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("Inquisitors were given a pewter spike, which—after first being pounded through the body of a Feruchemist—gave the Inquisitor the ability to store up healing power." HoA, chapter 36)
 
== Weaknesses ==
RemovingSteel Inquisitors were very powerful and - with feruchemical healing - nearly invincible. However, removing spikes from an Inquisitor could effectively kill it, most notably the lynchpin spike located between their shoulder blades. Beheading wasSimilarly, alsoInquisitors ancould effectivenot methodsurvive for killing Steel Inquisitorsbeheading.
Steel Inquisitors were very powerful. With [[pewter]] spikes, they become nearly invincible.
 
Another major weakness in Inquisitors came from the Hemalurgic spikes they bore. They created a weakness in the defenses of the Inquisitor's mind, allowing them to be controledcontrolled by [[Ruin]] or with emotional Allomancy. The more spikes they had, the greater the weakness was.
Removing spikes from an Inquisitor could effectively kill it, most notably the lynchpin spike located between their shoulder blades. Beheading was also an effective method for killing Steel Inquisitors.
 
Another major weakness in Inquisitors came from the Hemalurgic spikes they bore. They created a weakness in the defenses of the Inquisitor's mind, allowing them to be controled by [[Ruin]] or with emotional Allomancy. The more spikes they had, the greater the weakness was.
 
== Powers ==
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