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'''Ruin''' is a [[Shard|Shard of Adonalsium]]. Its original [[Vessel]] was [[Ati]], but it's currently held by [[Sazed]] alongside [[Preservation]], forming [[Harmony]].{{wob ref|4115}} Ruin is known as '''Herr''' to the [[Southern Scadrian]]s.{{book ref|mb6|22}} Its [[Investiture]] is typically associated with the color black.{{wob ref|3031}}
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'''Ruin''', also known as '''Herr''' in [[Southern Scadrial]], is one of the [[Shard]]s of [[Adonalsium]].{{book ref|mb6|22}} Its original [[Vessel]] was [[Ati]], but it's currently held by [[Sazed]] alongside [[Preservation]], forming [[Harmony]].{{wob ref|4115}} Ruin's [[Investiture]] is typically associated with the color black.{{wob ref|3031}}
   
 
== Intent ==
 
== Intent ==
  +
{{quote
Ruin seeks change, that everything shall age and pass; an embodiment of entropy and decay.{{wob ref|4130}} It is not inherently evil,{{wob ref|10203}} because without change there is no life, but its destructive actions are often contrary to life existing peacefully.{{wob ref|7950}} Since the [[Final Ascension]], this intent has been tempered by [[Preservation]], which also makes it difficult for anyone holding [[Harmony]] to take action.{{book ref|mb5|7}}
 
  +
|Death is necessary. Every clock must wind down, every day must end. Without me there is no life, and never could have been. Life is change, and I represent that change.
  +
|Ruin{{msh ref|4|4}}
  +
}}
  +
  +
Ruin is the embodiment of entropy and decay; it seeks change, so that all may age and pass.{{wob ref|4130}} It is not inherently evil, as without change there can be no life, but its destructive actions are often contrary to life existing peacefully.{{wob ref|10203}}{{wob ref|7950}} This approach to Ruin as simply inevitable decay is largely due to [[Ati]]'s original kind nature, as he deliberately channeled Ruin towards a more peacable state. In other hands, the Shard would've been a far more destructive force.{{wob ref|10334}}
  +
  +
It is the polar opposite of [[Preservation]] -- a relation most other Shards don't have.{{wob ref|5518}} Since the [[Final Ascension]], Preservation has tempered Ruin's intent, which also makes it difficult for anyone holding [[Harmony]] to take action.{{book ref|mb5|7}}
   
 
== Associated magic ==
 
== Associated magic ==
  +
{{image|Steel Inquisitor Matthew Johnson Inktober2018.jpg|side=right|width=250px|[[Steel Inquisitor]], a person altered by [[Hemalurgy]]}}
 
=== Hemalurgy ===
 
=== Hemalurgy ===
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{{for|Hemalurgy}}
Ruin fuels [[Hemalurgy]], one of the three Metallic Arts on [[Scadrial]]. [[Hemalurgy]] is a unique magic in that unlike most it is not limited to [[Scadrial]] and can be used by anyone anywhere. Hemalurgy is a method of removing a portion of a person's spirit web and grafting it onto someone else. While [[Hemalurgy]]'s potential is largely unexplored and remains a great mystery, it is mainly used to grant access to various [[Investiture]] systems for the recipient. Individuals who are pierced by Hemalurgic spikes can hear Ruin's voice in their head. In addition to this, Ruin can also subtly manipulate the emotions of spiked individuals, and slightly alter their perception of certain things without them being aware of it. The more spikes piercing a person, the more holes in their spirit web, which in turn allows for easier control by the Vessel of Ruin as well as susceptibility to emotional Allomancy. For example, humans with one spike are only subtly affected by Ruin, whereas [[Koloss]], which are human with four spikes, are under direct and absolute control of Ruin. Three spikes or less do not enable Ruin or emotional Allomancy to completely control a human.{{book ref|mb6|27}}
 
  +
  +
Ruin fuels [[Hemalurgy]] -- one of the three Metallic Arts on [[Scadrial]], and a unique one among them in that it can be used by anyone anywhere, provided they have the appropriate tools and [[Intent]].{{wob ref|6312}} It allows for removing a portion of a person's [[spiritweb]] and grafting it onto someone else with a metal spike, essentially stealing an attribute or power and giving it to another. Various attributes can be stolen, from physical qualities such as strength or senses to magical powers, like [[Allomancy|Allomantic]] abilities, and even foreign magic systems like [[Surgebinding]].{{wob ref|12018}} What attribute is stolen depends on the metal used and the placement of the spike.{{file ref|Hemalurgy table.jpg|text=Hemalurgy Table}} By transplanting powers and qualities, Hemalurgy can be used to effectively create new species; examples of such creatures are [[kandra]], [[koloss]] and the [[Steel Inquisitor]]s.
  +
  +
People who are pierced by Hemalurgic spikes can hear Ruin's voice in their head. Moreover, Ruin can also subtly manipulate the emotions of spiked individuals, and slightly alter their perception of certain things without them being aware of it. The more spikes pierce a person, the more holes in their spiritweb, which in turn allows for easier control as well as greater susceptibility to emotional Allomancy. For example, humans with one spike are only subtly affected by Ruin, whereas koloss, which are humans with four spikes, are under direct and absolute control of Ruin. Three spikes or less do not enable complete control of a person.{{book ref|mb6|27}}
   
 
=== Feruchemy ===
 
=== Feruchemy ===
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{{for|Feruchemy}}
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[[Feruchemy]] is a [[Metallic Arts|Metallic Art]] created by both Ruin and [[Preservation]]. Unlike Hemalurgy, it is inheritable; a person has to be born with the ability to use it.{{wob ref|5269}} Like Preservation's own magic, [[Allomancy]], Feruchemy grants sixteen separate powers for each of the base metals, as well as additional abilities for every [[God Metal|god metal]].{{file ref|Feruchemical table.jpg|text=Feruchemical Table}} A person can store an attribute of themselves in a piece of metal called a metalmind, diminishing it in themselves, and tap the stored attribute, increasing it in themselves -- for example, store strength to become weaker, then tap it to become stronger.{{book ref|mb4|part=ars}}
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  +
Which attribute can be stored depends on the metal used. A person can be born a Feruchemist, allowing them to use all powers, or a Ferring, letting them use only one metal. The base sixteen metals are divided into four categories: physical, which store attributes of the body, cognitive, which store attributes of the mind, spiritual, which store attributes of the soul, and hybrid, which store attributes related to bodily processes, like health or energy.{{file ref|Feruchemical table.jpg|text=Feruchemical Table}}
   
