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[[File:Steel.png|150px|thumb|right|The Allomantic symbol for steel]]
'''Steel''' is the external physical pushing metal. A steel [[Misting]] is known as a Coinshot. AAn Coinshotallomancer burning steel can push bits of metal away from his center of gravitymass, and can also use steel to sense the presence of metal nearby. Steelpushing is not dependent on magnetic forces or Allomanticallomatic power--any metal can be pushed. Also, SteelpushingFeruchemists iscan dependentuse onsteel weight.to Ifstore aphysical Coinshotspeed, pushesand onwhen something that weighs less than him (suchused as a coin)hemalurgic it will fly directly away from his center of gravity. But on the other handspike, ifsteel hesteals pushes on something heaver then himself (say a car, even though they don't have those in the [[Mistborn trilogy]]) he will fly directly away from it. At the same time, if he stands over a coin laying on the ground and pushes on it he will fly straight up because the weight of the planet it transferred through the coin, adding tophysical it'sallomantic weightpowers.
 
Feruchemists can use iron to store physical speed, and when used as a [[Hemalurgy |Hemalurgic]] spike, steel steals the physical Allomantic powers ([[iron]], steel, [[pewter]] and [[tin]]).
==Allomantic use==
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A steel [[Misting]] is known as a Coinshot. Steelpushing is the art of using steel to push on metal. There are two general rules for steelpushing, which also apply to ironpulling, it's paired opposite. The first rule is that the strength of your push is roughly proportional to your physical weight. This means that larger Allomancers can generally steelpush and ironpull more powerfully than a smaller counterpart. While proportional, the force exerted by an steelpush is much greater than the Allomancer's weight, allowing them to push themselves into the air by pushing on a piece of metal that is on the ground (or is anchored to something that weighs more than they do). The second rule is that metal that is at least partially inside a person's body cannot be affected by steel. Both of these rules can be overcome by a sufficiently strong Allomancer, however.
[[Category:Magic]][[Category:Mistborn]][[Category:Allomancy]]
 
Steelpushing is a fairly flashy ability. It allows the user to fly through the air in quite spectacular ways, using only coins (or other small metal objects) placed on the ground. It can be used offensively, as the name suggests, to shoot metal objects as projectiles. As the coins are much smaller than the Allomancer, they gain quite a bit of speed over time. Steelpushing can also be used defensively, by creating a bubble around the user to deflect incoming metal objects.
 
==Feruchemical use==
Feruchemists can use iron to store physical speed. Then, by tapping his steelmind, a Feruchemist can move many times faster than a normal human, even one buring [[pewter]]. While storing speed, a Feruchemist feels very sluggish.
 
==Hemalurgic use==
Feruchemists can use iron to store physical speed, and whenWhen used as a [[Hemalurgy |Hemalurgic]] spike, steel steals the physical Allomantic powers ([[iron]], steel, [[pewter]] and [[tin]]).
 
[[Category:Magic]][[Category:Mistborn]][[Category:Allomancy]]
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