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(Added image and wrote in more details)
(More on culture, politics, history)
Línea 12: Línea 12:
 
== Geography ==
 
== Geography ==
   
The city of T'Telir is built in a crescent around a bay of the [[Bright Sea]], abutting the water. This position means the city wall only has to run around the landward half-circle of the city. The city is designed with many open spaces and has palm trees and other flora growing along the streets.{{book ref|wb|4}} Like most of Hallandren, T'Telir is in the lowlands in a tropical climate; the temperature is quite warm, colorful animals and flowers are common, and harsh weather is rare.{{book ref|wb|2}}{{book ref|wb|12}} The [[Court of Gods]] stands on a small plateau that rises above the city with a spectacular view of the sea.{{book ref|wb|4}}
+
The city of T'Telir is built in a crescent around a bay of the [[Bright Sea]], abutting the water. This position means the city wall only has to run around the landward half-circle of the city. The city is designed with many open spaces and has palm trees and other flora growing along the streets.{{book ref|wb|4}} Like most of Hallandren, T'Telir is in the lowlands in a tropical climate: the temperature is quite warm, colorful animals and flowers are common, and harsh weather is rare.{{book ref|wb|2}}{{book ref|wb|12}} The [[Court of Gods]] stands on a small plateau that rises above the city with a spectacular view of the sea.{{book ref|wb|4}}
   
 
The city's placement on the sea makes it a choice location as a port; because of T'Telir's unique climate, it has a monopoly on dye production from the [[Tears of Edgli]].{{book ref|wb|22}} Other nations use the sea to bring exotic merchandise and fresh foods from their lands in trade.{{book ref|wb|9}}
 
The city's placement on the sea makes it a choice location as a port; because of T'Telir's unique climate, it has a monopoly on dye production from the [[Tears of Edgli]].{{book ref|wb|22}} Other nations use the sea to bring exotic merchandise and fresh foods from their lands in trade.{{book ref|wb|9}}
Línea 18: Línea 18:
 
== Landmarks ==
 
== Landmarks ==
   
T'Telir is home to the Court of Gods, an imposing feature of the city built on a plateau and entirely walled off. This is where the [[Returned]] live in their palaces and assemble weekly to pass judgments.{{book ref|wb|4}}{{book ref|wb|8}}
+
T'Telir is home to the Court of Gods, an imposing feature of the city built on a plateau and entirely walled off. This is where the [[Returned]] live in their palaces, each painted a different color, and assemble weekly to pass judgments.{{book ref|wb|4}}{{book ref|wb|8}}
   
Another notable feature of T'Telir lies in the [[D'Denir]] Statues, imposing statues of warriors supposedly left as a memorial to those who died in the [[Manywar]] and as a reminder to the Hallandrens of the cost of war.{{book ref|wb|28}} The first ones were left to the city by [[Peacegiver|Peacegiver the Blessed]] right after the [[Manywar]], though new ones are commissioned yearly by the Returned.{{book ref|wb|9}}
+
Another notable feature of T'Telir lies in the [[D'Denir]] Statues, imposing statues of warriors supposedly left as a memorial to those who died in the [[Manywar]] and as a reminder to the Hallandrens of the cost of war.{{book ref|wb|28}} The first ones were left to the city by [[Peacegiver|Peacegiver the Blessed]] right after the Manywar, though new ones are commissioned yearly by the Returned.{{book ref|wb|9}}
   
 
== History ==
 
== History ==
  +
=== Origin ===
  +
Before the people of [[Chedesh]] sailed across the Bright Sea and discovered the valley where T'Telir was later built, the [[Pahn Kahl]] lived in scattered fishing villages in the valley's jungles.{{book ref|wb|32}}
   
