.{{qa ref|708|3}} It is possible a Shard could only read a mind when the Shard has given its power to make sentience (as Preservation did with humans on Scadrial). If that were true, then if Odium did not give humans sentience on Roshar, Odium would also not be able to read minds, similar to Ruin.
Both [[Preservation]] and [[Honor]] describe seeing the future as not one set path, but a tangled web of linked possibilities, as well as the circumstances necessary to bring them about, with some being more likely than others. As a result, predicting the future is not a straightforward process, and is not equally useful to all seers. Upon Ascension to [[Odium]], [[Taravangian]] realized that there are possibilities of future that Rayse had not seen, implying the future sight ability may be related to the Vessel as well.{{book ref|sa4|114}}
 
   
  +
Preservation and Ruin are blind to metal, the [[focus]] of the [[Metallic Arts]]. It is not clear if other Shards are blind to an aspect of their respective focus, but Brandon has stated that Sazed is also blind to metal{{qa ref|727|80}}
It is theorized that a Shard's intent may be tied to its proficiency with future sight. Preservation, as a Shard dedicated to keeping things existing, and Cultivation, a Shard dedicated to growing something in a desired form, would hold a natural interest in predicting what the future will hold which may make them more proficient with this ability. By contrast, a Shard like Ruin, which is interested only in destroying things, and Honor, about holding to one's oaths, would not have "seeing ahead" as part of their nature.
 
   
  +
Honor states to [[Dalinar]] that a champion may bind [[Odium]], but it is unknown what he meant.{{book ref|TWoK|75}}
== Forms and Subdivisions ==
 
{{image|Cultivation and the Nightwatcher 1.jpg|side=right|width=250px|[[Cultivation]] with her daughter-[[spren]], the [[Nightwatcher]]}}
 
{{quote
 
|I'm still a [[spren]]. I’m a little piece of God.
 
|[[Syl]]{{book ref|sa3|91}}
 
}}
 
   
  +
== Relationship with Magic Systems ==
The raw Investiture of a Shard can take distinct forms and states. As a solid, the Investiture is metallic, and is thus sometimes referred to as a '''[[God Metal]]'''. Examples of God Metals are [[atium]], [[lerasium]], [[raysium]], and the alloy of [[Honor]] and [[Cultivation]] that forms [[Shardblade]]s. God Metals typically have properties within the [[Metallic Arts]], regardless of what Shard they're aligned with.{{wob ref|6072}}
 
   
  +
{{quote|The powers of Ruin and Preservation are Shards of Adonalsium, pieces of the power of creation itself. Allomancy, Hemalurgy, Feruchemy are manifestations of this power in mortal form, the ability to touch the powers of creation and use them. These metallic powers are how people's physical forms interpret the use of the Shard, though it's not the only possible way they could be interpreted or used. It's what the genetics and Realmatic interactions of Scadrial allow for, and has to do with the Spiritual, the Cognitive, and the Physical Realms.|[[Brandon]]{{qa ref|727|45}}}}
Shardic power is the most potent as a liquid.{{wob ref|6072}} It typically coalesces in one place on a planet, forming a '''[[perpendicularity]]'''. A perpendicularity represents a tremendous amount of power, enough so to pierce all three Realms, allowing people to slide between them.{{au ref|Drominad}} Examples of such perpendicularities are the [[Well of Ascension]], the [[Pits of Hathsin]], or the [[Devotion's Perpendicularity|Lake]].
 
   
  +
All magic systems that are currently known are related to Shards. [[Allomancy]] is of Preservation, [[Hemalurgy]] is of Ruin, and [[Feruchemy]] is the balance between the two Shards. [[AonDor]], by name, appears to be related to [[Devotion]]. [[Awakening]] is of [[Endowment]]. It is thought that [[Surgebinding]] is of [[Honor]], but this is not confirmed. The only magic that may not be related to a Shard are [[Hoid]]'s ability to move from planet to planet, but the mechanics of his powers are not clear.
As a gas, the Shardic power can take on a number of different functions. Examples of Investiture in gaseous forms include [[Breath]], [[Stormlight]], and Preservation's mists. All can serve as fuel for magic. In both [[Awakening]] and [[Surgebinding]], gaseous Investiture is, in fact, the primary source of magic, but even in systems that use other substances, like [[Allomancy]], gaseous Investiture can serve the same purpose.{{wob ref|6072}}
 
   
  +
The types of magics that exist on a world depends on which Shards are present. If Endowment were to move to Scadrial, additional combinations of magics may form.{{qa ref|691|25}}{{qa ref|1038|5|}} However, Shards did not ''create'' magic systems. Ruin and Preservation did not create the Metallic Arts.{{qa ref|727|5}} Rather, magic is a natural function of the world, a Shard's intent, [[Realmatic]] interactions, and sometimes genetics.{{qa ref|727|45}}
=== Slivers ===
 
