Diferencia entre revisiones de «Inquisidor de acero»

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→‎Powers: added info from an Inquisitor killed in chapter 5 of HoA
m (→‎Powers: By the Hemalurgic table, the healing spike should be gold; tweak other wording)
m (→‎Powers: added info from an Inquisitor killed in chapter 5 of HoA)
== Powers ==
{{image|Hemalurgy table.jpg|Possible bind points and abilities for Inquisitors{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}|side=right|width=300px}}
All Inquisitors exhibit a high tolerance to pain and most forms of physical damage. Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely. Not all Inquisitors had an atium spike, nor could all of them tap health. The number of spikes varied; Marsh had 11 pre-Collapse, while an Inquisitor killed after the Collapse had 10, one of which was new. During the time of Kelsier, however, most had those spikes.
 
* Steel spikes: Inquisitors lacked eyes, so they saw via the blue lines from burning iron or steel enhanced by the use of steel spikes. Some had 2 steel spikes in their torso.{{book ref|mb3|5}}
* Gold spike:{{ref|text=In ''The Hero of Ages'' [[The Hero of Ages/Epigraphs|epigraphs]], [[Sazed]] claims that it was a pewter spike that granted Feruchemical healing.{{epigraph ref|mb3|36}} However, the table of Hemalurgic metals later indicated that gold is the metal used to steal Hybrid Feruchemical powers.{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}}} Gave Inquisitors Feruchemical gold, allowing them to heal themselves. Not all Inquisitors had this ability;{{wob ref|10123}} those who did often spent much of their time resting so as to store up reserves of health.{{epigraph ref|mb3|36}}
* Bronze spikes: Granted Inquisitors Mental Allomantic powers. Since all Inquisitors were given a bronze spike that granted bronze Allomancy, the Ministry often used [[Allomancer#Mistborn|Mistborn]] and [[Seeker]]s to make new Inquisitors, so that the spike would augment their existing powers and allow them to pierce copperclouds.{{epigraph ref|mb3|45}} Some Inquisitors had 4 bronze spikes in their torso.{{book ref|mb3|5}}
* Brass Spikes: Gained after Ruin's release, granted Cognitive Feruchemical abilities, such as mental speed.{{wob ref|3868}}
* Pewter Spikes: Gained after Ruin's release, granted Physical Feruchemical abilites, such as physical speed.{{book ref|mb3|5}}
 
Inquisitors who had been made from Mistborn were notably more powerful, having their Allomantic abilities almost doubled. Some of the Inquisitors who obtained Feruchemical spikes also discovered how to compound, gaining more power from their [[metalmind]]s. This is not something the Lord Ruler taught the Inquisitors. Compounding was something they had to figure out themselves.{{wob ref|5484}}
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