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=== Darkside ===
 
=== Darkside ===
The Dynasty is the most powerful and influential economic and political force on Darkside. It is ruled by Skathan.{{book ref|ws1|4}}
+
The Dynasty is the most powerful and influential economic and political force on '''Darkside'''. It is ruled by Skathan.{{book ref|ws1|4}} The Dynasty does wish to grow and expand its influence though it is opposed by other minor nations such as [[Elis]].{{book ref|ws3|2}} Despite this opposition however the power of Skathan runs deep within Darkside with him being able to send agents of his into different groups within Darkside.{{book ref|ws3|2}}
   
'''Darkside''' is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum.{{wob ref|4160}} This causes '''Darksiders''' to have illuminated teeth, eyes, and nails.{{wob ref|5781}} The plant and animal life also glows under UV light{{wob ref|4158}}{{au ref|Taldain}} Visitors to the region often describe it as looking somewhere between striking and garish.{{au ref|Taldain}} Most of Darkside is covered in a lichen.{{book ref|ws2|6}}
+
Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum.{{wob ref|4160}} This causes '''Darksiders''' to have illuminated teeth, eyes, and nails.{{wob ref|5781}} The plant and animal life also glows under UV light{{wob ref|4158}}{{au ref|Taldain}} Visitors to the region often describe it as looking somewhere between striking and garish.{{au ref|Taldain}} It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content. Most of Darkside is covered in a lichen.{{book ref|ws2|6}}
   
 
Unlike what was once assumed Darkside is invested by [[Autonomy]].{{au ref|taldain}}{{wob ref|5876}} Its abilities are not as noticeable however.{{wob ref|1509}}
It is believed that Darksiders can not become Sand Masters.{{book ref|ws2|6}}
 
  +
When visiting Dayside Darksiders must wear dark lenses to protect their eyes. They can go without however if the angle of the sun is not directly above them. {{book ref|ws3|3}}
   
 
The Kerztian word for Darksider is '''Lonsha'''.{{book ref|ws1|3}}
It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content.
 
   
  +
== History ==
Unlike what was once assumed Darkside is invested by [[Autonomy]].{{au ref|taldain}} Its abilities are not as noticeable however.{{wob ref|1509}} and must wear dark lenses when visiting the Dayside.
 
  +
The planet was placed in its current location purposefully.{{wob ref|3343}} It is unknown if the planet previously existed before being put in its current location. Autonomy also settled in the star system as the sole Shard present.{{wob ref|4021}}{{wob ref|6880}} At another unknown point the planet was settled by humans, due to how the genetics played out this resulted in the populace of Dayside not having dark skin as one may expect.{{wob ref|1900}}
  +
  +
At some stage an avatar of Autonomy began to be noticed by people from Dayside and became known as the [[Sandlord]].{{wob ref|5876}} This being eventually became important to [[Ker’Reen Philosophy]] and a dominant source of worship for the people of [[Kerzta]]. Differing religious beliefs was formed in the [[Diem]], which is an important part of the government of [[Lossand]]. This difference of belief led to frequent warfare between [[Lossand]] and Kerzta. Peace was eventually gained when the high priest government of Kerzta was replaced by a merchant nobility.{{book ref|ws1|2}} After 200 years there was a push again by the A’kar, the head priest of Ker’Reen Philosophy, to take control by diplomatic means. In an attempt to win favour with the public they wiped out the Diem, their long standing rivals, and claimed it was done to please the Sandlord. {{book ref|ws1|2}} This failed however and the Diem managed to recover, as a result support for the A’kar crumbled and they failed to take control of the Kerzta government.{{book ref|ws3|6}}
  +
  +
For unknown reasons the planet became closed off to visitors.{{wob ref|1807}}{{au ref|taldain}}{{wob ref|4675}} This change in behaviour is usually attributed to Autonomy.{{au ref|taldain}} Around the same time of this Taldain stopped progressing technologically where once it was the most advanced of all the planets.{{wob ref|1807}}{{wob ref|4675}} At another presumably later date it became possible to visit Taldain again.{{wob ref|6205}}
   
The Kerztian word for Darksider is '''Lonsha'''.{{book ref|ws1|3}}
 
   
 
== Realmatics ==
 
== Realmatics ==
[[Autonomy]], a [[Shard]] of [[Adonalsium]], resides on Taldain.{{wob ref|4021}} It is the only Shard in the system.{{wob ref|6880}}
+
[[Autonomy]], a [[Shard]] of [[Adonalsium]], resides on Taldain,{{wob ref|4021}} primarily in the atmosphere.{{wob ref|5876}} It is the only Shard in the system.{{wob ref|6880}} Autonomy has made Taldain inaccessible from the [[Cognitive Realm]].{{wob ref|4675}} However, at some point it became possible to enter Taldain again.{{wob ref|6205}}
  +
   
