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There are sixteen Shards{{ref|b|TWoK|e|11}}, and they are the most powerful known entities in the [[cosmere]]. They are related to many, if not all, magic systems, and for practical purposes, they are gods.
Nine Shards have thus far been mentioned in the novels, either referenced by their
== Introduction ==
These Shards are named after their respective [[intent]], which represents the driving force of the power{{ref|annotation|mb3|chapter=58}}--an aspect of creation. However, after the Shattering, the Shards were left with no mind to control the power. For [[Realmatic]] reasons, a mind--Cognitive power--must be attached to the Spiritual power of the Shard. People eventually took up these Shards, like [[Rayse]] and [[Bavadin]], who share some history with whoever wrote [[the Letter]].
When a person takes up a Shard, the extreme power vaporizes the body, allowing the
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It is not clear who the original Shardholders were, or where they came from. Over time, Shardholders begin referring to themselves as their
Often, a
At this point, all known magic in the cosmere is related to a Shard.
The divine Breath that [[Returned]] hold (a Splinter of [[Endowment]]{{ref|?|680|13|If a returned gives away his/her breath they die right?}}) and the Aon within a Seon (a Splinter of [[Devotion]]) are the only confirmed Splinters. Splinters also appear in ''[[The Way of Kings]]'', but not ''[[Mistborn series|Mistborn]]''.{{ref|?|699|8}}
It is not clear how Splinters are formed, though it appears a Shard
== Powers ==
Shards hold a vast amount of Spiritual energy, and have enormous capabilities, so much power that they have effectively become gods. Moving a planet is easy for them to accomplish.{{ref|b|mb3|e|4}} They exist on a higher level than the Physical Realm, and have expanded Cognitive aspects and perceptions. Time seems to matter little to Shards. Minutes can pass like hours.{{ref|b|mb3|e|17}}
Shards can will themselves to various parts of their world instantaneously (or near instantly).{{ref|b|mb3|c|76}} They can will themselves to other Shardworlds, as noted from
Shards can fuel magic, as evidenced by Ruin and Preservation's ability to fuel all the Metallic Arts.{{ref|?|727|45}} Ruin could manipulate the contents of Feruchemical metalminds. Ruin and Preservation can both whisper into the minds of humans.
Shards can develop complex constructs with their power. Preservation made the mists Snap Allomancers long after his mind had withered away.{{ref|?|428|10}} Honor created a visual journal which [[Dalinar]] now sees during [[highstorm]]s.{{ref|b|twok|c|75}}
Aspects of Shards' power regenerate over time. The Well of Ascension reformed every 1024 years{{ref|?|691|3|Why did the Well of Ascension refill every thousand years?}} rather than vanishing forever. Atium also regenerates, though when atium was burned away, Ruin was not able to use it. It isn't known whether all of a
=== Weaknesses ===
One of the largest weaknesses a Shard has is that its holder is shaped to its intent. Ruin and Preservation could not create by themselves, as it was against their Shards' intent to do so alone. Odium refuses to take additional Shards simply because doing so would change his personality.{{ref|?|675|12|When Odium slays the Shardbearers, why
Shards, though their minds are significantly expanded, are not omniscient, omnipresent nor omnipotent. Even after Ruin was free from his prison, he couldn't influence everything. After the end of ''[[The Hero of Ages]]'', Sazed can more easily influence events where the mists are located{{ref|?|727|8|Do the Metallic Arts still exist after Sazed's ascension?}}, which implies that there is a limit to his Shards' powers.
{{quote|The powers of Ruin and Preservation are Shards of Adonalsium, pieces of the power of creation itself. Allomancy, Hemalurgy, Feruchemy are manifestations of this power in mortal form, the ability to touch the powers of creation and use them. These metallic powers are how people's physical forms interpret the use of the Shard, though it's not the only possible way they could be interpreted or used. It's what the genetics and Realmatic interactions of Scadrial allow for, and has to do with the Spiritual, the Cognitive, and the Physical Realms.|[[Brandon]]{{ref|?|727|45}}}}
All magic systems that are currently known are related to Shards. [[Allomancy]] is of Preservation, [[Hemalurgy]] is of Ruin, and [[Feruchemy]] is the balance between the two Shards. [[AonDor]], by name, appears to be related to [[Devotion]]. [[Awakening]] is of [[Endowment]]. It is thought that [[Surgebinding]] is of [[Honor]], but this is not confirmed. The only magic that may not be related to a Shard are [[Hoid]]
The types of magics that exist on a world depends on which Shards are present. If Endowment were to move to Scadrial, additional combinations of magics may form.{{ref|?|691|25|If Endowment went to Scadrial, would more magic's appear?}} However, Shards did not ''create'' magic systems. Ruin and Preservation did not create the Metallic Arts.{{ref|?|727|5|Is Hemalurgy dead?}} Rather, magic is a natural function of the world, a
Though magics are related to a Shard, that does not mean that the effect of a magic is in line with a Shard's intent. For example, Allomancy does things like Pushing and Pulling that don't bring to mind "Preserving" things. Rather, a Shard's intent determines ''how'' the magic is obtained, not its effect.{{ref|?|622|107|How is Allomancy of Preservation?}} In Hemalurgy, the method of gaining magic is spiking and it is inherently destruction, but the ''effect'' of the magic actually enhances something else. (This is the more exact, confirmed statement of {{17s|369|the Principle of Intent}} theory).
Magic systems have a [[focus]]. Metals are the focus for the Metallic Arts, Aons are the focus for AonDor, and the Commands are the focus for Awakening.<ref>[[User:Chaos2651|Chaos]]
==Theories and Speculation==
===Speculated Splinters===
Since Aona and Skai's Shards have been Splintered, it commonly espoused that
Syl and Honorspren are also thought to be Splinters.
===Shardic Future Sight===
A remarkably simple theory explains why some Shards are better at seeing into the future than others. Cultivation is better at seeing into the future than Honor, and when compared to Preservation, Ruin was remarkably bad at seeing into the future. (After all, if Ruin figured out the Terris Prophecies, he could have simply killed Vin after the events of [[The Well of Ascension]], thus defeating
The idea is simple: a
There was significant debate whether Odium could see into the future. People agreed that Odium is more proficient than Ruin at the very least, because having hatred for something would mean that Odium would stop at nothing to exact his goals, even if he had to wait an extremely long period of time. However, Odium is probably not as good as Cultivation or Preservation in this regard, but this still means Odium is much more dangerous than Ruin.
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