{{for|Sliver}}
 
   
  +
Though magics are related to a Shard, that does not mean that the effect of a magic is in line with a Shard's intent. For example, Allomancy does things like Pushing and Pulling that don't bring to mind "Preserving" things. Rather, a Shard's intent determines ''how'' the magic is obtained, not its effect.{{qa ref|622|107}} In Hemalurgy, the method of gaining magic is spiking and it is inherently destruction, but the ''effect'' of the magic actually enhances something else. (This is the more exact, confirmed statement of [[17s-topic:369|the Principle of Intent]] theory).
A Sliver is a person who has held the power of a Shard, and then released it.{{wob ref|4540}} This "stretches" a person's [[spiritweb]], noticeably altering them. There is some grey area as to how much power one needs to have to be considered a Sliver; however, a person who directly handled Shardic power is the most straightforward example. The [[Lord Ruler]] and [[Kelsier]] would both be considered Slivers, while [[Elantrian]]s and [[Returned]] would not.{{wob ref|4499}}
 
   
  +
Magic systems have a [[focus]]. Metals are the focus for the Metallic Arts, Aons are the focus for AonDor, and the Commands are the focus for Awakening.{{ref|text=[[User: Chaos2651|Chaos]]'s meeting with Brandon insists it is so.}}{{clarify|need better than 'Eric says so}} The focus seems to be related to Shards themselves, as Ruin and Preservation could not perceive metal. It is not known what determines a focus for a given Shard, or if all Shards are blind to their focus in some way.
=== Splinters ===
 
{{for|Splinter}}
 
   
  +
== Theories and Speculation ==
A Splinter is a fragment of a Shard's power, similar to how a Shard is a fragment of Adonalsium's power. Unlike Slivers or [[Cognitive Shadow]]s, Splinters don't generally have a Physical component.{{wob ref|4541}} They often have a mind of their own, separate and distinct from that of their parent Shard.{{wob ref|10089}} They can form in two distinct ways: either by the Shard being splintered (killed), or by the Shard directly splitting off splinters of itself.{{wob ref|4129}}{{book ref|sa3|108}}
 
  +
{{theory}}
   
  +
=== Shardic Sentience ===
Splinters can be comprised of the Investiture of one or more Shards.{{wob ref|6454}} Examples of splinters include the divine [[Breath]] of the [[Returned]],{{wob ref|4486}} [[Aon]]s within [[seon]]s, and [[spren]].{{wob ref|3017}} It is possible to create a new Shard from splinters of multiple other Shards, though it is much more difficult than it sounds.{{wob ref|14145}}
 
   
  +
It has been theorized that a Shard's power creates sentience.{{17s ref|topic|549}}{{17s ref|topic|636}} Preservation put a fragment of himself into the people on Scadrial, granting them sentience, and the large quantity of Breaths (presumably fragments of Endowment) in [[Nightblood]] are a factor in his sentience.
== Champion ==
 
  +
It is possible for a Shard to name a "champion" when making a deal with another Shard. Honor encouraged [[Dalinar Kholin]] to try to get Odium to agree to a contest of champions;{{book ref|sa1|75}} Odium eventually agreed and attempted to name Dalinar as his champion, though Dalinar declined.{{book ref|sa3|119}} The Heralds are similar to champions{{wob ref|9548}} and Shards outside of the [[Rosharan system]] have also had champions.{{wob ref|5286}}
 
  +
=== Shardholder of Endowment ===
  +
Endowment's Shardholder is currently unknown, but since the Tears of Edgli are related to color and Awakening, it's been proposed that Endowment's original name was Edgli.{{qa ref|691|7}}
  +
  +
It is also theorized that Endowment's Shardholder is female.
  +
  +
=== Speculated Splinters ===
  +
  +
Since Aona and Skai's Shards have been Splintered, it commonly espoused that Skaze, is a Splinter of Dominion.
  +
  +
Syl, and Honorspren generally, are also thought to be Splinters.
  +
  +
=== Shardic Future Sight ===
  +
  +
A remarkably simple theory explains why some Shards are better at seeing into the future than others. Cultivation is better at seeing into the future than Honor, and when compared to Preservation, Ruin was remarkably bad at seeing into the future. (After all, if Ruin figured out the Terris Prophecies, he could have simply killed Vin after the events of [[The Well of Ascension]], thus defeating Preservation's plot for a new holder and ultimately gaining victory.)
  +
  +
The idea is simple: a Shard's ability to see into the future is determined by the Shard's intent. Ruin is intent that has an immediate effect--Ruin wants to destroy ''now'', not later. Since Ruin is preoccupied with the present, he is particularly bad at seeing into the future. Preservation, on the other hand, is about protection. Protection is a long term thing, so Preservation is more looking into the future, so he is good at seeing into the future. It’s probably for similar reasons why Cultivation is skilled at seeing into the future.
  +
  +
There was significant debate whether Odium could see into the future. People agreed that Odium is more proficient than Ruin at the very least, because having hatred for something would mean that Odium would stop at nothing to exact his goals, even if he had to wait an extremely long period of time. However, Odium is probably not as good as Cultivation or Preservation in this regard, but this still means Odium is much more dangerous than Ruin.
   
