Resumen:La guía del mago frugal para sobrevivir en la Inglaterra del medievo

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This page contains a chapter by chapter summary of The Frugal Wizard's Handbook for Surviving Medieval England. We hope this summary will make it easier to find specific areas of the book, as well as providing a quick plot refresher for anyone who doesn't want to take the time to reread the entire book. This page only summarizes the main chapter text. For summaries of the handbook sections between chapters, see The Frugal Wizard's Handbook for Surviving Medieval England (in-world).

Part 1: The White Room

Chapter 1

Characters
Plot Summary

John West wakes up in a field, not remembering how he got there, nor his own name. He is surrounded by a burn mark in the land around him and with the way he is dressed, believes himself to be a cosplayer. He notices a small wooden village nearby and discovers some pages from The Frugal Wizard’s Handbook for Surviving Medieval England laying nearby. He learns that he must have traveled willingly somewhere, before hearing voices nearby. He slips into the forest nearby, and listens to two men and a woman discuss the burn mark before heading back to the village. John sees someone else has gathered more of the pages, likely having blown into the town. He decides he will try to get the pages.

Chapter 2

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Plot Summary

John starts sneaking into the village after the people, while discovering that he likes to review things out of five stars. He also remembers he has medical nanites, and possibly other augmentations. John uses the distraction of two men arriving in the village to sneak in, grabbing one of the pages from The Frugal Wizard’s Handbook for Surviving Medieval England that happened to be placed outside a stone building, and get into cover beside the towns meeting hall. Here he discovers he is in an alternate dimension, and that he owns it.

Chapter 3

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Plot Summary

Overhearing the end of a conversation between the local lord, and the visitors John had sneaked in after, he deduces the visitors are looking for him. Before he can take any action to show himself to them, he is confronted by two people, a young man and a woman. The man attacks John, but he blocks it with his arm, discovering he must have plating under his skin. Memories disorientating him, he fails to block the wooden plank to the head that the woman swings at him and is knocked unconscious.

Chapter 4

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Plot Summary

Waking up, hanging upside down from the ceiling, John finds himself confronted by the young man and woman he was attacked by. The woman who is called Sefawynn, tries to use poetic boasts against him to nullify his powers, believing him to be an aelv. She sends Wyrm, her younger brother, to grab the lord of the village. John unsuccessfully tries to talk to Sefawynn, and instead pulls up a visual overlay display to see information about his augments. The lord arrives with Wyrm, and the three discuss John, believing him to be an aelv as he took one of the offerings (the page from The Frugal Wizard’s Handbook for Surviving Medieval England). John tries to convince them to let him go, and learns that the two visitors in the town are not looking for him as he thought. The two men leave and Sefawynn claims to know what John is.

Chapter 5

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Plot Summary

Sefawynn confronts John about his scam, believing him to be some con artist. She gives him some advice about pretending to be an aelv, and John does his best pretending that she is right about him running a scam. While thinking about the dress Sefawynn is wearing, he is reminded of Jen, someone he can't remember. Sefawynn frees John, and he remembers that Jen is dead.

Chapter 6

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Plot Summary

Overcome with emotion after remembering Jen died, John tries to alleviate Sefawynn's worries that he is pretending. They head to the lords manor, and John notices the other offerings that were with his page are gone. Sefawynn who is a skop, claims wights took them, and that the page should belong to them after being used as an offering. Entering the manor, John notices one of the visitors with the lord is Ulric Stromfin, someone who wants him dead.

Chapter 7

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Plot Summary

John remembers that Ulric Stromfin is the head of the Fabian Augments cartel, a mobster who supplied augments people couldn't afford. John quickly grabs Sefawynn and hides, surviving being stabbed by her by talking quickly. Explaining to her who Ulric is in a manner she understands, they listen in as lord Ealstan and Ulric discuss the red-headed man Ulric is looking for. Ulric shoots the guard at the door with a gun to motivate Ealstan to do as he says. The other visitor, Quinn grabs Wyrm to take as hostage and the three leave. John stops Sefawynn chasing after the men and her brother.