  +
The [[God King]]'s palace was the first building constructed in the site of the future city of T'Telir.{{book ref|wb|51}} It served as an outpost overlooking the bay and was built by the crew mates of [[Vo]], the first Returned, three hundred years before the events of the Manywar. They named the kingdom they founded on the beaches of T'Telir's bay [[Hanald]] and elected his wife as their queen.{{book ref|wb|32}}
  +
  +
=== The Manywar ===
  +
{{for|Manywar}}
  +
  +
After the Manywar was resolved, Peacegiver left the city of T'Telir a gift in the form of the D'Denir Celabrin.{{book ref|wb|9}} These statues were ostensibly a reminder to the citizens of the cost of war as well as a memorial for the war's casualties, but in fact they were the force known as [[Kalad's Phantoms]].{{book ref|wb|28}}{{book ref|wb|58}}
  +
  +
=== The Pahn Kahl Rebellion ===
  +
{{for|Pahn Kahl rebellion}}
  +
  +
Three hundred years later, T'Telir was the site of the Pahn Kahl rebellion. First, a Pahn Kahl named [[Vahr]], a worker in the dye fields, made an attempt at stirring up his people.{{book ref|wb|19}} He worked to that end for over a decade but was ultimately captured and imprisoned due to [[Bluefingers]]' information leaks and killed by [[Vasher]].{{wob ref|6020}} Bluefingers himself planned an extensive subversive campaign centered around starting a war between Hallandren and [[Idris]]: he brought mercenaries and Pahn Kahl [[Awakening|Awakeners]] into the tunnel system below the court,{{wob ref|7298}} manipulated [[Siri]] into distrusting the Hallandren priests,{{wob ref|6983}} and hired [[Denth's crew]] to increase tensions in the city.{{wob ref|6723}} When his plans were nearing completion, he tortured [[Blushweaver]] and [[Lightsong]] in order to get the Command phrases for Hallandren's Lifeless army, changed the Command phrase, and sent the army towards Idris.{{book ref|wb|55}} The attempted rebellion was defeated when [[Susebron]], with his newly healed tongue, used [[Peacegiver's Treasure]] to storm his palace with an army of Awakened cloths. [[Vasher]] decided to give him the Command phrase to Kalad's Phantoms, which he then sent after the Lifeless army.{{book ref|wb|ep}}
   
 
== Culture ==
 
== Culture ==
 
{{image|Warbreaker by Phoebe Rothfeld.jpg|Vivenna and Parlin's arrival in T'Telir|side=left|width=300px}}
 
{{image|Warbreaker by Phoebe Rothfeld.jpg|Vivenna and Parlin's arrival in T'Telir|side=left|width=300px}}
   
T'Telir is very bright, and the main areas of the city are very beautiful. Buildings are dyed in all colors here,{{book ref|wb|4}} and the people, all of whom dress in vibrant colors and some of whom even dye their hair,{{book ref|wb|14}} are much the same. D'Denir, huge statues of great warriors holding weapons in various poses, line the walkways and are frequently adorned with brightly colored accessories such as scarves and hats by the people.{{book ref|wb|9}} Many streets in the city are just dirt, not cobblestoned, though especially in wealthy areas they have sidewalks and are lined with palms and other tropical plants.{{book ref|wb| On a plateau overlooking the sea lies the Court of Gods, where the Returned live in huge mansions, each in a different color (except for the palace of the [[God King]], which is black).{{book ref|wb|4}} However, the slum areas where the Idrians of the city live aren't quite as nice: although still colorful, the buildings are quite run-down and dirty, and there are many beggars and urchins.{{book ref|wb|31}}
+
T'Telir is overwhelmingly bright, and the main areas of the city are very beautiful. Buildings are dyed in all colors here,{{book ref|wb|4}} and the people, all of whom dress in vibrant colors and some of whom even dye their hair,{{book ref|wb|14}} are much the same. D'Denir, huge statues of great warriors holding weapons in various poses, line the walkways and are frequently adorned by the people with brightly colored accessories such as scarves and hats.{{book ref|wb|9}} Many streets in the city are just dirt, not laid with cobblestone, though they have slate sidewalks and are lined with palms and other tropical plants.{{book ref|wb|17}} The streets also have pole-mounted lamps that are lit nightly, requiring an amount of oil only feasible due to the city's proximity to the sea and the trade it brings.{{book ref|wb|25}} However, the slum areas where the Idrians of the city live aren't quite as nice: although still colorful, the colors are muted, the buildings are quite run-down and dirty, and there are many beggars and urchins.{{book ref|wb|31}}
   
