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'''Sand mastery''' is a manifestation of [[Investiture]] on the Dayside of [[Taldain]]. It involves manipulation of white sand at the cost of the user's internal water supply, which can lead to dehydration. In addition, white sand that has been manipulated will become black, becoming unresponsive. Black sand will become white again after four hours of sun exposure.{{book ref|ws1|1}}
 
   
 
'''Sand mastery''' is a manifestation of [[Investiture]] on the Dayside of [[Taldain]], where the [[Diem]] recruits and trains sand masters. It involves manipulation of white sand at the cost of the user's internal water supply. In addition, white sand that has been manipulated will turn black, becoming unresponsive. Black sand turns white again after four hours of [[Taldain System|sun]] exposure.{{book ref|ws1|1}} T
== Initiation ==
 
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The form of initiation is not known. It is, however different from on [[Sel]].{{book ref|elantris|part=ars}}
 
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== Prerequisites ==
 
=== Initiation ===
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The ability to master sand comes more naturally to some than others, but a sand master's strength may grow--or even vanish completely--over time for unknown reasons.{{book ref|ws1|4}} Training is required to develop strength and skill. Some believe that strength potential in sand mastery may be genetic.{{book ref|ws1|1}} The form of initiation is unknown, however it is different from initiation on [[Sel]].{{book ref|elantris|part=ars}}
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=== White Sand ===
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Sand mastery makes use of the white sand found on Taldain's Dayside. The whiteness of the sand, due to a microorganism which lives on the surface of the sand particles, indicates that the sand is Invested. White sand glows when used in sand mastery, and then turns black afterwards. The microorganism requires four hours of exposure to sun above Dayside in order to be Reinvested and turn white again.{{book ref|au|The Taldain System}}
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=== Water ===
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Water plays an important role in utilizing the Investiture in white sand. Water is drawn directly from the sand master's body as he works, which can lead to dehydration. The first thing sand masters learn is to keep track of their water supply, and they typically carry a [[qido]] at all times.{{book ref|ws1|1}} '''Overmastery''' occurs when a sand master uses too much of his water supply and suffers from dehydration. If a sand master is not careful, overmastery can even lead to death.{{book ref|ws1|2}}
   
 
== Abilities ==
 
== Abilities ==
Sand mastery allows for the manipulation of ribbons of sand. The more ribbons a sand master can control at once, the more powerful they are. Powerful users can also slatrify, which allows the user to turn white sand into water.{{book ref|ws1|1}}
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Sand mastery allows for the manipulation of '''ribbons''' of sand. The number of ribbons someone can control indicates their level of power. Young or weak sand masters may only have strength for a single ribbon, while the most powerful sand masters can utilize over two dozen.{{book ref|ws1|1}}
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There are many uses of sand mastery. Sand masters often use whirlwinds of sand to lift themselves and fly. Their powers can also be used in battle, to hurl powerful ribbons or sheets of sand at their enemies. Sand mastery can also be used to construct buildings, though this has not been performed by members of the Diem in quite some time.{{book ref|ws1|5}}
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=== Slatrification ===
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Most powerful sand masters are able to '''slatrify'''--to turn white sand into water. The skill is particularly valuable to sand masters as they need extra water for their mastery. In addition, some dangerous Dayside creatures, such as [sandling]]s, have shells that can be disolved by water.{{book ref|ws1|1}}
   
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== Notable Sand Masters ==
Overmastery occurs when a Sand Master uses too much of his water supply and suffers from dehydration.
 
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{{for|:Category:Sand masters|a list of all known sand masters}}
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*[[Kenton]]
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*[[Praxton]]
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*[[Drile]]
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*[[Dirin]]
   
 
== Notes ==
 
== Notes ==

Revisión del 22:04 2 dic 2016

Maestría de la arena
Relacionado con Autonomy
Tipo End-Positive
Mundo de origen Taldain

Sand mastery is a manifestation of Investiture on the Dayside of Taldain, where the Diem recruits and trains sand masters. It involves manipulation of white sand at the cost of the user's internal water supply. In addition, white sand that has been manipulated will turn black, becoming unresponsive. Black sand turns white again after four hours of sun exposure.[1] T

Prerequisites

Initiation

The ability to master sand comes more naturally to some than others, but a sand master's strength may grow--or even vanish completely--over time for unknown reasons.[2] Training is required to develop strength and skill. Some believe that strength potential in sand mastery may be genetic.[1] The form of initiation is unknown, however it is different from initiation on Sel.[3]

White Sand

Sand mastery makes use of the white sand found on Taldain's Dayside. The whiteness of the sand, due to a microorganism which lives on the surface of the sand particles, indicates that the sand is Invested. White sand glows when used in sand mastery, and then turns black afterwards. The microorganism requires four hours of exposure to sun above Dayside in order to be Reinvested and turn white again.[4]

Water

Water plays an important role in utilizing the Investiture in white sand. Water is drawn directly from the sand master's body as he works, which can lead to dehydration. The first thing sand masters learn is to keep track of their water supply, and they typically carry a qido at all times.[1] Overmastery occurs when a sand master uses too much of his water supply and suffers from dehydration. If a sand master is not careful, overmastery can even lead to death.[5]

Abilities

Sand mastery allows for the manipulation of ribbons of sand. The number of ribbons someone can control indicates their level of power. Young or weak sand masters may only have strength for a single ribbon, while the most powerful sand masters can utilize over two dozen.[1]

There are many uses of sand mastery. Sand masters often use whirlwinds of sand to lift themselves and fly. Their powers can also be used in battle, to hurl powerful ribbons or sheets of sand at their enemies. Sand mastery can also be used to construct buildings, though this has not been performed by members of the Diem in quite some time.[6]

Slatrification

Most powerful sand masters are able to slatrify--to turn white sand into water. The skill is particularly valuable to sand masters as they need extra water for their mastery. In addition, some dangerous Dayside creatures, such as [sandling]]s, have shells that can be disolved by water.[1]

Notable Sand Masters

Notes

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