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'''''White Sand'' Volume 2''' is the second graphic novel of the three part series [[White Sand]]. White Sand is set on the [[Dayside]] of the [[Shardworld]] [[Taldain]]. It is an adaptation of [[White Sand (prose)|one of the novels Brandon wrote prior to being published]]. The script was adapted by [[Rik Hoskin]], the artwork was done by [[Julius Gopez]] (chapters 1-5) and [[Julius Ohta]] (chapter 6), coloring was done by [[Morgan Hickman]] (chapters 1 and 2) and [[Salvatore Aiala Studios]] (chapters 3-6), lettering by [[DC Hopkins]], and the editors were [[Anthony Marques]] and [[Joseph Rybandt]].{{ref|name=coverpress}}
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'''''White Sand'' Volume 2''' is the second graphic novel of the three part series [[White Sand]]. White Sand is set on the [[Dayside]] of the [[Cosmere#Planets|planet]] [[Taldain]]. It is an adaptation of [[White Sand (prose)|one of the novels Brandon wrote prior to being published]]. The script was adapted by [[Rik Hoskin]], the artwork was done by [[Julius Gopez]] (chapters 1-5) and [[Julius Ohta]] (chapter 6), coloring was done by [[Morgan Hickman]] (chapters 1 and 2) and [[Salvatore Aiala Studios]] (chapters 3-6), lettering by [[DC Hopkins]], and the editors were [[Anthony Marques]] and [[Joseph Rybandt]].{{ref|name=coverpress}}
   
== Cover Synopsis ==
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== Synopsis ==
 
''Following the loss of most of his colleagues in a violent ambush, Kenton has become Lord Mastrell of the few remaining Sand Masters, magicians who can manipulate sand to do their bidding. With the ruling council poised against him, the hot-headed Kenton must become a diplomat to have any hope of preventing the eradication of his people forever. However, there’s another complication: assassins are coming for him from all directions, and Kenton’s only true ally is Khriss, a visitor from the other side of the planet who has an agenda of her own to pursue.''
 
''Following the loss of most of his colleagues in a violent ambush, Kenton has become Lord Mastrell of the few remaining Sand Masters, magicians who can manipulate sand to do their bidding. With the ruling council poised against him, the hot-headed Kenton must become a diplomat to have any hope of preventing the eradication of his people forever. However, there’s another complication: assassins are coming for him from all directions, and Kenton’s only true ally is Khriss, a visitor from the other side of the planet who has an agenda of her own to pursue.''
   
== Plot Summary ==
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== Summary ==
 
{{for|/Summary|a chapter by chapter summary}}
 
{{for|/Summary|a chapter by chapter summary}}
   
 
Kenton, Duchess Khrissalla, and Kenton’s friend Aarik travel to meet with the Taisha, petitioning them for their favor in the upcoming vote on whether or not to disband the Diem. All the while, Kenton is being pursued by Kerztian assassins, and is trying to rebuild the Diem into a favorable position as an important part of society that can help even the most common of men in Lossand. Suffering from the Diem's 700,000 Lak of debt and a distinct hatred of the Diem coming from all sides, Kenton is forced to use not only his extraordinary sand mastery but his wits and quick thinking to struggle to the top of his problems.
 
Kenton, Duchess Khrissalla, and Kenton’s friend Aarik travel to meet with the Taisha, petitioning them for their favor in the upcoming vote on whether or not to disband the Diem. All the while, Kenton is being pursued by Kerztian assassins, and is trying to rebuild the Diem into a favorable position as an important part of society that can help even the most common of men in Lossand. Suffering from the Diem's 700,000 Lak of debt and a distinct hatred of the Diem coming from all sides, Kenton is forced to use not only his extraordinary sand mastery but his wits and quick thinking to struggle to the top of his problems.
   
== Characters ==
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== Main Characters ==
 
{{for|:Category: Daysiders|a full list of Dayside characters}}
 
{{for|:Category: Daysiders|a full list of Dayside characters}}
 
{{for|:Category: Darksiders|a full list of Darkside characters}}
 
{{for|:Category: Darksiders|a full list of Darkside characters}}
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== Setting ==
 
== Setting ==
White Sand is set in the [[cosmere]] on the [[Shardworld]] of [[Taldain]], a planet locked between two suns- one large and one small- so that one side experiences perpetual light and the other perpetual darkness.
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White Sand is set in the [[cosmere]] on the planet of [[Taldain]], a planet locked between two suns- one large and one small- so that one side experiences perpetual light and the other perpetual darkness.
   
 
=== Magic System ===
 
=== Magic System ===
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[[Categoría:Arena Blanca| 2]]
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[[category: White Sand| 2]]
 
[[category: meta]]
 
[[category: meta]]
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[[category: list articles]]
[[Categoría:Artículos con listas]]
 

Revisión del 10:39 23 sep 2022

<Arena Blanca Volumen 2>
White Sand v2 Cover Art.jpg
White Sand
Anterior White Sand Volume 1
Siguiente White Sand Volume 3
Localización Taldain, Cosmere
Colaboradores Rik Hoskin, Julius Gopez, Julius Ohta
Fecha original February 20, 2018
Editorial Dynamite Entertainment
ISBN 152410342X

White Sand Volume 2 is the second graphic novel of the three part series White Sand. White Sand is set on the Dayside of the planet Taldain. It is an adaptation of one of the novels Brandon wrote prior to being published. The script was adapted by Rik Hoskin, the artwork was done by Julius Gopez (chapters 1-5) and Julius Ohta (chapter 6), coloring was done by Morgan Hickman (chapters 1 and 2) and Salvatore Aiala Studios (chapters 3-6), lettering by DC Hopkins, and the editors were Anthony Marques and Joseph Rybandt.[1]

Synopsis

Following the loss of most of his colleagues in a violent ambush, Kenton has become Lord Mastrell of the few remaining Sand Masters, magicians who can manipulate sand to do their bidding. With the ruling council poised against him, the hot-headed Kenton must become a diplomat to have any hope of preventing the eradication of his people forever. However, there’s another complication: assassins are coming for him from all directions, and Kenton’s only true ally is Khriss, a visitor from the other side of the planet who has an agenda of her own to pursue.

Summary

Kenton, Duchess Khrissalla, and Kenton’s friend Aarik travel to meet with the Taisha, petitioning them for their favor in the upcoming vote on whether or not to disband the Diem. All the while, Kenton is being pursued by Kerztian assassins, and is trying to rebuild the Diem into a favorable position as an important part of society that can help even the most common of men in Lossand. Suffering from the Diem's 700,000 Lak of debt and a distinct hatred of the Diem coming from all sides, Kenton is forced to use not only his extraordinary sand mastery but his wits and quick thinking to struggle to the top of his problems.

Main Characters

Kenton
A weak but skilled sand master whose disapproving father is Lord Mastrell of the Diem
Khrissalla
A Darksider duchess who has traveled to Dayside in search of her late fiance and the secrets of sand mastery
Baon
A Darksider bowman who accompanies Duchess Khrissalla
Ais
A Kerztian Trackt in search of a criminal mastermind
Aarik
Kenton's childhood friend

Setting

White Sand is set in the cosmere on the planet of Taldain, a planet locked between two suns- one large and one small- so that one side experiences perpetual light and the other perpetual darkness.

Magic System

The primary system of magic on Taldain is known as sand mastery. Sand mastery involves the the telekinetic manipulation of white sand, a process that leaves the sand black for a time, at the expense of the users water supply.

Notes

  1. Dynamite Cover Art Press Release
    — Dynamite Entertainment - Mar 17th 2016#
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