 
=== Mists ===
 
=== Mists ===
A black mist is a manifestation of Ruin's power. How this affects Hemalurgy is unknown if at all. This mist was present at the Well of Ascension upon Vin's discovery of the well. A similar manifestation appears after [[Ati]]'s death before [[Sazed]] takes up both shards. After the Final Ascension, black mists are sent forth by Harmony, as well as the usual mists, which are of Preservation.
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Ruin's power can sometimes manifest in a gaseous form as black mist, though it's unclear whether it has any magical effect. Its appearance does, however, signal Ruin's presence, and is how much of Ruin's power appears in the [[Cognitive Realm]].{{book ref|mb3|82}} This mist is present at the Well of Ascension upon Vin's discovery of the well, and a similar manifestation appears after [[Ati]]'s death before [[Sazed]] takes up both shards.{{epigraph ref|mb3|14}}{{book ref|mb3|82}} After the Final Ascension, black mists are sent forth by Harmony alongside Preservation's white mists.{{book ref|mb6|11}}
   
 
=== Atium ===
 
=== Atium ===
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{{for|Atium}}
The solid form of Ruin's power, a metal known as [[atium]], allows the user to see a few seconds into the future when Allomantically burned. [[Atium]] can also be used to store youth with [[Feruchemy]], that youth can be [[Compounding|compounded]] to create a semblance of agelessness. When used as a Hemalurgic spike, atium can steal any power, including those of [[Allomancy]], [[Feruchemy]], and possibly other magic systems, though it must first be refined.{{file ref|Hemalurgy table.jpg| Table of Hemalurgic Metals}}
 
   
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In solid form, Ruin's power appears as the metal [[atium]], named after the original Vessel. Like all god metals, atium has its uses in the [[Metallic Arts]]. In [[Allomancy]], it allows the user to see a few seconds into the future; in [[Feruchemy]], it can be used to store youth, and through [[compounding]], it permits near-agelessness. As a [[Hemalurgic]] spike, atium can steal any power, including those of other magic systems, though it must first be refined.{{file ref|Hemalurgy table.jpg|text=Hemalurgy Table}}
<gallery caption="Images of Ruin">
 
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Ruin.jpg | <center><small>by {{a|Kyle Pearson}}</small></center>
 
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Atium burns incredibly quickly; even a relatively large bead lasts for only about two minutes.{{book ref|mb2|40}} Prior to the [[Final Ascension]], the metal could only be found in the [[Pits of Hathsin]], which surrounded Ruin's [[perpendicularity]]; a lake with black sheen, originally high in the mountains, near the [[Well of Ascension]], though it was moved underground by [[Rashek]] during his reshaping of the planet.{{book ref|mb1|33}}{{wob ref|5786}}{{wob ref|5525}} Production there ceased when [[Kelsier]] destroyed the crystals that atium grew from.{{book ref|mb1|32}} Post-[[Catacendre]], atium can no longer be formed, though remnants from before [[Ati]]'s death still exist.{{wob ref|6242}}
Marsh Ruin.png | <center><small>by {{a|eyeronis}}</small></center> Ruin commanding Marsh
 
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Ati.jpg | <center><small>by [[User: Botanicaxu]]</small></center>
 
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=== Direct intervention ===
Vin and Ruin by EccoS.jpg | <center><small>by {{a|EccoS}}</small></center> Behind [[Vin]]
 
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Despite its destructive intent, Ruin is capable of, together with Preservation, vast acts of creations; among others, [[Ati]]'s partially responsible for creating the planet [[Scadrial]], and has worked together with [[Leras]] to fill it with living, thinking creatures.{{book ref|mb3|57}}{{au ref|Scadrial}} This grants him additional abilities within the world -- he can read and alter any text not written in metal, and even alter the landscape itself, prompting volcanic explosions and earthquakes.{{epigraph ref|mb2|1}}{{epigraph ref|mb3|48}} Ruin also lets the Vessel take on appearance and voice of different people, and lets him speak into the minds of others, though they must be either mentally unsound or pierced by a [[Hemalurgic]] spike to hear Ruin's voice.{{wob ref|7719}}{{book ref|mb3|45}}
</gallery>
 
   
 
== History ==
 
== History ==
  +
{{for|Ati#History|the history of Ati prior to becoming Ruin}}
=== The deal and betrayal ===
 
Ruin and [[Preservation]], the two [[Shard]]s on Scadrial, struck a deal to create life on the planet. Neither Shard could create by themselves but working together they created life. Preservation gave an extra piece of his power to create sentient life. In doing so, he left himself weaker than Ruin, which formed the basis of their agreement that Ruin would be allowed to destroy the world some day.
 
   
  +
=== The Deal and Betrayal ===
Preservation broke the terms of the agreement by sacrificing his mind to create a prison for Ruin's mind, preventing him from destroying the world. Furthermore, in an attempt to balance the power (since some of Preservation was now stored in humanity), he sequestered away a portion of Ruin's power by condensing it into the metal [[atium]].
 
