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[[en:Shard]]
 
{{magic
|image=The Roshards by jurassicpencil.jpg
|related=[[Adonalsium]], [[InvestitureInvestidura]]
|universe=[[Cosmere]]
}}
{{update|sa4}}
:''ThisEsta pagepágina containscontiene informationinformación forsobre thelas ShardsEsquirlas ofde Adonalsium. ForPara informationinformación regardingreferente theal armamentsarmamento usedutilizado onen Roshar, seevéase [[Shardbladearmadura esquirlada]] oro [[Shardplateespada esquirlada]].''
 
{{quote
|Las Esquirlas no son Dios, sino fragmentos de Dios. Ruina, Conservación, Autonomía, Cultivación, Devoción… Hay dieciséis.
|The Shards are not God, but they are ''pieces'' of God. Ruin, Preservation, Autonomy, Cultivation, Devotion...There are sixteen of them.
|[[Khriss]]{{msh ref|3|2}}
}}
 
TheLas '''ShardsEsquirlas ofde [[Adonalsium]]''', oro '''ShardsEsquirlas''' forpara shortabreviar, areson sixteendieciséis piecespiezas ofdel thepoder powerde ofla creationcreación.{{wob ref|6072}} TheyCada areuna eachde namedellas afterrecibe ael specificnombre characteristicde oruna característica o ideal thatespecífico representsque therepresenta Shard'sel primarypropósito purposeo orla motivation.motivación Aprincipal personde whola hasesquirla. takenUna uppersona theque powerha oftomado ael Shardpoder isde theun '''Vessel'''fragmento se ofconoce thatcomo ShardRecipiente.{{msh ref|5|2}}
 
Las Esquirlas son las entidades más poderosas que se conocen en el [[Cosmere]], y, a todos los efectos, son los dioses del Cosmere. La mayoría de los sistemas mágicos, si no todos, están relacionados con ellos.
The Shards are the most powerful known entities in the [[cosmere]], and for all intents and purposes, serve as the gods of the cosmere. Most if not all magic systems are related to them.
 
== IntroductionIntroducción ==
{{image|Tanavast.jpg|side=right|width=250px|[[Honor]]}}
{{quote
|Ruina y Conservación habitaban poder y energía del mismo modo que un hombre habita carne y sangre.
|Ruin and Preservation inhabited power and energy in the same way a person inhabits flesh and blood.
|[[Sazed]]{{epigraph ref|mb3|14}}
}}
 
=== PowerPoder ===
Cada Esquirla es un fragmento del poder de la creación con una motivación específica, como pueden ser destruir o conservar. Cada uno de esos fragmentos comenzó su existencia con el mismo nivel de poder, sin embargo, con el paso del tiempo muchos han disminuido, ya sea por conflictos o por el acto de Investir un mundo, es decir, imbuirlo de [[Investidura]]. Cada Esquirla tiene su propia Investidura, aunque una Esquirla puede apropiarse y adaptar la Investidura de otra Esquirla, volviéndola notablemente roja.{{wob ref|8340}}
Each Shard is a piece of the power of creation with a specific motivation, such as to destroy or to preserve. Those fragments each began their existence with equal level of power; however, over time many have diminished, whether through conflict or by the act of Investing a world -- imbuing it with [[Investiture]]. Each Shard has its own Investiture; while a Shard can co-opt the Investiture of another Shard, that Investiture can become noticeably red.{{wob ref|8340}}
 
InvestingInvestir inun amundo worldconlleva willnumerosos produce numerous effectsefectos, mostsobre notablytodo thela creationcreación ofde aun magicsistema systemde tiedmagia toligado thea Shardla Esquirla. While aAunque Sharduna doesn'tEsquirla haveno completetiene control overtotal howsobre theel magicfuncionamiento systemdel functionssistema ormágico whato itsobre does,lo itque hace, canpuede manipulatemanipular itssu mechanicsmecánica tohasta ancierto extentpunto.{{wob ref|6072}}{{wob ref|4242}} MoreoverAdemás, thela presencepresencia ofde auna ShardEsquirla leadsconduce toa thela formationformación ofde auna [[Perpendicularityperpendicularidad]], aun pozo de wellla ofInvestidura thede Shard'sla InvestitureEsquirla thatque piercesatraviesa alllos threetres [[RealmaticTeoría TheoryRealmática|RealmReinos]]s, allowingpermitiendo forel [[worldhoppingSaltamundos|salto entre mundos]].{{book ref|sa3|119}} TheLa Shard'sinvestidura Investiturede canla alsoEsquirla manifesttambién directlypuede inmanifestarse thedirectamente worlden inel othermundo ways;de otras maneras. examplesEjemplos ofde suchestas manifestationsson areel [[atium]] andy [[lerasium]] onen [[Scadrial]], thelas [[TearsLágrimas ofde Edgli]] onen [[Nalthis]], oro thelos manynumerosos [[spren]] ofde [[Roshar]].
 
