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| [[Silence's grandfather]]{{book ref|sfs}}
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'''Threnody''' is the [[Cosmere#Planets|world]] that contains the [[Forests of Hell]].{{wob ref|5603}} It is the setting for the story [[Shadows for Silence in the Forests of Hell]]. It is a temperate world with notable features such as large forests, mountains and oceans. This planet is populated by humans, known as Threnodites, as well as hostile [[cognitiveCognitive shadowShadow]]s, referred to locally as [[shade]]s. The shades can only be combated with silver, which makes the metal an incredibly valuable resource on the planet.
 
== Geography and Ecology ==
The planet itself contains two large continents separated by an ocean.{{au ref|Threnody}} Little has been revealed about the larger of the two continents, although it is the original homeland of humans on Threnody.{{book ref|sfs}} It is known as the [[Fallen World]] and contains [[Homeland]]. The smaller of the two continents is nearly entirely covered by the deciduous [[Forests of Hell]], along with rivers, some unforested mountains, and caves.{{au ref|Threnody}}{{book ref|sfs}} Fortress Cities have been built in the mountainous regions, while homesteads and waystops dot the Forests themselves, connected by primitive roads.{{book ref|sfs}} Silver appears to be an abundant resource on this continent, although it still remains valuable due to its usefulness in repellinghandling shades.
 
There are a wide variety of herbivores in the Forests including rodents, deer, birds, rabbits, and turkeys.{{book ref|sfs}} Hogs are kept by some of the inhabitants of the Forests, but they are not eaten. BecauseDue ofto the the [[Simple Rules]], there are no predators within the Forests, if indeed any ever existed at all:. anyoneAnyone, animal or human, whothat spills blood draws the attention of the dangerous shades, so any predators that once inhabited the Forests are long dead. The [[shade]]s themselves are the most numerous creatures within the Forests, and they limit population growth of humans and animal species alike by attacking (and usually killing) any who break the [[Simple Rules]], regardless of their intentions. The Forests themselves are said to be unnaturally quiet, particularly at night, perhaps due to the threat of the shades.
 
PlantsSeveral notable that grow in the Forests include [[fenweed]], which can be used as a poison, and [[wetleek]]s, whose sap glows under the light of a specific type of [[glowpaste]]. There are also large fields of pale white mushrooms that grow in the Forests.
 
== History ==
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Little to nothing is known about the early history of Threnody. At some point in history, [[Ambition]], a [[Shard of Adonalsium]], arrived in the system.{{au ref|Threnody}} Some level of Investiture existed on the planet{{clarify}}, although it is unknown whether it was a natural manifestation or if it was related to Ambition. The origin of the human population is unknown, but it predates Ambition's arrival. They populated the larger of the two continents, later known as the [[Fallen World]], building a technologically advanced culture that gothad at least as far as developingdeveloped gunpowder.{{book ref|sfs}} Threnodite explorers discovered the smaller, more heavily-forested continent on their world, which was populated predominantly by shades. The horrified explorers called the area the [[Forests of Hell]], believing the shades to be the spirits of the damned. A very few settlers, called the [[Forescout]]s, were the first to colonize the newly-discovered continent.
 
SomeAt timesome laterpoint afterward, the Shard [[Odium]] arrived in the system, intent on killing Ambition.{{au ref|Threnody}} The two Shards fought in interplanetary space, battling on all three [[Realmatic Theory|Realms]]. Odium tore chunks of Investiture off Ambition during the fight, mortally wounding the other Shard. These broken chunks of power twisted every planet in the system, including Threnody and its people. Ambition fled the system, pursued by Odium.
 
=== Abandonment of the Fallen World ===
| [[Silence Montane]]'s thoughts on Homeland{{book ref|sfs}}
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Soon after the discovery of the Forests of Hell, a mysterious force known as the [[Evil]] appeared on the larger continent of Threnody.{{au ref|Threnody}} Its exact origin is uncertain, but the Evil consumed the entire continent of mankind; according to legend, it feasted on the souls of the humans that lived there. Whatever the truth is, the panicked survivors of the Evil were forced to flee their continent and go across the ocean to the continent that contains the Forests of Hell.{{book ref|sfs}} They came lacking some essential resources, but they brought with them records of their life back on their old continent.{{au ref|Threnody}} Aided by the Forescouts that already inhabited the Forests, the refugees gradually settled into the Forests, constructing several Fortress Cities in the mountains of the continent and homesteads in the Forests themselves.{{book ref|sfs}}
 
