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|All things have three components: the soul, the body, and the mind. That place you saw, Shadesmar, is what we call the Cognitive Realm—the place of the mind.
 
|All things have three components: the soul, the body, and the mind. That place you saw, Shadesmar, is what we call the Cognitive Realm—the place of the mind.
 
|[[Jasnah]] explaining [[Shadesmar]] to [[Shallan]]{{book ref|sa2|1}}
 
|[[Jasnah]] explaining [[Shadesmar]] to [[Shallan]]{{book ref|sa2|1}}
 
}}
 
}}
In [[Realmatic Theory]], the '''Cognitive Realm''' is the realm between the [[Spiritual Realm|Spiritual]] and the [[Physical Realm|Physical]]. It is described as the world of the mind.{{msh ref|2|1}} As even non-living things can have a Cognitive aspect in the [[cosmere]], the Cognitive Realm is also a place where the thoughts and feelings of non-living things can be known.
 
   
  +
The '''Cognitive Realm''' is the realm of thought or of the mind.{{msh ref|2|1}} It contains the Cognitive aspects of both living and non-living things and can be accessed via perpendicularity. On at least one planet, the deceased appear in the Cognitive Realm before passing on to the Beyond. The Cognitive Realm, along with it's counterparts, the Spiritual Realm and the Physical Realm are studied together as part of Realmatic Theory.
Some beings like [[Soulcaster]]s and [[Shard]]s can have their consciousness or even their whole body appear on the Cognitive Realm using their Invested ability. It is also possible to use [[Perpendicularity|Perpendicularities]] to move to and from the Cognitive Realm.
 
   
== Appearance ==
+
== Locations ==
  +
The Cognitive Realm exists as a connected plane that is heavily distorted based on the presence of cognitive thought.{{book ref|sa4|22}}{{book ref|sa4|47}} The Cognitive Realm is split into sections known as subastrals that reflect to corresponding planets in the cosmere. These subastrals can be reached from their neighbors, making worldhopping and interworld trade possible.
Space on the Cognitive Realm is heavily distorted such that areas that have little to no Cognitive presence are diminished significantly. This means that the vast empty space between planets in the Physical Realm do not exist in the Cognitive Realm. Different worlds sit right next to each other in this Realm, with oceans acting as the borders between worlds. This makes [[worldhopping]] in the Cognitive Realm much easier than in the Physical Realm.
 
   
 
=== Subastrals ===
The few regions in the Cognitive Realm revealed so far has shown major differences in composition and appearance, but there are shared characteristics. It is not known how common these characteristics are on other regions yet unseen. The Cognitive Realm looks different on every planet, with its traits partially influenced by perception.{{wob ref|11688}} If the landscape in the Physical Realm changes (such as a body of water getting filled in with dirt), the area's Cognitive counterpart will change to reflect this, but there will be a delay before the Cognitive Realm changes.{{wob ref|12569}}
 
 
Parts of the Cognitive Realm that are reflections of planets are called subastrals.{{msh ref|2|1}}
   
  +
==== Rosharan Subastral ====
;Fluid-Solid inversion:
 
 
:''Main article:'' [[Shadesmar]]
Bodies of water in the Physical Realm appear as solid in the Cognitive, whereas land on the Physical Realm appear as some sort of fluid, the composition of which differs for each region.{{wob ref|11708}} According to Leras, the reason for this has something to do with the way men think and where they are likely to pass.{{msh ref|3|2}}
 
  +
{{image|Shadesmar_(TWoK).jpg|side=right|height=350px}}
   
  +
Shadesmar is a bustling land and home to the spren. Shadesmar is composed of an inverted ocean made of beads that represent the souls of Physical Realm objects, while living souls from the Physical Realm are represented by flames. There is a thriving society that lives in the area with both spren specific and mixed spren cities being found in the region. Humans can also be found living in Shadesmar however they are rarer and are more commonly travelers. Trade is common between Rosharan's and off worlders, with goods being bought and sold using the local investiture, Stormlight. Relations, however, between spren and humans is not always positive with many spren treating humans poorly due to the lingering effects of the Recreance on their peoples. As well as this, several factions, including Odium's Forces and the Ghostbloods became active in the area c. 1174. Odium's forces have worked to gain influence over the Realm, while the Ghostbloods have sought to build a network for Stormlight trade off world.
;A tiny sun:
 
There appears to be a sun in the Cognitive Realm's sky, but it has consistently been described as being smaller than what each character seeing it is familiar with. The sun disappears in the space between worlds. Shadows in the Cognitive Realm have been witnessed as drawing towards light sources instead of away from them, though the exact reason for this is unknown.
 
