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(Slight elaboration on the function of Shardbaldes, and how they damage the Spiritweb)
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==== Healing the Physical ====
Most forms of healing work by using the three aspects of the user's self; their Physical, Cognitive, and Spiritual.{{wob ref|9441}}{{wob ref|5306}} Healing typically heals the Physical version by matching it to their Spiritual Ideal, which is filtered through the lens of their minds (the Cognitive aspect).{{wob ref|3923}} Almost all forms of healing in the [[Cosmerecosmere]], even natural healing, are filtered through the perception of the user, {{wob ref|7024}}{{wob ref|9623}} which means that if a person hasn't accepted a wound as a part of themselves, they can still heal it regardless of how long they've had it.{{wob ref|12149}} However, even if a wound is recent, if the person has changed their mindset to see it as a part of themselves, they will not be able to heal from it.{{wob ref|6501}}{{book ref|sa3|i|13}}
 
== Interactions ==
 
=== The Dor ===
 
==== AonDor ====
[[AonDor]] requires some innate Spiritual DNA, but the change that turns someone into an [[Elantrian]] likely involves some sort of change to the Spiritual DNA during the [[Shaod]].{{clarify}}{{cite}}
 
==== Forgery ====
[[Forgery]] works by overlaying an object’s or person’s history and Spiritweb with an alternative one.{{cite}}
 
=== Awakening ===
The ability to give [[Breath]], which is a part of a person's Spiritual aspect, is built into a [[Nalthis|Nalthian]]'s SpritualSpiritual DNA.{{cite}} The ability to [[Awakening|Awaken]] is not limited to Nalthians, as shown by [[Hoid]]’s use of it.{{book ref|sa3|epilogue}}
 
=== The MetalicMetallic Arts ===
==== Allomancy ====
Multiple forms of Allomancy relate to the Spiritweb. Allomantic [[Zinczinc]] and [[Brassbrass]] will work only on creatures with a sufficient level of Speienc and work better on creatures whose Spiritweb has been damaged, as with Hemalurgic Constructs.{{cite}} The ability to use Allomancy is passed down via Spiritual DNA.
 
==== Feruchemy ====
Several of the Feruchemical Attributes are deeply connected to the Spiritweb, especially the Spiritual Attributesmetals such as [[Aluminumaluminum]] and [[Duraluminduralumin]], allow for Identity and Connection respectively, to be stored. Similarly to AllowmancyAllomancy, the ability to use Feruchemy is passed down through Spiritual DNA.
 
==== Hemalurgy ====
In Hemalurgy, portions of the Spiritweb seem to be ripped off of one person and grafted onto another person's Spiritweb.{{wob ref|5969}} This causes lasting damage to the Spiritweb of the creature in which a Hemalurgic Spike is placed.{{wob ref|4961}}
 
=== Surgebinding ===
 
==== Nahel Bond ====
A [[Surgebinder]]'s [[Nahel bond]] with a [[spren]] works in a similar way, a spren becoming spiritually attached to a certain point on a person's Spiritweb, merging together as the [[Surgebinder]] progresses in their [[Immortal Words|Oaths]].{{cite}}
 
==== Soulcasting ====
Although it does not directly alter the Spiritweb, [[Soulcasting]] can alter a Spiritweb if the Cognitive aspect stays altered for long enough.{{cite}}
 
==== Regrowth ====
[[Regrowth]] allows for healing both the Physical form of a living thing and its Spiritweb, as does a sufficient amount of Stormlight. Regrowth can even go so far as to reattach the soul of one recently defaced, as seen with [[Szeth]].{{book ref|sa2|88}}{{book ref|sa3|90}}
Shards, Editors, Keepers, Synod
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