By the time of Shadows for Silence in the Forests of Hell, aroundAround a century after the abandonment of the home continent, humanity has recovered somewhat, settling into an uneasy equilibrium with the shades in their new home.{{book ref|sfs}} They remain fearful that the Evil will cross the ocean at some point in the future and finish wiping out humanity.{{au ref|Threnody}} The new continent and the Forests are still largely unmapped and unexplored, and a handful of expeditions have set out to their original continent, but none have returned. Despite the records that the original refugees brought with them, the Fallen World and Evil have slipped into the realm of legend. Over this century, the city of [[Lastport]] has become the most powerful on the continent.{{book ref|sfs}} Its governor was killed by a criminal named [[Chesterton Divide]], who fled into the Forests. He was eventually killed by [[Silence Montane]] for the bounty on his head.
=== Shadows for Silence in the Forests of Hell ===
By the time of Shadows for Silence in the Forests of Hell, around a century after the abandonment of the home continent, humanity has recovered somewhat, settling into an uneasy equilibrium with the shades in their new home.{{book ref|sfs}} They remain fearful that the Evil will cross the ocean at some point in the future and finish wiping out humanity.{{au ref|Threnody}} The new continent and the Forests are still largely unmapped and unexplored, and a handful of expeditions have set out to their original continent, but none have returned. Despite the records that the original refugees brought with them, the Fallen World and Evil have slipped into the realm of legend. Over this century, the city of [[Lastport]] has become the most powerful on the continent.{{book ref|sfs}}
 
There has been at least one visit onto the planet by a [[Worldhopper]].{{au ref|Threnody}} [[Khriss]] has been to the Forests of Hell and spent some time there, guided by her assisstant [[Nazh]], who is a Threnodite himself. Khriss is interested in the world and the shades, but as of yet has not had time for extended study of the world and its Investiture.
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The people that fled to the smaller continent did not set up nations there upon their arrival.{{book ref|sfs}} Fearing that the Evil would manage to follow them across the ocean, they instead founded several [[Fortress Town]]s{{au ref|Threnody}} in the mountains, such as [[Bastion Hill]] and [[Lastport]].{{book ref|sfs}} They focused on making these places cities into fortresses rather than homes, and even much later these places still feel as if they are half-built.{{au ref|Threnody}} Nonetheless, these serve as centers of civilization and law within the Forests.{{book ref|sfs}} They have their own legal systems that lay out procedures for things such as marriages, taxation, bounty hunters, and debt collection. A person must have citizenship at a fort if they wish to live there, so Homesteaders and others cannot simply move into the forts. They prioritized on making these cities secure rather than comfortable. These towns claim to own the paths through the Forests and the land on either side, but in reality have little authority beyond their own walls. The fortdwellers see some waystops along the roads as being strategically important and dislike when they are owned by "unknown elements" likesuch as Silence Montane. They tax those homesteaders and waystops outside the cities, ostensibly charging to maintain the roads and send out occasional patrols of soldiers. In reality, the patrols are uncommon and the roads poorly maintained and overgrown. Occasionally, the forts will embark on projects such as the construction of bridges to help the Homesteaders, but their work is often shoddy and does not last long, as in the case of the [[New Bridge]]. As a result, many individuals who live in the Forests simply refuse to pay the tax collectors, becoming criminals by default. Waystops and homesteads are still consistently taxed by the forts though.
 
Lives spent living in the mountains-- with few shades in the area-- makes many fortdwellers skittish about shades and unused to following the Simple Rules.{{book ref|sfs}} They avoid traveling the Forests, particularly at night. If they are forced to do so, they remain perfectly silent and do not speak. Fortfolk have a particular way of looking at the Forests, averting their gaze and rarely looking at them directly or staring too deeply into the trees. Those traveling in the Forests without proper guidance often end up violating one of the Simple Rules and are slaughtered by the shades. They tend to wear fancier clothes than the homesteaders: black coats with shirts covered in lace at the front, as well as wide-brimmed hats with tall tops. The lands near the forts are relatively infertile and they are dependent on the Homesteaders for the majority of their food.
 
=== Homesteaders ===
| Silence's thoughts on life in the Forests{{book ref|sfs}}
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The Threnodites who homestead the Forests of Hell are a tough, practical people.{{book ref|sfs}} They are more focused on survival than anything else, and have little time for sentimentality and emotion. The forestborn are much more at home with the Forests and the shades than the fortfolk. Most cannot afford enough silver to fully encircle their homes and lands, so they live among the shades, sometimessome may even allowing them to enter their homes, and accept that the Simple Rules are just a way of life. Even the Homesteaders do not care for traveling the forests at night, but they accept that at times they will have to do so. They often live in large family groups of up to a dozen. Homesteaders wear plain clothing and eat simple foods, such as gravied venison and beer. One can often tell a Homesteader by the way they walk, in a deliberate slow pace that will not draw the shades. The Homesteaders are an independent group; they have a deep dissatisfaction with the fortfolk, who they feel have broken their commitments, unfairly taxing them while failing to properly maintain and patrol the roads;. inThey fact,view manythe peoplefortdwellers whoas liveprim inand the Forests are technically criminalssoft, accordingunable to thesurvive forts, for dodgingin the taxes levied on them by the fortsForests. The Homesteaders tend to not want anything to do with the forts, atthey all,do consideringnot thebelieve fortdwellersthat tothey beneed primtheir andhelp. soft,Many unablepeople tothat survivelive in the Forests are technically criminals for dodging the taxes levied on them by the forts. Homesteaders know that their lives are harder and more dangerous than those of the fortfolk, but they value their freedom more than anything. Forestborn are often a superstitious people as well, believingthey believe that hogs ward away shades and so refusingrefuse to eat them. Many people are afraid to touch those whothat have been disfigured by shades, fearing the taint of their touch.
 