  +
Contrary to belief on-world both sides of the planet are invested.{{au ref|taldain}} The majority of Autonomy’s investure however is on Dayside.{{wob ref|1509}} Investiture is abundant enough on Dayside that a [[Returned]] could live there easily.{{wob ref|4675}} One could also theoretically access the investiture of Taldain off world if they can see the sun.{{wob ref|4770}} The Dayside of Taldain has access to [[sand mastery]], the most dramatic form of magic on the planet. Despite this however the investiture used for the magic is small. {{au ref|taldain}} Darkside has its own form of magic but the effects are not nearly as noticeable.{{wob ref|1509}}{{wob ref|5876}}
Autonomy has made Taldain inaccessible from the [[Cognitive Realm]].{{wob ref|4675}} However, at some point it became possible to enter Taldain again.{{wob ref|6205}}
 
   
 
== Nations ==
 
== Nations ==

Revisión del 21:46 29 nov 2020

Taldain
Dayside map.jpg
Esquirlas Autonomy
Investiduras Sand mastery
Sistema Taldain system[1]
Universo Cosmere
Parece que esta página necesita actualizarse con nueva información de Arena Blanca Volumen 3!
¡Ten cuidado! Es posible que en su estado, no contenga toda la información adicional todavía.

Taldain is one of the most bizarre planets in the cosmere, a fact that, in turn, feels bizarre to me.

Taldain is a planet in the cosmere upon which the story of White Sand is set.

Geography and Ecology

Taldain is located in the Taldain system. It is a tidally locked planet--one side experiencing perpetual day and the other locked in endless night. It was purposely placed in its current location.[3] An hour on Taldain is 100 minutes long.[4] There is a temperature difference between the two halves but it does not snow on Darkside.[5]

Taldain is home to two prominent cultures; Dayside and Darkside.[2]

Dayside

The Dayside has one roughly circular landmass, surrounded on all sides by ocean. People from Dayside are called Daysiders. There are six nations on the Dayside of Taldain; Kerzta, Lossand, Denka, Seevis, Nor'Tallon and Tallon. There is a mountain range on the eastern side of the landmass, which runs through Nor'Tallon and borders Seevis and Tallon. A mountain named KraeDa lies at the center of Dayside.[6] Most of the planets Investure is found on Dayside.[7] The sand on Dayside is all covered by lichen. This lichen is where the striking color of the sand comes from as well as its change in color.[8]

Much of Dayside is covered in sand and rock. Most of its flora and fauna live beneath the surface of the sand.[2] Fauna such as sandlings and other sand animals inhabit the areas known as the deep sands. Some of these creatures such as Karaks are hunted for sport.[9] It is rare for these creatures to venture far from the deepsands.[10] Thousands of small sandlings tend to stick together in the Deep sands, when they move they agitate the sand causing people to mistake them for a larger creature causing them to retreat.[9] Sandlings go to the surface to feed by eating the top layer of sand, after digestion the sand loses its properties until it recharges in the sun.[9] This is similar to how sand has to recharge after being used for Sand Mastery. Delrak Naisha also are found in the deep sands. They are creatures that wait just beneath the sand, if the sand above them are disturbed they emerge and consume whatever creature is above it.[9]

Tonks are a type of domesticated animal on Dayside, used as mounts.[11] They however are limited in that they are scared of water and refuse to cross it.[12] Tonks bury themselves underneath the sand in response to sandstorms. They are also easily confused and mistake many things for a sandstorm.[12]

The Dorim vine is a plant used as a water source on Dayside, and areas where they grow are not considered to be desert. The plant stores water primarily as a defensive measure against other creatures. Its water dissolves the shells of many sand creatures, any attempting to eat the plant their mouths would begin to melt.[11] The growth of Dorim vines as a result limits how large sandlings can grow.[9]

Not all of the ecology of Dayside is uniform however. The city of Kezare is cultivated for farming and is more fertile than the low sands regions.[12][13] The Darkside quarter of the city also has flowers native to Darkside growing within it.[6]

The sun does not move in the sky on Dayside. As a result Daysiders find it easy to navigate by using the sun as a reference point.[11] Many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.[11]

Most Daysiders are afraid of the dark.[14]

Darkside

The Dynasty is the most powerful and influential economic and political force on Darkside. It is ruled by Skathan.[12] The Dynasty does wish to grow and expand its influence though it is opposed by other minor nations such as Elis.[15] Despite this opposition however the power of Skathan runs deep within Darkside with him being able to send agents of his into different groups within Darkside.[15]

Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum.[16] This causes Darksiders to have illuminated teeth, eyes, and nails.[17] The plant and animal life also glows under UV light[5][2] Visitors to the region often describe it as looking somewhere between striking and garish.[2] It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content. Most of Darkside is covered in a lichen.[18]

Unlike what was once assumed Darkside is invested by Autonomy.[2][19] Its abilities are not as noticeable however.[7] When visiting Dayside Darksiders must wear dark lenses to protect their eyes. They can go without however if the angle of the sun is not directly above them. [20]

The Kerztian word for Darksider is Lonsha.[11]

History

The planet was placed in its current location purposefully.[3] It is unknown if the planet previously existed before being put in its current location. Autonomy also settled in the star system as the sole Shard present.[21][22] At another unknown point the planet was settled by humans, due to how the genetics played out this resulted in the populace of Dayside not having dark skin as one may expect.[23]