Chapter 8

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Plot Summary

Lord Ealstan and Rowena plan what has to be done with Oswald's body and who to contact, before John and Sefawynn come out of hiding. Ealstan believes their actions against John may have led to Oswald's death, but Sefawynn has none of it. She requests a horse to chase after the men and rescue her brother. She accepts one guard to come with her and John finds more of the pages of the handbook. John notices weirdness where the pages suddenly become stacked in a neat pile after complaining about them being in a mess. On one of the pages were answers left by the owner to help after the transition to a new dimension, and here John learns his name. John remembers being in a uniform and that he is part of the Seattle Police Department: Anti-Cartel and Illegal Augments Division.

Chapter 9

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Plot Summary

Learning he is a cop, John goes out into the courtyard where Ealstan is readying horses for the chase ahead. John plays around with his augment settings before finding some that can be enabled. He then tells Sefawynn he wants to help get her brother back because he is actually a wizard.

Chapter 10

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Plot Summary

Sefawynn does not immediately understand what he is claiming to be, nor know what magic is. He tells her he is a wise man, and she thinks he is Waelish. She does not believe him, even when he changes his arm red, claiming all his augments are actually just tricks she has seen before, though not understanding quite how he swapped her brothers knife to avoid being stabbed. He eventually convinces her to let him come and help get her brother, and changes his arm back to normal which does impress her. He decides to go by the name Runian, and continues pretending to be an aelv in front of Ealstan. Sefawynn then learns the guard joining them is Ealstan himself and after some convincing, Sefawynn relents and they head off after Ulric.

Part 2: How To Be A Wizard Without Even Trying

Chapter 11

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Plot Summary

Riding after Ulric and Quinn, John searches through the pages of the handbook looking for information about what year he was currently in. Ealstan believes they will catch up to them when they sleep, but John dissuades him this notion, explaining how they don't need sleep like Ealstan and Safawynn as they have stolen some powers of aelefs. Sefawynn does not believe John fully about not needing sleep, believing it to be a trick like what he did with changing the color of his arms. John keeps studying the pages and remembering his past, finding out he is in another dimension. He prods his companions for information about this dimension subtly, and sees similarities with his dimensions Norse mythology. He further finds out he is in something like The Norman Era, post Anglo-Saxon somewhere around five hundred, to one thousand AD. With this knowledge of roughly when he is in time, John tries to think of ways to impress his allies with his advanced knowledge and abilities, but fails until Sefawynn discovers his ability to draw in perspective.

Chapter 12

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Plot Summary

Sefawynn gets Ealstan to look at John's drawings and he is just as impressed, though worried this gives John power over his soul. Ealstan is relieved to learn it doesn't, but struggles to understand the level of skill the other 'gods' must have if John's drawings are not that good. Taking a break from their hunt, John provides information about the people they are hunting to Ealstan while Sefawynn goes and bathes, explaining that they are tough to kill and have guns which are similar to slings, but more powerful. John asks how far to Wellbury, and is surprised to learn how close the towns are from each other, being only a day or so apart. Ealstan explains about the Hordamen, a people that raid the land from the sea. They compare the differences in their lands in regards to criminals, before Sefawynn returns, finding the leather strips and berries that she had left behind before her bathing, bound and gone alike. Overhearing horns from a distance, John and the others go to a nearby cliff to see three ships approaching to the dread of his companions.

Chapter 13

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Plot Summary

John West, Ealstan, and Sefawynn discuss the Hordamen, runestones, and why Woden forbids writing. Ealstan asks John to help them with the Hordamen, so John West draws the Hordamen leaders in madder root dye and comes up with a plan to fool the Hordamen into thinking he is an aelv to get them to leave.

Chapter 14

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Plot Summary

John West intimidates the Hordamen captain with his drawings, and uses them to bargain for both the Hordamen to leave, and to free Yazad. The Hordamen captain attacks John West, who then accidentally sets fire to the main Hordamen ship by drawing a rune on the deck.

