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{{Attention}}
 
{{Attention}}
  +
==Geography and Ecosystems==
  +
===Pre-Ascension Scadrial===
  +
Scadrial before the Lord Ruler took the power at the [[Well of Ascension]] was extremely Earth-like.
  +
It had a blue sky, with clouds, a yellow sun, flowers, green plants, and animals, like horses.
  +
===The World of Ash===
 
At the time of the [[Final Empire]], the planet was characterised by its ashfalls and nightly mists.
  +
When Scadrial was moved closer to the sun by Rashek, the temperature on Scadrial increased dramatically. To counter this Rashek created the [[ashmounts]] in the northern hemisphere nearby the pole, to pump ferromagnetic ash and gas into the sky to reflect some of the heat back into space.
  +
This decreased heat near the north pole but unfortunately, the thicker atmosphere raised the temperature of the rest of Scadrial, turning it into an uninhabitable desert, known as the [[burnlands]].
  +
Rashek also radically altered the geography of Scadrial, rotating the crust of the planet further south, and flattening mountain ranges, and creating new ones elsewhere, all to hide the location of the Well of Ascension.
  +
The magnetic and geographic poles of Scadrial used to be the same, but when Rashek moved the Well south from the north pole, the magnetic pole followed it.
   
 
The Final Empire existed in the northern hemisphere, but life managed to survive elsewhere as well.
At the time of the first trilogy, the planet was characterised by its ashfalls and nightly mists.
 
  +
When Rashek altered the humans of the north pole to make them able to survive in a world so full of ash, he worried that the changes he made to their physiology would kill them.
The [[Final Empire]] existed in its northern hemisphere, but Brandon hints that there was something in the southern hemisphere as well.
 
  +
He left some of the humans on Scadrial unaltered, as a control, and moved them to the southern hemisphere, in the other cooler area in the southern hemisphere.
  +
He gave them an unknown method to survive there.
  +
There were a lot fewer animals during this time. Few plants and animals survived from the world before, except horses, and some dogs.
  +
Rashek also created some entirely new animals.
  +
He designed new plants that could break down the falling ash, and microbes that broke it down as part of their biological processes.
  +
The most notable new animal however was the [[mistwraith]], a creature that was made mostly of muscle, and used the bones of other deceased animals to create unique skeletal structures for itself.
  +
They were created from all the living Feruchemists at the time of the Lord Ruler's Ascension.
  +
When the correct Hemalurgic spikes are placed in mistwraiths, the turn into the sentient kandra.
  +
Rashek also used Hemalurgy to design [[koloss]], made from humans, and [[Inquisitors]].
   
  +
===Post-Final Ascension Scadrial===
At the end of ''{{bref|thoa}}'' [[Sazed]] remakes the planet and moves it back from the sun, removing the need for the ashmounts.
+
At the end of ''{{bref|thoa}}'' [[Sazed]] remakes the planet and moves it back from the sun, removing the need for the ashmounts.
  +
He returns the world to the way it was before Rashek took the power at the Well of Ascension. He uses the knowledge of his copperminds to return the geography to its original form, and restore all the animals that went extinct.
  +
However there was one difference, the Elendel Basin.
   
  +
====The Elendel Basin====
  +
In the northern hemisphere of Scadrial, Sazed created an basin of fertile lands, that could never be over-farmed, and ringed it with Seran, Faleast, and Channeral mountain ranges. The Originators named it the [[Elendel Basin]], and built the city of [[Elendel]] in the center, on the coast of the [[Sea of Yomend]]. Most of the population of the northern hemisphere live within the Elendel Basin. Around the edges of the Basin many people farmed the land. The cities in the Elendel Basin include:
  +
*Alendel
  +
*Bilming
  +
*Doriel
  +
*Doxonar
  +
*Dryport
  +
*Drypost
  +
*Dazarlomue
  +
*Elendel
  +
*Elmsdel
  +
*Garmet
  +
*Mycondwel
  +
*Rashekin
  +
*Steinel
  +
*Tarier
  +
*Tathingdwel
  +
*Vindiel-Cameux
  +
*Wyllion
  +
  +
====The Roughs====
  +
The regular lands around the Elendel Basin are known as the [[Roughs]]. Due to the people of Scadrial having everything they need to live within, there are few people who have moved to the Roughs.
  +
The cities in the Roughs include:
  +
*Callingfale
  +
*Covingtar
  +
*Faradana
  +
*Far Dorest
  +
*Feltrel (now a ghost town)
  +
*Isauec's Bend
  +
*True Madil
  +
*Weathering
  +
  +
==Cosmere==
  +
Scadrial is home two Shards, [[Ruin]], and [[Preservation]]. The physical forms of Preservation can be found in the beads of [[lerasium]], and the white mists.
  +
Ruin's physical forms are the beads of [[atium]], which form in crystals in the [[Pits of Hathsin]] and the black mists.
  +
Both Shards had shardpools, although it is unclear if they still existed during the time of [[Alloy of Law]].
  +
Preservation's shardpool is the Well of Ascension, previously located at the north pole of Scadrial, but was then moved to under [[Kredik Shaw]] in Luthadel.
  +
Ruin's shardpool is the black lake, beneath the Pits of Hathsin.
 
