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== Summary ==
{{for|/Summary|a complete chapter by chapter summary}}
Warbreaker tells the story of two sister princesses, [[Vivenna]] and [[Siri]], of the country [[Idris]]. Vivenna has been raised her entire life to marry the [[Susebron|God King]] of the rival nation of [[Hallandren]], in the hopes that this marriage will forestall Hallandren's invasion of Idris, which they have been threatening for years. For reasons of political expediency, as well as the personal preferences of the kingKing of Idris, Siri is sent, unprepared, in Vivenna's stead. Vivenna, feeling her life to be devoid of purpose after Siri is sent in her place, follows her to Hallandren in hopes of rescuing her. Both Siri and Vivenna then become involved in intrigues intended to cause war between their home nation of Idris and Hallandren, and attempt to prevent the war from happening separately: Siri from within the government and Vivenna by cooperation with the underground.
 
At the same time, the novel tells the story of one of the [[Returned]] members of the royal court, [[Lightsong]], and his search for the truth behind the Hallandren religion, as well as that of his own identity. The thirdfourth story that the book follows is that of [[Vasher]]'s, a mysterious character with a talking sword named [[Nightblood]] and aan largeimpressive numbermastery of [[BioChromatic Breath]]s.
 
The book is set in the [[Cosmere]] on the [[Shardworld]] of [[Nalthis]], home to the [[Shard]] [[Endowment]]. It is told from Vasher's, Siri's, Vivenna's, and Lightsong's points of view.
== Characters ==
{{for|:Category: Nalthians|a full list of characters}}
;[[Siri]]: is the main character of the book. She is the youngest princess of the small country Idris, and is known for being rebellious and colorful, rather than attempting to detract attention from herself as the Idrian doctrine of Austreism[[Austrism]] requires. On the day of Vivenna's twenty-second birthday, when Vivenna is required to be sent to Hallandren, their father decides to send Siri in her place. Siri's ability to adapt and love for bright colors allows her to learn to enjoy Hallandren in a way that Vivenna would never have been able to. This, in turn, allows her to befriend the God King and Lightsong, as well as help defeat a plot to cause a war between Hallandren and Idris.
 
;[[Vivenna]]: Vivenna is Siri's sister, and the eldest child of the king of Idris. She is the perfect daughter: responsible, caring, and completely devoted to Austre. There is a contract with Hallandren that requires her to be sent to marry the God King and bear him a child(which will be still-born and become the next God King) on her twenty-second birthday. However, when the time comes for her to go, the king is unable to relinquish her, and takes advantage of the loose wording of the contract(it states only that "the Princess must be sent on Vivenna's twenty-second birthday") to send Siri in her place. Due to this, Vivenna goes through a brief depression, in which she feels like her only reason for living has been taken by Siri. She soon decides to go rescue Siri, however, and falls in with the mercenaries [[Denth]] and [[Tonk Fah]], whom she hires to help rescue her sister.
 
;[[Lightsong]]: Lightsong is the Returned god of bravery in the Hallandren court of gods. He has no memory of his life before being Returned, and his only connection to his past life is through [[Llarimar]], his servanthigh priest, who is forbidden from speaking of it. Because he is skeptical of the idea the he is a god and he wishes to stop the people of Hallandren from putting their faith in him, he acts outwardly foolish. This, however, does not seem to have an affect on how people view him, as they claim he must have died incredibly bravely to be returned. He is friends(or possibly more thangood friends) with the goddess [[Blushweaver]], and eventually they end up working together.
 
;[[Vasher]]: We donVasher'ts knowpast veryand muchmotivations aboutare Vasherlargely shrouded in mystery until the end of the book, when wehe discoverreveals that he is one of the [[Five Scholars]] of Nalthis. He is presented as the villain until the middle of the book, when it is revealed that he is working against a war between Idris and Hallandren. He is quiet and unwilling to talk about his past, but there is something about him which makes Vivenna trust him. He is in possession of the sword [[Nightblood]], as well as large amounts of BioChromatic Breath.
 
