Diferencia entre revisiones de «Inquisidor de acero»

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→‎Creation: Fixing a typo
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To create an Inquisitor, metal spikes are inserted at various points in the subject's body by hammering the metal spike through the heart of a [[Misting]] or [[Feruchemist]] into the new Inquisitor, this reduces the loss of power through the hemalurgic process, due to the spike spending a minimal amount of time outside of a body. These spikes, now hemalurgically charged, tear into and forcibly splice information from the victim to the subject's [[spiritweb]]. This process moves vital organs, allowing the spikes to be inserted practically anywhere without fatally wounding the subject.{{book ref|mb3|41}} This process is not painless for either person involved, as both violent changes to the spiritweb and having metal spikes driven into one's body causes pain. The [[steel]] spikes inserted into eye sockets allow the Inquisitor to navigate via the blue allomantic lines from the traces of metals in everything. The spikes create a chain in an inquisitor's body, and there is a central spike or linchpin spike that acts as a connector to the lower and upper spikes. If this spike is removed, the inquisitor dies.
 
Creating an Inquisitor bestows many of allomantic and some feruchemical abilities onto the subject, on top of their any of their own natural allomantic powers, meaning any abilities the subject had prior to the transformation are augmented by the spikes. As such, Mistborn and seekers were the preferred subjects, as their increased Seeking ability would allow them to pierce [[coppercloud]]s.{{book ref|mb3|37}}{{book ref|mb3|45}}
 
Regular humans who were turned into Inquisitors could fully remember who they were before being transformed and what life had been like before their transformation.{{book ref|mb3|40}}
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