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m (Format WoBs, fix some spacing and caps)
 
== Geography and Ecology ==
Taldain is located in the [[Taldain system]]. It is a tidally locked planet--one side experiencing perpetual day and the other locked in endless night. It was purposely placed in its current location.<ref>[https://{{wob.coppermind.net/events/122/#e3343]</ ref>|3343}} An hour on Taldain is 100 minutes long.{{book ref|ws1|1}} There is a temperature difference between the two halves but it does not snow on darksideDarkside.<ref>[https://{{wob.coppermind.net/events/147/#e4158]</ ref>|4158}}
 
Taldain is home to two prominent cultures; Dayside and Darkside.{{au ref|Taldain}}
 
=== Dayside ===
The '''Dayside''' has one roughly circular landmass, surrounded on all sides by ocean. People from Dayside are called '''Daysiders'''. There are six nations on the Dayside of Taldain; [[Kerzta]], [[Lossand]], [[Denka]], [[Seevis]], [[Nor'Tallon]] and [[Tallon]]. There is a mountain range on the eastern side of the landmass, which runs through Nor'Tallon and borders Seevis and Tallon. A mountain named [[KraeDa]] lies at the center of Dayside.{{book ref|ws1|5}} Most of the planets investureInvesture is found on Dayside.<ref>https://{{wob.coppermind.net/events/36/#e1509</ ref>|1509}} The sand on Dayside is all covered by Lichenlichen. This Lichenlichen is where the striking colourcolor of the sand comes from as well as its change in colourcolor.{{book ref|ws2|5}}
 
Much of Dayside is covered in sand and rock. Most of its flora and fauna live beneath the surface of the sand.{{au ref|Taldain}} Fauna such as [[sandling]]s and other sand animals inhabit the areas known as the deep sands. Some of these creatures such as Karaks are hunted for sport. {{book ref|ws2|3}} It is rare for these creatures to venture far from the deepsands. {{book ref|ws1|2}} Thousands of small sandlings tend to stick together in the Deep sands, when they move they agitate the sand causing people to mistake them for a larger creature causing them to retreat. {{book ref|ws2|3}} Sandlings go to the surface to feed by eating the top layer of sand, after digestion the sand loses its properties until it recharges in the sun.{{book ref|ws2|3}} This is similar to how sand has to recharge after being used for Sand Mastery. Delrak Naisha also are found in the deep sands. They are creatures that wait just beneath the sand, if the sand above them are disturbed they emerge and consume whatever creature is above it. {{book ref|ws2|3}}
 
[[Tonk]]s are a type of domesticated animal on Dayside, used as mounts.{{book ref|ws1|3}} They however are limited in that they are scared of water and refuse to cross it.{{book ref|ws1|4}} Tonks bury themselves underneath the sand in response to sandstorms. They are also easily confused and mistake many things for a sandstorm.{{book ref|ws1|4}}
 
The [[Dorim vine]] is a plant used as a water source on Dayside, and areas where they grow are not considered to be desert. The plant stores water primarily as a defensive measure against other creatures. Its water dissolves the shells of many sand creatures, any attempting to eat the plant their mouths would begin to melt.{{book ref|ws1|3}} The growth of Dorim vines as a result limits how large sandlings can grow. {{book ref|ws2|3}}
 
Not all of the ecology of Dayside is uniform however. The city of Kezare is cultivated for farming and is more fertile than the low sands regions.{{book ref|ws1|4}}<ref>https://{{wob.coppermind.net/events/131/#e3963</ ref>|3963}} The Dark sideDarkside quarter of the city also has flowers native to darksideDarkside growing within it. {{book ref|ws1|5}}
 
The sun does not move in the sky on Dayside. As a result Daysiders find it easy to navigate by using the sun as a reference point.{{book ref|ws1|3}} Many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.{{book ref|ws1|3}}
 
=== Darkside ===
The Dynasty is the most powerful and influential economic and political force on Darkside. It is ruled by Skathan. {{book ref|ws1|4}}
 
'''Darkside''' is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum.<ref>https://{{wob.coppermind.net/events/147/#e4160</ ref>|4160}} This causes '''Darksiders''' to have illuminated teeth, eyes, and nails.{{wob ref|5781}} The plant and animal life also glows under UV light.<ref>https://{{wob.coppermind.net/events/147/#e4158</ref> ref|4158}}{{au ref|Taldain}} Visitors to the region often describe it as looking somewhere between striking and garish.{{au ref|Taldain}} Most of Darkside is covered in a Lichenlichen.{{book ref|ws2|6}}
 
It is believed that Darksiders can not become Sand Masters. {{book ref|ws2|6}}
 
It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content.
 
Unlike what was once assumed Darkside is invested by [[Autonomy]]. {{au ref|taldain}} Its abilities are not as noticeable however.<ref>https://{{wob.coppermind.net/events/36/#e1509</ ref>|1509}} and must wear dark lenses when visiting the Dayside.
 
The Kerztian word for Darksider is '''Lonsha'''.{{book ref|ws1|3}}
 
== Realmatics ==
[[Autonomy]], a [[Shard]] of [[Adonalsium]], resides on Taldain.{{wob ref|4021}} It is the only shardShard in the system.{{wob <ref>https://wob.coppermind.net/events/224/#e6880</ref>|6880}}
 
Autonomy has made Taldain inaccessible from the [[Cognitive Realm]].{{wob ref|4675}} However, at some point it became possible to enter Taldain again.{{wob ref|6205}}