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("Inquisitors were given a pewter spike, which—after first being pounded through the body of a Feruchemist—gave the Inquisitor the ability to store up healing power." HoA, chapter 36) |
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== Weaknesses ==
Another major weakness in Inquisitors came from the Hemalurgic spikes they bore. They created a weakness in the defenses of the Inquisitor's mind, allowing them to be
▲Removing spikes from an Inquisitor could effectively kill it, most notably the lynchpin spike located between their shoulder blades. Beheading was also an effective method for killing Steel Inquisitors.
▲Another major weakness in Inquisitors came from the Hemalurgic spikes they bore. They created a weakness in the defenses of the Inquisitor's mind, allowing them to be controled by [[Ruin]] or with emotional Allomancy. The more spikes they had, the greater the weakness was.
== Powers ==
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