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(→‎Known Shards: everything very clearly states ambition is not there.)
The last six Shards are unknown.
 
 
 
== Use of Investiture ==
{{quote
| The Shards are not God, but they are ''pieces'' of God. Ruin, Preservation, Autonomy, Cultivation, Devotion...There are sixteen of them
| [[Khriss]] talking about the origin of a shards power.{{msh ref|3|2}}
}}
 
A Shard is a chunk of [[Investiture]] with intent, while held by a [[Vessel]] that vessel is able to guide that power to do incredible things so long as that corresponds with its intent. Here lists some general abilities of all Shards that we currently know. An individual Shard's abilities may vary depending on their intent, but such distinctions are not fully understood at this time.
 
Shards holdare a vast amount of Spiritual energy, and have enormous capabilities, so much power that they have effectively becometurned the Vessels holding them into gods. MovingThings like moving a planet is easy for them to accomplish.{{epigraph ref|mb3|4}} They exist on a higher level than the Physical Realm, and have expanded Cognitive aspects and perceptions. Time seems to matter little to Shards. Minutes can pass like hours.{{epigraph ref|mb3|17}}
=== WeaknessesMovement ===
A Shards canis capable of willmoving themselves to various parts of their world instantaneously (or near instantly).{{book ref|mb3|76}} They can will themselves to other Shardworlds, as noted from Odium's journey to Sel{{epigraph ref|sa1|21}} and Brandon implying that [[Sazed]] could travel to another world, but chooses not to.{{qa ref|691|16}}
=== Magic Generation ===
Shards when they settle on a world begin to fuel magic. Each shard can do this differently and much is restricted by the world its self. becuase of this the shard is able to directly interact with the users of the magic and provide the needed investiture. Ruin and Preservation's ability to fuel all the Metallic Arts is an example of this,{{qa ref|727|45}} [[Ruin]] could also manipulate the contents of [[Feruchemical]] [[metalmind]]s.
=== Communication ===
Some shards have the ability to touch the minds of people. This ability has many restrictions and much may depend on the intent of each shard.
[[Ruin]]can whisper into the minds of humans and spiked humans it could manifest and speak to directly and Preservation can see into the minds of humans and even influence them a small amount, like getting them to leave an earring off. however that influence is very weak and easily overcome by a persons own will.{{cite}}
=== Future Sight ===
Shards can see into the future, though this is difficult to do. [[Honor]] describes seeing the future like "It's as if the future is a shattering window. The further you look, the more pieces that window breaks into."{{book ref|twok|75}} Some Shards are better at seeing into the future--Honor says Cultivation is better at future sight than Honor.{{book ref|twok|75}} Preservation saw into the future and created the [[Terris Prophecies]].{{qa ref|727|9}} Most of the time, temporal abilities are related to the pure essence of a Shard (see [[atium]]) or to a Splinter (like Returned do).{{qa ref|590|46}} Since Wyrn can see into the future through some method, it is theorized he may hold a Splinter or be a Sliver, but he may also have this power via [[Seon]] or [[Skaze]].
=== Cognative Constructs ===
Shards can develop complex constructs with their power. Preservation made the mists Snap Allomancers long after his mind had withered away.{{wob ref|4445}} Honor created a visual journal which [[Dalinar]] now sees during [[highstorm]]s.{{book ref|twok|75}} that visual jornal was propagated by the [[Stormfather]]. Honor also create many [[Spren]] out of investiture and was even able to alter and increase the mind of [[Stormfather]]. Entities like the Mist spirit and the Stormfather are often called Cognative Shadows, bits of mind with power doing tasks created for them.
=== Endless investiture ===
Investiture never Goes away and always returns, a Vessel wielding a Shard has access to an endless supply of Investiture, however they have a finite amount they can wield at one time. Occasionally a shards power is condensed into a different form in the physical realm. Investiture can appear in one of three states a gas or mist like substance, a liquid, or a solid. [[Stormlight]] and the mists on [[scadrial]] are examples of investiture manifesting as a gas. The well of ascension is [[preservation]]'s power condensed as a liquid. Some Aspects of Shards' power regenerate over time. The Well of Ascension reformed every 1024 years{{qa ref|691|3}} rather than vanishing forever. Atium also regenerates, though when atium was burned away, Ruin was not able to use it. It isn't known whether all of a Shard's power would regenerate eventually.
 
=== Weaknesses ===
One of the largest weaknesses a Shard has is that its Vessel is shaped to its intent. Ruin and Preservation could not create by themselves, as it was against their Shards' intent to do so alone. Odium refuses to take additional Shards simply because doing so would change his personality.{{qa ref|675|12}}
 
Shards, though their minds are significantly expanded, are not omniscient, omnipresent nor omnipotent. Even after Ruin was free from his prison, he couldn't influence everything. After the end of ''[[The Hero of Ages]]'', Sazed can more easily influence events where the mists are located{{qa ref|727|8}}, which implies that there is a limit to his Shards' powers.
 
Ruin could not read minds, but this is not a limitation to all Shards. Ruin is invasive, it can insert thoughts, but that power can't hear the reaction. Preservation listens and protects, and as such can hear what is inside people's minds, but cannot insert thoughts.{{qa ref|723|13}} Brandon has also stated, however, that Shardic mind reading in this case has to do with humans having more Preservation than Ruin.{{qa ref|708|3}} It is possible a Shard could only read a mind when the Shard has given its power to make sentience (as Preservation did with humans on Scadrial). If that were true, then if Odium did not give humans sentience on Roshar, Odium would also not be able to read minds, similar to Ruin.
 
