Taldain

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Taldain
Dayside map.jpg
Esquirlas Autonomy
Investiduras Sand mastery
Sistema Taldain system[1]
Universo Cosmere
Parece que esta página necesita actualizarse con nueva información de Arena Blanca Volumen 3!
¡Ten cuidado! Es posible que en su estado, no contenga toda la información adicional todavía.

Taldain is one of the most bizarre planets in the cosmere, a fact that, in turn, feels bizarre to me.

Taldain is a planet in the cosmere upon which the story of White Sand is set.

Geography and Ecology

Taldain is located in the Taldain system. It is a tidally locked planet--one side experiencing perpetual day and the other locked in endless night. It was purposely placed in its current location.[3] An hour on Taldain is 100 minutes long.[4] There is a temperature difference between the two halfs but it does not snow on darkside.[5]

Taldain is home to two prominent cultures; Dayside and Darkside.{au ref|Taldain}

Dayside

The Dayside has one roughly circular landmass, surrounded on all sides by ocean. People from Dayside are called Daysiders. There are six nations on the Dayside of Taldain; Kerzta, Lossand, Denka, Seevis, Nor'Tallon and Tallon. There is a mountain range on the eastern side of the landmass, which runs through Nor'Tallon and borders Seevis and Tallon. A mountain named KraeDa lies at the center of Dayside.[6] Most of the planets investure is found on Dayside.[7] The sand on Dayside is all covered by Lichen. This Lichen is where the striking colour of the sand comes from as well as its change in colour.[8]

Much of Dayside is covered in sand and rock. Most of its flora and fauna live beneath the surface of the sand.{au ref|Taldain} Fauna such as sandlings and other sand animals inhabit the areas known as the deep sands. Some of these creatures such as Karaks are hunted for sport. [9] It is rare for these creatures to venture far from the deepsands. [10] Thousands of small sandlings tend to stick together in the Deep sands, when they move they agitate the sand causing people to mistake them for a larger creature causing them to retreat. [9] Sandlings go to the surface to feed by eating the top layer of sand, after digestion the sand loses its properties until it recharges in the sun.[9] This is similar to how sand has to recharge after being used for Sand Mastery. Delrak Naisha also are found in the deep sands. They are creatures that wait just beneath the sand, if the sand above them are disturbed they emerge and consume whatever creature is above it. [9]

Tonks are a type of domesticated animal on Dayside, used as mounts.[11] They however are limited in that they are scared of water and refuse to cross it.[12] Tonks bury themselves underneath the sand in response to sandstorms. They are also easily confused and mistake many things for a sandstorm.[12]

The Dorim vine is a plant used as a water source on Dayside, and areas where they grow are not considered to be desert. The plant stores water primarily as a defensive measure against other creatures. Its water dissolves the shells of many sand creatures, any attempting to eat the plant their mouths would begin to melt.[11] The growth of Dorim vines as a result limits how large sandlings can grow. [9]

Not all of the ecology of Dayside is uniform however. The city of Kezare is cultivated for farming and is more fertile than the low sands regions.[12][13] The Dark side quarter of the city also has flowers native to darkside growing within it. [6]

The sun does not move in the sky on Dayside. As a result Daysiders find it easy to navigate by using the sun as a reference point.[11] Many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.[11]

Most Daysiders are afraid of the dark.[14]

Darkside

The Dynasty is the most powerful and influential economic and political force on Darkside. It is ruled by Skathan.

Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum.[15] This causes Darksiders to have illuminated teeth, eyes, and nails.[16] The plant and animal life also glows under UV light.[17] {au ref|Taldain} Visitors to the region often describe it as looking somewhere between striking and garish.{au ref|Taldain} Most of Darkside is covered in a Lichen.[18]

It is believed that Darksiders can not become Sand Masters. [18]

It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content.

Unlike what was once assumed Darkside is invested by Autonomy. {au ref|taldain} Its abilities are not as noticeable however.[19] and must wear dark lenses when visiting the Dayside.

The Kerztian word for Darksider is Lonsha.[11]

Realmatics

Autonomy, a Shard of Adonalsium, resides on Taldain.[20]

Autonomy has made Taldain inaccessible from the Cognitive Realm.[21] However, at some point it became possible to enter Taldain again.[22]

Nations

Kerzta

Kerzta is a powerful nation in the western portion of the Dayside continent. Its people worship the Sand Lord and abide by the Ker'Reen Philosophy. It has a deep enmity with its neighbor, Lossand, due to its acceptance of Sand mastery although they have not been in direct conflict in centuries.

Lossand

Lossand is a country that stretches in a wedge from KraeDa in the center of the continent to the southern coast around the Ry'Do Ali River. It is ruled by the Council of Taishin, the heads of the eight Professions vital to their life and culture.

Rim Kingdoms

The Rim Kingdoms are a series of smaller nations on the eastern and north-eastern coast of the Dayside continent. They consist of:

Darksiders

Darkside is more technologically and scientifically advanced than the Dayside, having invented weapons such as guns and explosives.[12] They also had instant noodles, which Hoid enjoyed, and wants Scadrial to replicate.[23][24]

The people on Darkside speak a language known as Dynastic.[11] The language comes from the Dynasty, the dominant economic and political force on the continent. However, Darkside is home to more states, including Elis and Iiaria.

Notes

  1. Mapa de Taldain system
  2. Arcanum Ilimitado - Sistema de Taldain#
  3. [1]
  4. Arena Blanca Volumen 1 capítulo 1#
  5. [2]
  6. a b Arena Blanca Volumen 1 capítulo 5#
  7. https://wob.coppermind.net/events/36/#e1509
  8. Arena Blanca Volumen 2 capítulo 5#
  9. a b c d e Arena Blanca Volumen 2 capítulo 3#
  10. Arena Blanca Volumen 1 capítulo 2#
  11. a b c d e f Arena Blanca Volumen 1 capítulo 3#
  12. a b c d Arena Blanca Volumen 1 capítulo 4#
  13. https://wob.coppermind.net/events/131/#e3963
  14. Arena Blanca Volumen 3 capítulo 4#
  15. https://wob.coppermind.net/events/147/#e4160
  16. White Sand vol.1 release party
    Arcanum - 2016-06-28#
  17. https://wob.coppermind.net/events/147/#e4158
  18. a b Arena Blanca Volumen 2 capítulo 6#
  19. https://wob.coppermind.net/events/36/#e1509
  20. /r/fantasy AMA 2011
    Arcanum - 2011-08-31#
  21. Salt Lake ComicCon FanX 2016
    Arcanum - 2016-03-26#
  22. Shadows of Self release party
    Arcanum - 2015-10-05#
  23. Oathbringer release party
    Arcanum - 2017-11-13#
  24. Shadows of Self Chicago signing
    Arcanum - 2015-10-12#
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