Chapter 15

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Plot Summary

After jumping ship, John nearly drowns, but Ealstan drags him to shore. Yazad introduces himself as a Zoroastrian who came to England simply because he enjoys sailing. They agree to let Yazad lead them to a preserve, and then they find burning letters on the ground, supposedly from Logna, complimenting John's efforts.

Chapter 16

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Plot Summary

After sunset, the group arrives at Yazad's preserve, which is a small building next to a forest. Yazad explains the situation, and they make hay beds for everyone. While lying in his bed, John reads more of the handbook but finds it unhelpful. During this time, a nearby pile of rocks keeps getting arranged in pyramids and stacks whenever John looks away, and he keeps knocking them over. John eventually falls asleep.

Chapter 17

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Plot Summary

John awakes early to find Sefawynn telling children the story of their encounter with the Hordamen. They go into the forest. They learn that Wyrm was dropped off nearby. Yazad introduces Thokk, who pretends to sell tinder. Thokk gives John the description of another "aelv" she met on the road. John draws him according to Thokk's description and realizes the man was Ryan, who John believed was his police partner.

Chapter 18

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Plot Summary

The group discusses their plans to retrieve Wyrm from Wealdsig. Yazad and Easltan explain how Wealdsig once nailed himself to a tree to earn Woden's favor. Sefawynn recommends sneaking in. John feels shame and doubts about him being a cop, and then he talks to Sefawynn. She admits that skop boasts have no effect, and the two bond over how they cope with their lies. When they return, they find that John's "wight" had done favors more powerful than the local wight could have done.

Chapter 19

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Plot Summary

The group goes to Wellbury. John remarks on the poor conditions of the town. Yazad departs after escorting the group to the town, but Thokk insists that she continues with them despite the groups insistent she stays behind.

Chapter 20

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Plot Summary

The group heads to the Wealdsig's manor. John breaks in with the help of his "wight" and then announces himself to Wealdsig. John performs some magic tricks. In one trick, he has Wealdsig point to an object behind a cloth. From the window, Sefawynn sees his choice and whispers it. Runian uses his hearing augments to hear the whispers. Wealdsig tells John where Wyrm is being held, and that Ulric expects visitors in Maelport in three days. Quinn then enters and recognizes John.

Chapter 21

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Plot Summary

John learns that he had fallen into a trap meant for Ryan. Quinn reminds John that he was Ulric's door guard. John remembers that he dropped out of the police academy and eventually got a job with Ulric. He had meant to escape that life by stealing one of Ulric's dimensional beacon codes. John offers a berry to his "wight" and distracts Quinn while it disassembles his phone. Quinn heads to Maelport and lets John go. John hears Ealstan shouting outside.

Chapter 22

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Plot Summary

John heads out to investigate with Wealdsig and his hearthmen to find Ealstan surrounded by soldiers. John begs for Ealstan's life, but the soldiers riddle him with arrows. In this moment, John remembers how Ulric had John's augments get tampered with to force him to lose fights. Not being happy with these memories, he blocks attacks from the soldiers, and tries to convince Wealdsig to work with him against Ulric. Seeing Ealstan in a poor state, John remembers he has nanites, and uses them to heal Ealstan. Wealdsig looks on in surprise, and finally comes around to John's side and lets him leave.

Part 3: Bagsworth Ruins Everything (Again)

Chapter 23

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Plot Summary

John reminisces on his past life while taking to Yazad. Yazad asks John what he is and says he assumes he was a God. John says he's from the future and surprisingly Yazad actually believes him and says it makes sense of his gaps in knowledge. John is sad and says he's only helped three people, but Yazad tells him he should feel better about what he's accomplished. Now that he has memories back, he thinks about what he should do next. While thinking to himself, a mysterious voice speaks to him and says he knows he is John from Seattle. He decides he going to try to stop Ulric now anyway.