 
== See Also ==
 
== See Also ==
 
* [[Adonalsium]]
 
* [[Adonalsium]]
 
* [[Shardworld]]
 
* [[Shardworld]]
  +
* [[Intent]]
 
* [[Realmatic Theory]]
 
* [[Realmatic Theory]]
 
* [[Chronology]]
 
* [[Chronology]]
Línea 286: Línea 208:
 
== Notes ==
 
== Notes ==
 
<references>
 
<references>
  +
  +
{{17s ref|topic|6|text=Welcome to 17th Shard|date=N/A}}
  +
{{17s ref|topic|549|text=Shardic Sentience|date=16 May 2011}}
  +
{{17s ref|topic|614|text=Ancient Q&A, Question 15|date=2010-05}}
  +
{{17s ref|topic|636|text=Power generates sentience|date=01 July 2011}}
  +
{{17s ref|topic|1175|text=Another shard revealed|date=14 November 2011}}
  +
{{17s ref|post|42116|All shards started equal?|date=26 September 2012}}
  +
{{17s ref|post|42213|Did Cultivation come to Roshar with Honor?|date=26 September 2012}}
  +
{{17s ref|post|46099|Clues in signed things|date=09 December 2012}}
  +
  +
{{qa ref|428|10|Of the people that were sick for the 16 days in comparison to just the 1 day, it is mentioned that they would be able to burn more precious metals (atium). Could it also be possible they are/were Mistborn - with the ability to burn all 16 metals?|date=Jul, 2009}}
  +
{{qa ref|428|59|Could you tell us the numbers per book?|date=Jul, 2009}}
  +
{{qa ref|428|106|What planet is Elantris is set on?|date=Jul, 2009}}
  +
{{qa ref|590|46|How did Wyrn see into the future?|date=Jan 10th, 2011}}
  +
{{qa ref|622|107|How is Allomancy of Preservation?|date=Aug 31st, 2011}}
  +
{{qa ref|675|12|When Odium slays the Shardbearers, why doesn't he absorb the enemy Shards?|date=Dec 15th, 2011}}
  +
{{qa ref|675|32|Can you give me a hint about Odium?|date=Dec 15th, 2011}}
  +
{{qa ref|680|13|If a returned gives away his/her breath they die right?|date=Jan 18th, 2010}}
  +
{{qa ref|680|26|Also, would the Elantrians and the Lerasium-mistings be considered Slivers?|date=Jan 18th, 2010}}
  +
{{qa ref|691|3|Why did the Well of Ascension refill every thousand years?|date=May, 2010}}
  +
{{qa ref|691|7|Is Edgli Endowment's real name?|date=May, 2010}}
  +
{{qa ref|691|9|Are all Shards paired?|date=May, 2010}}
  +
{{qa ref|691|12|Does Hoid hold a Shard?|date=May, 2010}}
  +
{{qa ref|691|13|How many Shards have existed on Roshar?|date=May, 2010}}
  +
{{qa ref|691|16|Can Sazed worldhop?|date=May, 2010}}
  +
{{qa ref|691|17|Will Sazed go mad?|date=May, 2010}}
  +
{{qa ref|691|25|If Endowment went to Scadrial, would more magic's appear?|date=May, 2010}}
  +
{{qa ref|1038|5| Any world with at least two Shards will result in a similar phenomenon.|date= Oct 5th, 2013}}
  +
{{qa ref|692|12|Will you ever write a book or series where different magic systems come into the same world?|date=Oct 15th, 2010}}
  +
{{qa ref|692|21|Is Cultvation a Shard on Roshar?|date=Oct 15th, 2010}}
  +
{{qa ref|697|21|Barring (Honor), did we see any Shards (like Sazed) in (TWoK)?|date=Dec, 2010}}
  +
{{qa ref|698|1|Honor was held by Tanavast first?|date=2011-03-21}}
  +
{{qa ref|699|7|Is a Sliver someone who has held a Shard temporarily?|date=Mar 19th, 2011}}
  +
{{qa ref|699|8|How is a Splinter different from a Sliver?|date=Mar 19th, 2011}}
  +
{{qa ref|700|3|Who names the planets?|date=May 31st, 2011}}
  +
{{qa ref|700|5|Do (Shards) still remember their original names?|date=May 31st, 2011}}
  +
{{qa ref|700|7|Does Bavadin hold a Shard?|date=May 31st, 2011}}
  +
{{qa ref|708|3|How was Sazed/Harmony able to communicate with Waxillium near the end of the book?|date=Jan, 2012}}
  +
{{qa ref|715|9|Aona's shard is Devotion?|date=2012-03-05}}
  +
{{qa ref|723|13|How does Harmony hear Wax's thoughts?|date=04 Jun 2012|<!-- http://redd.it/uk7ga -->}}
  +
{{qa ref|727|8|Do the Metallic Arts still exist after Sazed's ascension?|date=2008-10-15}}
  +
{{qa ref|727|5|Is Hemalurgy dead?|date=2008-10-15}}
  +
{{qa ref|727|9|How were the Terris Prophecies created in the first place?|date=2008-10-15}}
  +
{{qa ref|727|19|Is Scadrial the name of the Mistborn world?|date=2008-10-16}}
  +
{{qa ref|727|31|Have we met these (Shards)?|date=2008-10-17}}
  +
{{qa ref|727|45|Allomancy is fueled by Preservation's body?|date=2008-10-17}}
  +
{{qa ref|727|80|Is Sazed effected by the metal blindess, or can he see thing written in metal?|date=2008-10-20}}
  +
{{qa ref|755|27|Was Honor splintered?|date=Apr 17th, 2012}}
  +
{{qa ref|836|49|None are native but Honor and Cultivation were there long before Odium showed up|date=Sep 22nd, 2012}}
  +
{{qa ref|979|56|One does not have to be somewhat magical, so to speak, but it does help.|date=15 April 2013}}
  +
  +
{{url ref|name=orullian
  +
|url=http://orullian.com/writing/brandonsanderson_interview.html
  +
|text=Do Splinters have their own Intent, in addition to the Shards'?
  +
|site=Peter Orullian's blog
  +
|date=31 Oct 2010
  +
}}
  +
 