Preservation and Ruin are blind to metal, the [[focus]] of the [[Metallic Arts]]. It is not clear if other Shards are blind to an aspect of their respective focus, but Brandon has stated that Sazed is also blind to metal{{qa ref|727|80}}
 
Honor states to [[Dalinar]] that a champion may bind [[Odium]], but it is unknown what he meant.{{book ref|TWoK|75}}
== Forms and Subdivisions ==
{{quote
 
It is not clear how Splinters are formed, though it appears a Shard can actively create one. Endowment seems to be able to form them at will for [[Returned]]. [[Odium]] traveled to Sel and Splintered [[Devotion]] and [[Dominion]].{{article ref|The Letter}} Since [[Odium]] killed [[Tanavast]],{{book ref|twok|75}} the Vessel of [[Honor]], Honor is Splintered.{{qa ref|755|27}}
 
== Powers ==
{{quote
| The Shards are not God, but they are ''pieces'' of God. Ruin, Preservation, Autonomy, Cultivation, Devotion...There are sixteen of them
| [[Khriss]] talking about the origin of a shards power.{{msh ref|3|2}}
}}
Here lists some general abilities of all Shards. More powers may be discovered as more books are published.
Also, it is possible an individual Shard's abilities may vary depending on their intent, but such distinctions are not known at this time.
 
Shards hold a vast amount of Spiritual energy, and have enormous capabilities, so much power that they have effectively become gods. Moving a planet is easy for them to accomplish.{{epigraph ref|mb3|4}} They exist on a higher level than the Physical Realm, and have expanded Cognitive aspects and perceptions. Time seems to matter little to Shards. Minutes can pass like hours.{{epigraph ref|mb3|17}}
 
Shards can will themselves to various parts of their world instantaneously (or near instantly).{{book ref|mb3|76}} They can will themselves to other Shardworlds, as noted from Odium's journey to Sel{{epigraph ref|sa1|21}} and Brandon implying that [[Sazed]] could travel to another world, but chooses not to.{{qa ref|691|16}}
 
Shards can fuel magic, as evidenced by Ruin and Preservation's ability to fuel all the Metallic Arts.{{qa ref|727|45}} Ruin could manipulate the contents of Feruchemical metalminds. Ruin and Preservation can both whisper into the minds of humans.
 
Shards can see into the future, though this is difficult to do. [[Honor]] describes seeing the future like "It's as if the future is a shattering window. The further you look, the more pieces that window breaks into."{{book ref|twok|75}} Some Shards are better at seeing into the future--Honor says Cultivation is better at future sight than Honor.{{book ref|twok|75}} Preservation saw into the future and created the [[Terris Prophecies]].{{qa ref|727|9}} Most of the time, temporal abilities are related to the pure essence of a Shard (see [[atium]]) or to a Splinter (like Returned do).{{qa ref|590|46}} Since Wyrn can see into the future through some method, it is theorized he may hold a Splinter or be a Sliver, but he may also have this power via [[Seon]] or [[Skaze]].
 
Shards can develop complex constructs with their power. Preservation made the mists Snap Allomancers long after his mind had withered away.{{wob ref|4445}} Honor created a visual journal which [[Dalinar]] now sees during [[highstorm]]s.{{book ref|twok|75}}
 
Aspects of Shards' power regenerate over time. The Well of Ascension reformed every 1024 years{{qa ref|691|3}} rather than vanishing forever. Atium also regenerates, though when atium was burned away, Ruin was not able to use it. It isn't known whether all of a Shard's power would regenerate eventually.
 
=== Weaknesses ===
One of the largest weaknesses a Shard has is that its Vessel is shaped to its intent. Ruin and Preservation could not create by themselves, as it was against their Shards' intent to do so alone. Odium refuses to take additional Shards simply because doing so would change his personality.{{qa ref|675|12}}
 
Shards, though their minds are significantly expanded, are not omniscient, omnipresent nor omnipotent. Even after Ruin was free from his prison, he couldn't influence everything. After the end of ''[[The Hero of Ages]]'', Sazed can more easily influence events where the mists are located{{qa ref|727|8}}, which implies that there is a limit to his Shards' powers.
 
Ruin could not read minds, but this is not a limitation to all Shards. Ruin is invasive, it can insert thoughts, but that power can't hear the reaction. Preservation listens and protects, and as such can hear what is inside people's minds, but cannot insert thoughts.{{qa ref|723|13}} Brandon has also stated, however, that Shardic mind reading in this case has to do with humans having more Preservation than Ruin.{{qa ref|708|3}} It is possible a Shard could only read a mind when the Shard has given its power to make sentience (as Preservation did with humans on Scadrial). If that were true, then if Odium did not give humans sentience on Roshar, Odium would also not be able to read minds, similar to Ruin.
 
Preservation and Ruin are blind to metal, the [[focus]] of the [[Metallic Arts]]. It is not clear if other Shards are blind to an aspect of their respective focus, but Brandon has stated that Sazed is also blind to metal{{qa ref|727|80}}
 
Honor states to [[Dalinar]] that a champion may bind [[Odium]], but it is unknown what he meant.{{book ref|TWoK|75}}
 
== Relationship with Magic Systems ==
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