Inquisidor de acero
Inquisidor de acero | |
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por Ben McSweeney
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Mundo de origen | Scadrial |
The Steel Inquisitors were a type of Hemalurgic construct on Scadrial created from humans. Steel Inquisitors were created and controlled by the Lord Ruler as the policing force for his ministries. The Steel Inquisitors made up the Canton of Inquisition whose job it was to control the use and spread of Allomancy.
Description and Physiology
The most notable feature is the large steel spikes where their eyes should be. These spikes fill the eye socket and protrude out the back of the head several inches. Steel Inquisitors, like the obligators from which they were created, are bald with a large number of tattoos spreading from their eye sockets across their head. These tattoos indicated many things including rank and what kind of Allomancer they were before recruitment. The Lord Ruler's steel Inquisitors have eleven spikes in all--two through the eye sockets, one in the middle of the spine on the back, and eight--one for each known Allomantic power--in the torso.
Although created from humans, they were physiologically and mentally distinct. They could, however, still mate with humans.[1]
- Gallery of Steel Inquisitor appearances
by Laura MacMahon A side view of an Inquisitor's headAn Inquisitor stood on top of Kredik Shaw, drawn by Ben McSweeney as concept art
An Inquisitor by Matthew Johnson
Creation
According to Aradan Yomen, one of the ways in which the number 16 made itself known in their time was that the Lord Ruler had originally made 16 Steel Inquisitors.[2] The number 16 in relation to the Inquisitors showed up once again, as Ruin created or otherwise used 16 Inquisitors to further his goals during the time after the Collapse (as there were 13 during the final battle, while Elend and Vin had already dispatched 3 previously).[3][4]
To create an Inquisitor, metal spikes are inserted at various points in the subject's body by hammering the metal spike through the heart of a Misting or Feruchemist into the new Inquisitor; this reduces the loss of power through the Hemalurgic process, due to the spike spending a minimal amount of time outside of a body. These spikes, now Hemalurgically charged, tear into and forcibly splice information from the victim to the subject's Spiritweb. This process moves vital organs, allowing the spikes to be inserted practically anywhere without fatally wounding the subject.[5] The process is not painless for either person involved, as both violent changes to the Spiritweb and having metal spikes driven into one's body causes pain. The steel spikes inserted into eye sockets allow the Inquisitor to navigate via the blue Allomantic lines from the traces of metals in everything. The spikes create a chain in an Inquisitor's body, and there is a central spike or linchpin spike that acts as a connector to the lower and upper spikes. If this spike is removed, the Inquisitor dies.
Creating an Inquisitor bestows many Allomantic and some Feruchemical abilities to the subject, on top of the Inquisitor's own natural Allomantic powers, meaning any abilities the subject had prior to the transformation are augmented by the spikes. As such, Mistborn and Seekers were the preferred subjects, as their increased Seeking ability would allow them to pierce copperclouds.[6][7]
Regular humans who were turned into Inquisitors could fully remember who they were and what life had been like before their transformation.[8]
During the days after the Collapse, Ruin gave his Inquisitors several advantages which the Lord Ruler had never allowed them, lest they become too strong. This included extra spikes to give them additional Feruchemical powers, as well as a metal plate which would cover the linchpin spike between their shoulder blades.[9][10]
Weaknesses
Big dumb reaons
Powers
All Inquisitors exhibit a high tolerance to pain and most forms of physical damage. Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely. Not all Inquisitors had an atium spike, nor could all of them tap health. During the time of Kelsier, however, most had those spikes.
- Steel spikes: Inquisitors lacked eyes, so they saw via the blue lines from burning iron or steel enhanced by the use of steel spikes
- Pewter spikes:[12] offered extremely effective, almost immediate healing via Compounding gold. Not all Inquisitors had this ability. Feruchemical strength and speed offered by additional pewter spikes dramatically increased strength and speed.
- Bronze spikes: Allows Inquisitors to pierce copperclouds. Mistborn and Bronze Mistings like Marsh are usually chosen to allow for this to be easily attained through minimal additional spikes
Inquisitors who had been made from Mistborn were notably more powerful, having their Allomantic abilities almost doubled. Some of the Inquisitors who obtained Feruchemical spikes also discovered how to compound, gaining more power from their metalminds. This is not something the Lord Ruler taught the Inquisitors. Compounding was something they had to figure out themselves.
Known Steel Inquisitors
Inquisitors After the Final Ascension
The Inquisitors' spikes were melted down by Harmony to make earrings, and given to members of the Path by assorted Kandra. MeLaan gave Waxillium Ladrian his earring.
Marsh is the only known surviving Inquisitor.
Inquisitors are often depicted as ravens in artwork and are known as the Lord Ruler's wraiths.[13]
Notes
- ↑ Ancient 17S Q&A
— Arcanum - 2010-05-01# - ↑ El Héroe de las Eras capítulo 70#
- ↑ El Héroe de las Eras capítulo 55#
- ↑ El Héroe de las Eras capítulo 73#
- ↑ El Héroe de las Eras capítulo 41#
- ↑ El Héroe de las Eras capítulo 37#
- ↑ El Héroe de las Eras capítulo 45#
- ↑ El Héroe de las Eras capítulo 40#
- ↑ El Héroe de las Eras capítulo 3#
- ↑ El Héroe de las Eras capítulo 6#
- ↑ Hemalurgy table
- ↑ El Héroe de las Eras capítulo 36#
- ↑ Brazales de Duelo (libro) capítulo 12#