</references>
 
</references>
  +
{{complete|reviewed=yes|exemplary=y}}
{{partial}}
 
 
{{cosmere}}
 
{{cosmere}}
 
[[category: Cosmere|*]]
 
[[category: Cosmere|*]]
 
[[category: magic]]
 
[[category: magic]]
 
[[category: Shards| ]]
 
[[category: Shards| ]]
  +
[[category: notable articles]]

Revisión del 17:26 29 dic 2021

Parece que esta página necesita actualizarse con nueva información!
¡Ten cuidado! Es posible que en su estado, no contenga toda la información adicional todavía.

The Shards of Adonalsium, or Shards for short, are pieces of the power of creation itself.[1] They are named after a specific action or ideal, called an intent. A mind must control a Shard. When a person holds a Shard, they are imbued with its power, but they also become the Shard.[2] Despite this, fans have created the term Shardholder to refer to the person who holds a Shard (not to be confused with Shardbearer), but this term is not canonical.

There are sixteen Shards[3], and they are the most powerful known entities in the cosmere. They are related to many, if not all, magic systems, and for practical purposes, they are gods. All Shards started at an equal power level.[4]

Nine Shards have thus far been mentioned in the novels, and an additional one by Brandon. They were either referenced by their Shard's name or its holder. Those known by intent are Ruin, Preservation, Honor, Odium, Cultivation, Endowment, Devotion[5], and Dominion[6]. In addition, a person called Bavadin has been confirmed to hold (or have held) a Shard, though his Shard's intent is currently unknown. The tenth shard that Brandon told us about just "wants to survive". It is unclear what the intent of this Shard is, as it could be Survival but also could be many other things.

Introduction

Even now, I can barely grasp the scope of all this. The events surrounding the end of the world seem even larger than the Final Empire and the people within it.
I have delved and searched, and have only been able to come up with a single name: Adonalsium. Who, or what, it was, I do not yet know.

—the Hero of Ages[7], emphasis added

It is not known what Adonalsium is, whether it be a person or a great power. Since Shards have been called pieces of the power of creation[1], it is theorized that Adonalsium is in fact the power of creation. Regardless of its nature, Adonalsium was Shattered, and thus the Shards of Adonalsium came into being. The Way of Kings heavily implies there are sixteen Shards.[3]

These Shards are named after their respective intent, which represents the driving force of the powerPlantilla:Annotation ref--an aspect of creation. However, after the Shattering, the Shards were left with no mind to control the power. For Realmatic reasons, a mind--Cognitive power--must be attached to the Spiritual power of the Shard. People eventually took up these Shards, like Rayse and Bavadin, who share some history with whoever wrote the Letter.

When a person takes up a Shard, the extreme power vaporizes the body, allowing the person's mind to expand.[1] From then on, the person's consciousness feeds on the power of the Shard to remain alivePlantilla:Annotation ref, but the Shard's intent is the driving force of the power. Over an immense time--centuries, perhaps millennia--a Shardholder’s mind begins to change, slowly molding to the Shard's intent.Plantilla:Annotation ref[8]

Ati was once a kind and generous man, and you saw what became of him.

The Letter, about Ati, the holder of Ruin[9]

It is not clear who the original Shardholders were, but they all originally were from Yolen. Over time, Shardholders begin referring to themselves as their Shard's name (though they do remember their original selves[10]). They eventually scattered throughout the cosmere, taking residence on several different Shardworlds and influencing events on their given planet. Ruin and Preservation made a pact to create life on Scadrial,[11] and constructed humans in the form which they have seen before[12]--presumably on the planet where Adonalsium and these Shardholders came from. Judging from humanity on other Shardworlds, the Shards on those worlds probably created humanity there, too. However, the Shardworlds existed before the Shards arrived there[13] so there is a case to be made that humans already were present during the Shards’ arrivals.

Often, a Shardholder's original name is mentioned in some form on their world. Atium is named after Ati, lerasium after Leras, and those condensed essences of their Shards' power. AonDor is derived from Aona, a Shardholder on Sel. It is also suspected that 'Domi', god of the Shu-Korath people, is short for Dominion.[14]

At this point, all known magic in the cosmere is related to a Shard.