   
 
==== Scadrial Subastral ====
;Investiture-based illumination:
 
  +
The Scadrian subastral is also known as the [[Expanse of the Vapors]]{{map ref|Shadesmar}}. This region is characterized by its misty environment, with all objects from the Physical Realm appearing as misty figures. Like with the Rosharan subastral, bodies of water in the Physical Realm reflect as rocky shores, while the ground appears as a misty liquid. Living beings, as well as all metal, glow brightly in the Cognitive Realm, to the point that they can mask objects in the Physical Realm if concentrated enough.{{msh ref|3|2}}
All [[Invest]]ed Physical objects glow in the Cognitive Realm. Since life itself appears to be a form of Investiture, living things on the Physical Realm glow in the Cognitive. Certain objects might also glow even though they are not Invested, as in the case of metal in [[Scadrial]], though why this is so has not yet been revealed.
 
   
 
Worldhoppers have been known to travel by boat across the misty fluid of the Scadrian Cognitive Realm,{{wob ref|1542}} but [[Cognitive shadow]]s, [[Shard]]s, and the souls of the dead appear capable of walking on the fluid. It is not known whether such beings can also walk of the Cognitive seas of other worlds.
;Plants on Cognitive land:
 
Some areas in the Cognitive land (which is water on the Physical Realm) appear to have plants or plant-shaped objects on them, the type of which differ in each region.{{wob ref|1546}}
 
   
  +
==== Selish Subastral ====
== Inhabitants ==
 
  +
The Selish subastral is also known as the [[Expanse of the Densities]].{{wob ref|8595}}{{wob ref|10301}} Due to the Splintering of the local Shards, and subsequent locking of those Splintered bodies in the Cognitive Realm, the Selish subastral is uninhabitable, as the Shardic substance has formed into a highly preasurized plasma-like storm known as the Dor.{{wob ref|8241}}{{au ref|selish}}{{wob ref|2546}} This makes the Cognitive Realm on Sel extremely dangerous as anyone who comes there unprepared would be ripped apart by the power of the Shards.{{wob ref|7212}} It is possible to pass through the Dor and survive, though by what means it is unclear.{{book ref|sa3|97}}
While everything in the cosmere has a Cognitive aspect, most sentient beings only perceive the [[Physical Realm]]. However, there are several ways to move one's consciousness, and even one's existence, away from the Physical Realm and thereby experience the Cognitive Realm. [[Worldhoppers]] do this in order to easily traverse the space between worlds via the Cognitive land. Furthermore, the souls of the dead appear in the Cognitive Realm before passing on to the Beyond. Through [[Investiture]], a soul can last longer in the Cognitive Realm, and some even hold on long enough to be considered [[Cognitive shadow]]s, souls that fail to pass on and are stuck in the Cognitive Realm.
 
   
  +
=== Notable Locations ===
There are beings that are considered native to the Cognitive Realm. Whole civilizations can even be formed, with sentient beings residing in cities built on the Cognitive land.
 
  +
Other regions that can be found in the Cognitive Realm include;
  +
* [[Expanse of the Broken Sky]] - an unknown region that borders the Rosharan subastral{{map ref|Shadesmar}}
  +
* The [[Ire]] Fortress - a stronghold adjacent to Scadrial.{{msh ref|5|2}}
  +
* [[Silverlight]] - a Realmatically aware city based somewhere in the Cognitive Realm
 
* A world that is an empty wasteland of near-nothingness.{{wob ref|3517}}
   
  +
== Geography and Ecology ==
One such city is [[Silverlight]], a human-inhabited city fully located in an unspecified region of the Cognitive Realm. The city has several universities, and is where the cosmere scholar [[Khriss]] is based.{{au ref|selish}} Aside from [[worldhopper]] residents who came from the Physical Realm of other worlds, there are also humans who were born and raised in Silverlight{{wob ref|2520}} and are therefore native to the Cognitive Realm.
 
