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Most of the other Heralds are still alive, so I wouldn't really call Taln "the last remaining" one; immigrate is more accurate, since the sentence phrases it as movement *to* another planet; I don't think SotD 2 is concrete or significant enough that it should be mentioned in the Forthcoming section; while the number sixteen is definitely important in the cosmere, I don't think it needs its own section, so I moved the bit that's important to the cosmere writ large to the Shards section
(Most of the other Heralds are still alive, so I wouldn't really call Taln "the last remaining" one; immigrate is more accurate, since the sentence phrases it as movement *to* another planet; I don't think SotD 2 is concrete or significant enough that it should be mentioned in the Forthcoming section; while the number sixteen is definitely important in the cosmere, I don't think it needs its own section, so I moved the bit that's important to the cosmere writ large to the Shards section)
|The [[Stormfather]] on [[Shard]]s of Adonalsium{{book ref|sa3|16}}
}}
During the [[Shattering of Adonalsium|Shattering]], Adonalsium split into sixteen pieces, referred to as [[Shard]]s of Adonalsium. Each of these Shards has an [[Intent]] that represents a particular facet, or intent, of Adonalsium. Sixteen people involved in the Shattering then took up those Shards, becoming the first Vessels and effectively ascending to godhood.{{msh ref|3|2}} There was some sort of force or property of the cosmere that caused Adonalsium to shatter into the sixteen Shards that it did,{{wob ref|9956}} and the distribution of the Shards to the Vessels was not random.{{wob ref|5490}} The number sixteen is significant to the mechanics of the cosmere,{{epigraph ref|mb3|71}} though whether that is an underlying principle that influenced the Shattering or something that arose afterwards is unclear.
 
Though the power of a Shard requires a mind to control it, known as a Vessel, the intent of a Shard will slowly warp the minds of those that hold it, overriding their independence.{{epigraph ref|sa1|18}}{{wob ref|5485}} For example, after [[Leras]] Ascended as [[Preservation]], he became unable to cause harm, even to preserve other things.{{book ref|mb3|81}}{{msh ref|2|3}} It is unclear whether the original Vessels knew this when they took up their Shards, but, eventually, the Vessels came to be known simply by their Shard's name.
 
Since the Shattering, the Shards have been the primary source of magic in the cosmere.{{wob ref|4097}} The interactions between their Investiture and a planet give rise to Invested Arts that are far more powerful than those formed by people accessing background Investiture.{{wob ref|5269}}{{wob ref|4097}}
 
==== Sixteen ====
The number sixteen is of great significance in the cosmere. This is evident in the fact that there are sixteen Shards of Adonalsium, sixteen planets in the Rosharan system, and sixteen Allomantic metals. There is also a man in [[Lasting Integrity]] named [[Sixteen]], although this may be a coincidence.{{expand}}
 
== Planets ==
Some time after the [[Recreance]],{{wob ref|8144}} [[Odium]] finally managed to [[Splinter]] [[Honor]],{{wob ref|9810}} even though [[Cultivation]] was assisting Honor in some way.{{wob ref|2729}} Honor, however, had prepared for this eventuality by, among other things, giving the [[Stormfather]] the power to create new [[honorspren]] and recording a series of visions for the Stormfather to show to potential [[Order of Bondsmiths|Bondsmiths]].{{book ref|sa3|28}}
 
Eventually, after approximately 4,500 years of torture on [[Braize]], the last remaining [[Herald]] [[Talenel]] broke and allowed the [[Fused]] to return to [[Roshar]],{{book ref|sa3|38}} though [[Voidspren]] had already been actively preparing for their return, most notably by guiding the [[listeners]] to summon the [[Everstorm]].{{book ref|sa3|prologue}}{{book ref|sa3|i|7}} Odium is now waging the [[True Desolation]] against the people of Roshar, while [[Dalinar Kholin]] and the newly re-founded [[Knights Radiant]] attempt to stop him.{{book ref|sa2|89}} At the [[Battle of Thaylen Field]], Odium agreed to a contest of champions to decide the fate of Roshar.{{book ref|sa3|117}}
 
