Diferencia entre revisiones de «Taldain»

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'''Taldain''' is a planet in the [[cosmere]] upon which the story of ''[[White Sand]]'' is set.
 
== Geography and Ecology ==
Taldain is located in the [[Taldain system]]. It is a tidally locked planet--one side experiencing perpetual day and the other locked in endless night--located. It was purposely placed in theits current location.<ref>[[https://wob.coppermind.net/events/122/#e3343]</ref> An hour on Taldain system]]is 100 minutes long.{{book ref|ws1|1}} There is a temperature difference between the two halfs but it does not snow on darkside.<ref>[https://wob.coppermind.net/events/147/#e4158]</ref>
 
Taldain is home to two prominent cultures; Dayside and Darkside.{au ref|Taldain}
An hour on Taldain is 100 minutes long.{{book ref|ws1|1}}
 
=== Dayside ===
The '''Dayside''' has one roughly circular landmass, surrounded on all sides by ocean. People from Dayside are called '''Daysiders'''. There are six nations on the Dayside of Taldain; [[Kerzta]], [[Lossand]], [[Denka]], [[Seevis]], [[Nor'Tallon]] and [[Tallon]]. There is a mountain range on the eastern side of the landmass, which runs through Nor'Tallon and borders Seevis and Tallon. A mountain named [[KraeDa]] lies at the center of Dayside.{{book ref|ws1|5}} Most of the planets investure is found on Dayside.<ref>https://wob.coppermind.net/events/36/#e1509</ref> The sand on Dayside is all covered by Lichen. This Lichen is where the striking colour of the sand comes from as well as its change in colour.{{book ref|ws2|5}}
 
Much of Dayside is covered in sand and rock. Most of its flora and fauna live beneath the surface of the sand.{au ref|Taldain} Fauna such as [[sandling]]s and other sand animals inhabit the areas known as the deep sands. Some of these creatures such as Karaks are hunted for sport. {{book ref|ws2|3}} It is rare for these creatures to venture far from the deepsands. {{book ref|ws1|2}} Thousands of small sandlings tend to stick together in the Deep sands, when they move they agitate the sand causing people to mistake them for a larger creature causing them to retreat. {{book ref|ws2|3}} Sandlings go to the surface to feed by eating the top layer of sand, after digestion the sand loses its properties until it recharges in the sun.{{book ref|ws2|3}} This is similar to how sand has to recharge after being used for Sand Mastery. Delrak Naisha also are found in the deep sands. They are creatures that wait just beneath the sand, if the sand above them are disturbed they emerge and consume whatever creature is above it. {{book ref|ws2|3}}
Much of Dayside is covered in sand and rock. Fauna such as [[sandling]]s and other sand animals inhabit the areas known as the deep sands. [[Tonk]]s are a type of domesticated animal on Dayside, used as mounts. The [[Dorim vine]] is a plant used as a water source on Dayside, and areas where they grow are not considered to be desert.
 
[[Tonk]]s are a type of domesticated animal on Dayside, used as mounts.{{book ref|ws1|3}} They however are limited in that they are scared of water and refuse to cross it.{{book ref|ws1|4}} Tonks bury themselves underneath the sand in response to sandstorms. They are also easily confused and mistake many things for a sandstorm.{{book ref|ws1|4}}
Some of the inhabitants of the Dayside, known as [[sand mastery|sand masters]], can animate sand and make it attack and defend as needed.
 
The [[Dorim vine]] is a plant used as a water source on Dayside, and areas where they grow are not considered to be desert. The plant stores water primarily as a defensive measure against other creatures. Its water dissolves the shells of many sand creatures, any attempting to eat the plant their mouths would begin to melt.{{book ref|ws1|3}} The growth of Dorim vines as a result limits how large sandlings can grow. {{book ref|ws2|3}}
Many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.{{book ref|ws1|3}}
 
Not all of the ecology of Dayside is uniform however. The city of Kezare is cultivated for farming and is more fertile than the low sands regions.{{book ref|ws1|4}}<ref>https://wob.coppermind.net/events/131/#e3963</ref> The Dark side quarter of the city also has flowers native to darkside growing within it. {{book ref|ws1|5}}
 
The sun does not move in the sky on Dayside. As a result Daysiders find it easy to navigate by using the sun as a reference point.{{book ref|ws1|3}} Many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.{{book ref|ws1|3}}
 
Most Daysiders are afraid of the dark.{{book ref|ws3|4}}
 
=== Darkside ===
The Dynasty is the most powerful and influential economic and political force on Darkside. It is ruled by Skathan.
'''Darkside''' is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum. This causes '''Darksiders''' to have illuminated teeth, eyes, and nails.{{wob ref|5781}} It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content. Darksiders have their own unique abilities and must wear dark lenses when visiting the Dayside.
 
'''Darkside''' is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum.<ref>https://wob.coppermind.net/events/147/#e4160</ref> This causes '''Darksiders''' to have illuminated teeth, eyes, and nails.{{wob ref|5781}} ItThe alsoplant accountsand foranimal whylife Darksidersalso haveglows darkunder skinUV whenlight.<ref>https://wob.coppermind.net/events/147/#e4158</ref> they{au don'tref|Taldain} liveVisitors into athe traditionalregion climateoften fordescribe highit melaninas content.looking Darksiderssomewhere havebetween theirstriking ownand uniquegarish.{au abilitiesref|Taldain} andMost mustof wearDarkside darkis lensescovered whenin visitinga the DaysideLichen.{{book ref|ws2|6}}
 
It is believed that Darksiders can not become Sand Masters. {{book ref|ws2|6}}
 
It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content.
 
Unlike what was once assumed Darkside is invested by [[Autonomy]]. {au ref|taldain} Its abilities are not as noticeable however.<ref>https://wob.coppermind.net/events/36/#e1509</ref> and must wear dark lenses when visiting the Dayside.
 
The Kerztian word for Darksider is '''Lonsha'''.{{book ref|ws1|3}}
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