  +
=== Environments ===
 
  +
The Cognitive Realm looks different on every planet, with its traits partially influenced by perception,{{wob ref|11688}} and although the composition of each subastral differs, there are certain shared characteristics between the different parts of the realm. The landscape is also not fixed - as it is a reflection of the Physical Realm, changes in that Realm, such as a body of water getting filled in with dirt, will be reflected in the Cognitive Realm, albeit with a delay.{{wob ref|12569}}
== Subastrals ==
 
  +
{{image|Starspren_Connor_Chamberlain.jpg|side=left|height=450px}}
Parts of the Cognitive Realm that are reflections of planets are called subastrals.{{msh ref|2|1}}
 
 
=== Roshar ===
 
:''Main article:'' [[Shadesmar]]
 
 
Rosharan scholars call the Cognitive Realm '''Shadesmar'''. Non-living things on Roshar's Physical Realm appear as dark glass beads in Shadesmar, while living things appear as flames. Bodies of water in Roshar's Physical Realm appear as dark obsidian land in Shadesmar, while Physical land appears as a dynamic sea of glass beads. Some spren travel the seas using ships pulled by giant flying spren called Mandras. Shadesmar's sky is black, with narrow clouds lining up towards a tiny sun.
 
 
Shadesmar is the natural habitat of the [[spren]], and it is where their true form can be seen. There are several spren cities around Shadesmar including [[Celebrant]] and [[Lasting Integrity]].
 
 
=== Scadrial ===
 
The Scadrian subastral is called the [[Expanse of the Vapors]] on the [[Shadesmar#The_Shadesmar_Map|Rosharan Shadesmar map]]. On this region, Physical things appear shrouded in mist. Living things, as well as metallic objects, appear to glow. The Physical land appear misty and fluid, while bodies of water on the Physical Realm appear as solid, dark, smoky stone where mist-emitting plants grow.{{msh ref|3|2}}
 
 
Worldhoppers have been known to travel by boat across the misty fluid of the Scadrian Cognitive Realm,{{wob ref|1542}} but [[Cognitive shadow]]s, [[Shard]]s, and the souls of the dead appear capable of walking on the fluid. It is not known whether such beings can also walk of the Cognitive seas of other worlds.
 
   
  +
The Cognitive Real overlays the Physical Realm,{{book ref|sa2|1}} however, as it is more compact,{{book ref|sa4|i|2}} locations do not map one to one between the two realms.{{wob ref|13234}} As the realm forms based on people’s perception of objects and space, the vertical dimension,{{book ref|sa4|22}} space between planets,{{wob ref|5671}}{{wob ref|1392}} and unknown locations in the Physical Realm,{{wob ref|4132}}{{wob ref|5671}} are particularly compressed. Areas, such as the middle of oceans or in between planets, where thought does not exist are shrunk in Shadesmar to be little to no distance at all, though the Cognitive Realm does still exist in these spaces.{{wob ref|5480}} Cognitive Realm geography does not need to be based off naturally occurring Physical Realm geology, and can also form as a reflection of man-made land or water sources.{{wob ref|11870}}
It is possible to take the Cognitive aspect of something on Scadrial's Cognitive Realm and carry it around as a ball of mist, and then later on command it to manifest fully. Through this, both [[Nazh]] and [[Kelsier]] were able to produce fire in the Cognitive Realm whenever they needed it.{{msh ref|3|2}}{{msh ref|4|3}}
 
   
  +
The sky in the Cognitive Realm is pitch black{{book ref|sa2|7}} with no moon or stars.{{book ref|sa3|95}}{{book ref|sa4|22}} On the horizon sits a small, frail,{{book ref|sa4|22}} white sun,{{book ref|sa1|45}}{{book ref|sa2|1}} that provides enough light to illuminate the lands but not the sky, despite appearing almost too weak to achieve even this.{{book ref|sa4|22}} The sun does not move or change regardless of time of day or distance traveled - because of this, the Cognitive Realm does not have any natural day and night cycle.{{book ref|sa3|91}}{{book ref|sa3|95}}{{book ref|Sa4|24}} On some worlds, clouds create certain formations which they strictly hold to, however this is not the case for all worlds.{{book ref|sa2|prologue}}{{msh ref|1|1}} It has a natural atmosphere with a breathable atmosphere due to air permeating into the Cognitive from the Physical Realm.{{wob ref|9512}}
=== Sel ===
 