== Setting ==
 
=== Magic System ===
The system of magic on Nalthis is reliant on the presence of color and verbal commandsCommands given by the magic user. Magic users are known as Awakeners and their power comes from the number of BioChromatic [[Breath]]s they have stored. A Breath can be thought of as a soul, or as the manifestation of the 'sixth sense'. Once robbed of the Breath, a person is called a [[Drab]]. Drabs find it difficult to perceive color and do not experience the 'sixth sense' or the odd sensation resulting from someone watching one unobserved. The more Breaths a person obtains, the more dramatic their abilities become. There are ten levels or 'Heightenings' of this magic.
 
Any amount of Breath allows [[Awakening]]: the ability to, through specific commandsCommands, call inanimate objects to life by investing Breath in them and draining the color from another object (Awakeners usually carry a few pieces of cloth for this purpose). The closer the object's resemblance to a human (anthropomorphic shape), the easier it is to awakenAwaken. Objects of a greater size require more Breath, as do objects directed to carry out complicated commandsCommands. Breath can be regained from objects by the person who invested them with the commandCommand "Your Breath to mine."
 
The following is a list--pulled mostly from the [[Ars Arcanum]] of Warbreaker--of the Heightenings, the approximate number of Breaths required to attain them, and known abilities they grant:
 
*First - 50 Breaths - Aura Recognition (The ability to determine how many breathsBreaths another person has)
*Second - 200 Breaths - Perfect Pitch (The ability to determine musical notes)
*Third - 600 Breaths - Perfect Color Recognition (Similar to Perfect Pitch, but with the ability to determine theprecise hues and harmonies of colors)
*Fourth - 1,000 Breaths - Perfect Life Sense
*Fifth - 2,000 Breaths - Agelessness (Also, immunity to some toxins and most physical ailments, although death is still possible from physicaloutside violenceinfluences)
*Sixth - 3,500 Breaths - Instinctive Awakening (Ability to use basic awakeningAwakening commandsCommands without training or practice. Difficult commandsCommands become easier to practice and discover)
*Seventh - 5,000 Breaths - Breath Recognition (Similar to Aura recognition, but for objects that have been invested with breathBreath)
*Eighth - 10,000 Breaths - Command Breaking (Ability to override commandsCommands of another awakenerAwakener's awakenedAwakened object)
*Ninth - 20,000 Breaths - Greater Awakening (Ability to Awaken stone and steel, though it takes large amounts of breathBreath and specialized commandsCommands)
*Tenth - 50,000 Breaths - Audible Command (Ability to awakenAwaken objects the awakenerAwakener is not physically touching) , Color Distortion (Creates colors from a white object by bending the light around it), Perfect Invocation (Awakener is able to draw more color when awakeningAwakening leaving objects white rather than grey)
 
Specialized forms of this magic that are pertinent to Warbreaker include the [[Lifeless]] and the [[Returned]]. The Lifeless are reanimated human bodies that require only one Breath to Awaken. They are sustained with a specialized liquid called ichor -alcohol. Lifeless feel little or no pain and are able to follow simplea series of complex Commands given after commandsAwakening.
 
The Returned are the gods of the Hallandren religion. They are people who are said to have died in such aan heroicexemplary manner as to be given the chance to return to this world from the afterlife. They lose their memories during the return trip but are guided by their own inherent prophetic powers. The Returned must consume one Breath every week or they die. They each contain a single powerful Breath that alone allows them to reach Fifth Heightening; granting them, among other things, agelessness. The Returned also may spend this one Breath once in their lives to perform a miracle and uponending doingtheir so,own they dielives. These Breaths are often referred to as "Deific Breaths"
 
The God King is believed to be an especially powerful Returned, who consumes many breaths a week. It is considered a privilege by the citizens of Hallandren to donate their Breath to one of the Returned, even though it leaves them as a Drab.
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