Espectro de la bruma

De La Coppermind
Ir a la navegación Ir a la búsqueda

La Coppermind tiene spoilers de todos los trabajos publicados de Brandon, incluyendo El Hombre Iluminado. La información sobre libros que aún no se han publicado (como El archivo de las tormentas 5) está permitida sólo en las páginas de los propios libros. Para ver una visión anterior de la wiki sin spoilers de uno de estos libros, ve a nuestra Máquina del Tiempo

Espectro de la bruma
Mistwraith.png
Tipo Magical creature
Mundo de origen Scadrial
Universo Cosmere
Parece que esta página necesita actualizarse con nueva información de Sombras de identidad!
¡Ten cuidado! Es posible que en su estado, no contenga toda la información adicional todavía.

Mistwraiths are a species of creature on Scadrial. They were created by the Lord Ruler from the Terris Feruchemists after he took the power at the Well of Ascension.[1] It is unclear if mistwraiths survived the Catacendre.[2]

Physiology

Like kandra, mistwraiths appear to be amorphous blobs capable of absorbing bones and tissue of other creatures to gain shape. However, unlike kandra, since they do not possess sentience, their shapes are random and mix many different species into one. Contradictory to their typically huge and unnerving appearance, they are actually quite harmless and only eat dead bodies.[3]

Mistwraiths are people who have a blockage between the Physical Realm and the Cognitive Realm, which impairs their ability to think.[4] They have a lifespan of roughly fifty years and are able to breed.[5]

A single Hemalurgic spike is enough to staple a Cognitive Shadow to a mistwraith, though whether this has happened in the past is unknown.[6]

In Culture

They are usually fearful existences in skaa folklore, associated with skaa's fear toward mists.[7] It is believed that mistwraiths can take a person's face or fully impersonate them; one way to be sure a person is not a mistwraith is to take them out into the sunlight and verify that they don't disappear.[8][9]

Post Catacendre, mistwraith statues are placed in cemeteries in order to scare "territorial" mistwraiths away. The need for this is likely just superstition.[2]

Relation with Kandra

Through the use of Hemalurgy they could regain the sentience they once possessed, becoming kandra after being implanted with two Hemalurgic spikes.[10] MeLaan mentions that removing both spikes brings the kandra back to their "primal state," once again becoming a mistwraith.[11] The transformation from mistwraith back to kandra is quick, as evidenced when Wayne replaces MeLaan's spikes after she experiences this firsthand,[12] although this could depend on how much time passes in each state.

The transition from mistwraith to kandra requires specific types of Hemalurgic spikes, known as blessings. Other types of Hemalurgic spikes, such as those that create koloss, would not necessarily be enough to transform the mistwraith into a kandra if ingested. However, they would cause weird side effects.[13]

Notes

A este artículo le falta información. Por favor, ayuda a The Coppermind a expandirla.

Recuerda que esto es una traducción del sitio oficial. Por lo tanto, podrás encontrar páginas en inglés si el artículo no ha sido traducido todavía. No te preocupes, que estamos trabajando para traer la versión al español a la mayor brevedad posible.

Si encuentras algún fallo, por favor, visita la siguiente página.