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Umbra

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Umbra
AU Shadows for Silence.jpeg
Tipo Sombra cognitiva
Mundo de origen Treno
Universo Cosmere

La gente de Treno sufre una dolencia muy particular que, a su muerte, los transforma a veces en lo que llamamos sombras cognitivas. No entraré en el debate de si una sombra cognitiva es o no en realidad el alma de una persona; esa discusión corresponde a los teólogos y los filósofos.

—Khriss sobre el tema de las umbras[1]

Una umbra es un tipo de sombra cognitiva nativa de los Bosques del Infierno de Treno.[2] Espíritus de habitantes de Treno muertos, las umbras rondan los Bosques acechando a los viajeros y sólo pueden ser derrotadas con plata. Las umbras son peligrosas y temidas por todos los habitantes de la zona, pues su toque puede mutilar, desfigurar e incluso matar a una persona y convertirla en una umbra.

Historia

Se desconoce el origen de las umbras, pero es probable que fueran creadas o al menos alteradas de algún modo por la lucha entre Odium y Ambición. Se da a entender que las umbras pueden haber sido creadas intencionadamente y no como producto de haber sido asesinadas por una sombra.[3] Originarias del menor de los dos continentes del Treno,[1] las umbras extinguieron a todos los depredadores del continente debido a la violación de las Sencillas Reglas.[2] Las umbras fueron descubiertas por primera vez por los Pionero, aventureros que llamaron a estas tierras los Bosques del Infierno debido a las umbras. Tras la destrucción de la Patria, la humanidad huyó a los Bosques, abandonando sus antiguas tierras a la Maldad. Desarrollaron las Sencillas Reglas para sobrevivir a la vida entre las umbras en los Bosques y los Pioneros formaron a sus hijos para luchar contra ellas. La presencia de las umbras ha moldeado enormemente su sociedad y su cultura. Las Sencillas Reglas prohíben encender cualquier tipo de fuego, lo que ha sofocado fuertemente la innovación, impidiendo que arraigaran inventos como la pólvora y las máquinas de vapor. También ha dado lugar a un servicio único, los mercaderes del fuego, que venden fuego a quienes carecen de él para que no tengan que encender el suyo propio. La prohibición de derramar sangre ha eliminado la posibilidad de librar guerras tradicionales y ha conducido al desarrollo de métodos para matar tanto a humanos como a animales que no requieren el derramamiento de sangre. La presencia de las umbras en los Bosques ha llevado al establecimiento de ciudades-fuerte en las montañas. Las posadas se protegen de las umbras con anillos concéntricos de plata incrustados en el suelo, que proporcionan espacios seguros frente a ellas, pero la mayoría de los colonos no pueden permitirse tal protección y dejan que las umbras se muevan por el interior de sus casas. En algún momento después de la creación de las umbras, los Ire han desplegado fuerzas alrededor de la frontera del subastral de Treno para impedir su huida y han desarrollado dispositivos capaces de detectarlas.[4]

Mitos

Los trenoditas denominaban fantasmas a las umbras, y llamaban a su hogar los Bosques del Infierno, pues creían que eran el hogar de los condenados.[2] Se dice que las umbras roban las almas de los demás, y que algunas figuras legendarias, como el Zorro Blanco, pueden violar las Sencillas Reglas sin riesgo para sus almas. Algunos creen que las umbras pueden permanecer en los lugares en los que vivieron, custodiándolos, como la umbras que se creía que pertenecía al marido de Silencio Montane, de la que se decía que custodiaba su posada. Se dice que la lucha de las umbras atrae a otras criaturas, como las Profundas. Según el folclore de los campesinos del bosque, los cerdos alejan a las umbras. Consideran groseros a los que comen cerdos, como los forteños. Las personas que han sido marchitadas permanentemente por las umbras se consideran manchadas y no pueden casarse nunca.

Apariencia y comportamiento

Don't kindle flame, don't shed the blood of another, don't run at night. These things draw shades.

—The Simple Rules[2]

Shades exist in two general states, enraged and non-enraged.[2] Shades are enraged when those around them violate the Simple Rules by moving quickly at night, lighting a fire, or drawing the blood of another. Whether or not a shade is enraged impacts both the behavior and appearance of a shade wildly. During the daylight hours, non-enraged shades are fully transparent and therefore invisible and respond to violations of the Simple Rules more slowly than they do at night. When night falls, non-enraged shades appear as ethereal, translucent, white figures that glow softly in the night. A shade's own luminescence is faint, but they may be illuminated more strongly by glowpaste. They move lazily, floating just above the ground with waves of white an arm's length long trailing behind them. As most shades are formerly people, they take the shape of the person they were before becoming a shade. However, older shades begin to lose their distinct human forms and their features begin to shift and become indistinct. A shade's eyes are said to be dead looking, void of emotion and any sign of life. Unlike many species of Cognitive Shadows, shades are not as self-aware as other Cognitive Shadows.[5] They may retain some memory of the people they once knew in life, but even this is uncertain.[2] They do not typically react to people or events in the Physical Realm, although whether they cannot see or simply do not care is unknown. In their normal state, they wander aimlessly and without purpose unless their attention is drawn and they enrage. Shades are naturally lightly repelled by living creatures, unless they have become enraged. Therefore walking slowly and carefully is usually enough to avoid accidentally touching one. Populations of shades in specific regions of the Forests fluctuate, which can dictate how many people travel through that area.