At some stage an avatar of Autonomy began to be noticed by people from Dayside and became known as the Sandlord.[19] This being eventually became important to Ker’Reen Philosophy and a dominant source of worship for the people of Kerzta. Differing religious beliefs was formed in the Diem, which is an important part of the government of Lossand. This difference of belief led to frequent warfare between Lossand and Kerzta. Peace was eventually gained when the high priest government of Kerzta was replaced by a merchant nobility.[10] After 200 years there was a push again by the A’kar, the head priest of Ker’Reen Philosophy, to take control by diplomatic means. In an attempt to win favour with the public they wiped out the Diem, their long standing rivals, and claimed it was done to please the Sandlord. [10] This failed however and the Diem managed to recover, as a result support for the A’kar crumbled and they failed to take control of the Kerzta government.[24]

For unknown reasons the planet became closed off to visitors.[25][2][26] This change in behaviour is usually attributed to Autonomy.[2] Around the same time of this Taldain stopped progressing technologically where once it was the most advanced of all the planets.[25][26] At another presumably later date it became possible to visit Taldain again.[27]


Realmatics

Autonomy, a Shard of Adonalsium, resides on Taldain,[21] primarily in the atmosphere.[19] It is the only Shard in the system.[22] Autonomy has made Taldain inaccessible from the Cognitive Realm.[26] However, at some point it became possible to enter Taldain again.[27]


Contrary to belief on-world both sides of the planet are invested.[2] The majority of Autonomy’s investure however is on Dayside.[7] Investiture is abundant enough on Dayside that a Returned could live there easily.[26] One could also theoretically access the investiture of Taldain off world if they can see the sun.[28] The Dayside of Taldain has access to sand mastery, the most dramatic form of magic on the planet. Despite this however the investiture used for the magic is small. [2] Darkside has its own form of magic but the effects are not nearly as noticeable.[7][19]

Nations

Kerzta

Kerzta is a powerful nation in the western portion of the Dayside continent. Its people worship the Sand Lord and abide by the Ker'Reen Philosophy. It has a deep enmity with its neighbor, Lossand, due to its acceptance of Sand mastery although they have not been in direct conflict in centuries.

Lossand

Lossand is a country that stretches in a wedge from KraeDa in the center of the continent to the southern coast around the Ry'Do Ali River. It is ruled by the Council of Taishin, the heads of the eight Professions vital to their life and culture.

Rim Kingdoms

The Rim Kingdoms are a series of smaller nations on the eastern and north-eastern coast of the Dayside continent. They consist of:

Darksiders

Darkside is more technologically and scientifically advanced than the Dayside, having invented weapons such as guns and explosives.[12] They also had instant noodles, which Hoid enjoyed, and wants Scadrial to replicate.[29][30]

The people on Darkside speak a language known as Dynastic.[11] The language comes from the Dynasty, the dominant economic and political force on the continent. However, Darkside is home to more states, including Elis and Iiaria.

Notes

  1. Mapa de Taldain system
  2. a b c d e f g h i j Arcanum Ilimitado - Sistema de Taldain#
  3. a b Leipzig Book Fair
    Arcanum - 2017-03-24#
  4. Arena Blanca Volumen 1 capítulo 1#
  5. a b Manchester signing
    Arcanum - 2014-08-06#
  6. a b Arena Blanca Volumen 1 capítulo 5#
  7. a b c d Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  8. Arena Blanca Volumen 2 capítulo 5#
  9. a b c d e Arena Blanca Volumen 2 capítulo 3#
  10. a b c Arena Blanca Volumen 1 capítulo 2#
  11. a b c d e f Arena Blanca Volumen 1 capítulo 3#
  12. a b c d e Arena Blanca Volumen 1 capítulo 4#
  13. General Reddit 2016
    Arcanum - 2016-10-12#
  14. Arena Blanca Volumen 3 capítulo 4#
  15. a b Arena Blanca Volumen 3 capítulo 2#
  16. Manchester signing
    Arcanum - 2014-08-06#
  17. White Sand vol.1 release party
    Arcanum - 2016-06-28#
  18. Arena Blanca Volumen 2 capítulo 6#
  19. a b c d Shadows of Self release party
    Arcanum - 2015-10-05#
  20. Arena Blanca Volumen 3 capítulo 3#
  21. a b /r/fantasy AMA 2011
    Arcanum - 2011-08-31#
  22. a b Words of Radiance San Francisco signing
    Arcanum - 2014-03-06#
  23. Warsaw signing
    Arcanum - 2017-03-18#
  24. Arena Blanca Volumen 3 capítulo 6#
  25. a b DrogaKrolow.pl interview
    Arcanum - 2017-03-17#
  26. a b c d Salt Lake ComicCon FanX 2016
    Arcanum - 2016-03-26#
  27. a b Shadows of Self release party
    Arcanum - 2015-10-05#
  28. Kraków signing
    Arcanum - 2017-03-21#
  29. Oathbringer release party
    Arcanum - 2017-11-13#
  30. Shadows of Self Chicago signing
    Arcanum - 2015-10-12#
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