It appears that the bond between human and Shard is permanent. The only evidence of Shards changing hands after the original Shardholders are when a Shard dies. When that dies, the person's original body rematerializes and falls to the ground as a corpse.[15]

Ruin and Preservation were drawn together because they were such perfect opposites[16] (though not all Shards have pairs like those ones do[16]). Direct confrontation between their two powers was excruciatingly painful, and they eventually destroyed each other. It is not clear whether if any two Shards collided, they would both die, or if this was simply an effect of Ruin and Preservation having such opposite intents.

It is implied that not all Shards are equal (though they started at an equal level[4]). Rayse is said to hold the most dangerous of the sixteen, Odium.[17][18] It is unknown what makes Odium inherently so dangerous, whether it is due to the intent, or because Odium actually has more power than other Shards.

Odium was powerful enough to travel to Sel, kill Aona and Skai, and Splinter their power:

One need only look at the aftermath of his brief visit to Sel to see proof of what I say. In case you have turned a blind eye to that disaster, know that Aona and Skai are both dead, and that which they held has been Splintered. Presumably to prevent anyone from rising up to challenge Rayse.

It is unknown if Odium is special in his ability to Splinter a Shard, but regardless, the person who wrote the Letter is terrified of Odium's power.

Odium is not native on Roshar[19] and it's not known yet whether any Shard is native on its Sharldworld.[20]

If Brandon were to do a novel where different magic systems collide as the focus of the book, he refers to it as a conflux book.[21]

The Seventeenth Shard, however, is not a Shard of Adonalsium, but rather an organization of people who hop between worlds.[22]

While it is not a requirement for taking up a Shard, it helps to be able to utilise Investiture.[23]

Known Shards

There are nine known Shards, listed here:

Shards of Adonalsium
Shard Holder World Books Notes
Ruin Sazed (originally Ati) Scadrial Mistborn [24][25]
Preservation Sazed (originally Leras) Scadrial Mistborn [24][25]
Endowment Nalthis Warbreaker [26][25]
Devotion Aona Sel Elantris [5][14][25]
Dominion Skai Sel Elantris [6][14][25]
Honor Tanavast Roshar The Stormlight Archive [27][25]
Odium Rayse Braize The Stormlight Archive [28][25]
Cultivation Roshar The Stormlight Archive [29][25]
Unnamed Shard Bavadin Taldain White Sand [24][25]

It is likely that this is a complete list of all the Shards for the published Shardworlds. Some worlds have more Shards than others.[26]

Ruin and Preservation are the only Shards on Scadrial at the moment.[24] By the time of the Hero of Ages spoiler thread (before the Way of Kings release), Brandon mentioned that there were four Shards other than Ruin and Preservation that have been seen:

You've interacted with two directly.

One is a tough call. You've never met the Shard itself, but you've seen its power.
The other one you have not met directly, but have seen its influence.

—Brandon Sanderson[30]

Endowment was confirmed to be the Voice from Warbreaker,[26] which Lightsong interacts with. Raoden interacts with a second voice when he jumps into the Shardpool in Elantris (presumably Aona's). Before the release of The Way of Kings it was not clear what the other two Shards were. However, Hoid was not a Shardholder on that list.[31]

With the Way of Kings, the Letter demystifies the other two unaccounted for Shards: we had not directly met Skai's Shard, but his power on the planet of Sel has been seen (and, presumably, his related magic, with the Dakhor). And Odium traveled to Sel, killing Aona and Skai, so by default his influence is pervasive on Sel.[14] So, all the Shards on Scadrial, Sel, and Nalthis are accounted for.

There are three Shards on Roshar[32] and they are confirmed to be Honor, Odium, and Cultivation.[29] Honor and Cultivation arrived at the same time on Roshar,[33], prior to Odium's appearance.[20]

Therefore, for all Shardworlds that have been seen, all Shards are known.

The intent of one unknown Shard has been described, but not explicitly named:

There is one [Shard] who just wants to hide + survive.

—Brandon Sanderson[34]

There is also a shard that doesn't inhabit any planet.[35]

Still, that leaves eight additional Shards whose direct influence have not been seen, and the only reference to any of them is that Bavadin is a Shardholder.[28] The last seven Shards are unknown.

Forms and Subdivisions

Ruin's consciousness was trapped by the Well of Ascension, kept mostly impotent. That night, when we discovered the Well for the first time, we found something we didn't understand. A black smoke, clogging one of the rooms.



Though we discussed it after the fact, we couldn't decide what that was. How could we possibly have known?

The body of a god—or, rather, the power of a god, since the two are really the same thing. Ruin and Preservation inhabited power and energy in the same way a person inhabits flesh and blood.

—Sazed[36]

A Shard's power can take many different forms, related to the three realms: the Physical, the Cognitive, and the Spiritual.[37] All are extensions of the Shard's power, and in The Hero of Ages, sometimes referred to as the body of the Shard.[36]

In its Physical form, it can appear as a solid, and does one specific thing.[1] On Scadrial, a Shards' Physical essence was a metal, and these god metals each performed a specific effect within the Metallic Arts. Yet, as evidenced by the god metal atium, the physical essence of a Shard can be used by magic systems created by other shards. For example, Atium, Ruin's "body", could be burned by a mistborn or atium misting, both of whom use magic created by or based on Preservation.