On the Rosharan Shadesmar map, the Selish subastral is called the [[Expanse of the Densities]]. The Shards of [[Dominion]] and [[Devotion]] were [[Splinter]]ed and trapped in the Cognitive Realm by [[Odium]]. While the power of most other Shards resides in the [[Spiritual Realm]],{{au ref|selish}} Odium has locked the power of Dominion and Devotion in the Cognitive Realm to ensure that nobody on Sel could gain those Shards.{{wob ref|2546}} This makes the Cognitive Realm on Sel extremely dangerous as anyone who comes there unprepared would be ripped apart by the power of the Shards,{{wob ref|7212}} now collectively known as the [[Dor]]. This manifests as a large storm-like, highly pressurized form made of a substance similar to plasma.{{wob ref|8241}}
 
   
  +
The Cognitive Realm is an inverse reflection of the Physical Realm, with the Cognitive Realm's bodies of "water" mirroring land in the Physical Realm, and Cognitive Realm land being the reflection of oceans, rivers, and lakes. Each subastral will manifest these bodies of "water" differently, which may relate to the way of thinking on any given planet.{{wob ref|11708}}{{msh ref|3|2}} It is possible that this inversion does not extend to all subastrals in the cosmere.{{wob ref|7200}}
It is unknown if the area of Cognitive land where the [[Ire]] are positioned during the events of [[Mistborn: Secret History]] is in Sel, though the Ire appear to be [[Elantrian]]s who are native to Sel. The area around the Ire building has tall jagged rock formations that look like trees.{{msh ref|5|2}}
 
   
  +
Shadows behave strangely in Shadesmar, depending on the source of light that is creating them. Shadows cast by the sun will point towards it instead of away,{{book ref|sa2|7}}{{book ref|sa4|22}} while those cast by manifested fire will point away from the light source as would occur in the Physical Realm.{{book ref|sa3|97}} Backward shadows occur on rare occasions in the Physical Realm, and are related in some way to Shadesmar.{{wob ref|467}}{{book ref|sa2|prologue}}{{book ref|sa2|i|3}}
=== Other Regions ===
 
There is apparently a world that appears in the Cognitive Realm as an empty wasteland of near-nothingness.{{wob ref|3517}}
 
   
  +
=== Flora, Fauna, and Beings ===
It has been implied that there are regions in the Cognitive Realm that don't have the fluid-solid inversion seen on Roshar and Scadrial.{{wob ref|7200}} Whether the region of "near-nothingness" is one of these has not yet been confirmed.
 
  +
There is a variety of planet life that blooms in the Cognitive Realm, although its substance differs between planets. Plant life blooms on the inverted ground of the Cognitive Realm as it corresponds to bodies of water. On some subastrals, water in a cup in the Physical Realm is enough to allow the plants to bloom.{{msh ref|4|2}}
   
  +
Living beings reflect in the Cognitive Realm in some manner.{{book ref|sa2|7}}{{msh ref|1|1}} If someone is to die in the Physical Realm, their soul will disappear. In some subastrals they may appear briefly in the Cognitive Realm before passing onto the Beyond, although this does not appear to be the case on all planets.{{book ref|sa3|89}}{{wob ref|11427}} Through [[Investiture]], a soul can last longer in the Cognitive Realm, and some even hold on long enough to be considered [[Cognitive Shadow]]s, souls that fail to pass on and are stuck in the Cognitive Realm. Similar to objects, touching a person will give the impression of the person it represents and it is possible to feel their emotions and general thoughts.{{book ref|sa3|89}}
The Cognitive realm exists in interplanetary space.{{wob ref|5480}}
 
   
 
== Notes ==
 
== Notes ==

Revisión del 17:56 8 may 2022

Reino Cognitivo
Shadesmar Travel by LittleGreyDragon.jpeg
Relacionado con Realmatic Theory
Universo Cosmere
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All things have three components: the soul, the body, and the mind. That place you saw, Shadesmar, is what we call the Cognitive Realm—the place of the mind.

Jasnah explaining Shadesmar to Shallan[1]

The Cognitive Realm is the realm of thought or of the mind.[2] It contains the Cognitive aspects of both living and non-living things and can be accessed via perpendicularity. On at least one planet, the deceased appear in the Cognitive Realm before passing on to the Beyond. The Cognitive Realm, along with it's counterparts, the Spiritual Realm and the Physical Realm are studied together as part of Realmatic Theory.

