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There is some manner of bond between Shardplate and its wearer that will cease if the owner of the Plate is to die, thus causing the Plate to begin to fall off.{{wob ref|6758}} The augmented abilities of Shardplate are fueled by Stormlight from gemstones attached to the inside of the armor. Cracking sections of the armor causes Stormlight to leak out; eventually, the Stormlight can be depleted entirely, rendering the armor useless and the wearer immobile. In situations of extreme stress, the gemstones may crack.{{book ref|sa1|54}} Ten gemstones, larger than broams, power every set of Plate.{{book ref|sa1|54}} Five are beneath the breastplate{{book ref|sa1|prologue}}, and one is in each sabaton.{{book ref|sa1|26}} If worn by a Surgebinder, the Plate will automatically feed off their Stormlight to power itself.{{book ref|sa2|57}}
 
Shardplate provides protection from impact caused by a weapon or from a fall.{{book ref|sa1|12}} The individual wearing the Plate is able to feel impacts from within the armor, but their force is greatly reduced. The sensation of touch, however, is transferred through the fingers of the gauntlets, allowing the wearer to feel fine detail.{{book ref|sa1|69}} Shardplate is durable enough to withstand gunshots.{{wob ref|3561}} Shardplate is also highly conductive and transmits electricity like a Faraday cage, protecting the wearer from attacks by [[Regal#Stormform|stormform Regals]].{{wob ref|10969}} Shardplates are very heavy and thus it is hard to trip or stumble the Shardbearer.
 
Shardplate differs from ordinary armor in that it can stop blows from [[Shardblade]]s. This capacity is not unlimited, as shardweapons can still crack and even break the Plate with repeated blows. But Shardplate is one of the few materials that can block or resist a Shardblade strike to any degree, apart from another Shardblade or a [[half-shard]].
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