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'''BioChromatic Breath''', also known simply as '''Breath''', is the power of life on [[Nalthis]]. Every living being is born with a certain BioChromatic Investiture.{{ref|b|wb|c|46}}{{ref|annotation|wb|chapter=46}} Humans are able to use their Breath to perform [[Awakening]] as well as gaining benefits from having more than one Breath.
 
==BioChroma and Awakening==
[[Awakening]] is the process by which an Awakener uses his stored BioChromatic Breath to animate an object. To do so, he issues a [[Command]] in his native tongue while visualizing the action he wants the object to complete. The Commands are the key part of Awakening, and the skill of an Awakener depends on his ability to use Commands correctly.
 
The process causes some portion of the Awakener's stored Breath to exit his body and become investedInvested in the Awakened object. Depending on the object, it may require any where from one to one thousand (or more) Breaths. Furthermore, color is drained from nearby objects as fuel for the Awakening process. This can manifest, for example, as a red scarf being bleached grey. The Breaths can be recovered from the Awakened object (in some cases), but the color drain is permanent.
 
==Types of BioChromatic entities==
===Type I===
Spontaneous Sentient BioChromatic Manifestations in a Deceased Host, also known as the [[Returned]], are the only known natural BioChromatic entity. They retain sentience after being Returned (by [[Endowment]]) following death, and are endowed with a divine Breath. Returned are able to Awaken normally using any Breaths on top of their divine Breath,{{cite}} but giving away the divine Breath results in death.
 
The '''divine Breath''', a single powerful Breath that grants the powers of the first five Heightenings, is a [[Splinter]] of [[Endowment]]. {{cite}} Giving away the divine Breath to another person will instantly heal that person, at the cost of the life of the Returned.{{ref|annotation|wb|chapter=12}}
 
===Type II===
Mindless Manifestations in a Deceased Host, also known as the [[Lifeless]], are non-sentient reanimated human remains. They have a functioning brain, and are able to interpret old Commands and have new Commands given.
 
Type II entities are cheap to make, even with awkward Commands. This is due to the Law of BioChromatic Parallelism. However, Breath sticks so firmly to the construct that it is impossible to remove afterwards. They are able to be Awakened using a single Breath using the right Command, the knowledge of which was a contributing factor to the [[Manywar]]. [[Ichor-alcohol]] can also replace the blood of the remains to make the Awakening process easier.
 
===Type III===
The process generally thought of as [[Awakening]] creates Type III entities, a BioChromatic manifestation in an organic host far removed from being alive. Examples include Awakened ropes, cloth, or skeletal remains.
 
Type III objects can take a great deal of Breaths, often over one hundred, to create. However, since the object being Awakened is far from being alive, the Breath can be recovered afterwards. For this reason, much more is known about the Commands to Awaken Type III entities.
 
Someone who has reached the Ninth Heightening is able to Awaken things like stone or steel, which were never alive.{{ref|b|wb|c|51}} Such Awakenings require enormous amounts of Breath.{{ref|b|wb|ars}}
 
===Type IV===
Type IV entities are Awakened objects with sentience. The only known such object, [[Nightblood]], required [[Shashara]] to be at the Ninth Heightening and to expend one thousand Breaths. No other research into Type IV entities has been conducted.
 
==BioChromatic Laws==
 
==Collecting Breath==
In order to achieve the most interesting and extravagant Awakening, more than one Breath is required. Since each person is born with a single Breath, an Awakener must collect Breaths from other individuals. The method by which this is done is itself a type of Awakening, using the Command "My life to yours, my Breath become yours." The person imparting the Breaths must be in physical contact with the recipient.
 
As a person gains more Breaths, they are granted certain properties. These [[Heightening]]s, as they are known, are markers along a continuous scale of Breath. As a person gains more Breath, they are more resistant to disease (for example), but at approximately 2,000 Breaths this reaches a maximum and they are immune to most diseases.
 
The number of Breaths for each Heightening are approximate. Depending on the quality of Breath, it may take fewer Breaths to realize a Heightening. Furthermore, very little is known about the upper Heightenings (above the Sixth). Very few individuals amass such a store of Breath.
 
==[[Heightening]]s==

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