Chapter 24

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Plot Summary

The next morning while bathing in the cold stream, he thinks about how Jen would know when heated plumbing would be invented. The group packs up and takes off on horseback. After a few hours, John is sore from not having nanos heal him instantly. He tries to talk to Sefawynn, but she doesn't think they can go back to the way things are. She is taking Woden's punishments in hopes their suffering will pay for ancient sins. Woden blames them for the death of his wife. John questions why they worship the god, but the questioning doesn't lead anywhere. Thokk hides behind a rock and tries to join them without anyone noticing. John asks her why. She tells him she uses her old age to get out of scrapes and becomes a normal old woman when in a group. She warns him about the bandits ahead waiting to attack them, but it is already too late.

Chapter 25

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Plot Summary

The twelve well-dressed bandits are upon them quickly and stop their party. Thokk warns John that they are desperate men. The leader taps a tree and Thokk does the talking. Ealstan says they are taking advantage of the king's follies. Thokk tells him to keep quiet while the men are guarding the nice tree. They allow her to pass without paying the toll, but charge Ealstan double. John notes that the robbery is similar to his experiences with the mafia. He mentions it is the first thing that has made sense to him in that world. He is then knocked out from behind.

Chapter 26

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Plot Summary

John wakes up in a dark room. He realizes they were watching for people with accents and that was why they knocked him out. He finds a loose board and pries it off to see he is deep in the forest. He turns off his visual augments and sees shadows moving. They disappear when he has the night vision turned on. He starts moving through the forest and finds the twelve bandits sitting around a fire. He starts to rush the leader when he realizes his friends are also sitting around the fire. The leader turns to face him, and he sees it is Ryan.

Chapter 27

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Plot Summary

John is surprised to see Ryan, who came into this dimension to get Ulric. He explains that he jumped into a random dimension to try to get away from Ulric. The list he was looking at didn't have any ways of defining which dimensions where which. Ryan explains that is part of Ulric's plan to keep secret the only dimension found with actual magic. John explains how he has had a change of heart and has decided to help his friends. He has been slowly gaining back his memories since landing in the dimension four days ago. Ryan chides him for not using a dimensional stabilizer during the travel. Ryan says he blew up Ulric's beacon and portal to trap him in that dimension. He has his own beacon that was supposed to allow reinforcements to come help him when needed. Ryan thinks his beacon is being override by a larger, spare one Ulric must be using. John warns him that Quinn will be there in a few days to check on Ulric. Ryan plans to take over Ulric's spare beacon to call for backup. He has found that the magic in this dimension seems to be related to their own world. Ulric was able to get winning lottery numbers for their own world. Ryan asks for his help. John agrees since it is what he, Ealstan, and Sefawynn had been planning to do. He is a bit disappointed he has turned around his life just for Ryan to take over. He decides he can use that to fix his relationship with Sefawynn.

Chapter 28

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Plot Summary

Back at the camp fire with the group, John tells his new friends that Ryan and his men are willing to help them on their mission. Ryan is a bit miffed by this and gets angrier as John keeps going on. He gets so frustrated that he ends up telling everyone that John wasn't ever able to finish anything. He ended up being a boxer that would throw fights while working for Ulric. While it achieved the desired affect, John is still hurt and goes out into the woods. The voice tells him the presence of people from his world hurts him and the wights. Sefawynn joins him after a little while and tells him it isn't safe in the dark. He tells her about the voice saying he is hurting the whights. When she asks, he admits that everything Ryan said was true. They now have common ground in being screw-ups.

Chapter 29

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Plot Summary

Ryan apologies for taking it too far. John had been keeping a list of things he liked in a notebook. Ryan gives him a hard time for not knowing what he enjoys. Ryan is going to do the harder part of their plan to get to Ulric. While John gets to run straight into the trap. It seems as if John is trying to figure out what he likes, and what he’s good at. He has a really big problem with speaking down to himself, just as Ryan did in the last chapter. Ryan gives John some marshmallows and John thinks about how they would go camping with Ryan’s dad. John talks about how he was kicked out of the academy, and lets Ryan know that he didn’t quit. Ryan tries to tell John to take responsibility for his downfalls, but John has had unfortunate circumstances. “In real life you lose a little, and that makes you wonder if you deserve to lose.” John talks about when Jen left is when he really knew he was hopeless. John believes that he killed Jen, and that he drove her away. Ryan tells John that he doesn’t blame him for what happened to Jen. Both men loved the same women, but overall Jen chose John. Ryan refers to them defeating Ulric as John’s escape from the avalanche of his life.