In its liquid form, it is most potent.[1] The Well of Ascension is one such pool of a Shard's power, and as it was formed from Preservation's own mind, the liquid essence of a Shard is said to be related to the Cognitive aspect. Many Shards have such a Shardpool. Ruin's is located below the Pits of Hathsin.[38] Raoden encounters a Shardpool, where hoed can go to relieve their pain.[39] That pool is theorized to be Aona's Shardpool.

It is not clear what the gaseous form of Shards (the Spiritual power) do in general, but the mists--the power of Preservation--are able to fuel Allomancy as if working as a metal.[1] The black smoke that was found in the chamber before the Well of Ascension was Ruin's corresponding "mist".[36] Based on Realmatic Theory, it is known that the spiritual power is tied to the afterlife in the corresponding world and is the area in which shardblades are stored, so it is reasonable to conclude the gaseous form of Shards are somehow tied to this plane of existence.

There are further subdivisions of Shards: Slivers and Splinters.

Sliver

A Sliver is a human intelligence who has held the power and released it.[40] There is a certain threshold of power where one would be considered a Sliver of Adonalsium. Every person on Scadrial has a bit of the power of Preservation, but they are not technically Slivers. Though there is some grey area in what it means to be a Sliver, individuals who have directly held the power of a Shard are usually termed Slivers.[41]

The Lord Ruler held a bit of Preservation at the Well of Ascension and letting it go. This altered him, and that residue of a Shard inside him was what scholars would term a Sliver. After Vin gave up Preservation, she was considered a Sliver, as was Kelsier by the end of the Mistborn trilogy. Elantrians are not slivers.[41]

Splinter

It is unknown what the exact definition of a Splinter is, but the term seems to refer to a specific kind of fragment of a Shard's power. Unlike Slivers, a Splinter has never been human.[42] Lerasium and atium, despite being condensed essences of their Shards, are not Splinters. One distinguishing factor of a Splinter is that they often have an intent, separate from their Shards'. [43]

The divine Breath that Returned hold (a Splinter of Endowment[44]) and the Aon within a Seon (a Splinter of Devotion) are the only confirmed Splinters. Splinters also appear in The Way of Kings, but not Mistborn.[42]

It is not clear how Splinters are formed, though it appears a Shard can actively create one. Endowment seems to be able to form them at will for Returned. Odium traveled to Sel and Splintered Devotion and Dominion.[45] Since Odium killed Tanavast,[46] the holder of Honor, Honor is Splintered.[47]

Powers

Here lists some general abilities of all Shards. More powers may be discovered as more books are published. Also, it is possible an individual Shard's abilities may vary depending on their intent, but such distinctions are not known at this time.

Shards hold a vast amount of Spiritual energy, and have enormous capabilities, so much power that they have effectively become gods. Moving a planet is easy for them to accomplish.[48] They exist on a higher level than the Physical Realm, and have expanded Cognitive aspects and perceptions. Time seems to matter little to Shards. Minutes can pass like hours.[49]

Shards can will themselves to various parts of their world instantaneously (or near instantly).[12] They can will themselves to other Shardworlds, as noted from Odium's journey to Sel[50] and Brandon implying that Sazed could travel to another world, but chooses not to.[51]

Shards can fuel magic, as evidenced by Ruin and Preservation's ability to fuel all the Metallic Arts.[1] Ruin could manipulate the contents of Feruchemical metalminds. Ruin and Preservation can both whisper into the minds of humans.

Shards can see into the future, though this is difficult to do. Honor describes seeing the future like "It's as if the future is a shattering window. The further you look, the more pieces that window breaks into."[46] Some Shards are better at seeing into the future--Honor says Cultivation is better at future sight than Honor.[46] Preservation saw into the future and created the Terris Prophecies.[52] Most of the time, temporal abilities are related to the pure essence of a Shard (see atium) or to a Splinter (like Returned do).[53] Since Wyrn can see into the future through some method, it is theorized he may hold a Splinter or be a Sliver, but he may also have this power via Seon or Skaze.

Shards can develop complex constructs with their power. Preservation made the mists Snap Allomancers long after his mind had withered away.[37] Honor created a visual journal which Dalinar now sees during highstorms.[46]

Aspects of Shards' power regenerate over time. The Well of Ascension reformed every 1024 years[54] rather than vanishing forever. Atium also regenerates, though when atium was burned away, Ruin was not able to use it. It isn't known whether all of a Shard's power would regenerate eventually.

Weaknesses

One of the largest weaknesses a Shard has is that its holder is shaped to its intent. Ruin and Preservation could not create by themselves, as it was against their Shards' intent to do so alone. Odium refuses to take additional Shards simply because doing so would change his personality.[55]

Shards, though their minds are significantly expanded, are not omniscient, omnipresent nor omnipotent. Even after Ruin was free from his prison, he couldn't influence everything. After the end of The Hero of Ages, Sazed can more easily influence events where the mists are located[56], which implies that there is a limit to his Shards' powers.