Locations

The Cognitive Realm exists as a connected plane that is heavily distorted based on the presence of cognitive thought.[3][4] The Cognitive Realm is split into sections known as subastrals that reflect to corresponding planets in the cosmere. These subastrals can be reached from their neighbors, making worldhopping and interworld trade possible.

Subastrals

Parts of the Cognitive Realm that are reflections of planets are called subastrals.[2]

Rosharan Subastral

Main article: Shadesmar

Shadesmar is a bustling land and home to the spren. Shadesmar is composed of an inverted ocean made of beads that represent the souls of Physical Realm objects, while living souls from the Physical Realm are represented by flames. There is a thriving society that lives in the area with both spren specific and mixed spren cities being found in the region. Humans can also be found living in Shadesmar however they are rarer and are more commonly travelers. Trade is common between Rosharan's and off worlders, with goods being bought and sold using the local investiture, Stormlight. Relations, however, between spren and humans is not always positive with many spren treating humans poorly due to the lingering effects of the Recreance on their peoples. As well as this, several factions, including Odium's Forces and the Ghostbloods became active in the area c. 1174. Odium's forces have worked to gain influence over the Realm, while the Ghostbloods have sought to build a network for Stormlight trade off world.

Scadrial Subastral

The Scadrian subastral is also known as the Expanse of the Vapors[5]. This region is characterized by its misty environment, with all objects from the Physical Realm appearing as misty figures. Like with the Rosharan subastral, bodies of water in the Physical Realm reflect as rocky shores, while the ground appears as a misty liquid. Living beings, as well as all metal, glow brightly in the Cognitive Realm, to the point that they can mask objects in the Physical Realm if concentrated enough.[6]

Worldhoppers have been known to travel by boat across the misty fluid of the Scadrian Cognitive Realm,[7] but Cognitive shadows, Shards, and the souls of the dead appear capable of walking on the fluid. It is not known whether such beings can also walk of the Cognitive seas of other worlds.

Selish Subastral

The Selish subastral is also known as the Expanse of the Densities.[8][9] Due to the Splintering of the local Shards, and subsequent locking of those Splintered bodies in the Cognitive Realm, the Selish subastral is uninhabitable, as the Shardic substance has formed into a highly preasurized plasma-like storm known as the Dor.[10][11][12] This makes the Cognitive Realm on Sel extremely dangerous as anyone who comes there unprepared would be ripped apart by the power of the Shards.[13] It is possible to pass through the Dor and survive, though by what means it is unclear.[14]

Notable Locations

Other regions that can be found in the Cognitive Realm include;

  • Expanse of the Broken Sky - an unknown region that borders the Rosharan subastral[5]
  • The Ire Fortress - a stronghold adjacent to Scadrial.[15]
  • Silverlight - a Realmatically aware city based somewhere in the Cognitive Realm
  • A world that is an empty wasteland of near-nothingness.[16]

Geography and Ecology

Environments

The Cognitive Realm looks different on every planet, with its traits partially influenced by perception,[17] and although the composition of each subastral differs, there are certain shared characteristics between the different parts of the realm. The landscape is also not fixed - as it is a reflection of the Physical Realm, changes in that Realm, such as a body of water getting filled in with dirt, will be reflected in the Cognitive Realm, albeit with a delay.[18]

The Cognitive Real overlays the Physical Realm,[1] however, as it is more compact,[19] locations do not map one to one between the two realms.[20] As the realm forms based on people’s perception of objects and space, the vertical dimension,[3] space between planets,[21][22] and unknown locations in the Physical Realm,[23][21] are particularly compressed. Areas, such as the middle of oceans or in between planets, where thought does not exist are shrunk in Shadesmar to be little to no distance at all, though the Cognitive Realm does still exist in these spaces.[24] Cognitive Realm geography does not need to be based off naturally occurring Physical Realm geology, and can also form as a reflection of man-made land or water sources.[25]

The sky in the Cognitive Realm is pitch black[26] with no moon or stars.[27][3] On the horizon sits a small, frail,[3] white sun,[28][1] that provides enough light to illuminate the lands but not the sky, despite appearing almost too weak to achieve even this.[3] The sun does not move or change regardless of time of day or distance traveled - because of this, the Cognitive Realm does not have any natural day and night cycle.[29][27][30] On some worlds, clouds create certain formations which they strictly hold to, however this is not the case for all worlds.[31][32] It has a natural atmosphere with a breathable atmosphere due to air permeating into the Cognitive from the Physical Realm.[33]