  +
The [[Shard]] of Ruin was created on the planet [[Yolen]] at the [[Shattering]] of [[Adonalsium]], along with fifteen others, and taken up by [[Ati]].{{msh ref|3|2}} He, along with [[Preservation]]'s Vessel [[Leras]], departed the planet, and eventually wound up in an empty star system.{{au ref|Scadrial}} Originally, the two Shards were balanced there -- though they could create by working together, neither would be happy with the end result.{{epigraph ref|mb3|53}}
   
  +
Eventually, Preservation's desire to make sapient creatures prompted him to offer a deal to Ruin. Together, they could create [[Scadrial]] and fill it with living beings; by endowing them with sapience, Preservation would give up part of himself. In doing so, he left himself weaker than Ruin, which formed the basis of their agreement that Ruin would be allowed to destroy the world some day.{{epigraph ref|mb3|54}}
=== Touch on the world ===
 
Ruin's entrapped mind could still influence the world. In particular, he changed the prophecies left behind by Preservation in an attempt to get the Hero of Ages to release him from his prison. This led to [[Rashek]] becoming the Lord Ruler. Ruin also encouraged the mists, left behind by [[Preservation]], to choke off sunlight to the planet. This is what became known as the [[Deepness]] from Pre-Ascension times.
 
   
  +
However, Preservation broke the terms of the deal by sacrificing his mind to create a prison for Ruin, preventing him from doing wrecking the planet. Furthermore, in an attempt to balance the two Shards, he sequestered away a portion of Ruin's power by condensing it into the metal [[atium]].{{epigraph ref|mb3|55}}
As a result of his manipulation of the Terris prophecies, [[Vin]] unwittingly released Ruin from his prison 1024 years later, believing that the power of the [[Well of Ascension]] had to be released in order to right the changes Rashek had made to the world. Once he was freed, Ruin immediately went on a rampage to destroy Scadrial; central to this plan was his need to overcome Preservation, which meant that he needed to find the stash of atium left behind by the Lord Ruler.
 
   
  +
{{image|The Well of Ascension by Eleonor Piteira.jpg|side=left|width=250px|[[Vin]] sinking into the [[Well of Ascension]], freeing Ruin}}
=== The death of Ati ===
 
  +
=== Plotting Escape ===
Ruin's rampage was ended when he had [[Marsh]] kill [[Elend]]. Vin, now the Vessel of [[Preservation]], threw the full force of Preservation at Ruin, telling him that Elend was the last thing she had to live for. Due the opposite nature of these Shards, the conflict killed both her and Ati.
 
  +
{{quote
  +
|'Giving the power up’ is a stand-in for giving the power to [Ruin]. The powers would interpret that as me releasing him. My power, accepting his touch back into the world, directly.
  +
|[[Leras]]{{msh ref|2|3}}
  +
}}
   
  +
==== Alendi ====
The end of Ruin was Preservation's plan all along. Leras had held Preservation for so long that he was bound by its intent, and could not kill or destroy anything, not even Ruin. He arranged to have the Shard pass on to a new Vessel, who would not be so strongly bound by the Shard's intent and thus would have more freedom to use its power.
 
  +
Ruin's prison, the [[Well of Ascension]], had a fatal flaw: every thousand and twenty four years, the [[perpendicularity]] would fill, requiring someone to take up the power. Were that person then to release it, Ruin's prison would vanish, letting him out; only by using the power themselves could that person, dubbed the [[Hero of Ages]], keep Ruin trapped.{{msh ref|2|3}}
   
  +
Despite being imprisoned in the Well, Ruin could still affect the world in minuscule ways, and thus began to plan for exploiting this fatal flaw to free himself. His initial scheme was to use [[Alendi]], chosen by the power of the Well, and convince him, thorugh altering the [[Terris Prophecies]], to free him. However, a [[Terrisman]] named [[Kwaan]] realized Ruin's alterations. He sent his nephew, [[Rashek]], to try and stop Alendi from reaching the Well.{{epigraph ref|mb2|55}} Rashek eventually killed Alendi and took the power for himself, becoming [[the Lord Ruler]] and perpetuating Ruin's imprisonment.
[[Sazed]] picked up both Ruin and Preservation following Vin's sacrifice, and is the current Vessel of both Shards. Ruin's power mixed with Preservation's, forming the Shard [[Harmony]].{{wob ref|4115}} It is unclear how Sazed was able to balance the two Shards, since Ruin was slightly stronger than Preservation.
 
   
== Influence ==
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==== Kelsier and Vin ====
  +
Undeterred, Ruin began working on another idea, timing it with the Well's next call, a thousand years later. His plan was two-pronged: first, to ensure that Rashek would be killed, thus opening the way to the Well for others; second, to create someone who would enter the Well and release the power. For the first, he manipulated [[Kelsier]], a [[skaa]] [[Mistborn]], with fabricated tales of the so-called Eleventh Metal, [[malatium]], convincing him that it would be the key to defeating the Lord Ruler; which, in a way, it turned out to be.{{epigraph ref|mb3|24}}
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  +
For the second, Ruin picked a perfect pawn: another skaa Mistborn, a baby girl named [[Vin]] with an insane mother and an [[Allomancer]] sister. Speaking to the mother, Ruin caused her to kill the older daughter and fashion a Hemalurgic spike out of her, then pierce Vin with the spike.{{epigraph ref|mb3|74}} Vin, unaware of this, eventually started wearing the spike as an earring and refused to give it up due to Ruin's influence, thus letting him subtly manipulate her.{{epigraph ref|mb3|75}} He did so mostly through the voice of her deceased brother, [[Reen]].{{book ref|mb3|54}}
  +
  +
Eventually, the Well filled again, and Vin entered its chamber. [[Kelsier]], now a [[Cognitive Shadow]] and up to speed on Ruin's plan thanks to [[Leras]], attempted to stop her from releasing the power.{{msh ref|2|3}} To no avail, though -- Vin did so, and freed Ruin.{{book ref|mb2|58}}
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=== Destruction upon Scadrial ===
  +
{{image|Ruin by zoethatcher.jpg|side=right|width=250px|Ruin in the [[Cognitive Realm]]}}
 
{{quote
 
{{quote
  +
|I have come to claim what was promised me. The only point in creating something is to watch it die.
|You make our religion all about you. They hardly remember the truth any longer.
 
|Leras to Ruin{{msh ref|1|2}}
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|{{book ref|mb3|57}}
 