Ruin could not read minds, but this is not a limitation to all Shards. Ruin is invasive, it can insert thoughts, but that power can't hear the reaction. Preservation listens and protects, and as such can hear what is inside people's minds, but cannot insert thoughts.[57] Brandon has also stated, however, that Shardic mind reading in this case has to do with humans having more Preservation than Ruin.[58] It is possible a Shard could only read a mind when the Shard has given its power to make sentience (as Preservation did with humans on Scadrial). If that were true, then if Odium did not give humans sentience on Roshar, Odium would also not be able to read minds, similar to Ruin.

Preservation and Ruin are blind to metal, the focus of the Metallic Arts. It is not clear if other Shards are blind to an aspect of their respective focus, but Brandon has stated that Sazed is also blind to metal[59]

Honor states to Dalinar that a champion may bind Odium, but it is unknown what he meant.[46]

Relationship with Magic Systems

The powers of Ruin and Preservation are Shards of Adonalsium, pieces of the power of creation itself. Allomancy, Hemalurgy, Feruchemy are manifestations of this power in mortal form, the ability to touch the powers of creation and use them. These metallic powers are how people's physical forms interpret the use of the Shard, though it's not the only possible way they could be interpreted or used. It's what the genetics and Realmatic interactions of Scadrial allow for, and has to do with the Spiritual, the Cognitive, and the Physical Realms.

All magic systems that are currently known are related to Shards. Allomancy is of Preservation, Hemalurgy is of Ruin, and Feruchemy is the balance between the two Shards. AonDor, by name, appears to be related to Devotion. Awakening is of Endowment. It is thought that Surgebinding is of Honor, but this is not confirmed. The only magic that may not be related to a Shard are Hoid's ability to move from planet to planet, but the mechanics of his powers are not clear.

The types of magics that exist on a world depends on which Shards are present. If Endowment were to move to Scadrial, additional combinations of magics may form.[60][61] However, Shards did not create magic systems. Ruin and Preservation did not create the Metallic Arts.[62] Rather, magic is a natural function of the world, a Shard's intent, Realmatic interactions, and sometimes genetics.[1]

Though magics are related to a Shard, that does not mean that the effect of a magic is in line with a Shard's intent. For example, Allomancy does things like Pushing and Pulling that don't bring to mind "Preserving" things. Rather, a Shard's intent determines how the magic is obtained, not its effect.[63] In Hemalurgy, the method of gaining magic is spiking and it is inherently destruction, but the effect of the magic actually enhances something else. (This is the more exact, confirmed statement of the Principle of Intent theory).

Magic systems have a focus. Metals are the focus for the Metallic Arts, Aons are the focus for AonDor, and the Commands are the focus for Awakening.[64][Se necesita aclaración] The focus seems to be related to Shards themselves, as Ruin and Preservation could not perceive metal. It is not known what determines a focus for a given Shard, or if all Shards are blind to their focus in some way.

Theories and Speculation

Esta página o sección usa información basada en teorías y especulaciones
Se recomienda leer con cuidado y teniendo en cuenta que la información no es necesariamente canon

Shardic Sentience

It has been theorized that a Shard's power creates sentience.[65][66] Preservation put a fragment of himself into the people on Scadrial, granting them sentience, and the large quantity of Breaths (presumably fragments of Endowment) in Nightblood are a factor in his sentience.

Shardholder of Endowment

Endowment's Shardholder is currently unknown, but since the Tears of Edgli are related to color and Awakening, it's been proposed that Endowment's original name was Edgli.[67]

It is also theorized that Endowment's Shardholder is female.

Speculated Splinters

Since Aona and Skai's Shards have been Splintered, it commonly espoused that Skaze, is a Splinter of Dominion.

Syl, and Honorspren generally, are also thought to be Splinters.

Shardic Future Sight

A remarkably simple theory explains why some Shards are better at seeing into the future than others. Cultivation is better at seeing into the future than Honor, and when compared to Preservation, Ruin was remarkably bad at seeing into the future. (After all, if Ruin figured out the Terris Prophecies, he could have simply killed Vin after the events of The Well of Ascension, thus defeating Preservation's plot for a new holder and ultimately gaining victory.)

The idea is simple: a Shard's ability to see into the future is determined by the Shard's intent. Ruin is intent that has an immediate effect--Ruin wants to destroy now, not later. Since Ruin is preoccupied with the present, he is particularly bad at seeing into the future. Preservation, on the other hand, is about protection. Protection is a long term thing, so Preservation is more looking into the future, so he is good at seeing into the future. It’s probably for similar reasons why Cultivation is skilled at seeing into the future.

There was significant debate whether Odium could see into the future. People agreed that Odium is more proficient than Ruin at the very least, because having hatred for something would mean that Odium would stop at nothing to exact his goals, even if he had to wait an extremely long period of time. However, Odium is probably not as good as Cultivation or Preservation in this regard, but this still means Odium is much more dangerous than Ruin.

