Diferencia entre revisiones de «Lasca»

De La Coppermind
Ir a la navegación Ir a la búsqueda
m (Fixed some typos)
Línea 7: Línea 7:
   
 
== Qualities of a Sliver ==
 
== Qualities of a Sliver ==
Being a Sliver changes a person, there is a residue left behind in a person.{{qa ref|680|26}} This residue has many effects, one of which is that a person who is capable of noticing [[Investiture]] would be able to look at someone and tell that they are a Sliver.{{qa ref|836|46}} Holding a large portion of a Shard is similar to inflating a balloon.{{qa ref|1086|18}} It is unknown what affects this expansion of their mind and spirit ultimately has on a person. A Sliver knows it is a Sliver. This most likely has to do with the expanded consensus gained from holding the [[Shard]].{{cite}}{{clarify}}
+
Being a Sliver changes a person, there is a residue left behind in a person.{{qa ref|680|26}} This residue has many effects, one of which is that a person who is capable of noticing [[Investiture]] would be able to look at someone and tell that they are a Sliver.{{qa ref|836|46}} Holding a large portion of a Shard is similar to inflating a balloon.{{qa ref|1086|18}} It is unknown what effects this expansion of their mind and spirit ultimately has on a person. A Sliver knows it is a Sliver. This most likely has to do with the expanded consciousness gained from holding the [[Shard]].{{cite}}{{clarify}}
   
 
== Known sources of power to become a Sliver ==
 
== Known sources of power to become a Sliver ==

Revisión del 11:39 30 jul 2015

A Sliver is a human intelligence who has held all or a very large portion of the power of a Shard and has since released it.[1][2] There is a certain threshold of power where one would be considered a Sliver of Adonalsium. Every person on Scadrial has a bit of the power of Preservation, but they are not technically Slivers. Though there is some grey area in what it means to be a Sliver, individuals who have directly held the power of a Shard are usually termed Slivers. Elend, who became a full lerasium Mistborn, is not a Sliver, but is starting to get close.[3]

Requirements

  1. All Slivers by definition must be a human first. Non human entities like Spren can not become Slivers.[2]
  2. A human must hold a large portion portion of a Shard, a single bead of lerasium is not enough.[3] Touching the Well of Ascension but not holding and using its power will not change a human into a Sliver.[Falta cita]
  3. Slivers must have used up that power or released it.

Qualities of a Sliver

Being a Sliver changes a person, there is a residue left behind in a person.[3] This residue has many effects, one of which is that a person who is capable of noticing Investiture would be able to look at someone and tell that they are a Sliver.[4] Holding a large portion of a Shard is similar to inflating a balloon.[5] It is unknown what effects this expansion of their mind and spirit ultimately has on a person. A Sliver knows it is a Sliver. This most likely has to do with the expanded consciousness gained from holding the Shard.[Falta cita][Se necesita aclaración]

Known sources of power to become a Sliver

  1. Holding any Shard for any amount of time.
  2. The Well of Ascension

Known Slivers

Notes

  1. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-699-7» está definido varias veces con contenidos diferentes
  2. a b {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-699-8» está definido varias veces con contenidos diferentes
  3. a b c d e f {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-680-26» está definido varias veces con contenidos diferentes
  4. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-836-46» está definido varias veces con contenidos diferentes
  5. {{{3}}}
    Theoryland - {{{date}}}# Error en la cita: Etiqueta <ref> no válida; el nombre «qa-1086-18» está definido varias veces con contenidos diferentes
A este artículo le falta información. Por favor, ayuda a The Coppermind a expandirla.