{{stub}}
 
{{stub}}
 
[[Category:Mistborn]]
 
[[Category:Mistborn]]

Revisión del 23:35 24 feb 2012

Scadrial was a planet of the Cosmere and was the setting of the Mistborn series.

Geography and Ecosystems

Pre-Ascension Scadrial

Scadrial before the Lord Ruler took the power at the Well of Ascension was extremely Earth-like. It had a blue sky, with clouds, a yellow sun, flowers, green plants, and animals, like horses.

The World of Ash

At the time of the Final Empire, the planet was characterised by its ashfalls and nightly mists. When Scadrial was moved closer to the sun by Rashek, the temperature on Scadrial increased dramatically. To counter this Rashek created the ashmounts in the northern hemisphere nearby the pole, to pump ferromagnetic ash and gas into the sky to reflect some of the heat back into space. This decreased heat near the north pole but unfortunately, the thicker atmosphere raised the temperature of the rest of Scadrial, turning it into an uninhabitable desert, known as the burnlands. Rashek also radically altered the geography of Scadrial, rotating the crust of the planet further south, and flattening mountain ranges, and creating new ones elsewhere, all to hide the location of the Well of Ascension. The magnetic and geographic poles of Scadrial used to be the same, but when Rashek moved the Well south from the north pole, the magnetic pole followed it.

The Final Empire existed in the northern hemisphere, but life managed to survive elsewhere as well. When Rashek altered the humans of the north pole to make them able to survive in a world so full of ash, he worried that the changes he made to their physiology would kill them. He left some of the humans on Scadrial unaltered, as a control, and moved them to the southern hemisphere, in the other cooler area in the southern hemisphere. He gave them an unknown method to survive there. There were a lot fewer animals during this time. Few plants and animals survived from the world before, except horses, and some dogs. Rashek also created some entirely new animals. He designed new plants that could break down the falling ash, and microbes that broke it down as part of their biological processes. The most notable new animal however was the mistwraith, a creature that was made mostly of muscle, and used the bones of other deceased animals to create unique skeletal structures for itself. They were created from all the living Feruchemists at the time of the Lord Ruler's Ascension. When the correct Hemalurgic spikes are placed in mistwraiths, the turn into the sentient kandra. Rashek also used Hemalurgy to design koloss, made from humans, and Inquisitors.

Post-Final Ascension Scadrial

At the end of Plantilla:Bref Sazed remakes the planet and moves it back from the sun, removing the need for the ashmounts. He returns the world to the way it was before Rashek took the power at the Well of Ascension. He uses the knowledge of his copperminds to return the geography to its original form, and restore all the animals that went extinct. However there was one difference, the Elendel Basin.

The Elendel Basin

In the northern hemisphere of Scadrial, Sazed created an basin of fertile lands, that could never be over-farmed, and ringed it with Seran, Faleast, and Channeral mountain ranges. The Originators named it the Elendel Basin, and built the city of Elendel in the center, on the coast of the Sea of Yomend. Most of the population of the northern hemisphere live within the Elendel Basin. Around the edges of the Basin many people farmed the land. The cities in the Elendel Basin include:

  • Alendel
  • Bilming
  • Doriel
  • Doxonar
  • Dryport
  • Drypost
  • Dazarlomue
  • Elendel
  • Elmsdel
  • Garmet
  • Mycondwel
  • Rashekin
  • Steinel
  • Tarier
  • Tathingdwel
  • Vindiel-Cameux
  • Wyllion

The Roughs

The regular lands around the Elendel Basin are known as the Roughs. Due to the people of Scadrial having everything they need to live within, there are few people who have moved to the Roughs. The cities in the Roughs include:

  • Callingfale
  • Covingtar
  • Faradana
  • Far Dorest
  • Feltrel (now a ghost town)
  • Isauec's Bend
  • True Madil
  • Weathering

Cosmere

Scadrial is home two Shards, Ruin, and Preservation. The physical forms of Preservation can be found in the beads of lerasium, and the white mists. Ruin's physical forms are the beads of atium, which form in crystals in the Pits of Hathsin and the black mists. Both Shards had shardpools, although it is unclear if they still existed during the time of Alloy of Law. Preservation's shardpool is the Well of Ascension, previously located at the north pole of Scadrial, but was then moved to under Kredik Shaw in Luthadel. Ruin's shardpool is the black lake, beneath the Pits of Hathsin.

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