Violation of the Simple Rules is the only known way to cause a Shade to enrage and take notice of the Physical Realm.[2] Quick motion will only draw their ire during the night, and appears to be the least dangerous rule to violate as shades enrage more slowly. If a shade begins to enrage due to quick motion, falling still may cause the shades to return to their more placid state. Kindling a fire also is a violation of the Simple Rules and will draw the attention of a large number of shades. However, the light of a flame blinds shades, leaving them confused and dazed. If a fire is kindled shades will enrage quickly with no hope that they will calm down until they have tried to attack the perpetrator. They are drawn first to the source of the fire and then will look for any quick movements around it. It is worth noting that it is the act of lighting a fire, not the presence of fire itself that enrages the shades. Fire-crazed shades can still be fought with careful strategy and coordination, defeating the nearby shades and moving away from the source of the fire. Drawing the blood of another person enrages shades the quickest and causes them to be the most aggressive and dangerous. They will seek to kill the person who drew the blood first, but their rage puts anyone nearby in extreme danger. It is worth noting that blood produced by accidents or normal body processes does not enrage the shades. The blood must be exposed to the air in order for shades to notice it; the Threnodites believe they can smell it. Even if blood is drawn in a place protected by silver, shades will still throw themselves at the barriers and attempt to enter. Enraged shades will still be drawn to recently deceased corpses that are still warm, which they will still wither away.

When the Simple Rules are violated, and a shade begins to enrage, their appearance changes as well. They come to a complete halt and their forms bleed to a deep black color as they enrage. As their earthsight engages, their eyes burst alight with a glowing green color that trails a misty light and they look around and take notice of events in the Physical Realm. In the case that blood is drawn, their eyes turn from green to crimson as they enter their most enraged state. Enraged shades move more quickly than those that are non-enraged. Once a shade has enraged and attempted to punish the violation, it will eventually return to its more placid behavior.

Nature and Abilities

A spirit infused with extra Investiture will often imprint upon that very power. Much as the spren of Roshar become self-aware over time because of people's focus on the Surges as being alive, this excess Investiture can attain the ability to remain sapient after being separated from its Physical form.

—Khriss on the creation of shades[1]

Shades are a Cognitive Shadow generated when a person[2] or another animal[6] is killed by another shade[2] It is uncertain what mechanism controls this process. However it is known that the Cognitive aspect of the person is imprinting on extra available Investiture, allowing this Investiture to remain sentient after the death of the person's Physical form.[1] This is due to the high levels of ambient Investiture on Threnody,[7] possibly left over from the death of Ambition. The absence of any Shards on the planet itself however impacts the shades, causing them to behave differently than other Cognitive Shadows.[8] This is possibly the cause of their diminished self-awareness. The exact population of shades is uncertain but is known to number in at least the thousands and is in reality likely much higher.[2] As shades are themselves composed of Investiture, they struggle to leave Threnody's subastral, but would be able to survive elsewhere if they managed to do so.[9] Other types of Cognitive Shadows that travel to Threnody do not become automatically shades themselves.[10]

Shades in the Forests during the day

One doesn't merely decide to become a shadow! It's an important rite! With requirements and traditions.

—Nazh to Kelsier[3]

Shades are almost entirely incorporeal, able to pass through solid substances like walls.[2] The most dangerous of a shade's ability is its touch. A touch from a shade withers and blackens flesh, causing it to pull in towards the bone. Black tendrils rise on a person's skin. The skin on a face touched by a shade pulls in towards their eyes and cheeks, lips pulling towards their teeth. Their eyelids shrivel up and their eyes feel dry as their vision goes cloudy, eventually leaving their eyes milky and blind. A shade's touch causes a sensation of icy cold pain and numbness in the affected body parts. The fingers of a shade are their only corporeal component, able to grip and hold their prey. While the hands are the only tangible part of a shade, touching it at all is harmful and accidentally walking through one is deadly. A person who has been badly withered may not survive and are often rendered crippled for life. They will often sleep for long periods after they are withered and some components of their body may refuse to return to their old state if the treatment takes too long. Damaged body parts appear withered and skeletal and must be removed afterwards. Prolonged contact over a large area of a person's body can cause death. In a person's final moments, they will tremble and spasm, arching their back. Their head may crumble in on itself and their eyes may sink into their head. Upon their death, the shade will turn a person's flesh to dust and simply leave behind a blackened and ruined skeleton and their clothing. A person killed by a shade's touch will become a shade themselves at some point after their death.

The withering touch of a shade can only be reversed in a few specific ways. Application of silver powder may reverse a person's withering, either by application to the affected area or swallowing the powder itself.[2] The silver is consumed in this process as well, sparking with light and then blackening like silver used to wound a shade. This treatment also stops the freezing pain and numbness of a shade's touch, although some lingering cold remains for a few months afterwards. Unfortunately, if the withering is not treated quickly before it sets in, it becomes impossible to reverse. The blackened portions of their body will fade to grey with time however. Making use of gold Feruchemy can heal withering, as well as burning aluminum.[11] Shades can also be wounded with weapons made of silver, creating a shower of white sparks whenever they come into contact with the metal.[2] Despite a shade's incorporeal body, silver blades experience a slight tugging when they pass through a shade. Badly wounded shades may be cut nearly in half or collapse to the ground, rendered unable to attack further. However, once the silver is used it blackens and is ruined, making silver an expensive but crucial commodity on Threnody. Silver set into the ground also serves as a barrier to shades, they are driven away from it, although that silver too must periodically be replaced.[2] As technology has developed, it appears that a type of Invested gun may have been developed that is capable of firing shades as projectiles, causing anything it hits to wither and crumble away.[12]

Trivia

  • It is possible for non-intelligent organisms to become Shades, although this doesn't happen naturally.[13]

Notes

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Windrunner (talk) 03:25, 5 July 2018 (MST)

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