T'Telir is a very wealthy city compared to [[Bevalis]], the capital city of Idris.{{book ref|wb|9}} The houses in T'Telir are generally much larger and nicer than in Idris,{{book ref|wb|17}} and the city is one of the only places with enough wealthy people to support restaurants;{{book ref|wb|5}} in fact, enterprising young street boys wander the streets proclaiming their services, willing to deliver food from restaurants right to people's homes for a fee.{{book ref|wb|17}} The food served in T'Telir tends to be spicy, centered around seafood, or seasoned with exotic spices.{{book ref|wb|5}}{{book ref|wb|8}}
+
T'Telir is a very wealthy city compared to [[Bevalis]], the capital city of Idris.{{book ref|wb|9}} The houses in T'Telir are generally much larger and nicer than in Idris,{{book ref|wb|17}} and the city is one of the only places with enough wealthy people to support restaurants.{{book ref|wb|5}} In fact, enterprising young street boys wander the neighborhoods proclaiming their services, willing to deliver food from restaurants right to people's homes for a fee.{{book ref|wb|17}} The food served in T'Telir tends to be spicy, centered around seafood, and seasoned with exotic spices.{{book ref|wb|5}}{{book ref|wb|8}}
   
  +
People here like to be together, tending to crowd the same streets.{{book ref|wb|17}} They are comfortable with wearing loose, revealing, and few clothes as an effect of the warm climate;{{book ref|wb|25}} their clothes are of all kinds of designs, makes, and colors, all meant to make them stand out, though the overwhelming effect is that no one stands out.{{book ref|wb|14}} Most natives of the city believe in the [[Iridescent Tones]] and worship the Returned.{{book ref|wb|25}} Timepieces are not common,{{book ref|wb|11}} and punctuality is not a high priority in the city, especially among the Returned.{{book ref|wb|14}}
Timepieces are not common,{{book ref|wb|11}} and punctuality is not a high priority in the city.{{book ref|wb|14}} People here like to be together, tending to crowd the same streets.{{book ref|wb|17}}
 
   
 
== Politics ==
 
== Politics ==
 
T'Telir is the capital of Hallandren and home to the Returned.{{book ref|wb|4}} The [[God King]] rules T'Telir officially and can overrule any decision made by the Court of Gods, although his priests usually make most decisions for him. The Returned are given votes when it comes to big decisions; before casting votes, they listen to their priests debate about the issues in court. Some of the Returned also sit on various councils and vote on other important matters in the city.{{book ref|wb|30}} This method of government, waiting on debates and arguments that must be brought to the gods (who cannot leave the court to be among the people of the city), operates much more slowly than Idris' monarchy.{{book ref|wb|1}}
 
T'Telir is the capital of Hallandren and home to the Returned.{{book ref|wb|4}} The [[God King]] rules T'Telir officially and can overrule any decision made by the Court of Gods, although his priests usually make most decisions for him. The Returned are given votes when it comes to big decisions; before casting votes, they listen to their priests debate about the issues in court. Some of the Returned also sit on various councils and vote on other important matters in the city.{{book ref|wb|30}} This method of government, waiting on debates and arguments that must be brought to the gods (who cannot leave the court to be among the people of the city), operates much more slowly than Idris' monarchy.{{book ref|wb|1}}
   
The King and the rest of the Returned are revered as gods, and those of people who are in trouble, are sick or lame, can go to them to ask for help. The poorer people are also entered into a lottery where they can come and view the gods while they make their decisions.
+
The King and the rest of the Returned are revered as gods, and those of people who are in trouble, are sick or lame, can go to them to ask for help.{{book ref|wb|12}} The poorer people are also entered into a lottery where they can come and view the gods while they make their decisions.{{book ref|wb|13}}
 
   
  +
However, during the time of the Pahn Kahl rebellion people are beginning to doubt their gods more and more, seeing them as less divine, weaker, and less wise.{{book ref|wb|16}} Even though Idris has upended the general opinion in the city, which expected them to back out on the treaty with Susebron, there are factions in the court pushing for a war with Idris.{{book ref|wb|5}}{{book ref|wb|8}}
'''integrate w history somehow?'''
 
