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When a [[Metalborn]] has Allomantic and Feruchemical abilities in the same metal, they may store an attribute inside of a [[metalmind]] and then Allomantically burn the power. This gives a supercharged burst of the Feruchemical attribute, rather than the typical Allomantic ability.{{book ref|mb4|11}} For example, a [[Twinborn]] with both abilities in [[iron]] can store weight briefly in a metalmind and then burn the metalmind to draw out an order of magnitude more weight than was originally stored (instead of receiving the usual Pulling ability associated with the Allomantic burning of iron). Both [[Sazed]]{{book ref|mb1|epilogue}} and [[Waxillium Ladrian]]{{book ref|mb4|11}} suggest that the Feruchemical power withdrawn is multiplied tenfold, but it is unclear how accurate this number is.
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Cuando un [[nacido del metal]] tiene habilidades alománticas y feruquímicas en el mismo metal, puede almacenar un atributo dentro de una [[mente de metal]] y luego quemar alománticamente el poder. Esto da una explosión sobrecargada del atributo feruquímico, en lugar de la típica habilidad alomántica.{{book ref|mb4|11}} Por ejemplo, un [[nacidoble]] con ambas habilidades en [[hierro]] puede almacenar peso brevemente en una mente de metal y luego quemar la mente de metal para extraer de ella una orden de magnitud más de peso que el almacenado originalmente (en lugar de recibir la habilidad habitual de tirar asociada a la quema alomántica del hierro). Tanto [[Sazed]]{{book ref|mb1|epilogue}} como [[Waxillium Ladrian]]{{book ref|mb4|11}} sugieren que el poder feruquímico extraído se multiplica por diez, pero no está claro lo exacto de esta cifra.
   
 
To understand the mechanics for this ability, one must first understand the differences between Allomancy and Feruchemy. Allomancy is considered an end-positive system, meaning power is drawn from an outside source--in this case, from [[Preservation]].{{epigraph ref|mb3|32}} Feruchemy is an end-neutral system, with the power for the magic being drawn directly from the magic user--the amount of [[Investiture]] drawn out of a metalmind is equal to, and limited by, the amount of Investiture that was stored in the first place. In both cases, the type of metal acts as a focus, determining the form in which the magic manifests.{{cite}} When Compounding is performed, the nature of the Investiture already stored in the metalmind determines the form taken by the magic--thus Feruchemical attributes are released.{{wob ref|4702}} However, because the Allomancy is fueled by Preservation, the amount of Investiture released is amplified. It is as if a previously hand-powered device were hooked up to an electrical cord to provide greater power output.{{wob ref|851}}
 
To understand the mechanics for this ability, one must first understand the differences between Allomancy and Feruchemy. Allomancy is considered an end-positive system, meaning power is drawn from an outside source--in this case, from [[Preservation]].{{epigraph ref|mb3|32}} Feruchemy is an end-neutral system, with the power for the magic being drawn directly from the magic user--the amount of [[Investiture]] drawn out of a metalmind is equal to, and limited by, the amount of Investiture that was stored in the first place. In both cases, the type of metal acts as a focus, determining the form in which the magic manifests.{{cite}} When Compounding is performed, the nature of the Investiture already stored in the metalmind determines the form taken by the magic--thus Feruchemical attributes are released.{{wob ref|4702}} However, because the Allomancy is fueled by Preservation, the amount of Investiture released is amplified. It is as if a previously hand-powered device were hooked up to an electrical cord to provide greater power output.{{wob ref|851}}

Revisión del 18:31 23 sep 2022

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Composición
Relacionado con Alomancia, feruquimia, Conservación
Tipo Habilidad
Mundo de origen Scadrial
Universo Cosmere

La composición es una técnica para utilizar la alomancia para mejorar la feruquimia. Una persona capaz de componer se denomina componedor.

Mecánicas

Sin embargo, si el feruquimista fuera también alomántico, podría quemar sus propios recursos de metal, liberando la energía interior multiplicada diez veces. Vin ya trató de quemar algunos de mis metales, pero no pudo acceder al poder. Sin embargo, si uno mismo pudiera crear el almacenamiento feruquímico y luego quemarlo para conseguir poder extra...