=== VesselRecipiente ===
To function properly, a Shard requires a '''Vessel''' -- a mind to control it, belonging to a sapient creature from the [[Physical Realm]], such as a human.{{wob ref|310}} Currently, there is only one Shard held by a Dragon ([[Cultivation]]).{{wob ref|15149}} One doesn't need to be able to use Investiture in order to become a Vessel, but the ability does help.{{wob ref|4062}} What becoming a Vessel requires above all is [[Connection]] to the Shard in question, whether forged artificially or driven by a natural inclination towards the Shard's intent.{{msh ref|5|2}} Upon Ascension, a Vessel loses its connection to its former species -- for example, a human who Ascended is no longer considered human.{{wob ref|4709}} However, it is possible for Vessels to reproduce.{{wob ref|6383}}
 
The act of becoming a Vessel is called '''Ascension''', and causes the Vessel's body to vaporize and mind to expand.{{wob ref|6072}} From then on, the Vessel and the Shard are intertwined; the Vessel gets to set some general course of how the Shard's power is defined, and feeds off the Shard's power to remain alive, but the Shard's power is the driving force between the two. Over centuries, the Vessel's mind begins to change to fit the Shard's intent more perfectly.{{wob ref|7965}}{{wob ref|5485}}{{epigraph ref|sa1|18}} If a Vessel fights against their Shards intent, they can be left vulnerable.{{book ref|sa4|i|6}} If the Vessel were to give up the Shard, the Shard's influence on their mind would fade over time.{{wob ref|3009}}
 
A Shard can be killed by Splintering it, breaking its power down further into smaller pieces, called [[splinter]]s; the easiest way to achieve that is by killing the mind.{{msh ref|3|2}} The actual death of a Vessel, however, can take up to hundreds of years.{{wob ref|8144}} If the Shard is taken up before the Vessel dies completely, splintering can be prevented;{{msh ref|3|2}} if not, the power will become wild and dangerous.{{au ref|Selish}} A Shard without a Vessel will eventually gain sentience.{{wob ref|5816}} When a Vessel dies, the person's original body materializes and falls to the ground as a corpse.{{epigraph ref|mb3|56}} However, it does not age rapidly, since Shardic immortality is different from other methods like atium compounding.{{wob ref|3870}}
| [[Odium]]
| [[Taravangian]] <br /><small>(formerly [[Rayse]])</small>
| [[Braize]], [[Roshar]]
| ''[[The Stormlight Archive]]''
|{{wob ref|7266}}{{wob ref|5984}}{{book ref|sa4|83}}
|-
| [[Cultivation]]
Shards possess incredible power -- a single Shard can easily move entire planets and alter people down to the genetic level.{{epigraph ref|mb3|4}} They exist in all three Realms, but unlike other living beings, the vast majority of their power is concentrated in the [[Cognitive Realm|Cognitive]] and [[Spiritual Realm|Spiritual]]. Shards do not appear in the Cognitive Realm like other entities (such as a bead on Roshar).{{wob ref|14026}} Time matters little to Shards, and they can bend and stretch it as they wish.{{epigraph ref|mb3|17}}
 
As [[Investiture]] never truly goes away, a Shard has access to a functionally-endless supply of it; however, there is a finite amount that a Vessel can command at any one time. This means that while all Investiture in the cosmere is assigned to one Shard or another, a Shard cannot truly command all of it at once.{{wob ref|8605}} As such, while powerful, Shards are not omniscient, omnipresent, nor omnipotent.{{book ref|sa4|54}}
 
A Shard's power can be temporarily diminished, either by assigning it to living creatures (such as people or [[spren]]), or sending it back to the Spiritual Realm (e.g. burning [[atium]]). Moreover, Shards are, as powers, bound to follow higher rules; a deal, once made by a Shard, cannot be broken, and they must absolutely obey the rules that govern them.{{book ref|sa3|16}} Breaking such deals will leave holes in them that another Shard can exploit to kill them.{{book ref|sa4|99}}{{book ref|sa4|112}}
 
Each Shard appears particularly predisposed toward acting in line with their intent; for example, [[Preservation]] finds it nearly impossible to destroy, while it's extremely easy for [[Ruin]] to do so.{{msh ref|2|3}} This is partially influenced by the personality change brought about by the Shard.{{wob ref|6685}} However, whether intentions provide Shards with actual unique powers is unknown.
Upon Ascension, the [[Vessel]]'s mind will be greatly expanded, allowing a far greater capacity to think than a mortal could.{{book ref|sa4|114}} A Shard is capable of bilocation -- being present in several places at once -- within its sphere of influence.{{msh ref|1|1}} As moments can pass like years to a Shard, they can also appear to think far faster than normal minds. Fundamental understanding of the cosmere, to the point of [[axi]] and anti-axi, also comes as a result.{{book ref|sa4|65}} They seem to possess flawless memory, with no obvious upper limit, as [[Sazed]] is able to absorb the tremendous amount of knowledge in his [[metalmind]]s.
 
However, contrary to what many believes, Shards are neither omniscient nor omnipresent.{{book ref|sa4|54}} They can only appear at limited places at once, and can be distracted, deceived or surprised. It is also possible to block a Shard's senses away from a certain area.{{ref|text=Metal can block the sight of [[Ruin]]}} They are incapable of breaking a formal contract, at least not without seriously wounding themselves.{{book ref|sa4|112}}
 
==== Creating Sapience ====
* [[Chronology]]
 
 
== NotesNotas ==
<references>
</references>
Shards, Editors, Keepers, Synod
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