The Cognitive Realm is an inverse reflection of the Physical Realm, with the Cognitive Realm's bodies of "water" mirroring land in the Physical Realm, and Cognitive Realm land being the reflection of oceans, rivers, and lakes. Each subastral will manifest these bodies of "water" differently, which may relate to the way of thinking on any given planet.[34][6] It is possible that this inversion does not extend to all subastrals in the cosmere.[35]

Shadows behave strangely in Shadesmar, depending on the source of light that is creating them. Shadows cast by the sun will point towards it instead of away,[26][3] while those cast by manifested fire will point away from the light source as would occur in the Physical Realm.[14] Backward shadows occur on rare occasions in the Physical Realm, and are related in some way to Shadesmar.[36][31][37]

Flora, Fauna, and Beings

There is a variety of planet life that blooms in the Cognitive Realm, although its substance differs between planets. Plant life blooms on the inverted ground of the Cognitive Realm as it corresponds to bodies of water. On some subastrals, water in a cup in the Physical Realm is enough to allow the plants to bloom.[38]

Living beings reflect in the Cognitive Realm in some manner.[26][32] If someone is to die in the Physical Realm, their soul will disappear. In some subastrals they may appear briefly in the Cognitive Realm before passing onto the Beyond, although this does not appear to be the case on all planets.[39][40] Through Investiture, a soul can last longer in the Cognitive Realm, and some even hold on long enough to be considered Cognitive Shadows, souls that fail to pass on and are stuck in the Cognitive Realm. Similar to objects, touching a person will give the impression of the person it represents and it is possible to feel their emotions and general thoughts.[39]

Notes

  1. a b c Palabras radiantes capítulo 1#
  2. a b Nacidos de la bruma: Historia Secreta parte 2 capítulo 1#
  3. a b c d e f El ritmo de la guerra capítulo 22#
  4. El ritmo de la guerra capítulo 47#
  5. a b Mapa de Shadesmar
  6. a b Nacidos de la bruma: Historia Secreta parte 3 capítulo 2#
  7. Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  8. Oathbringer San Francisco signing
    Arcanum - 2017-11-15#
  9. MisCon 2018
    Arcanum - 2018-05-26#
  10. Oathbringer release party
    Arcanum - 2017-11-13#
  11. Arcanum Ilimitado - Sistema de Sel#
  12. Arcanum Unbounded Hoboken signing
    Arcanum - 2016-12-03#
  13. Firefight release party
    Arcanum - 2015-01-05#
  14. a b Juramentada capítulo 97#
  15. Nacidos de la bruma: Historia Secreta parte 5 capítulo 2#
  16. /r/books AMA 2015
    Arcanum - 2015-06-25#
  17. Skyward San Francisco signing
    Arcanum - 2018-11-08#
  18. Orem Signing
    Arcanum - 2019-03-16#
  19. El ritmo de la guerra interludio I-2#
  20. Prague Signing
    Arcanum - 2019-10-26#
  21. a b White Sand vol.1 release party
    Arcanum - 2016-06-28#
  22. Orem signing 2014
    Arcanum - 2014-12-06#
  23. /r/Stormlight_Archive
    Arcanum - 2013-03-14#
  24. A Memory of Light Baltimore signing
    Arcanum - 2013-02-18#
  25. Skyward Seattle signing
    Arcanum - 2018-11-10#
  26. a b c Palabras radiantes capítulo 7#
  27. a b Juramentada capítulo 95#
  28. El camino de los reyes capítulo 45#
  29. Juramentada capítulo 91#
  30. El ritmo de la guerra capítulo 24#
  31. a b Palabras radiantes prólogo#
  32. a b Nacidos de la bruma: Historia Secreta parte 1 capítulo 1#
  33. JordanCon 2018
    Arcanum - 2018-04-21#
  34. Skyward San Francisco signing
    Arcanum - 2018-11-08#
  35. Words of Radiance Omaha signing
    Arcanum - 2014-03-13#
  36. Teen Author Boot Camp
    Arcanum - 2015-04-11#
  37. Palabras radiantes interludio I-3#
  38. Nacidos de la bruma: Historia Secreta parte 4 capítulo 2#
  39. a b Juramentada capítulo 89#
  40. Skyward Pre-Release AMA
    Arcanum - 2018-10-27#
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