Usuaria:Truthwatch3r/Idris

De La Coppermind
< Usuaria:Truthwatch3r
Revisión del 16:30 31 ago 2020 de Truthwatch3r (discusión | contribs.) (creating page to work on Idris; created geography & culture sections)
(difs.) ← Revisión anterior | Revisión actual (difs.) | Revisión siguiente → (difs.)
Ir a la navegación Ir a la búsqueda
{{nation
|ethnicity=[[:Category: Idrians|Idrian]]
|capital=[[Bevalis]]
|ruler=[[Dedelin]]
|world=Nalthis
|universe=[[Cosmere]]
|books=[[Warbreaker]]
}}

Composed, simple, hard, and capable. Idrian.

—King Dedelin's observation of Vivenna[1]

Idris is a country to the north of Hallandren on Nalthis.

Geography

Idris lies in the highlands, where its position allows control over the main four trade passes further north.[1] The land in Idris is rich with minerals that also bring the country wealth.[2] The countryside has vegetation that buds out in spring, though it only gets warm for a brief period each year; some valuable roots grow higher up in the mountains.[3][4]

Culture

Idris is drab and relatively devoid of color, reflecting the Idrian people's aversion to any display of "ostentation" in their way of living. Stone walls are whitewashed and clothing is kept a dull grey or tan in accord with a superstition teaching that this can prevent Awakeners from using colors to fuel their magic.[1]

The people are taught to be reserved from a young age and "to avoid shameful outbursts of emotion." The model Idrian woman dresses in a way to avoid drawing attention, with hair modestly contained and no makeup;[1] clothing even typically covers the neck.[5]

Women chasing runaway geese, men pulling donkeys laden with spring seed, and children leading sheep on their way to pasture.

Siri on the people in Bevalis[1]

The kingdom is mostly rural, with most people working as shepherds or farmers. Most people believe in Austre, and it is a tradition that all families with means enough to spare them should send at least one child to work in the monasteries. These monks dedicate their lives to working for the good of the people.[3]

Idrians consider the Hallandren gods to be strange and their religion to be untrue. Though Ramblemen come through and tell the Idrians of the outside world, many hold false ideas of the horrors of Hallandren and tell stories of horrible rituals they supposedly carry out there.[6] Although the people of Idris can also become Returned, this is a rare occurrence. The people of Idris, unlike those in Hallandren, will not provide any Returned with Breath, meaning that they die at the end of the week.[6]

Politics

They have a monarchal system of government and are ruled by King Dedelin. Those in the royal family who rule or are potential heirs have the Royal Locks. The Royal Locks are hereditary hair that can change color according to that person's emotional state, though they can also change the color at will or suppress changes in color with training and discipline. Those with the Royal Locks can also grow them when they want to, but this tires them as if they were using a physical muscle. The Royal family in Idris usually keeps their hair black or brown, as other colors such as red or yellow are considered ostentatious.

Bevalis

The capital of Idris is the city of Bevalis. Its roads are unpaved and its houses are stonewalled thatch cottages. The royal palace is a single-story building with a courtyard of packed dirt.[1] It is a small city in comparison to others in Nalthis, with a population number of around a few thousand.[4]

From a young age, children are taught to worship Austre, god of colors, by being as unostentatious as possible. Idrians consider outbursts of emotion to be unseemly, and in fact being seen as controlled and disciplined has become almost a form of pride in itself.

History

Idris was formed when the royal family was rejected by the people of Hallandren in favor of being ruled by the Returned and fled to the mountains for safety.

Idrian Royal Family
Leyenda
Padres/Hijos
Hermanos
Ancestros/Descendientes
Matrimonio
Pareja/relación
  Fallecido

Notable Citizens

Notes

<references />
{{partial}}
{{Warbreaker}}