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− | '''Ranette''' was a gunsmith on [[Scadrial]]. She made many of the guns used by [[Wax]] and [[Wayne]]. She shelters them and inspects one of the [[Vanishers]] [[aluminum]] pistols.{{ref |
+ | '''Ranette''' was a gunsmith on [[Scadrial]]. She made many of the guns used by [[Wax]] and [[Wayne]]. She shelters them and inspects one of the [[Vanishers]] [[aluminum]] pistols.{{book ref|mb4|14}} She identifies it as being made by [[Nouxil]]. |
== Powers & Abilities == |
== Powers & Abilities == |
Revisión del 18:21 29 ago 2014
Ranette | |
---|---|
Capacidades | Atraedor |
Oficio | Gunsmith |
Mundo natal | Scadrial |
Ranette was a gunsmith on Scadrial. She made many of the guns used by Wax and Wayne. She shelters them and inspects one of the Vanishers aluminum pistols.[1] She identifies it as being made by Nouxil.
Powers & Abilities
Ranette is a misting Lurcher.
Ranette seems to only use her abilities as a Lurcher for simple convenience (pulling items out of reach toward her, et cetera) and to use devices of her own creation that only a Lurcher can use. She is very sensitive about her location and employs Smokers to hide the use of her powers.
As a Gunsmith, Ranette is highly skilled, and is responsible for the creation of numerous guns as well as various other contraptions and innovations, she can competently identify a guns creator.
Notable Inventions
- Vindication
- A Revolver named after Vin. Made of "Invarian" steel making it stronger and lighter than a Sterrion, It features a long barrel, a grip styled with ivory and onyx wavy lines separated by metal bands, 8 chambers (two of which utilise Hazekiller rounds), and an "allomancer-only" safety; a hidden switch that only a misting can see or access via an ironpull or a steelpush that disables the gun, so the gun can never be turned on a misting owner.
- Sterrion 36
- A Six shot revolver, it has a steel frame with no gleam.[Falta cita]
- Hazekiller Rounds
- Bullets that are intended to combat mistings, for use with Vindication.
- Coinshot rounds with a ceramic tip that keeps travelling after the metal of the bullet has been pushed away.
- Lurcher rounds with a ceramic sides that explode when pulled on, causing shrapnel, said to be harmful but not lethal.
- Tineye rounds that make a loud noise when fired and a different noise when they hit, intended to disable rather than harm.
- Pewterarm rounds that are larger and packed with more gunpowder, intended to overpower the resilience of a pewterarm until death.