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'''Taldain''' is a planet of the [[cosmere]] upon which the story of ''[[White Sand]]'' is set.
 
'''Taldain''' is a planet of the [[cosmere]] upon which the story of ''[[White Sand]]'' is set.
   
Taldain is a tidally locked planet, with one side experiencing perpetual day and the other locked in endless night. <ref> http://blog.djmatioka.de/V1/udsishulgts/5294662928533928047.php </ref> The inhabitants of the Dayside can animate sand and make it attack and defend as needed, and the Darksiders have their own unique abilities and must wear dark lenses when visiting the Dayside. <ref> http://www.17thshard.com/forum/tags/ccs/white%2Bsand/ </ref>
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Taldain is a tidally locked planet, with one side experiencing perpetual day and the other locked in endless night. <ref> http://blog.djmatioka.de/V1/udsishulgts/5294662928533928047.php </ref> The inhabitants of the Dayside can animate sand and make it attack and defend as needed, and the Darksiders have their own unique abilities and must wear dark lenses when visiting the Dayside. <ref> http://www.17thshard.com/forum/tags/ccs/white%2Bsand/ </ref> Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum. This causes Darksiders to have illuminated teeth, eyes, and nails. It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content.
   
 
It has been confirmed that [[Autonomy]] ([[Bavadin]]'s Shard) resides on Taldain.{{qa ref|622|78|Will we see Bavadin?|date=Aug 31st, 2011}}
 
It has been confirmed that [[Autonomy]] ([[Bavadin]]'s Shard) resides on Taldain.{{qa ref|622|78|Will we see Bavadin?|date=Aug 31st, 2011}}

Revisión del 18:32 29 jun 2016

Taldain
Esquirlas Autonomy
Investiduras Desconocido
Universo Cosmere

Taldain is a planet of the cosmere upon which the story of White Sand is set.

Taldain is a tidally locked planet, with one side experiencing perpetual day and the other locked in endless night. [1] The inhabitants of the Dayside can animate sand and make it attack and defend as needed, and the Darksiders have their own unique abilities and must wear dark lenses when visiting the Dayside. [2] Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum. This causes Darksiders to have illuminated teeth, eyes, and nails. It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content.

It has been confirmed that Autonomy (Bavadin's Shard) resides on Taldain.[3]

Notes

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