Diferencia entre revisiones de «Kandra»

Ir a la navegación Ir a la búsqueda
39 bytes añadidos ,  hace 12 años
m
sin resumen de edición
m
m
[[File:JeHoy.png|thumb|right|[[JeHoy]] the kandra., from the [[Mistborn Adventure Game]]]]
 
The '''Kandrakandra''' are a race of creatures on [[Scadrial]], featured in the [[Mistborn trilogy]]. Kandra were created by the [[Lord Ruler]] through the use of [[Hemalurgy]]. The principle purpose of the Kandrakandra are as spies, because of their notable ability to imitate any being.
 
The '''Kandra''' are a race of creatures on [[Scadrial]], featured in the [[Mistborn trilogy]]. Kandra were created by the [[Lord Ruler]] through the use of [[Hemalurgy]]. The principle purpose of the Kandra are as spies, because of their notable ability to imitate any being.
==Physiology==
Physically, the Kandrakandra resemble a [[Mistwraith]] in their natural form, however, they are {{wp|Shapeshifting|shapeshifters}}.
 
==Culture==
The Kandrakandra are known to be secretive, keeping to themselves and mistrusting of all others including each other. Kandra keep religiously to an idea they call "[[Contract|The Contract]]", which is the system by which they offer their services to humans. In order to hire a Kandra, they are to be paid in [[Atiumatium]].
 
There are other jobs for kandra to perform in [[Homeland|the Homeland]], such as the teaching and instruction of a child kandra, something to be considered a prestigious job among kandra.{{ref|b|mb3|a|9}}
 
== Blessings ==
There are four different blessings available to make a kandra.{{ref|b|mb3|e|38}} The first is the Blessing of Awareness, which grants a kandra increased senses, similar to Allomantically burning tin. The second is the Blessing of Potency, which gives a kandra more strenth that is like an Allomancer burning pewter. It is not exactly the same however, and it will not grant you the limitless energy you receive by burning pewter. The third Blessing is the Blessing of Presence which grants increased mental capability. This Blessing counters the mental weakness that is caused by Hemalurgy, so the kandra with these spikes are much less vulnerable to being controlled through emotional Allomancy. The fourth Blessing is rarely used. It is the Blessing of Stability and it endows it's receiver with emotional fortitude.
There are four different blessings available to make a kandra.{{ref|b|mb3|e|38}}
The first is the Blessing of Awareness, which grants a kandra increased senses, similar to Allomantically burning tin.
The second is the Blessing of Potency, which gives a kandra more strenth that is like an Allomancer burning pewter.
It is not exactly the same however, and it will not grant you the limitless energy you receive by burning pewter. The third Blessing is the Blessing of Presence which grants increased mental capability.
This Blessing counters the mental weakness that is caused by Hemalurgy, so the kandra with these spikes are much less vulnerable to being controlled through emotional Allomancy.
The fourth Blessing is rarely used.
It is the Blessing of Stability and it endows it's receiver with emotional fortitude.
 
== Relation To Mistwraiths ==
 
== Abilities ==
Kandra have the ability to shapeshift. However, they only have the ability to change into and take the appearance of any creature they have digested. Because of this, in order for a Kandrakandra to appear as anyone in particular, the subject must be killed and digested.
 
Especially skilled Kandrakandra are able to make their own adjustments to the shape of the creature they are taking.
 
Kandra are also unmatched actors. Before assuming the role of a certain person, a Kandrakandra will spend a significant amount of time observing the individual in order to learn their mannerisms. Because of this, it is almost impossible to tell a Kandrakandra from the actual individual they are impersonating. However unless tasked to impersonate
 
Because of their ability to change shape, most damage to a Kandrakandra is of no consequence. One notable exception to this is being bathed in acid.
 
Kandra also live exceptionally long lives, but are not immortal.
Shards, Editors, Keepers, Synod
11 554

ediciones

Menú de navegación