}}
 
}}
   
  +
Once free, Ruin immediately set out on his plan to destroy [[Scadrial]]; however, his power locked in [[atium]] still diminished him enough to equal him with Preservation, and so he could not simply make it vanish in an instant. He tried to amend it by sending people out to find the missing atium stash.{{epigraph ref|mb3|47}} At the same time, he began killing all Scadrians. [[Ashmounts]] would erupt much more frequently, causing the omnipresent ash to fall more heavily and lava flows to endanger several towns.{{epigraph ref|mb3|48}} Earthquakes also became much more common, and started appearing in more places; while they used to be practically unheard of in the [[Dominance|Inner Dominances]], they began to appear there frequently.{{book ref|mb3|36}}
== Quotes ==
 
{{for|Ruin/Quotes|a list of quotes from Ruin}}
 
   
  +
Prompted by [[Ati]]'s inherent need to gloat, Ruin began appearing to both [[Vin]] and [[Kelsier]] to boast about his achievements; it was those meetings that allowed the two to realize that Ruin was a person, and not merely a force.{{book ref|mb3|57}}{{msh ref|4|4}} However, Ruin was also manipulating people to sow further chaos -- he took control of the [[Steel Inquisitor]]s and the [[koloss]] to create more of both.{{book ref|mb3|prologue}} He also arranged for [[Penrod]] and [[Spook]] to have Hemalurgic spikes to make sure he could use them. This would make [[Luthadel]] and [[Urteau]] too disorganized to mount a defense, requiring Vin and [[Elend]]'s attention.{{book ref|mb3|42}}{{wob ref|7973}} Though Ruin's scheme in Luthadel was successful, he ultimately failed in Urteau thanks to both Spook's force of will and the intervention of [[Kelsier]].{{msh ref|6|5}}
== Ati ==
 
  +
<pre>
 
  +
{{image|Harmony by Elisgardor.jpg|side=left|width=300px|[[Sazed]] ascending to [[Harmony]]}}
{{character
 
  +
=== Achieving Harmony ===
|image=Ruin.jpg
 
|abilities={{tag+|shard|Ruin}}
 
|titles=[[Ruin]]
 
|aliases=Frue{{book ref|mb6|22}}
 
|died={{date|1025|fe}}
 
|world=Scadrial
 
|universe=[[Cosmere]]
 
|books=[[Mistborn Era 1]]
 
}}
 
</pre>
 
{{for|Aon#Ati|the Aon|pre=This article is about the [[Vessel]]}}
 
 
{{quote
 
{{quote
  +
|You think this was your plan? It was [Preservation]'s. His all along. You created the thing that can kill you, Ruin.
| Ati was once a kind and generous man, and you saw what became of him.
 
| [[The Letter]]{{epigraph ref|sa1|18}}
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|[[Vin]]{{book ref|mb3|81}}
 
}}
 
}}
'''Ati''' is a human and the original Vessel of the [[Shard]] [[Ruin]], originally from the planet [[Yolen]]. When he was killed by [[Vin]] and separated from his shard, it is revealed that he has red hair. {{epigraph ref|mb3|82}}
 
   
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Seeking to fight Ruin, Kelsier, now the temporary vessel of [[Preservation]], sought a way to pass the power onto Vin, whom Leras pointed out as its intended recipient. After freeing Spook from Ruin's influence, he told him to send a message to her written in metal, telling her about what was going on.{{msh ref|6|6}} Ruin, knowing what Kelsier was planning, sent [[Marsh]], one of his Inquisitors, to kill the messanger and read the text out-loud, thus letting Ruin know what had been written. However, that was part of Kelsier's plan -- as Marsh found out what was going on, he managed, in a moment of lucidity, to tear the earring out of Vin's ear, letting Kelsier bestow Preservation upon her.{{msh ref|6|7}}
   
  +
After her Ascension, Vin clashed with Ruin a few times, though she was never able to overpower him, as at the time, the two Shards were far too balanced.{{book ref|mb3|80}} The tipping point, however, came during the [[Battle of Hathsin]]. There, Ruin, through the [[koloss]] and Inquisitors it controlled, sought to find the atium cache. At the same time, [[Elend]] and his armies, their [[Allomancy]] boosted by Vin, confronted Ruin's forces on the surface. Eventually, the stash turns out to be empty -- Elend had used all the atium with his mistings during the fight. At the same time, [[Marsh]], under Ruin's control, managed to kill Elend, and taunted Vin about it. Mourning, Vin, now free from all ties to the world, attacked Ruin directly. The collision between two equal and perfectly opposing forces killed both Vessels.{{book ref|mb3|81}}
== Appearance and Personality ==
 
   
  +
This end of Ruin was Preservation's plan all along. Leras had held Preservation for so long that he was bound by its intent, and could not kill or destroy anything, not even Ruin.{{msh ref|2|3}} And so, he arranged to have the Shard pass on to a new Vessel, who would not be so strongly bound by the Shard's intent and thus would have more freedom to use its power.{{book ref|mb3|81}}
Little is known about Ati's appearance, other than the fact that he has red hair. His personality before he became the Vessel of Ruin was that of a very kind, generous and caring man. Due to Ruin's influence, however, his personality was warped to fit that of Ruin, making Ati want to see the destruction of everything in existence.
 
   
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However, the planet was still dying, and thus Preservation's plan reached its conlcusion. [[Sazed]], present at the battle though not directly participating, saw the two powers and took up both of them, mixing them together into [[Harmony]]. With them, reconstructed [[Scadrial]] back into a livable place.{{book ref|mb3|83}}
== History ==
 
   
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{{for|Harmony#History|the subsequent events}}
Ati became the Vessel for Ruin through unknown means. He was originally a kind and generous person, but over the course of holding Ruin, his personality was twisted by the influence of his Shard.{{article ref|The Letter}} Because of this, he became the embodiment of the natural force of entropy, and wished to destroy everything. His desires have only been kept in check by [[Leras]], the Vessel of the Shard of his opposing force, [[Preservation]].
 