Chapter 30

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Plot Summary

John tells the groups he’s been traveling with that in his world they use lightning for light, and then he drew a room with light, microwave, fridge, a skyscraper, Seattle's skyline with the space needle, etc. They figure out from these pictures that there are hundreds of other people like John living in his world. They referred to this as peaceful, because so many people are living together but aren’t fighting. “To live without killing, that is a strong society” - Ealston John thinks how this dimension is cruel, and harsh. He thinks how much it sucked without medicine. John wanted to bring his new friends technology so they can live better lives. Such as vaccines and antibiotics. His new friends are confused why he left this world to come live in their world to help save them from the bad people hunting them. Ealston names his ax Rowena after his wife, because he likes his wife and he likes his ax. John recognizes that his relationship with Jen was always tense, and they fought a lot. He knows that Ryan would’ve been the better man for Jen. His relationship that’s growing with Sefawynn is a much calmer friendship. Ulric took away John’s powers. Ealston lets John know to not be ashamed of his joy. Sefawynn and John are very close together, and yet John knows he should leave because he believes he’s destroying their world.

Part 4: No Refunds

Chapter 31

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Plot Summary

Ryan asked John if he can be relied on. John lets Ryan know that he cares about this place, and he won’t let them down. They hug, and the fight begins.

Chapter 32

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John tries to convince Quinn that he’s been captured. Quinn doesn’t want to be captured by someone like John and thinks it’s embarrassing. Sefawynn lets John know that the Hordamaen have arrived to the fight.

Chapter 33

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Plot Summary

There were hundreds of Hordamen. John figures out that Ryan is in danger because of his Beacon. Ulric is planning on using Ryan’s beacon. Sefawynn lets John know that she doesn’t believe they can stop the Hordamen. Ealstan lets John know that he will follow him until the end. The friendships that John have made really are apparent within this chapter as they face their obvious demise. Ryan has been captured, and Ulric has Ryan’s beacon. Jen was supposedly Ryan’s inside man. She’s alive.

Chapter 34

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Jen and Ryan have been working together all along. They pretended that Jen was dead and essentially were together all of John and Jen’s relationship. John figures this out in front of Ealstan whose really confused that John considered these people his friends. He doesn’t have anymore feelings for Jen. Jen and Ryan, and Marta go into a portal to escape. But, John turns the switch and stays in this dimension. He was to defeat Ulric. When he goes outside he sees Sefawynn standing in the middle of the battle.

Chapter 35

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Plot Summary

Sefawynn seems to have called the wights of the city towards defying Woden. Thokk is John wight, but tells John she isn’t a wight after all. Woden hates losing, and Thokk reveals she’s the sister of Woden whose the mother of monsters, the goddess of logna. Thokk explains that she can’t stop Ulric, and John tells her that he can defeat Ulric. Quinn and John fighting next to the portal in a boxing match.

Chapter 36

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Plot Summary

Quinn and John are fighting pretty badly. Breaking the machine caused certain repercussions of changes. John throws Quinn into the portal. John then stomps the machine and breaks it. Ulric then shoots John, but the beacon was in his hand and squeezes it and it cuts off Ulric’s head. Ealstan defeating the other soldiers in the room.

Chapter 37

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Plot Summary

John believes that he thinks he has to leave to save the dimension. Thokk says that John will have to keep traveling around from town to town to not do any harm to the dimension. Thokk lets John know that he could stay to protect Sefawynn from Woden. Thokk let’s John know that he should enjoy being somebody he likes. John has now defeated the man he used to be and did something great saving this dimension from himself, and his past life. In doing that he found a new life with his new friends and a new love.

Epilogue

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Plot Summary

Notes

Este meta-artículo es un demasiado pequeño. Por favor, ayuda a The Coppermind a expandirlo.