Homesteaders primarily survive by farming the fertile forest clearings for grain to produce flour and other higher-quality foods than the forts can provide.{{book ref|sfs}} They also trap and raise a variety of creatures such as turkeys and rabbits. They have to be careful when they slaughter these creatures, because they risk exposing blood to the air and enraging the shades. Others travel to the cities, selling goods to the fortfolk. Some people, known as fire merchants, travel the Forests with already-kindled fire sources, selling access to those who are unable to light their own fires due to the Simple Rules. Waystops are another common type of business; they provide food and shelter those who are unwilling to make camp in the Forests, unprotected from the shades. These waystops are often seen as neutral territory, where criminals may visit without fear of bounty hunters. Criminals commonly frequent the Forests, where they can live far from the authority of the forts.
| Silence's thoughts on gunpowder{{book ref|sfs}}
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Before the arrival of the Evil, the people of Homeland had discovered gunpowder.{{book ref|sfs}} However, when humankind's fleesflight from its influence much knowledge is left behind. Technological innovation has been rather stifled in the Forests by the Simple Rules, specifically the rule against kindling fire. This has rendered technologies such as firestarters or gunpowder nearly useless in the Forests, although myths of gunpowder's explosive properties remain. It has also restricted the development of any sort of combustion-related technologies, such as steam engines. Any and all fire must be provided by a fire merchant, so once they are kindled, most fires are never allowed to go out. The Threnodites have also founddeveloped an alternative light source to fire, due to the difficulties with lighting fires in the Forests.{{book ref|sfs}} They make use of a material called [[glowpaste]], which provides a soft blue light and makes shades glow as well. They have also domesticated several species of animals on the planet, including horses and dogs, which they use in their everyday life.{{book ref|sfs}} They have also domesticated hogs, turkeys, and rabbits, which are raised and carefully slaughtered for food.
 
In terms of weaponry, bladed weapons are uncommon in the Forests, as using them risks drawing blood.{{book ref|sfs}} This makes weapons such as war hammers uncommon. Most bladed weapons, such as spears, knives, and crossbows, are made of silver and used only to combat shades. When fighting another human, Threnodites tend to make use of weapons that rely on blunt force and are unlikely to draw blood if used appropriately, such as cudgels and garrotes. They also have developed an easy-to-crank crossbow that fires blunt bolts, which do not draw blood but hit hard enough to stun an enemy. In the event that spilling blood is absolutely necessary in the Forests, the desperate make use of burlap sacks that have been sealed with tar. If they can get the sack over someone's head, they can smash their skull in; as long as the blood does not reach the open air, the shades do not become enragedenrage. Overall, the Simple Rules make it incredibly difficult to kill another person, so large-scale battles and wars seem nonexistent between the forts or in the Forests.
 
== Manifestations of Investiture ==
:''See also: [[Shade]]s''
 
Unlike some of the other worlds in the Cosmere where full Shards of Adonalsium are present, such as [[Roshar]] or [[Scadrial]], Threnody has no active manifestation of Investiture that humans can use themselves.{{wob ref|6889}} The Investiture on Threnody takes the form of [[shade]]s, barely conscious cognitiveCognitive shadowsShadows of human spirits{{au ref|Threnody}} that appear as translucent white figures that wander the Forests.{{book ref|sfs}} They are not innately aggressive, but become enraged and respond violently to any violations of the Simple Rules. Any flesh that a shade touches becomes black and withered, and if the contact is bad enough, the person will die and occasionally return as a shade themselves. The only thing that is able to combat shades is silver. It is unknown whether or not silver on Threnody is Invested in any way. The Evil is also related to CogntiveCognitive Shadows in some way, but specifically how is still uncertain.{{wob ref|7726}}
 
Prior to Odium's clash with Ambition, there was some other form of Investiture already in existence, but its precise origin is still unknown.{{au ref|Threnody}} It may simply be a natural manifestation of Investiture, or it could be related to Ambition. It is uncertain whether this Investiture still exists.
 
=== Perpendicularities and Subastral ===
Without a full Shard currently residing on the planet, Threnody lacks a stable [[perpendicularity]].,{{au ref|Threnody}} like the [[Well of Ascension]] on [[Scadrial]].{{msh ref|2|1}} This absence prevents anyone from making an easy transition between the Physical Realm and [[Shadesmar]], restricting travel toon and fromoff the world.{{au ref|Threnody}} On occasion, perpendicularities form on the planet, but they are unstable and difficult to predict. Their origin is uncertain, but it is known to be morbid{{au ref|Threnody}}, so they may be related to the shades. There are currently no details on the appearance of Threnody's subastral in the [[Cognitive Realm]]Shadesmar. However, the [[Sel|Selish]] organization known as the [[Ire]] have troops on the border of Threnody in the Cognitive RealmShadesmar to prevent cognitiveCognitive shadowsShadows, presumably shades, from escaping the subastral.{{msh ref|5|2}} The reflection of the larger continent, the place where the Evil lives, in the Cognitive RealmShadesmar is very dangerous to visit.{{au ref|Threnody}}
 
== Planetary System ==
Editors, Keepers, Synod
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