   
  +
== Influence ==
Leras was weakened over time, unable to defeat his opponent due to the inherent protective nature of Preservation. This caused him to pass the shard to Vin, who could defeat Ati before the personality-altering effects could prevent her from doing so. Ati is killed by Vin-as-Preservation when she sacrifices herself for that purpose. This enabled [[Sazed]] to take the Shards Ruin and Preservation, combining them into [[Harmony]].
 
  +
{{image|Vin by ToastSamurai.jpg|side=right|width=250px|[[Preservation]], [[Harmony]] and Ruin}}
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{{quote
  +
|You make our religion all about you. They hardly remember the truth any longer.
  +
|Leras to Ruin{{msh ref|1|2}}
  +
}}
   
  +
Ruin's influence is omnipresent on [[Scadrial]]; he was one of the planet's creators, and all things and living beings upon it are partially of him.{{au ref|Scadrial}}. Later, he manipulated its people and texts to arrange for his own freedom. He's also responsible by proxy for the planet's miserable state during [[Rashek]]'s reign, as the Lord Ruler's changes were partially prompted by his desire to oppose Ruin.{{epigraph ref|mb3|18}} Later, it was Ruin's destruction of the planet that caused [[Sazed]] to pick up the two powers and return Scadrial to its prior state.{{book ref|mb3|82}}
== Pact with Preservation and Attempted Destruction of Scadrial ==
 
   
  +
Unsurprisingly, Ruin features in a number of Scadrian religions. The cult of the [[Lord Ruler]] feared the [[Deepness]], an ancient enemy that Rashek defeated at the Well -- though that was a misinterpretation of [[Preservation]]'s snapping [[mist]]s.{{epigraph ref|mb3|81}} The religion of [[Trelagism]], from Scadrial's [[Classical Scadrial|Classical]] period, spoke of two gods, Trell and Nalt, who were each other's brothers and enemies.{{book ref|mb1|2}} In the present times, the [[Southern Scadrian]]s worship the Jaggenmire, a combination of Ruin and Preservation; within the Jaggenmire, Ruin is known as '''Herr''', and is described as both the brother and the husband to the other half, Frue -- he puts things into motion, while she makes them stop, and the two must work together to create life.{{book ref|mb6|22}}
As one of the sixteen people who shattered Adonalsium, Ati became the original vessel of Shard Ruin. As the vessel, his mind was warped to fit his Shardic intent, making him always want to reduce everything down to its smallest possible form, to destroy everything. In an agreement with the Shard Preservation, he obtained Preservation's help in creating a planet ([[Scadrial]]), with the agreement that if Preservation could create sentient life, Ruin could eventually destroy Scadrial and its inhabitants. However, Preservation's Intent prevented him from actually allowing Ruin to destroy Scadrial. He orchestrated the downfall of Ruin on Scadrial with an elaborate plot to sacrifice himself (since holding Preservation meant he was unable to destroy). He sacrificed his mental capabilities to entrap Ruin in the Well of Ascension, effectively preventing Ruin from majorly affecting the world. Ati was still able to use Ruin's power to affect the world, and changed the [[Terris Prophecies]] to trick Vin into freeing him from the Well of Ascension. Once free, he began to make the [[Ashmounts]] to erupt more frequently, causing the omnipresent ash to fall more heavily and lava flows to endanger several villages close to each Ashmount.{{epigraph ref|mb3|48}} Earthquakes were also much more frequent, so much so that [[Elend Venture|Elend]] remarked that earthquakes were practically unheard of in the [[Dominance|Inner Dominances]], but during a short time he had already experienced several.{{book ref|mb3|36}}
 
   
  +
Ruin's influence extends, however slightly, to other [[cosmere]] worlds. [[Hemalurgy]] has been used on other planets, albeit subtly.{{wob ref|2749}} Additionally, [[Nightblood]] contains Ruin's [[Investiture]].{{wob ref|10902}} How it got involved in the sword's creation is unclear, though it's likely due to the [[Command]] that made it being about destruction.
== God Metal ==
 
   
  +
== Quotes ==
'[[Atium]]' is Ruin's god metal, a physical condensation of his power, and is named after Ati. Allomantic atium gives the user the ability to see into the future by a few seconds in order to counteract any move made by an opponent and strike almost unavoidably, as the Seer or Mistborn burning atium will know where you will move before you even do. Burning atium also expands the user's mind to be able to deal with the wealth of new information and act accordingly to it. Atium burned incredibly quickly; even a relatively large bead lasts for only about two minutes.{{book ref|mb2|40}} Atium production from the [[Pits of Hathsin]] was ceased when [[Kelsier]] destroyed the crystals that the Atium grew from.
 
  +
{{for|Ruin/Quotes|a list of quotes from Ruin}}
 
== Image Gallery ==
 
   
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== Trivia ==
<gallery caption="Images of Ati">
 
  +
* In ''[[wikipedia:Magic: The Gathering|Magic: The Gathering]]'', colors, Ruin would be pure black.{{wob ref|11057}}
Ruin.jpg | Ruin by [[Coppermind: Artist/Kyle Pearson|Kyle Pearson]]
 
Marsh Ruin.png | Ruin commanding Marsh by [[Coppermind: Artists/eyeronis|eyeronis]]
 
Ati.jpg | Ati by [[User: Botanicaxu]]
 
</gallery>
 
   
 
== Notes ==
 
== Notes ==
<references>
+
<references />
</references>
 
 
<pre>
 
<pre>
 
{{partial}}
 
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Revisión actual del 16:27 3 ene 2021

To Ruin and Ati

{{shard info
|image=Ruin.jpg
|shard=Ruin
|vessel=[[Sazed]]
|status=Whole, conjoined with [[Preservation]]
|slivers=[[Ati]]
|splinters=None{{wob ref|3020}}
|perpendicularity=[[Ruin's Perpendicularity]], [[Pits of Hathsin]]
|magic=[[Hemalurgy]], [[Feruchemy]]
|residence=[[Scadrial]]
|books=[[Mistborn Era 1]]
}}

This force was time infinite. It was the winds that weathered, the storms that broke, the timeless waves running slowly, slowly, slowly, to a stop as the sun and the planet cooled to nothing. It was the ultimate end and destiny of all things. And it was angry.