About a year later, Odium returned to set the terms for the contest. Ultimately he and Dalinar agreed that, no matter the outcome of the contest, Odium would remain bound to the [[Rosharan system]] and would cease hostilities against the [[coalition of monarchs]], with only the fate of [[Alethkar]], [[Herdaz]], and Dalinar's soul depending on the outcome of the contest.{{book ref|sa4|112}} The protections specified for [[Hoid]] in Dalinar's initial, written, proposed contract also appear to be in effect.{{book ref|sa4|epilogue}} The contest is set for the tenth hour of the [[Roshar#Calendar|tenth day of the month Palah]] at the top of [[Urithiru]].{{book ref|sa4|112}}
Some people who are aware of the broader cosmere have learned how to travel between planets and are known as worldhoppers. Since space in the Cognitive Realm is linked to how people think about that region, most of outer space is extremely compressed in the Cognitive Realm.{{wob ref|1392}} Therefore, if one could shift from the Physical to the Cognitive Realm, they could quickly travel between planets. The most common method for transfer to the Cognitive Realm is by going through a [[perpendicularity]], though it is also possible with the [[Surgebinding#Transportation|Surge of Transportation]].{{wob ref|1525}} Travel is also possible through the Physical Realm, though it takes a long time without faster-than-light travel,{{wob ref|12901}} which all planets could develop, though [[Scadrial]] is expected to take the lead on.{{wob ref|3453}}{{wob ref|3912}} It may also be possible to worldhop using the Spiritual Realm.{{wob ref|9307}}{{wob ref|13110}}
 
In total, the number of people traveling between planets probably numbers somewhere in the thousands.{{wob ref|9501}} Some of these people are involved in the broader events of the cosmere, but many just want to emigrateimmigrate to another planet.{{wob ref|12724}} There is no universal language that all worldhoppers speak,{{wob ref|1136}} though some can use [[Connection]] to speak local languages.{{wob ref|1021}} These worldhoppers drive a thriving interplanetary trade system that includes the trade of mundane objects from different worlds,{{book ref|sa4|29}}{{book ref|sa4|75}}{{wob ref|8650}}{{wob ref|10807}} rare items like paintings from the [[Court of the Gods]],{{book ref|sa3|102}} and at least one courier service.{{wob ref|12907}} The most important commodity, however, is Investiture, though it is difficult to transport off of its home world as it is strongly Connected to that world and its Shard.{{book ref|sa4|13}} Planets are not equally easy to access through the Cognitive Realm—Nalthis is easier to get to than most and even has customs for travelers to go through; Sel is incredibly dangerous due to the power of Devotion and Dominion being stuck in the Cognitive Realm; Roshar can be welcoming or dangerous, depending on the era; Scadrial was relatively easy to access and had a stable mercantile system before [[Kelsier]] destroyed the [[Pits of Hathsin]] and rendered [[Ruin's Perpendicularity]] unusable for transferring between the Physical and Cognitive Realms;{{wob ref|9501}}{{msh ref|2|1}} and Taldain is inaccessible as [[Autonomy]] has closed it off from the rest of the cosmere,{{au ref|Taldain}} though some of its sand has made it off-world.{{book ref|sa4|84}}{{book ref|sa3|67}}
 
=== Hoid ===
*''[[Nightblood (book)|Nightblood]]'', the sequel to ''[[Warbreaker]]''. Likely won't be written until ''The Stormlight Archive'' book 5, the ''Elantris'' sequels, and ''Mistborn'' Era 3 are written.{{wob ref|12276}}
*The ''[[Dragonsteel]]'' series, the origin story of [[Hoid]] and the [[Shattering]] of [[Adonalsium]]. Brandon is loosely working on it, but the series will not be written until ''The Stormlight Archive'' is finished.{{wob ref|12490}}{{wob ref|12313}}
*[[Sixth of the Dusk]] sequel, in which Dusk and Vathi attempt to resist the Ones Above.{{wob ref|12773}}
*[[Mistborn (series)#Era 4|Era 4 ''Mistborn'' trilogy]], the science fiction trilogy, with [[Hoid]] as a main character.{{wob ref|10012}} Chronologically, this will be the last series in the cosmere sequence, and has much to do with the worlds coming together.{{wob ref|6868}}
 

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