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Marsh was a Seeker, a [[Misting]] who could burn bronze. He was highly skilled and taught Vin how to use bronze effectively.
 
Upon becoming an Inquisitor, he gained further abilities in Allomancy and [[Feruchemy]] through the use of [[Hemalurgic]] spikes. He gained many more spikes than were usual for an Inquisitor in the Lord Ruler's time; upwards of twenty.{{book ref|mb3|72}} Some of the spikes Marsh has have granted him the abilities of Allomantic [[steel]],{{book ref|mb2|57}}, [[iron]],{{book ref|mb2|58}}, [[pewter]],{{book ref|mb3|34}}, [[tin]],{{book ref|mb3|42}}, [[zinc]],{{book ref|aol|epilogue}}, [[duralumin]],{{epigraph ref|mb3|72}}, and [[atium]],{{book ref|mb3|81}}, as well as granting him the abilities of Feruchemical pewter,{{book ref|mb3|65}}, steel,{{book ref|mb3|42}}, [[gold]],{{book ref|mb3|69}}, and atium.{{qa ref|688|7}} He also has a spike to further increase his Allomantic [[bronze]].{{epigraph ref|mb3|37}}
 
His multiple atium abilities allow him to [[Compounding|extend his life]] as [[Rashek]] had. His Feruchemical atium spike carries an unknown Hemalurgic property as well as being able to store age.{{qa ref|688|7}} In addition to this, he kept the bag of atium that [[KanPaar]] attempted to sell, meaning that he has enough to stay alive for a very long time.{{qa ref|727|3}}{{qa ref|691|22}}{{qa ref|428|82}}
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