At the time of the [[Pahn Kahl rebellion]], there were factions in the court pushing a war with Idris.{{book ref|wb|5}} The general opinion in the city expected Idris to back out on the treaty with Susebron.{{book ref|wb|5}}{{book ref|wb|8}} People were beginning to doubt their gods more and more, seeing them as less divine, weaker, and less wise.{{book ref|wb|16}}
 
   
 
== Notable Citizens ==
 
== Notable Citizens ==

Revisión del 21:50 4 sep 2020

{{settlement
|image=City of the Returned by Bryan Mark Taylor.jpg
|nation=Hallandren
|world=Nalthis
|universe=[[Cosmere]]
|books=[[Warbreaker]]
}}


T'Telir is the capital city of Hallandren on Nalthis.[1] It is set on its coast and is known for its blaze of color because of the dyes grown in the area. A person from T'Telir is called a T'Telirite.[2]

Geography

The city of T'Telir is built in a crescent around a bay of the Bright Sea, abutting the water. This position means the city wall only has to run around the landward half-circle of the city. The city is designed with many open spaces and has palm trees and other flora growing along the streets.[3] Like most of Hallandren, T'Telir is in the lowlands in a tropical climate: the temperature is quite warm, colorful animals and flowers are common, and harsh weather is rare.[4][5] The Court of Gods stands on a small plateau that rises above the city with a spectacular view of the sea.[3]

The city's placement on the sea makes it a choice location as a port; because of T'Telir's unique climate, it has a monopoly on dye production from the Tears of Edgli.[6] Other nations use the sea to bring exotic merchandise and fresh foods from their lands in trade.[7]

Landmarks

T'Telir is home to the Court of Gods, an imposing feature of the city built on a plateau and entirely walled off. This is where the Returned live in their palaces, each painted a different color, and assemble weekly to pass judgments.[3][8]

Another notable feature of T'Telir lies in the D'Denir Statues, imposing statues of warriors supposedly left as a memorial to those who died in the Manywar and as a reminder to the Hallandrens of the cost of war.[9] The first ones were left to the city by Peacegiver the Blessed right after the Manywar, though new ones are commissioned yearly by the Returned.[7]

History

Origin

Before the people of Chedesh sailed across the Bright Sea and discovered the valley where T'Telir was later built, the Pahn Kahl lived in scattered fishing villages in the valley's jungles.[10]

The God King's palace was the first building constructed in the site of the future city of T'Telir.[11] It served as an outpost overlooking the bay and was built by the crew mates of Vo, the first Returned, three hundred years before the events of the Manywar. They named the kingdom they founded on the beaches of T'Telir's bay Hanald and elected his wife as their queen.[10]

The Manywar

After the Manywar was resolved, Peacegiver left the city of T'Telir a gift in the form of the D'Denir Celabrin.[7] These statues were ostensibly a reminder to the citizens of the cost of war as well as a memorial for the war's casualties, but in fact they were the force known as Kalad's Phantoms.[9][12]

The Pahn Kahl Rebellion

Three hundred years later, T'Telir was the site of the Pahn Kahl rebellion. First, a Pahn Kahl named Vahr, a worker in the dye fields, made an attempt at stirring up his people.[13] He worked to that end for over a decade but was ultimately captured and imprisoned due to Bluefingers' information leaks and killed by Vasher.[14] Bluefingers himself planned an extensive subversive campaign centered around starting a war between Hallandren and Idris: he brought mercenaries and Pahn Kahl Awakeners into the tunnel system below the court,[15] manipulated Siri into distrusting the Hallandren priests,[16] and hired Denth's crew to increase tensions in the city.[17] When his plans were nearing completion, he tortured Blushweaver and Lightsong in order to get the Command phrases for Hallandren's Lifeless army, changed the Command phrase, and sent the army towards Idris.[18] The attempted rebellion was defeated when Susebron, with his newly healed tongue, used Peacegiver's Treasure to storm his palace with an army of Awakened cloths. Vasher decided to give him the Command phrase to Kalad's Phantoms, which he then sent after the Lifeless army.[19]