—Kelsier[1]

Ruin, also known as Herr in Southern Scadrial, is one of the Shards of Adonalsium.[2] Its original Vessel was Ati, but it's currently held by Sazed alongside Preservation, forming Harmony.[3] Ruin's Investiture is typically associated with the color black.[4]

Intent

Death is necessary. Every clock must wind down, every day must end. Without me there is no life, and never could have been. Life is change, and I represent that change.

—Ruin[5]

Ruin is the embodiment of entropy and decay; it seeks change, so that all may age and pass.[6] It is not inherently evil, as without change there can be no life, but its destructive actions are often contrary to life existing peacefully.[7][8] This approach to Ruin as simply inevitable decay is largely due to Ati's original kind nature, as he deliberately channeled Ruin towards a more peacable state. In other hands, the Shard would've been a far more destructive force.[9]

It is the polar opposite of Preservation -- a relation most other Shards don't have.[10] Since the Final Ascension, Preservation has tempered Ruin's intent, which also makes it difficult for anyone holding Harmony to take action.[11]

Associated magic

Hemalurgy

Ruin fuels Hemalurgy -- one of the three Metallic Arts on Scadrial, and a unique one among them in that it can be used by anyone anywhere, provided they have the appropriate tools and Intent.[12] It allows for removing a portion of a person's spiritweb and grafting it onto someone else with a metal spike, essentially stealing an attribute or power and giving it to another. Various attributes can be stolen, from physical qualities such as strength or senses to magical powers, like Allomantic abilities, and even foreign magic systems like Surgebinding.[13] What attribute is stolen depends on the metal used and the placement of the spike.[14] By transplanting powers and qualities, Hemalurgy can be used to effectively create new species; examples of such creatures are kandra, koloss and the Steel Inquisitors.

People who are pierced by Hemalurgic spikes can hear Ruin's voice in their head. Moreover, Ruin can also subtly manipulate the emotions of spiked individuals, and slightly alter their perception of certain things without them being aware of it. The more spikes pierce a person, the more holes in their spiritweb, which in turn allows for easier control as well as greater susceptibility to emotional Allomancy. For example, humans with one spike are only subtly affected by Ruin, whereas koloss, which are humans with four spikes, are under direct and absolute control of Ruin. Three spikes or less do not enable complete control of a person.[15]

Feruchemy

Feruchemy is a Metallic Art created by both Ruin and Preservation. Unlike Hemalurgy, it is inheritable; a person has to be born with the ability to use it.[16] Like Preservation's own magic, Allomancy, Feruchemy grants sixteen separate powers for each of the base metals, as well as additional abilities for every god metal.[17] A person can store an attribute of themselves in a piece of metal called a metalmind, diminishing it in themselves, and tap the stored attribute, increasing it in themselves -- for example, store strength to become weaker, then tap it to become stronger.[18]

Which attribute can be stored depends on the metal used. A person can be born a Feruchemist, allowing them to use all powers, or a Ferring, letting them use only one metal. The base sixteen metals are divided into four categories: physical, which store attributes of the body, cognitive, which store attributes of the mind, spiritual, which store attributes of the soul, and hybrid, which store attributes related to bodily processes, like health or energy.[17]

Mists

Ruin's power can sometimes manifest in a gaseous form as black mist, though it's unclear whether it has any magical effect. Its appearance does, however, signal Ruin's presence, and is how much of Ruin's power appears in the Cognitive Realm.[19] This mist is present at the Well of Ascension upon Vin's discovery of the well, and a similar manifestation appears after Ati's death before Sazed takes up both shards.[20][19] After the Final Ascension, black mists are sent forth by Harmony alongside Preservation's white mists.[21]

Atium

In solid form, Ruin's power appears as the metal atium, named after the original Vessel. Like all god metals, atium has its uses in the Metallic Arts. In Allomancy, it allows the user to see a few seconds into the future; in Feruchemy, it can be used to store youth, and through compounding, it permits near-agelessness. As a Hemalurgic spike, atium can steal any power, including those of other magic systems, though it must first be refined.[14]

Atium burns incredibly quickly; even a relatively large bead lasts for only about two minutes.[22] Prior to the Final Ascension, the metal could only be found in the Pits of Hathsin, which surrounded Ruin's perpendicularity; a lake with black sheen, originally high in the mountains, near the Well of Ascension, though it was moved underground by Rashek during his reshaping of the planet.[23][24][25] Production there ceased when Kelsier destroyed the crystals that atium grew from.[26] Post-Catacendre, atium can no longer be formed, though remnants from before Ati's death still exist.[27]

Direct intervention

Despite its destructive intent, Ruin is capable of, together with Preservation, vast acts of creations; among others, Ati's partially responsible for creating the planet Scadrial, and has worked together with Leras to fill it with living, thinking creatures.[28][29] This grants him additional abilities within the world -- he can read and alter any text not written in metal, and even alter the landscape itself, prompting volcanic explosions and earthquakes.[30][31] Ruin also lets the Vessel take on appearance and voice of different people, and lets him speak into the minds of others, though they must be either mentally unsound or pierced by a Hemalurgic spike to hear Ruin's voice.[32][33]

History

The Deal and Betrayal

The Shard of Ruin was created on the planet Yolen at the Shattering of Adonalsium, along with fifteen others, and taken up by Ati.[34] He, along with Preservation's Vessel Leras, departed the planet, and eventually wound up in an empty star system.[29] Originally, the two Shards were balanced there -- though they could create by working together, neither would be happy with the end result.[35]

Eventually, Preservation's desire to make sapient creatures prompted him to offer a deal to Ruin. Together, they could create Scadrial and fill it with living beings; by endowing them with sapience, Preservation would give up part of himself. In doing so, he left himself weaker than Ruin, which formed the basis of their agreement that Ruin would be allowed to destroy the world some day.[36]

However, Preservation broke the terms of the deal by sacrificing his mind to create a prison for Ruin, preventing him from doing wrecking the planet. Furthermore, in an attempt to balance the two Shards, he sequestered away a portion of Ruin's power by condensing it into the metal atium.[37]

Vin sinking into the Well of Ascension, freeing Ruin

Plotting Escape

'Giving the power up’ is a stand-in for giving the power to [Ruin]. The powers would interpret that as me releasing him. My power, accepting his touch back into the world, directly.