—Sazed[1]

Cuando un nacido del metal tiene habilidades alománticas y feruquímicas en el mismo metal, puede almacenar un atributo dentro de una mente de metal y luego quemar alománticamente el poder. Esto da una explosión sobrecargada del atributo feruquímico, en lugar de la típica habilidad alomántica.[2] Por ejemplo, un nacidoble con ambas habilidades en hierro puede almacenar peso brevemente en una mente de metal y luego quemar la mente de metal para extraer de ella una orden de magnitud más de peso que el almacenado originalmente (en lugar de recibir la habilidad habitual de tirar asociada a la quema alomántica del hierro). Tanto Sazed[1] como Waxillium Ladrian[2] sugieren que el poder feruquímico extraído se multiplica por diez, pero no está claro lo exacto de esta cifra.

To understand the mechanics for this ability, one must first understand the differences between Allomancy and Feruchemy. Allomancy is considered an end-positive system, meaning power is drawn from an outside source--in this case, from Preservation.[3] Feruchemy is an end-neutral system, with the power for the magic being drawn directly from the magic user--the amount of Investiture drawn out of a metalmind is equal to, and limited by, the amount of Investiture that was stored in the first place. In both cases, the type of metal acts as a focus, determining the form in which the magic manifests.[Falta cita] When Compounding is performed, the nature of the Investiture already stored in the metalmind determines the form taken by the magic--thus Feruchemical attributes are released.[4] However, because the Allomancy is fueled by Preservation, the amount of Investiture released is amplified. It is as if a previously hand-powered device were hooked up to an electrical cord to provide greater power output.[5]

The power of Compounding is even greater than it may appear at first glance because the Feruchemical attributes being released may also be stored, rather than used, and the process repeated with a greater reserve of Investiture at the Compounder's disposal. Repeated cycles allow for exponential (and effectively infinite) access to Feruchemical attributes.

While Compounding typically refers to Allomancy enhancing Feruchemy, there is most likely a way for Feruchemy to enhance Allomantic abilities as well.[6]

Uses

The man's virtually immortal. I heard he once took a shotgun blast to the face point-blank and walked away from it.

The Lord Ruler used this ability extensively, as he was both Mistborn and a full Feruchemist, so he could Compound in every metal. He would age briefly to store youth in atium and then burn it to effectively live forever.[1] He used gold Compounding to heal very rapidly, leading to rumors that he survived flaying and decapitation. Miles Dagouter also used gold Compounding to heal himself incredibly fast with an effectively limitless supply of health--hence his nickname, Miles Hundredlives.[2] Marsh is able to Compound atium due to abilities granted by his Hemalurgic spikes. Using the bag of atium taken from KanPaar, Marsh has remained alive by performing the same age trick as the Lord Ruler.[7]

During the Final Empire, Steel Inquisitors did not Compound, though it was sometimes possible for them to figure it out.[8][9] Compounding is one potential reason the Lord Ruler persecuted Feruchemists so extensively--he did not want Feruchemists to mix with Allomancers and create more Compounders.[1]

Limitations and Dangers

However, Feruchemy gives decreasing returns—it takes more than the proportionate amount of strength, for instance, to make yourself four times as strong as a regular man, as opposed to simply twice as strong. In the Lord Ruler's case, this meant that he had to spend more and more youth to keep from aging.

—Sazed[1]

While the exponential use of Compounding is immensely powerful, it isn't without limitation. In some cases, the need to withdraw Feruchemical attributes may outpace even the ability to produce them using Compounding. For example, a gold Compounder with limited reserves may in some cases be unable to Compound health at the rate in which he needs to withdraw it. Likewise, the Lord Ruler could not have used Compounding to become immortal, because the rate at which one must withdraw youth increases with age. At some point his need to withdraw youth would outpace his ability to store and Compound it. Compounding Brass too vigorously could also result in overheating, leading to heatstroke and other heat related maladies, including death.

To perform Compounding, the metalminds themselves must be burned. Thus a person can only Compound so long as a supply of metal is accessible for the purpose of producing more metalminds. These metalminds also must be small enough to swallow or insert into the body, such that they can be Allomantically burned.

Compounding is also only possible with a metalmind that is not "locked" by Spiritual Identity--that is, the metalmind must either have been created by the user himself or it must be "unkeyed". Any Allomancer is technically capable of Compounding--even without Feruchemical abilities--if the metalmind has been "unkeyed" by means of Feruchemical Aluminum.[10]

According to rumor, Miles Dagouter would constantly tap his metalminds for healing. Waxillium took this to confirm his suspicions that Compounding could be dangerous to stop once started--presumably because the Compounder's body comes to rely on the stores provided. This suggests that Compounding often leads to savanthood.

Notas

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