Culture

Vivenna and Parlin's arrival in T'Telir

T'Telir is overwhelmingly bright, and the main areas of the city are very beautiful. Buildings are dyed in all colors here,[3] and the people, all of whom dress in vibrant colors and some of whom even dye their hair,[20] are much the same. D'Denir, huge statues of great warriors holding weapons in various poses, line the walkways and are frequently adorned by the people with brightly colored accessories such as scarves and hats.[7] Many streets in the city are just dirt, not laid with cobblestone, though they have slate sidewalks and are lined with palms and other tropical plants.[21] The streets also have pole-mounted lamps that are lit nightly, requiring an amount of oil only feasible due to the city's proximity to the sea and the trade it brings.[2] However, the slum areas where the Idrians of the city live aren't quite as nice: although still colorful, the colors are muted, the buildings are quite run-down and dirty, and there are many beggars and urchins.[22]

T'Telir is a very wealthy city compared to Bevalis, the capital city of Idris.[7] The houses in T'Telir are generally much larger and nicer than in Idris,[21] and the city is one of the only places with enough wealthy people to support restaurants.[23] In fact, enterprising young street boys wander the neighborhoods proclaiming their services, willing to deliver food from restaurants right to people's homes for a fee.[21] The food served in T'Telir tends to be spicy, centered around seafood, and seasoned with exotic spices.[23][8]

People here like to be together, tending to crowd the same streets.[21] They are comfortable with wearing loose, revealing, and few clothes as an effect of the warm climate;[2] their clothes are of all kinds of designs, makes, and colors, all meant to make them stand out, though the overwhelming effect is that no one stands out.[20] Most natives of the city believe in the Iridescent Tones and worship the Returned.[2] Timepieces are not common,[24] and punctuality is not a high priority in the city, especially among the Returned.[20]

Politics

T'Telir is the capital of Hallandren and home to the Returned.[3] The God King rules T'Telir officially and can overrule any decision made by the Court of Gods, although his priests usually make most decisions for him. The Returned are given votes when it comes to big decisions; before casting votes, they listen to their priests debate about the issues in court. Some of the Returned also sit on various councils and vote on other important matters in the city.[25] This method of government, waiting on debates and arguments that must be brought to the gods (who cannot leave the court to be among the people of the city), operates much more slowly than Idris' monarchy.[26]

The King and the rest of the Returned are revered as gods, and those of people who are in trouble, are sick or lame, can go to them to ask for help.[5] The poorer people are also entered into a lottery where they can come and view the gods while they make their decisions.[27]

However, during the time of the Pahn Kahl rebellion people are beginning to doubt their gods more and more, seeing them as less divine, weaker, and less wise.[28] Even though Idris has upended the general opinion in the city, which expected them to back out on the treaty with Susebron, there are factions in the court pushing for a war with Idris.[23][8]

Notable Citizens

Trivia

== Notes ==
<references />
{{partial}}
{{Warbreaker}}
  1. El aliento de los dioses prólogo#
  2. a b c d El aliento de los dioses capítulo 25#
  3. a b c d e El aliento de los dioses capítulo 4#
  4. El aliento de los dioses capítulo 2#
  5. a b El aliento de los dioses capítulo 12#
  6. El aliento de los dioses capítulo 22#
  7. a b c d e El aliento de los dioses capítulo 9#
  8. a b c El aliento de los dioses capítulo 8#
  9. a b El aliento de los dioses capítulo 28#
  10. a b El aliento de los dioses capítulo 32#
  11. El aliento de los dioses capítulo 51#
  12. El aliento de los dioses capítulo 58#
  13. El aliento de los dioses capítulo 19#
  14. Warbreaker Annotations
    Arcanum - 2010-07-13#
  15. Warbreaker Annotations
    Arcanum - 2011-01-18#
  16. Warbreaker Annotations
    Arcanum - 2010-12-14#
  17. Warbreaker Annotations
    Arcanum - 2010-09-07#
  18. El aliento de los dioses capítulo 55#
  19. El aliento de los dioses capítulo ep#
  20. a b c El aliento de los dioses capítulo 14#
  21. a b c d El aliento de los dioses capítulo 17#
  22. El aliento de los dioses capítulo 31#
  23. a b c El aliento de los dioses capítulo 5#
  24. El aliento de los dioses capítulo 11#
  25. El aliento de los dioses capítulo 30#
  26. El aliento de los dioses capítulo 1#
  27. El aliento de los dioses capítulo 13#
  28. El aliento de los dioses capítulo 16#