Alendi

Ruin's prison, the Well of Ascension, had a fatal flaw: every thousand and twenty four years, the perpendicularity would fill, requiring someone to take up the power. Were that person then to release it, Ruin's prison would vanish, letting him out; only by using the power themselves could that person, dubbed the Hero of Ages, keep Ruin trapped.[38]

Despite being imprisoned in the Well, Ruin could still affect the world in minuscule ways, and thus began to plan for exploiting this fatal flaw to free himself. His initial scheme was to use Alendi, chosen by the power of the Well, and convince him, thorugh altering the Terris Prophecies, to free him. However, a Terrisman named Kwaan realized Ruin's alterations. He sent his nephew, Rashek, to try and stop Alendi from reaching the Well.[39] Rashek eventually killed Alendi and took the power for himself, becoming the Lord Ruler and perpetuating Ruin's imprisonment.

Kelsier and Vin

Undeterred, Ruin began working on another idea, timing it with the Well's next call, a thousand years later. His plan was two-pronged: first, to ensure that Rashek would be killed, thus opening the way to the Well for others; second, to create someone who would enter the Well and release the power. For the first, he manipulated Kelsier, a skaa Mistborn, with fabricated tales of the so-called Eleventh Metal, malatium, convincing him that it would be the key to defeating the Lord Ruler; which, in a way, it turned out to be.[40]

For the second, Ruin picked a perfect pawn: another skaa Mistborn, a baby girl named Vin with an insane mother and an Allomancer sister. Speaking to the mother, Ruin caused her to kill the older daughter and fashion a Hemalurgic spike out of her, then pierce Vin with the spike.[41] Vin, unaware of this, eventually started wearing the spike as an earring and refused to give it up due to Ruin's influence, thus letting him subtly manipulate her.[42] He did so mostly through the voice of her deceased brother, Reen.[43]

Eventually, the Well filled again, and Vin entered its chamber. Kelsier, now a Cognitive Shadow and up to speed on Ruin's plan thanks to Leras, attempted to stop her from releasing the power.[38] To no avail, though -- Vin did so, and freed Ruin.[44]

Destruction upon Scadrial

I have come to claim what was promised me. The only point in creating something is to watch it die.

[28]

Once free, Ruin immediately set out on his plan to destroy Scadrial; however, his power locked in atium still diminished him enough to equal him with Preservation, and so he could not simply make it vanish in an instant. He tried to amend it by sending people out to find the missing atium stash.[45] At the same time, he began killing all Scadrians. Ashmounts would erupt much more frequently, causing the omnipresent ash to fall more heavily and lava flows to endanger several towns.[31] Earthquakes also became much more common, and started appearing in more places; while they used to be practically unheard of in the Inner Dominances, they began to appear there frequently.[46]

Prompted by Ati's inherent need to gloat, Ruin began appearing to both Vin and Kelsier to boast about his achievements; it was those meetings that allowed the two to realize that Ruin was a person, and not merely a force.[28][5] However, Ruin was also manipulating people to sow further chaos -- he took control of the Steel Inquisitors and the koloss to create more of both.[47] He also arranged for Penrod and Spook to have Hemalurgic spikes to make sure he could use them. This would make Luthadel and Urteau too disorganized to mount a defense, requiring Vin and Elend's attention.[48][49] Though Ruin's scheme in Luthadel was successful, he ultimately failed in Urteau thanks to both Spook's force of will and the intervention of Kelsier.[50]

Sazed ascending to Harmony

Achieving Harmony

You think this was your plan? It was [Preservation]'s. His all along. You created the thing that can kill you, Ruin.

Seeking to fight Ruin, Kelsier, now the temporary vessel of Preservation, sought a way to pass the power onto Vin, whom Leras pointed out as its intended recipient. After freeing Spook from Ruin's influence, he told him to send a message to her written in metal, telling her about what was going on.[52] Ruin, knowing what Kelsier was planning, sent Marsh, one of his Inquisitors, to kill the messanger and read the text out-loud, thus letting Ruin know what had been written. However, that was part of Kelsier's plan -- as Marsh found out what was going on, he managed, in a moment of lucidity, to tear the earring out of Vin's ear, letting Kelsier bestow Preservation upon her.[53]

After her Ascension, Vin clashed with Ruin a few times, though she was never able to overpower him, as at the time, the two Shards were far too balanced.[54] The tipping point, however, came during the Battle of Hathsin. There, Ruin, through the koloss and Inquisitors it controlled, sought to find the atium cache. At the same time, Elend and his armies, their Allomancy boosted by Vin, confronted Ruin's forces on the surface. Eventually, the stash turns out to be empty -- Elend had used all the atium with his mistings during the fight. At the same time, Marsh, under Ruin's control, managed to kill Elend, and taunted Vin about it. Mourning, Vin, now free from all ties to the world, attacked Ruin directly. The collision between two equal and perfectly opposing forces killed both Vessels.[51]

This end of Ruin was Preservation's plan all along. Leras had held Preservation for so long that he was bound by its intent, and could not kill or destroy anything, not even Ruin.[38] And so, he arranged to have the Shard pass on to a new Vessel, who would not be so strongly bound by the Shard's intent and thus would have more freedom to use its power.[51]

However, the planet was still dying, and thus Preservation's plan reached its conlcusion. Sazed, present at the battle though not directly participating, saw the two powers and took up both of them, mixing them together into Harmony. With them, reconstructed Scadrial back into a livable place.[55]

Influence

You make our religion all about you. They hardly remember the truth any longer.