See Also

Notes

  1. a b c d e f g h i {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-727-45» está definido varias veces con contenidos diferentes
  2. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-697-21» está definido varias veces con contenidos diferentes
  3. a b El camino de los reyes capítulo 11 Epígrafe#
  4. a b {{{3}}}
    Foros de 17th Shard - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «17s-post-42116» está definido varias veces con contenidos diferentes
  5. a b {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-715-9» está definido varias veces con contenidos diferentes
  6. a b {{{3}}}
    Foros de 17th Shard - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «17s-topic-1175» está definido varias veces con contenidos diferentes
  7. El Héroe de las Eras capítulo 39 Epígrafe#
  8. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-691-17» está definido varias veces con contenidos diferentes
  9. El camino de los reyes capítulo 18 Epígrafe#
  10. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-700-5» está definido varias veces con contenidos diferentes
  11. El Héroe de las Eras capítulo 53 Epígrafe#
  12. a b El Héroe de las Eras capítulo 76#
  13. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-700-3» está definido varias veces con contenidos diferentes
  14. a b c d e El camino de los reyes capítulo 22 Epígrafe#
  15. El Héroe de las Eras capítulo 56 Epígrafe#
  16. a b {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-691-9» está definido varias veces con contenidos diferentes
  17. El camino de los reyes capítulo 19 Epígrafe#
  18. El camino de los reyes capítulo 46#
  19. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-675-32» está definido varias veces con contenidos diferentes
  20. a b {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-836-49» está definido varias veces con contenidos diferentes
  21. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-692-12» está definido varias veces con contenidos diferentes
  22. {{{3}}}
    Foros de 17th Shard - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «17s-topic-6» está definido varias veces con contenidos diferentes
  23. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-979-56» está definido varias veces con contenidos diferentes
  24. a b c d {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-727-19» está definido varias veces con contenidos diferentes
  25. a b c d e f g h i {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-428-106» está definido varias veces con contenidos diferentes
  26. a b c {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-428-59» está definido varias veces con contenidos diferentes
  27. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-698-1» está definido varias veces con contenidos diferentes
  28. a b {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-700-7» está definido varias veces con contenidos diferentes
  29. a b {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-692-21» está definido varias veces con contenidos diferentes
  30. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-727-31» está definido varias veces con contenidos diferentes
  31. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-691-12» está definido varias veces con contenidos diferentes
  32. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-691-13» está definido varias veces con contenidos diferentes
  33. {{{3}}}
    Foros de 17th Shard - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «17s-post-42213» está definido varias veces con contenidos diferentes
  34. {{{3}}}
    Foros de 17th Shard - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «17s-post-46099» está definido varias veces con contenidos diferentes
  35. There is a shard that isn't on a planet
    Theoryland - Mar 5th, 2014#
  36. a b c El Héroe de las Eras capítulo 14 Epígrafe#
  37. a b {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-428-10» está definido varias veces con contenidos diferentes
  38. {{{3}}}
    Foros de 17th Shard - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «17s-topic-614» está definido varias veces con contenidos diferentes
  39. Elantris capítulo 60#
  40. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-699-7» está definido varias veces con contenidos diferentes
  41. a b {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-680-26» está definido varias veces con contenidos diferentes
  42. a b {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-699-8» está definido varias veces con contenidos diferentes
  43. Do Splinters have their own Intent, in addition to the Shards'?
    — Peter Orullian's blog - 31 Oct 2010#
  44. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-680-13» está definido varias veces con contenidos diferentes
  45. The Letter#
  46. a b c d e El camino de los reyes capítulo 75#
  47. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-755-27» está definido varias veces con contenidos diferentes
  48. El Héroe de las Eras capítulo 4 Epígrafe#
  49. El Héroe de las Eras capítulo 17 Epígrafe#
  50. El camino de los reyes capítulo 21 Epígrafe#
  51. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-691-16» está definido varias veces con contenidos diferentes
  52. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-727-9» está definido varias veces con contenidos diferentes
  53. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-590-46» está definido varias veces con contenidos diferentes
  54. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-691-3» está definido varias veces con contenidos diferentes
  55. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-675-12» está definido varias veces con contenidos diferentes
  56. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-727-8» está definido varias veces con contenidos diferentes
  57. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-723-13» está definido varias veces con contenidos diferentes
  58. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-708-3» está definido varias veces con contenidos diferentes
  59. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-727-80» está definido varias veces con contenidos diferentes
  60. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-691-25» está definido varias veces con contenidos diferentes
  61. [1]
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-1038-5» está definido varias veces con contenidos diferentes
  62. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-727-5» está definido varias veces con contenidos diferentes
  63. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-622-107» está definido varias veces con contenidos diferentes
  64. Chaos's meeting with Brandon insists it is so.
  65. {{{3}}}
    Foros de 17th Shard - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «17s-topic-549» está definido varias veces con contenidos diferentes
  66. {{{3}}}
    Foros de 17th Shard - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «17s-topic-636» está definido varias veces con contenidos diferentes
  67. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-691-7» está definido varias veces con contenidos diferentes
¡Esta página está completa!
Esta página contiene todo el conocimiento que tenemos sobre este tema en este momento.
El contenido no ha sido revisado todavía.