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'''Steel''' is the External Physical Pushing metal. An Allomancer burning steel can Push bits of metal away from his center of mass, and can also use steel to sense the presence of metal nearby. Steelpushing is not dependent on magnetic forces or Allomatic power--most metals (with the exception of [[aluminum]] and some of its alloys) can be Pushed. Feruchemists can use steel to store physical speed, and when used as a hemalurgic spike, steel steals physical Allomantic powers.
'''Steel''' is the external physical pushing metal.
 
An allomancer burning steel can Push bits of metal away from his center of mass, and can also use steel to sense the presence of metal nearby.
 
Steelpushing is not dependent on magnetic forces or allomatic power--most metals (with the exception of [[aluminum]] and some of its alloys) can be Pushed.
 
Feruchemists can use steel to store physical speed, and when used as a hemalurgic spike, steel steals physical allomantic powers.
 
   
 
==Allomantic Use==
 
==Allomantic Use==
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A steel [[Misting]] is known as a '''Coinshot'''. Steelpushing is the art of burning steel to push metals away (in a straight line) from the user's center of gravity.{{ref|b|aol|ars}} There are two general rules for steelpushing, which also apply to ironpulling, itss paired opposite. The first rule is that the strength of your push is roughly proportional to your physical weight. This means that larger Allomancers can generally steelpush and ironpull more powerfully than a smaller counterpart. While proportional, the force exerted by an steelpush is much greater than the Allomancer's weight, allowing them to push themselves into the air by pushing on a piece of metal that is on the ground (or is anchored to something that weighs more than they do). The second rule is that metal that is at least partially inside a person's body cannot be affected by steel. Both of these rules can be overcome by a sufficiently strong Allomancer, however.
A steel [[Misting]] is known as a '''Coinshot'''.
 
Steelpushing is the art of burning steel to push metals away (in a straight line) from the user's center of gravity.{{ref|b|aol|ars}}
 
There are two general rules for steelpushing, which also apply to ironpulling, it's paired opposite.
 
The first rule is that the strength of your push is roughly proportional to your physical weight.
 
This means that larger Allomancers can generally steelpush and ironpull more powerfully than a smaller counterpart.
 
While proportional, the force exerted by an steelpush is much greater than the Allomancer's weight, allowing them to push themselves into the air by pushing on a piece of metal that is on the ground (or is anchored to something that weighs more than they do).
 
The second rule is that metal that is at least partially inside a person's body cannot be affected by steel.
 
Both of these rules can be overcome by a sufficiently strong Allomancer, however.
 
   
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Steelpushing is a fairly flashy ability. It allows the user to fly through the air in quite spectacular ways, using only coins (or other small metal objects) placed on the ground. It can be used offensively, as the name suggests, to shoot metal objects as projectiles. As the coins are much smaller than the Allomancer, they gain quite a bit of speed over time. Steelpushing can also be used defensively, by creating a bubble around the user to deflect incoming metal objects.
Steelpushing is a fairly flashy ability.
 
It allows the user to fly through the air in quite spectacular ways, using only coins (or other small metal objects) placed on the ground.
 
It can be used offensively, as the name suggests, to shoot metal objects as projectiles.
 
As the coins are much smaller than the Allomancer, they gain quite a bit of speed over time.
 
Steelpushing can also be used defensively, by creating a bubble around the user to deflect incoming metal objects.
 
   
 
==Feruchemical Use==
 
==Feruchemical Use==
 
{{icon|steel|f|150px|thumb|right|The Feruchemic symbol for steel}}
 
{{icon|steel|f|150px|thumb|right|The Feruchemic symbol for steel}}
 
A steel [[Ferring]] is known as a '''Steelrunner'''. Steel is used to store physical speed. Then, by tapping his steelmind, a Feruchemist can move many times faster than a normal human, even one buring [[pewter]]. While storing speed, a Feruchemist is very sluggish.{{ref|b|aol|ars}}
A steel [[Ferring]] is known as a '''Steelrunner'''.
 
Steel is used to store physical speed. Then, by tapping his steelmind, a Feruchemist can move many times faster than a normal human, even one buring [[pewter]].
 
While storing speed, a Feruchemist is very sluggish.{{ref|b|aol|ars}}
 
   
 
==Hemalurgic Use==
 
==Hemalurgic Use==
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<references/>
 
<references/>
 
{{MetallicArts}}
 
{{MetallicArts}}
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{{mistbornseries}}

Revisión del 04:47 23 ago 2012

[[File:|150px|thumb|right|link=steel|The Allomantic symbol for Acero]] Steel is the External Physical Pushing metal. An Allomancer burning steel can Push bits of metal away from his center of mass, and can also use steel to sense the presence of metal nearby. Steelpushing is not dependent on magnetic forces or Allomatic power--most metals (with the exception of aluminum and some of its alloys) can be Pushed. Feruchemists can use steel to store physical speed, and when used as a hemalurgic spike, steel steals physical Allomantic powers.

Allomantic Use

A steel Misting is known as a Coinshot. Steelpushing is the art of burning steel to push metals away (in a straight line) from the user's center of gravity.Error en la cita: Etiqueta <ref> no válida; las referencias sin nombre deben tener contenido There are two general rules for steelpushing, which also apply to ironpulling, itss paired opposite. The first rule is that the strength of your push is roughly proportional to your physical weight. This means that larger Allomancers can generally steelpush and ironpull more powerfully than a smaller counterpart. While proportional, the force exerted by an steelpush is much greater than the Allomancer's weight, allowing them to push themselves into the air by pushing on a piece of metal that is on the ground (or is anchored to something that weighs more than they do). The second rule is that metal that is at least partially inside a person's body cannot be affected by steel. Both of these rules can be overcome by a sufficiently strong Allomancer, however.

Steelpushing is a fairly flashy ability. It allows the user to fly through the air in quite spectacular ways, using only coins (or other small metal objects) placed on the ground. It can be used offensively, as the name suggests, to shoot metal objects as projectiles. As the coins are much smaller than the Allomancer, they gain quite a bit of speed over time. Steelpushing can also be used defensively, by creating a bubble around the user to deflect incoming metal objects.

Feruchemical Use

[[File:|150px|thumb|right|link=steel|The Feruchemic symbol for steel]] A steel Ferring is known as a Steelrunner. Steel is used to store physical speed. Then, by tapping his steelmind, a Feruchemist can move many times faster than a normal human, even one buring pewter. While storing speed, a Feruchemist is very sluggish.Error en la cita: Etiqueta <ref> no válida; las referencias sin nombre deben tener contenido

Hemalurgic Use

When used as a Hemalurgic spike, steel steals the physical Allomantic powers (iron, steel, pewter and tin).[Falta cita]

Notes

Plantilla:MetallicArts Plantilla:Mistbornseries