—Leras to Ruin[56]

Ruin's influence is omnipresent on Scadrial; he was one of the planet's creators, and all things and living beings upon it are partially of him.[29]. Later, he manipulated its people and texts to arrange for his own freedom. He's also responsible by proxy for the planet's miserable state during Rashek's reign, as the Lord Ruler's changes were partially prompted by his desire to oppose Ruin.[57] Later, it was Ruin's destruction of the planet that caused Sazed to pick up the two powers and return Scadrial to its prior state.[19]

Unsurprisingly, Ruin features in a number of Scadrian religions. The cult of the Lord Ruler feared the Deepness, an ancient enemy that Rashek defeated at the Well -- though that was a misinterpretation of Preservation's snapping mists.[58] The religion of Trelagism, from Scadrial's Classical period, spoke of two gods, Trell and Nalt, who were each other's brothers and enemies.[59] In the present times, the Southern Scadrians worship the Jaggenmire, a combination of Ruin and Preservation; within the Jaggenmire, Ruin is known as Herr, and is described as both the brother and the husband to the other half, Frue -- he puts things into motion, while she makes them stop, and the two must work together to create life.[2]

Ruin's influence extends, however slightly, to other cosmere worlds. Hemalurgy has been used on other planets, albeit subtly.[60] Additionally, Nightblood contains Ruin's Investiture.[61] How it got involved in the sword's creation is unclear, though it's likely due to the Command that made it being about destruction.

Quotes

Trivia

Notes

  1. Nacidos de la bruma: Historia Secreta parte 2 capítulo 1#
  2. a b Brazales de Duelo (libro) capítulo 22#
  3. /r/fantasy AMA 2013
    Arcanum - 2013-04-23#
  4. Steelheart Chicago signing
    Arcanum - 2013-10-01#
  5. a b Nacidos de la bruma: Historia Secreta parte 4 capítulo 4#
  6. /r/Stormlight_Archive
    Arcanum - 2013-03-14#
  7. Pat's Fantasy Hotlist Interview
    Arcanum - 2010-09-13#
  8. The Hero of Ages Annotations
    Arcanum - 2010-01-07#
  9. General Twitter 2018
    Arcanum - 2018-06-06#
  10. Ancient 17S Q&A
    Arcanum - 2010-05-01#
  11. Sombras de identidad capítulo 7#
  12. Shadows of Self Chicago signing
    Arcanum - 2015-10-12#
  13. Skyward Chicago signing
    Arcanum - 2018-11-16#
  14. a b Hemalurgy Table
  15. Brazales de Duelo (libro) capítulo 27#
  16. Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  17. a b Feruchemical Table
  18. Aleación de ley Ars Arcanum#
  19. a b c El Héroe de las Eras capítulo 82#
  20. El Héroe de las Eras capítulo 14 Epígrafe#
  21. Brazales de Duelo (libro) capítulo 11#
  22. El Pozo de la Ascensión (libro) capítulo 40#
  23. El Imperio Final (libro) capítulo 33#
  24. Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  25. Ancient 17S Q&A
    Arcanum - 2010-05-01#
  26. El Imperio Final (libro) capítulo 32#
  27. Shadows of Self release party
    Arcanum - 2015-10-05#
  28. a b c El Héroe de las Eras capítulo 57#
  29. a b c Arcanum Ilimitado - Sistema de Scadrial#
  30. El Pozo de la Ascensión (libro) capítulo 1 Epígrafe#
  31. a b El Héroe de las Eras capítulo 48 Epígrafe#
  32. The Hero of Ages Annotations
    Arcanum - 2009-11-24#
  33. El Héroe de las Eras capítulo 45#
  34. Nacidos de la bruma: Historia Secreta parte 3 capítulo 2#
  35. El Héroe de las Eras capítulo 53 Epígrafe#
  36. El Héroe de las Eras capítulo 54 Epígrafe#
  37. El Héroe de las Eras capítulo 55 Epígrafe#
  38. a b c d Nacidos de la bruma: Historia Secreta parte 2 capítulo 3#
  39. El Pozo de la Ascensión (libro) capítulo 55 Epígrafe#
  40. El Héroe de las Eras capítulo 24 Epígrafe#
  41. El Héroe de las Eras capítulo 74 Epígrafe#
  42. El Héroe de las Eras capítulo 75 Epígrafe#
  43. El Héroe de las Eras capítulo 54#
  44. El Pozo de la Ascensión (libro) capítulo 58#
  45. El Héroe de las Eras capítulo 47 Epígrafe#
  46. El Héroe de las Eras capítulo 36#
  47. El Héroe de las Eras prólogo#
  48. El Héroe de las Eras capítulo 42#
  49. The Hero of Ages Annotations
    Arcanum - 2010-02-02#
  50. Nacidos de la bruma: Historia Secreta parte 6 capítulo 5#
  51. a b c El Héroe de las Eras capítulo 81#
  52. Nacidos de la bruma: Historia Secreta parte 6 capítulo 6#
  53. Nacidos de la bruma: Historia Secreta parte 6 capítulo 7#
  54. El Héroe de las Eras capítulo 80#
  55. El Héroe de las Eras capítulo 83#
  56. Nacidos de la bruma: Historia Secreta parte 1 capítulo 2#
  57. El Héroe de las Eras capítulo 18 Epígrafe#
  58. El Héroe de las Eras capítulo 81 Epígrafe#
  59. El Imperio Final (libro) capítulo 2#
  60. Arcanum Unbounded San Francisco signing
    Arcanum - 2016-11-30#
  61. Legion Release Party
    Arcanum - 2018-09-19#
  62. Skyward Pre-Release AMA
    Arcanum - 2018-10-05#
{{partial}}
{{Mistborn|Era 1}}
{{cosmere}}